• @squirecam:

    IIRC, its like Revised, except with Barbarossa coming first, the axis goes first. Something like:

    1. Germany
    2. Soviet Union
    3. Japan
    4. United Kingdom
    5. Italy
    6. United States

    The UK used to be able to assist the US (some what limited) before the Pearl attack.  Looks like they took care of that with the new line up.


  • By the way folks, if you register at board game geek you can get a really good pic of the whole board.

    VCs added are: Ottawa, Warsaw, Stalingrad, Hong-kong, Sydney and Honolulu. All good choices, even though Singapore was what I thought. Makes sense though, it gives the Chinese two VCs to attack at the coast.

    No ICs in Egypt or India. But with Burma there, you would be able to build your IC in peace in Ìndia, and this might be used to reinforce Africa as well.

    China has 7 territories at start, so if the Japs takes the three they can reach the Chinese still spit out 4 inf, correct? Should make for tight fighting!

    New SBR rules, superb, tell me more! What’s on subs?

    Territories in Europe, Northeast Europe was a surprise. Gives the Allies the choice of Calais or Normandy when invading. Will the Germans be stretched by that long coastline? Is that Bismarck in the baltic? =) Waiting for more details…


  • This game looks amazing

    really diffrent from revised

    what are the unit stats?


  • The individual boxes inside the larger box.

    i bet thats gonna make adlertag real happy.

    I think the set up sheets are two sided no?  one for each scenario?

    Craig: please try to remember all the details and slowly recant each as it comes up.

    this is exciting!


  • Have you noticed that on the map, there are 6 areas from Manchuria to Moscow, instead of 4 as in AAR? And that most of the Japanese transports seems to be placed at Truk? This combined with new VC placing and the Chinese production rules could make the Japanese tank assault on Moscow a rare sight in the game.

    Its not 100% clear, but I think I can read this on the map board:

    Mobilization zone (Cost, move, attack, defend:

    Infantry 3/1/1/2
    Artillery 4/1/2/2
    Tank       5/2/3/3
    AA-gun     5
    IC         15

    Fighter       10/4/3/4
    Bomber     15/6/4/1

    Submarine 6/2/2/2
    Transport 7/2/-/-
    Destroyer 8/2/2/2
    Cruiser         12/2/3/3
    Carrier         14/2/1/2
    Battleship 18/2/4/4


  • Yes i was hoping for that. Perhaps thats the trade off for italy?


  • Destroyer  8/2/2/2
    Cruiser          12/2/3/3
    Carrier          14/2/1/2
    Battleship  18/2/4/4
    tansports move 1

    WOW!! this is earth shattering news.

    what picture are you looking at? link?


  • Man i called it:

    cruiser moves 3 thing

    also DD is down to 2/2
    while CA is at 3/3


  • http://www.boardgamegeek.com/image/362526?size=original

    what is this?

    it looks like custom boxes inside the game for pieces?

    cool


  • /IL

    Hey, look at my editing. Of course all ships have 2 moves. Take the BGG map at the largest size (where you can see the mobilization box in South Atlantic). The only thing that was unclear to me was fighter, bomber and battleships cost, but I think I got it right.


  • @Lynxes:

    VCs added are: Ottawa, Warsaw, Stalingrad, Hong-kong, Sydney and Honolulu.

    Bah, I really was hoping they would stop putting in North American VCs since those will rarely see play.  Oh well…


  • Lynxes:

    i looked at that but blowing it up made it more bright. Ill try again.


  • On second thoughts, bomber looks a little bit more like 13 in cost and battleship as 20. Can someone at GENCON clarify this. This would be:

    Mobilization zone (Cost, move, attack, defend:

    Infantry  3/1/1/2
    Artillery  4/1/2/2
    Tank          5/2/3/3
    AA-gun        5/1/-/1
    IC            15/-/-/-

    Fighter        10/4/3/4
    Bomber      13/6/4/1

    Submarine  6/2/2/2
    Transport  7/2/-/-
    Destroyer  8/2/2/2
    Cruiser      12/2/3/3
    Carrier        14/2/1/2
    Battleship  20/2/4/4


  • @Rakeman:

    @Lynxes:

    VCs added are: Ottawa, Warsaw, Stalingrad, Hong-kong, Sydney and Honolulu.

    Bah, I really was hoping they would stop putting in North American VCs since those will rarely see play.  Oh well…

    Yeah I would have liked S. Africa better then Ottawa.


  • @LT04:

    @Rakeman:

    @Lynxes:

    VCs added are: Ottawa, Warsaw, Stalingrad, Hong-kong, Sydney and Honolulu.

    Bah, I really was hoping they would stop putting in North American VCs since those will rarely see play.  Oh well…

    Yeah I would have liked S. Africa better then Ottawa.

    At least in this game, there are more VCs than India, Moscow, and Leningrad for the Axis to go after…  8-)

    But south africa would have been sweet.


  • I thought S Africa would be better b/c in the off chance Italy can sit at the big kid table and contribute to the game that would be some thing they could do b/c they wouldn’t have as far to go as any of the allies.


  • @LT04:

    I thought S Africa would be better b/c in the off chance Italy can sit at the big kid table and contribute to the game that would be some thing they could do b/c they wouldn’t have as far to go as any of the allies.

    Italy does sit at the big kid table…

    Of course, its so Germany and Japan can have Italy get beer, soda and sandwiches. And no one wants to scream across to the kids table, so it’s better to make sure Italy is close by.


  • On second thoughts, bomber looks a little bit more like 13 in cost and battleship as 20. Can someone at GENCON clarify this. This would be:

    Mobilization zone (Cost, move, attack, defend:

    Infantry  3/1/1/2
    Artillery  4/1/2/2
    Tank          5/2/3/3
    AA-gun        5/1/-/1
    IC            15/-/-/-

    Fighter        10/4/3/4
    Bomber      13/6/4/1

    Submarine  6/2/2/2
    Transport  7/2/-/-
    Destroyer  8/2/2/2
    Cruiser      12/2/3/3
    Carrier        14/2/1/2
    Battleship  20/2/4/4

    wow! this is turning into the S&P 500. I also ask for clarification on these values. Can somebody let us know the true values please?

    subs at 6 IPC! OMFG!

    I guess im gonna buy lots of subs and bombers with a few cruisers. MUhahhahahah!


  • @squirecam:

    @LT04:

    I thought S Africa would be better b/c in the off chance Italy can sit at the big kid table and contribute to the game that would be some thing they could do b/c they wouldn’t have as far to go as any of the allies.

    Italy does sit at the big kid table…

    Of course, its so Germany and Japan can have Italy get beer, soda and sandwitches. And no one wants to scream across to the kids table, so it’s better to make sure Italy is close by.

    Oh I get it It’s the Thor and Skippy strategy.  Thor is the Axis suprime commander and like you said Skippy gives Thor foot rubs so Thor doesn’t hit Skippy.


  • @Imperious:

    On second thoughts, bomber looks a little bit more like 13 in cost and battleship as 20. Can someone at GENCON clarify this. This would be:

    Mobilization zone (Cost, move, attack, defend:

    Infantry   3/1/1/2
    Artillery   4/1/2/2
    Tank          5/2/3/3
    AA-gun        5/1/-/1
    IC            15/-/-/-

    Fighter         10/4/3/4
    Bomber       13/6/4/1

    Submarine   6/2/2/2
    Transport   7/2/-/-
    Destroyer   8/2/2/2
    Cruiser       12/2/3/3
    Carrier        14/2/1/2
    Battleship   20/2/4/4

    wow! this is turning into the S&P 500. I also ask for clarification on these values. Can somebody let us know the true values please?

    subs at 6 IPC! OMFG!

    I guess im gonna buy lots of subs and bombers with a few cruisers. MUhahhahahah!

    Well with subs at 6IPC’s who whould want to use those expensive transports as fodder?

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