Now that I have people to play with, I caved and opened my shrink wrapped A&A game box. It was exactly like Christmas, except a Christmas only a kid can have. The excitement was palpable.
Axis & Allies: Anniversary and I are finally together! :-D
(Cut to Splandau Bullet’s True)
So to commemorate this timeless moment, here are my first impressions. Consider yourselves privileged.
PRO: The box is large. Physically it’s imposing. It screams “Play Me” with testosterone fueled grunts. The ladies even made passes at it.
CON: Money. There needs to be more money. That’s how MJ’s and I roll. Based on simple wear and tear, money is the first thing to go.
CON: Money. What is this single-sided crap? I’m sorry Wizards, but your expensive printers couldn’t turn sheets over? Even my prints double sided.
CON: Money. Is it just me or is the artwork for the IPCs too visually distracting? Like the artists were trying too hard? Original artwork for each denomination would have been nice. The original did this (the $10 eagle, $5 hammer, $1 Valkyrie), why couldn’t you?
PRO: The compartments. Oh baby. Genius idea. Why did it take until 2008 for the board game industry to realize this?
CON: Only three partitions per compartment? The original styrofoam trays had plenty of dividers. Why couldn’t these?
PRO: The plastic unit pieces. Unique molds per Nation. I could get use to this. Plus none of my units were seriously defective. 8-)
CON: The plastic unit pieces. Destroyers, Cruisers, and Battleships are way too similar. I’m not just me either. EVERYONE complained about this. The unique molds only made things worse. There should of been reference charts for this in the rule book.
CON: The plastic unite pieces. Some of the molds are strictly inferior to the originals. Battleships and transports had more detail and were more recognizable in the original. The German transport is a complete joke. It looks like a large canoe.
PRO: Anything cardboard (control markers, the battle board, etc.). This is quality sh*t. It’s thicker than the originals and a BIG improvement from revised (which I heard was razor thin).
PRO: The Rulebook. Larry Harris did a superb job on this one. Easy to read and kudos to the section in the back summarizing each unit. Plus the pages are colored!
PRO: Tech. A big improvement over the original.
CON: The plastic chits. Gray? Did too many people complain about white? (Same goes for the gray factories and AA guns). Plus, they’re of inferior quality to the originals.
PRO: The board. It’s big. Yes, size matters.
CON: You have to assemble the board? The original was a tri-fold, why couldn’t this one be?
PRO: The board. It’s thick enough. Seriously, what’s with all these complaints about warpage? I mean, I do live in California, where the weather is perfect. Is the rest of the world trapped in a humid cesspool or something?
CON: Gameplay. Just as I predicted, A&A:50 is not a “beginners” game. Just explaining the different units to new players was exhausting. And we hadn’t set up the board yet. If A&A:50 is you’re first purchase from the line of A&A game, I pray for you.
PRO: The Eastern front. Great idea splitting up the territories from Berlin to Moscow, making for a more fluid front. In my game the Germans were able to drive Mongoloid Russians back to the Urals. This never happened in the original.
Anyways that’s it for now. I hope you had your fill clones!