@Petrucci08:
So what do you guys use or have thought about?
Here are my thoughts*:
1. I can see this. Perhaps making a roll of 6 always miss since WWII jet technology was not infallible. Besides, if you own the skies, why do you need Jets?
2. It will make subs useful, but it’s not realistic. Aircraft patrols played havoc with U-boats. From up high on a sunny day planes can see a submerged sub in the open ocean up to a certain depth. I always thought that subs should get a +1 or +2 bonus to it’s first round of fire*. (possibly eliminate if an enemy destroyer is present) That simulates the surprise element of the first attack, before the convoy goes on alert. (ex: First round they hit on 4 or less, subsequent rounds they hit on 2 or less)
3. Try implementing using a penny for a marker for the oil refinery. Place like you would a factory during the set-up phase of the game. Allow strategic bombing of the refinery?* Allied bombing of German oil reserves was key.
4. Implement by laying the infantry piece on its side when you put it back on the board. Stand it up at the beginning of that nations turn.
One of my own… (NOTE: I have not read any “enhanced realism” rules, please forgive me if I duplicate something.) This one is all about trying to make SBR a feasable attack. In A&AR, you just don’t do it because you have little to gain. However, the Allies did it a lot and crippled the Axis wartime production and supply lines. I was envisioning having some balance between a waste of time and overpowering. This would replace #1 from above.
(5) Allow fighters to act as Anti-Aircraft Guns. Each fighter (or maybe just one*) gets one shot at each bomber that passes through it’s territory AND that bomber gets one shot at the fighter. Flak was dangerous, but enemy fighters were deadly.
(5a) Allow fighter escorts on SBR. Must have the range. They get a shot at defending fighters AND defending fighters get a shot at them*.
(5b) SBRs that do full territory damage also destroys the factory*. (maybe half damage?*) You have to up the ante to make SBR’s worth trying. Would you trade a few bombers to keep them from building new units for a turn?
(5c) Make Bombers cheaper. 12 IPC?* Adjust to balance the cost of benefit ratio for SBR.
- May require refinement after play testing.