Bid in revised, to me, isn’t so much a method to balance the game as it is to give the axis options at other avenues of attack.
Bid in classic was life or death for the axis. Fastest classic game I saw was 3 rounds with England taking S. Europe and Germany at the same time.
You just never see that in revised.
I think classic was released raw. Larry didn’t really have all the ideas worked out because he’s just one guy! Once the internet community got a hold of it, exploited it like a $20 hooker in DC and then spat it back with all the holes highlighted in neon yellow for Larry to review, he started working on revised. (Never talked to the guy, so I don’t know for sure, just my thoughts on how it might have happened.)
I still think revised needs some balancing issues.
1) All economic attacks should be removed with the possible exception of U-Boat Interdiction National Advantage and then, only because it’s so bloody easy to counter it. (Though replacing it with wolf packs would be better. +1 to all submarine attacks if you have more then 1 submarine attacking. Stacks with super submarines. Does not function on defense.)
2) W. USA and E. USA should be split in half top to bottom. 5/5 for W. USA and 6/6 for E. USA
3) England needs a destroyer in SZ 2. Or, maybe replace the battleship in SZ 13 with 2 destroyers. It’ll still get sunk, but now it will cost Germany something important.
4) Germany needs another fighter. I’d vote for W. Europe for a place to put it.
5) SFE, Yakut and Buryatia should be worth 2 IPC. Why can’t Russia have 27 starting income? They’re still the cheapest bastages on the planet and they’ll still lose SFE, Yak and Bury in any KGF scenario I’ve ever seen.
6) Pearl needs to be bolstered. +1 Destroyer, +1 Carrier, +1 Fighter. Remove the American Battleship (they were sunk in Pearl on 12/7/41, the carriers were not.) Give Japan an extra destroyer that should almost even it back out. (Destroyer for Japan should be SZ 61, 59 or 36, basically along the edge of Asia supporting landing efforts against the Chinas there.)
7) Fix up the Russian NAs a bit. Of all the countries out there, Russia got the most hosed in the NAs (and the new map, if you want to be honest.)
8) Add more victory cities. S. Africa (diamond mines), E. Europe (Poland/Warsaw), Caucasus (Stalingrad), Hawaii (Pearl), E. Indies (Oil!), Borneo (Oil!) Should add some more flavor and they’re all really good targets to aim for. Hampers the allies a bit more then the axis given the axis have +2 VCs on island groups and one in a territory normally stacked to high heaven anyway. Meanwhile the allies have +1 island group that’s normally attacked anyway and two in easy reach of the Germans in most games.