@crockett36
This seems interesting. I’ll try it out.
1942 Global Changes
-
Larry’s 1942 Global setup put an even more (unimportant label) on the French. So I wanted to make some changes that balance the game, note they might not be completely historically accurate.
1 Destroyer and Transport added to British fleet by London, forgot sea zone name…
1 Infantry added to Algeria.
1 Infantry added to egypt with a mech.
A transport added to the fleet of french west africa.
1 Infantry added in syria.
1 Infantry to London.
-
P Panther moved this topic from Axis & Allies Global 1940
-
Nice.
I think the Axis are really underpowered in this game, so adding more Allied units would make the situation worse. Maybe add double the amount of German or Japanese units.
-
@SuperbattleshipYamato I hear the opposite from others. So guess maybe th egame is balanced because a lot of people say the axis are over powerd than a lot say the Allies are. So maybe then this is a balance game! I made these changes assuming a axis advantage btw.
-
Or maybe one of us isn’t playing correctly.
Out of pure curiosity, I would like to know why people think the game is biased towards the Axis. I haven’t played it much but in the solo game I did the Axis almost continuously faced an uphill battle from turn 1.
-
@SuperbattleshipYamato I have played a few games and though the Axis can initially worry the Allies , (I thought I would lose ), I have always been able to keep the income gap and , as the game progresses, it opens up much more .
I don’t believe , The Allies don’t need help in this game, if the players are equal ability.