@deepblue:
Like I stated in my pervious post, convoys do not produce income. They are transit points (ships do not make income, they move income). These represent vulnerabilities in the supply lines. I believe that CBs should be attacked and when attacked they reduce the available income of the owning nation.
Gay :cry:
So in saying this you have made the decision for everyone.
Whats the point of a SBR then?
@deepblue:
Playing games with the same friends does not constitute play testing. Yes you have an insight that most of us do not, so tell me this. Did you win most of the time? Did you play the same people? How long did it take to play? Honestly rate your competition?
Did you test it or just play?
Can you provide pictures of the board 3 turns to 5 turns in, the next time you play? That would actually be a great help.
I would love too provide pictures, and I will. :)
As for my competition varies from week to week, I Have a Pool of 8-10 peeps + a few pop ins here and there. At least 6 of them I would consider very well versed in the ways of A&A.
As far as testing , what do you mean.
We set board up and played from the original post
A few rules we used that you should know about,
Ind. Complex In a Capitol city only had no limits on production-Rome Berlin, London, Washington, Tokyo,Moscow
others such as Sydney and Calcutta, could only produce IPC worth of territory
Positronicas turn order of,
Germany-Russia-Japan-UK-Italy-USA+China
We had a ten Techs- Most where basic AAR + a few from the “House” and Net. Nothing crazy.
We played with and without NA’s Frequently both ways
We toyed with Japans First strike as in Pacific, They don’t need it. I would say the Allies won most of the Games,but not by many.
We use CAP rules from Pacific.
Tanks where 3/3
@deepblue:
I appreciate the time it takes to devise a IPCs system. And yours will probably work just fine. I am not saying it is bad or wrong. I am entitled to my own opinion as well.
And you still have not addressed my concerns:
1. With such a high IPC count the piece density will be high. This will slow the game down and consume even more of the limited space on the map.
Yes… the map is larger but the majority of the growth is in Russia and China. If you look at the historical fronts they are not that much bigger and surely this does not constitute the 85 IPCs you have given the US. Do you really think the US needs that much money when on the map they have not actually gained that much territory?
2. Historical relevance. I don’t think your IPC values reflect the economic situation of the war. Where did these figures come from?
You make a valid point concerning Britain. After reviewing the AAR map I noticed that Japan is in control of the South Pacific whereas on our map Britain controls these territories. And considering the time frame in which our map is reflecting, Britain should receive a larger percentage then Japan. I also believe that if Japan starts with fewer IPCs this will encourage a more aggressive opening by the Japanese player, reflecting the war in better detail.
So I will post my new suggested IPC count.
1 Piece Density. Yes there 2-3 spaces in and around Europe, West Germany, London, Berlin. This inconvenience is mostly first turn though, after set up, before first move. Bombers take up space. :) Use a Fleet card
After every thing gets chipped, No Probs.
1a 10 of that is Chinas money so therefore the US only makes 75, the same as Britain. The US is a vast Natural resource with major manufacturing capabilities. Britain needs half the globe to acheive that. That right there should show there manufacturing abilities. No where near as much as the US.
2 IPC Total- It’s a game! If you go totally Historical, Italy will make I dunno 3 IPC’s a turn. The Axis are suppossed to have a chance.
Your lend lease to Italy is a bad Idea. Germany CANNOT afford to give Italy Crap. Why would any one want to be Italy and have to depend on the German players kindness while he is trying to slam Russia and defend France at the same time. The Allied lend lease thing is cool, but should be a NA not an automatic get. Again Convoy’s should have IPC worth.
3. Dude you can’t base any of your findings off of the original map. Throw it away for now. Japan can’t have less. They now will have 3 factories surrounding them plus one on Hawaii + a whole new Army to fight in the Chinese. Japan is aggressive enough with Previous Set up. There navy is Huge and an Nice army to boot, I won’t even talk about their AirForce, let me just say 2 Bombers.
@deepblue:
If you use the Strategic Moves you will not need your Sharpie to draw on the trans Siberian Railway. But feel free to do whatever you feel is necessary to your map.
Set the map up so people can play a basic A&A game using Established Rules. Not every one is going to want to play a Fancy game that takes forever because of a thousand of your house rules. A game this big takes long enough.
@deepblue:
I love that it is “they” now. Your not part of this discussion?
Yes, like previously stated a lend lease system should be put in place.
My suggestion:
Lend Lease
Axis
Germany may send up to 15 IPCs to Italy during Germany’s purchase phase.
Allies
While the Soviet Union convoy box is Allied controlled. Britain may send up to 15 IPCs to the Soviet Union during Britain’s purchase phase.
While the North Atlantic US convoy box is allied controlled the US may send up to 25 IPCs to Britain during US’s purchase phase.
my 2 cents
As stated before you have already made every ones mind up on the convoy thingy you got going on. So as you delete all of the convoy boxes, we will not have a choice because you have made it for us, as with roads and rail Most people play this game using the vast majority of the OOB rules when it applys a Pacific or Europe or AAR. Build the map around that crowd, Then make your juiced up version. If you have not played a game on the original map,(Posi’s) you need to before you start screwing with the mechanics of the map. You don’t know how too. If you have, what are you thinking? :roll:
Just remake the map, not the rules.