World at War Captain Walker (axis) vs Entek

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 1

    TripleA Turn Summary for game: World At War

    Game History

    Round: 1
    
        Combat Move - Anzac
            1 Submarine moved from 113 Sea Zone to 67 Sea Zone
            1 Infantry moved from Northern Territory to Western Australia
            1 Fighter moved from Townsville to 67 Sea Zone
            1 Carrier, 1 Destroyer and 1 Fighter moved from 122 Sea Zone to 67 Sea Zone
            1 Tank moved from Townsville to Northern Territory
            1 Infantry moved from Townsville to Northern Territory
            1 Tank moved from New Georgia to 114 Sea Zone
            1 Infantry moved from Bougainville to 114 Sea Zone
            1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 114 Sea Zone to 67 Sea Zone
            1 Infantry and 1 Tank moved from 67 Sea Zone to Western Australia
            1 Infantry moved from Queensland to South Australia
            1 Submarine moved from 123 Sea Zone to 120 Sea Zone
            1 Infantry moved from North New Zealand to Wellington
            1 Infantry moved from South New Zealand to Wellington
    
        Purchase Units - Anzac
            Anzac buy 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Transport placed in 114 Sea Zone
            Anzac undo move 1.
            1 Transport placed in 120 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 1

    TripleA Turn Summary for game: World At War

    Game History

    Round: 1
    
        Combat Move - Dutch
            1 Infantry and 1 Tank moved from East And South Borneo to Banjarmasin
            2 Infantrys moved from West Borneo to Banjarmasin
            1 Fighter moved from Banjarmasin to 110 Sea Zone
            1 Destroyer moved from 111 Sea Zone to 110 Sea Zone
            1 Submarine moved from 67 Sea Zone to 110 Sea Zone
            1 Infantry moved from Merauke to West Papua
            1 Artillery and 1 Infantry moved from Hollandia to West Papua
            1 Tank moved from Merauke to West Papua
            1 Artillery moved from Java to Sumatra
    
        Purchase Units - Dutch
            Dutch buy 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in 110 Sea Zone
                Dutch attack with 1 Destroyer, 1 Fighter and 1 Submarine
                Hisaichi defend with 1 Destroyer and 2 Submarines
                    Dutch roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Fighter in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Dutch lost in 110 Sea Zone
                    1 Submarine owned by the Hisaichi lost in 110 Sea Zone
                    Hisaichi roll dice for 1 Submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Fighter in 110 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Dutch lost in 110 Sea Zone
                    1 Submarine owned by the Hisaichi lost in 110 Sea Zone
                1 Fighter owned by the Dutch retreated
                Hisaichi win with 1 Destroyer remaining. Battle score for attacker is -1
                Casualties for Dutch: 1 Destroyer and 1 Submarine
                Casualties for Hisaichi: 2 Submarines
    
        Non Combat Move - Dutch
            1 Fighter moved from 110 Sea Zone to Banjarmasin
    
        Place Units - Dutch
            4 Infantrys placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Dutch regular : 0.33
    Hisaichi regular : 0.33
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Finns round 1

    TripleA Turn Summary for game: World At War

    Game History

    Round: 1
    
        Purchase Units - Finns
            Finns buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
            1 Destroyer and 1 Transport moved from 5 Sea Zone to 22 Sea Zone
            1 Submarine moved from 5 Sea Zone to 22 Sea Zone
            1 Infantry moved from Tampere to Oulu
            3 Infantrys moved from Helsinki to Tampere
            1 Tank moved from Helsinki to Oulu
            1 AAGun moved from Helsinki to Tampere
            1 Fighter moved from Helsinki to Oulu
    
        Place Units - Finns
            3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Romanians round 1

    TripleA Turn Summary for game: World At War

    Game History

    Round: 1
    
        Combat Move - Romanians
            1 Artillery moved from Bulgaria to E.Romania
            1 Artillery and 1 Infantry moved from W.Romania to E.Romania
            1 Fighter, 2 Infantrys and 1 Tank moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in E.Romania
                Romanians attack with 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank
                Russians defend with 1 Artillery and 2 Infantrys
                    Romanians roll dice for 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank in E.Romania, round 2 : 2/7 hits, 2.33 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in E.Romania, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians lost in E.Romania
                    Romanians roll dice for 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank in E.Romania, round 3 : 3/7 hits, 2.33 expected hits
                    Russians roll dice for 1 Artillery in E.Romania, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in E.Romania
                Romanians win, taking E.Romania from Russians with 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Russians: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Romanians
            1 Fighter moved from E.Romania to Bucharest
    
        Place Units - Romanians
            3 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.33
    Russians regular : -1.33
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Thai round 1

    TripleA Turn Summary for game: World At War

    Game History

    Round: 1
    
        Combat Move - Thai
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Infantry and 1 T.Boat moved from 105 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to East And South Borneo
                  Thai take East And South Borneo from Dutch
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Java
                  Thai take Java from Dutch
    
        Purchase Units - Thai
            Thai buy 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
            1 Destroyer, 1 Submarine and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            1 Infantry moved from Bangkok to S.Thailand
            1 Artillery moved from Bangkok to S.Thailand
    
        Place Units - Thai
            4 Infantrys placed in Bangkok
            Turning on Edit Mode
            EDIT: Removing units owned by Thai from S.Thailand: 1 Artillery and 1 Infantry
            EDIT: Adding units owned by Thai to Bangkok: 1 Artillery and 1 Infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Thai
            Thai collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World At War

    Game History

    Round: 1
    
        Combat Move - Americans
            1 Destroyer moved from 13 Sea Zone to 25 Sea Zone
            1 Fighter moved from Washington to 25 Sea Zone
            2 Infantrys moved from Washington to 13 Sea Zone
            2 Infantrys and 1 Transport moved from 13 Sea Zone to 32 Sea Zone
            2 Infantrys moved from 32 Sea Zone to Amazon
            1 Bomber moved from South Central USA to Amazon
            3 Infantrys moved from Colombia to Amazon
            1 Infantry and 1 Tank moved from South Central USA to E.Mexico
            1 Tank moved from South Atlantic USA to E.Mexico
            1 Artillery, 2 Infantrys and 1 Tank moved from Southwest USA to W.Mexico
            2 Infantrys moved from San Francisco to 83 Sea Zone
            1 Artillery moved from San Francisco to 83 Sea Zone
            1 Artillery moved from Northwest USA to 83 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 83 Sea Zone to 100 Sea Zone
            2 Artillerys and 2 Infantrys moved from 100 Sea Zone to Central America
            1 Tank moved from San Francisco to W.Mexico
            1 Tank moved from San Francisco to E.Mexico
            1 Tank moved from Northwest USA to W.Mexico
            1 Infantry moved from Northwest USA to Southwest USA
            1 Fighter moved from Manila to Malaya
            1 Artillery and 1 Infantry moved from Ponape to Truk
            1 Destroyer and 1 Submarine moved from 98 Sea Zone to 91 Sea Zone
            2 Carriers and 2 Fighters moved from 118 Sea Zone to 91 Sea Zone
            1 Fighter moved from Pearl Harbor to 91 Sea Zone
            1 Fighter moved from Midway to 91 Sea Zone
            1 Destroyer and 1 Submarine moved from 83 Sea Zone to 91 Sea Zone
            1 Destroyer and 2 Transports moved from 99 Sea Zone to 91 Sea Zone
            1 Fighter moved from Palmyra to Wake
            1 Bomber moved from Pearl Harbor to Wake
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 1 Battleship, 1 Carrier and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Central America
                Americans attack with 2 Artillerys and 2 Infantrys
                Neutral defend with 1 Infantry
                    Americans roll dice for 2 Artillerys and 2 Infantrys in Central America, round 2 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Central America
                Americans loses 0 PUs for violating Central Americas neutrality.
                Americans win, taking Central America from Neutral with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in E.Mexico
                Americans attack with 1 Infantry and 3 Tanks
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Infantry and 3 Tanks in E.Mexico, round 2 : 3/4 hits, 1.67 expected hits
                    Neutral roll dice for 1 Infantry in E.Mexico, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in E.Mexico
                Americans loses 0 PUs for violating E.Mexicos neutrality.
                Americans win, taking E.Mexico from Neutral with 1 Infantry and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Amazon
                Americans attack with 1 Bomber and 5 Infantrys
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Bomber and 5 Infantrys in Amazon, round 2 : 1/6 hits, 1.50 expected hits
                    Neutral roll dice for 1 Infantry in Amazon, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Amazon
                    1 Infantry owned by the Neutral lost in Amazon
                Americans loses 0 PUs for violating Amazons neutrality.
                Americans win, taking Amazon from Neutral with 1 Bomber and 4 Infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in 25 Sea Zone
                Americans attack with 1 Destroyer and 1 Fighter
                Germans defend with 1 Submarine
                    Germans roll dice for 1 Submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer and 1 Fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Germans lost in 25 Sea Zone
                Americans win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Submarine
            Battle in W.Mexico
                Americans attack with 1 Artillery, 2 Infantrys and 3 Tanks
                Neutral defend with 1 Infantry and 1 Tank
                    Americans roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in W.Mexico, round 2 : 3/6 hits, 2.33 expected hits
                    Neutral roll dice for 1 Infantry and 1 Tank in W.Mexico, round 2 : 2/2 hits, 0.83 expected hits
                    2 Infantrys owned by the Americans lost in W.Mexico
                    1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in W.Mexico
                Americans loses 0 PUs for violating W.Mexicos neutrality.
                Americans win, taking W.Mexico from Neutral with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 3
                Casualties for Americans: 2 Infantrys
                Casualties for Neutral: 1 Infantry and 1 Tank
    
        Non Combat Move - Americans
            1 Infantry moved from South Atlantic USA to South Central USA
            1 Infantry moved from Northeast USA to South Central USA
            1 Bomber moved from North Central USA to Wake
            1 Infantry moved from North Central USA to South Central USA
            1 Infantry moved from Washington to Northeast USA
            1 Fighter moved from 25 Sea Zone to Colombia
            1 Bomber moved from Amazon to French Guiana
    
        Place Units - Americans
            1 Adv.Fighter, 1 Battleship and 1 Carrier placed in 91 Sea Zone
            1 Transport placed in 13 Sea Zone
    
        Turn Complete - Americans
            Americans collect 100 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.50
    Germans regular : -0.33
    Neutral regular : 1.17
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Germans
            1 unit repaired.
            2 Artillerys, 6 Infantrys and 9 Tanks moved from Lorraine to Burgundy
            3 ArmoredCars moved from Bavaria to Burgundy
            1 ArmoredCar moved from Rhine to Burgundy
            1 Tank moved from Rhine to Burgundy
            2 Infantrys and 2 Tanks moved from Corsica to 44 Sea Zone
            1 Destroyer, 2 Infantrys, 2 Tanks and 2 Transports moved from 44 Sea Zone to 43 Sea Zone
            2 Infantrys and 2 Tanks moved from 43 Sea Zone to Languedoc
            1 Infantry moved from Kufra to New Valley
                  Germans take New Valley from British
            1 Artillery moved from Oslo to 23 Sea Zone
            1 Artillery moved from Denmark to 23 Sea Zone
            3 Infantrys moved from Denmark to 23 Sea Zone
            1 Infantry moved from Pomerania to 23 Sea Zone
            1 Infantry and 1 T.Boat moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Vyborg
            1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to Lapland
            1 Cruiser and 1 Infantry moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Lapland
            1 Bomber moved from Helsinki to Lapland
            1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to Vyborg
            1 Fighter moved from Oulu to Vyborg
            1 Fighter moved from Oulu to Lapland
            2 Stukas moved from Hamburg to Burgundy
            1 Artillery and 3 Infantrys moved from Krakow to Vinnytsia
            1 Fighter moved from Bohemia to Vinnytsia
            3 Artillerys, 6 Infantrys and 4 Tanks moved from Danzig to Warsaw
            1 Tank moved from Krakow to Warsaw
            1 Tank moved from Hungary to Warsaw
    
        Purchase Units - Germans
            Germans buy 1 Cruiser, 1 Destroyer, 3 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Vyborg
                Germans attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Russians defend with 2 Infantrys
                    Germans roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Vyborg, round 2 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 2 Infantrys in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Vyborg
                    Germans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Vyborg, round 3 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 2 Infantrys in Vyborg, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Vyborg
                    Germans roll dice for 1 Artillery and 1 Fighter in Vyborg, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 2 Infantrys in Vyborg, round 4 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                    Germans roll dice for 1 Artillery and 1 Fighter in Vyborg, round 5 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Artillery and 1 Fighter in Vyborg, round 6 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Artillery and 1 Fighter in Vyborg, round 7 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 7 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                Germans win, taking Vyborg from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 2 Infantrys
                Casualties for Russians: 2 Infantrys
            Battle in Lapland
                Germans attack with 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys
                Russians defend with 3 Infantrys and 1 Tank
                    Germans roll dice for 1 Battleship and 1 Cruiser in Lapland, round 2 : 1/2 hits, 1.17 expected hits
                    1 Infantry owned by the Russians lost in Lapland
                    Germans roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys in Lapland, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 2 Infantrys and 1 Tank in Lapland, round 2 : 0/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Russians and 1 Tank owned by the Russians lost in Lapland
                Germans win, taking Lapland from Russians with 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 11
                Casualties for Russians: 3 Infantrys and 1 Tank
            Battle in Languedoc
                Germans attack with 2 Infantrys and 2 Tanks
                French defend with 1 Infantry
                    Germans roll dice for 2 Infantrys and 2 Tanks in Languedoc, round 2 : 3/4 hits, 1.33 expected hits
                    French roll dice for 1 Infantry in Languedoc, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Languedoc
                    1 Infantry owned by the French lost in Languedoc
                Germans win, taking Languedoc from French with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for French: 1 Infantry
            Battle in Vinnytsia
                Germans attack with 1 Artillery, 1 Fighter and 3 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Vinnytsia, round 2 : 1/5 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Vinnytsia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vinnytsia
                Germans win, taking Vinnytsia from Russians with 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Burgundy
                Germans attack with 4 ArmoredCars, 2 Artillerys, 6 Infantrys, 2 Stukas and 10 Tanks
                French defend with 1 Infantry
                    Germans roll dice for 4 ArmoredCars, 2 Artillerys, 6 Infantrys, 2 Stukas and 10 Tanks in Burgundy, round 2 : 7/24 hits, 9.67 expected hits
                    French roll dice for 1 Infantry in Burgundy, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Burgundy
                Germans win, taking Burgundy from French with 4 ArmoredCars, 2 Artillerys, 6 Infantrys, 2 Stukas and 10 Tanks remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Warsaw
                Germans attack with 3 Artillerys, 6 Infantrys and 6 Tanks
                Neutral defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys
                    Germans roll dice for 3 Artillerys, 6 Infantrys and 6 Tanks in Warsaw, round 2 : 6/15 hits, 5.50 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Warsaw, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Germans lost in Warsaw
                    2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Warsaw
                Germans loses 0 PUs for violating Warsaws neutrality.
                Germans win, taking Warsaw from Neutral with 3 Artillerys, 4 Infantrys and 6 Tanks remaining. Battle score for attacker is 4
                Casualties for Germans: 2 Infantrys
                Casualties for Neutral: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Germans
            1 Fighter moved from Lapland to Oulu
            1 Fighter moved from Vyborg to Oulu
            1 Bomber moved from Lapland to Helsinki
            2 Stukas moved from Burgundy to Lorraine
            1 Artillery, 1 Elite and 1 Infantry moved from Rhine to Lorraine
            1 Artillery and 4 Infantrys moved from Saxony to Rhine
            1 Artillery moved from Berlin to Saxony
            5 Infantrys moved from Pomerania to Danzig
            2 Artillerys and 4 Infantrys moved from Hungary to E.Romania
            1 Fighter moved from Vinnytsia to Krakow
            1 Artillery and 1 Infantry moved from Bohemia to Krakow
            3 Submarines moved from 31 Sea Zone to 41 Sea Zone
            2 Submarines moved from 34 Sea Zone to 41 Sea Zone
            2 Submarines moved from 5 Sea Zone to 22 Sea Zone
    
        Place Units - Germans
            1 Cruiser and 1 Destroyer placed in 22 Sea Zone
            4 Mech.Infs placed in Rhine
            3 Mech.Infs placed in Bavaria
            3 Infantrys placed in Hamburg
    
        Turn Complete - Germans
            Germans collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.33
    Russians regular : -2.50
    Germans regular : -2.67
    Neutral regular : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Russians
            1 Fighter moved from Leningrad to Lapland
            4 Infantrys moved from Arkhangelsk to 6 Sea Zone
            4 Infantrys moved from 6 Sea Zone to Lapland
            1 Infantry moved from N.Karelia to Lapland
            1 Infantry moved from S.Karelia to N.Karelia
            2 Infantrys moved from Leningrad to Vyborg
            1 Tank moved from Leningrad to Vyborg
            1 Bomber moved from Kursk to Lapland
            1 Artillery and 2 Infantrys moved from Astrakhan to Azerbaijan
            2 Artillerys and 2 Infantrys moved from Uzbekistan to E.Iran
            1 Infantry moved from Chimkent to 126 Sea Zone
            1 Infantry moved from 126 Sea Zone to E.Iran
            1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank moved from N.Buryat Mongolia to Chita
            1 Tank moved from Olyokminsk to Chita
    
        Purchase Units - Russians
            Russians buy 1 Adv.Fighter, 2 ArmoredCars, 4 Artillerys, 1 Elite, 25 Infantrys, 1 Mech.Inf and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Chita
                Russians attack with 1 Artillery, 1 Fighter, 3 Infantrys and 2 Tanks
                Hisaichi defend with 1 Artillery, 2 Infantrys and 1 Tank
                    Russians roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 2 Tanks in Chita, round 2 : 1/7 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Chita, round 2 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Russians lost in Chita
                    1 Infantry owned by the Hisaichi lost in Chita
                    Russians roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks in Chita, round 3 : 1/5 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Chita, round 3 : 0/3 hits, 1.17 expected hits
                    1 Infantry owned by the Hisaichi lost in Chita
                    Russians roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks in Chita, round 4 : 4/5 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Chita, round 4 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians lost in Chita
                    1 Tank owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chita
                Russians win, taking Chita from Hisaichi with 1 Artillery, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 7
                Casualties for Russians: 3 Infantrys
                Casualties for Hisaichi: 1 Artillery, 2 Infantrys and 1 Tank
            Battle in Azerbaijan
                Russians attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 2 Infantrys in Azerbaijan, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Azerbaijan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Azerbaijan
                Russians loses 0 PUs for violating Azerbaijans neutrality.
                Russians win, taking Azerbaijan from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in E.Iran
                Russians attack with 2 Artillerys and 3 Infantrys
                Neutral defend with 1 Bunker and 3 Infantrys
                    Russians roll dice for 2 Artillerys and 3 Infantrys in E.Iran, round 2 : 2/5 hits, 1.50 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 1/4 hits, 1.50 expected hits
                    1 Infantry owned by the Russians lost in E.Iran
                    1 Infantry owned by the Neutral lost in E.Iran
                    Russians roll dice for 2 Artillerys and 2 Infantrys in E.Iran, round 3 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Bunker and 2 Infantrys in E.Iran, round 3 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Russians lost in E.Iran
                    2 Infantrys owned by the Neutral lost in E.Iran
                    Russians roll dice for 2 Artillerys and 1 Infantry in E.Iran, round 4 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker in E.Iran, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in E.Iran
                Russians loses 0 PUs for violating E.Irans neutrality.
                Russians win, taking E.Iran from Neutral with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 2 Infantrys
                Casualties for Neutral: 1 Bunker and 3 Infantrys
            Battle in Lapland
                Russians attack with 1 Bomber, 1 Fighter and 5 Infantrys
                Germans defend with 1 Artillery and 2 Infantrys
                    Russians roll dice for 1 Bomber, 1 Fighter and 5 Infantrys in Lapland, round 2 : 0/7 hits, 1.83 expected hits
                    Finns roll dice for 1 Artillery and 2 Infantrys in Lapland, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Lapland
                    Russians roll dice for 1 Bomber, 1 Fighter and 4 Infantrys in Lapland, round 3 : 2/6 hits, 1.67 expected hits
                    Finns roll dice for 1 Artillery and 2 Infantrys in Lapland, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Lapland
                    2 Infantrys owned by the Germans lost in Lapland
                    Russians roll dice for 1 Bomber, 1 Fighter and 3 Infantrys in Lapland, round 4 : 3/5 hits, 1.50 expected hits
                    Finns roll dice for 1 Artillery in Lapland, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Lapland
                Russians win, taking Lapland from Finns with 1 Bomber, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 1 Artillery and 2 Infantrys
            Battle in Vyborg
                Russians attack with 2 Infantrys and 1 Tank
                Germans defend with 1 Artillery
                    Russians roll dice for 2 Infantrys and 1 Tank in Vyborg, round 2 : 1/3 hits, 0.83 expected hits
                    Finns roll dice for 1 Artillery in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Finns with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Artillery
    
        Non Combat Move - Russians
            1 Fighter moved from Lapland to Leningrad
            1 Bomber moved from Lapland to Leningrad
            1 Artillery and 3 Infantrys moved from Yaroslavl to S.Karelia
            1 Artillery moved from Minsk to Kiev
            1 Infantry moved from Minsk to Lithuania
            1 Infantry moved from Latvia to Leningrad
            1 Infantry moved from Lithuania to Latvia
            1 Infantry moved from Kursk to Kiev
            3 Tanks moved from Kursk to Kiev
            1 Infantry moved from Tula to Kursk
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 Tank moved from Georgia to 54 Sea Zone
            1 Infantry moved from Georgia to 54 Sea Zone
            1 Infantry and 1 Tank moved from 54 Sea Zone to Donetsk
            1 Fighter moved from Tula to Kiev
            3 Infantrys moved from Saratov to Rostov
            1 Tank moved from Kirov to Yaroslavl
            1 Infantry moved from Kirov to Vologda
            1 Infantry moved from Perm to Kirov
            1 Infantry moved from Irkutsk to N.Buryat Mongolia
            2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Infantry moved from Yakutsk to N.Buryat Mongolia
            1 Artillery moved from Zhigansk to Olyokminsk
            2 Infantrys moved from Khatanga to Olyokminsk
            1 AAGun and 2 Infantrys moved from Evenkia to Olyokminsk
            1 Infantry moved from Yeniseysk to Evenkia
            2 Infantrys moved from Krasnoyarsk to Irkutsk
            1 Artillery moved from Krasnoyarsk to Irkutsk
            1 Tank moved from Krasnoyarsk to Olyokminsk
            1 Infantry moved from Yakutsk to N.Buryat Mongolia
            1 Infantry moved from Okhotsk to Yakutsk
            1 Infantry moved from Kolyma to Okhotsk
            1 Infantry moved from Koryakia to Kolyma
            1 Fighter moved from Chita to Olyokminsk
    
        Place Units - Russians
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            4 Infantrys placed in Leningrad
            1 Artillery and 2 Infantrys placed in Georgia
            2 ArmoredCars, 1 Artillery and 2 Infantrys placed in Stalingrad
            10 Infantrys placed in Moscow
            2 Tanks placed in Tashkent
            1 Elite, 1 Infantry, 1 Mech.Inf and 3 Tanks placed in Sibirsky
            1 Adv.Fighter and 4 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 107 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -0.67
    Russians regular : 1.17
    Neutral regular : -1.50
    Hisaichi regular : -0.50
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Italians
            1 Tank moved from Provence to Orleanais
                  Italians take Orleanais from French
            1 Tank moved from Provence to Aquitaine
                  Italians take Aquitaine from French
            1 Artillery moved from Tunis to N.Tunisia
            3 Tanks moved from Tunis to N.Tunisia
            1 Battleship and 3 Transports moved from 47 Sea Zone to 46 Sea Zone
            1 Artillery and 1 Elite moved from Rome to 46 Sea Zone
            2 Infantrys moved from Rome to 46 Sea Zone
            1 Infantry moved from Rome to 46 Sea Zone
            1 Infantry moved from Sicily to 46 Sea Zone
            1 Artillery, 1 Elite and 4 Infantrys moved from 46 Sea Zone to N.Tunisia
            4 Fighters moved from Campania to N.Tunisia
            2 Infantrys and 1 Tank moved from Darfur to French Equatorial Africa
            1 Tank moved from Nubia to French Equatorial Africa
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 1 Carrier, 1 Cruiser, 1 Elite, 9 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in N.Tunisia
                Italians attack with 2 Artillerys, 1 Elite, 4 Fighters, 4 Infantrys and 3 Tanks
                French defend with 1 Infantry
                    Italians roll dice for 1 Battleship in N.Tunisia, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the French lost in N.Tunisia
                Italians win, taking N.Tunisia from French with 2 Artillerys, 1 Elite, 4 Fighters, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in French Equatorial Africa
                Italians attack with 2 Infantrys and 2 Tanks
                British defend with 1 Infantry; French defend with 2 Infantrys
                    Italians roll dice for 2 Infantrys and 2 Tanks in French Equatorial Africa, round 2 : 1/4 hits, 1.33 expected hits
                    French roll dice for 3 Infantrys in French Equatorial Africa, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Italians lost in French Equatorial Africa
                    1 Infantry owned by the British lost in French Equatorial Africa
                    Italians roll dice for 1 Infantry and 2 Tanks in French Equatorial Africa, round 3 : 1/3 hits, 1.17 expected hits
                    French roll dice for 2 Infantrys in French Equatorial Africa, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians lost in French Equatorial Africa
                    1 Infantry owned by the French lost in French Equatorial Africa
                    Italians roll dice for 2 Tanks in French Equatorial Africa, round 4 : 1/2 hits, 1.00 expected hits
                    French roll dice for 1 Infantry in French Equatorial Africa, round 4 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Italians lost in French Equatorial Africa
                    1 Infantry owned by the French lost in French Equatorial Africa
                Italians win, taking French Equatorial Africa from French with 1 Tank remaining. Battle score for attacker is -3
                Casualties for Italians: 2 Infantrys and 1 Tank
                Casualties for British: 1 Infantry
                Casualties for French: 2 Infantrys
    
        Non Combat Move - Italians
            1 Artillery and 2 Infantrys moved from Kufra to Darfur
            1 Artillery moved from Kordofan to Darfur
            1 Infantry moved from Hun to Kufra
            1 Infantry moved from El Agheila to Kufra
            2 Destroyers and 1 Submarine moved from 47 Sea Zone to 46 Sea Zone
            2 Fighters moved from N.Tunisia to 46 Sea Zone
            2 Fighters moved from N.Tunisia to Sicily
            1 Artillery, 1 Elite and 2 Infantrys moved from Rome to 50 Sea Zone
            1 Artillery, 1 Elite and 2 Infantrys moved from 50 Sea Zone to Serbia
            1 Artillery and 2 Infantrys moved from Croatia to Serbia
    
        Place Units - Italians
            1 Carrier and 1 Cruiser placed in 46 Sea Zone
            2 ArmoredCars, 1 Infantry and 1 Tank placed in Provence
            4 Infantrys placed in Tunis
            1 Elite and 4 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    French regular : 1.00
    Italians regular : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - French
            1 Infantry moved from Normandy to Orleanais
            1 Artillery moved from Paris to Orleanais
            1 Fighter moved from Paris to Orleanais
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 8 Sea Zone to 17 Sea Zone
            1 Artillery and 1 Infantry moved from 17 Sea Zone to Azores
    
        Purchase Units - French
            French buy 1 Adv.Fighter, 2 ArmoredCars, 1 Elite, 14 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Orleanais
                French attack with 1 Artillery, 1 Fighter and 1 Infantry
                Italians defend with 1 Tank
                    French roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Orleanais, round 2 : 2/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Tank in Orleanais, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Italians lost in Orleanais
                French win, taking Orleanais from Italians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 Tank
            Battle in Azores
                French attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Infantry
                    French roll dice for 1 Artillery and 1 Infantry in Azores, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in Azores, round 3 : 2/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Azores
                    1 Infantry owned by the Neutral lost in Azores
                French loses 0 PUs for violating Azoress neutrality.
                French win, taking Azores from Neutral with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for French: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - French
            1 Infantry moved from W.Morocco to E.Morocco
            1 Fighter moved from Orleanais to Paris
    
        Place Units - French
            2 ArmoredCars placed in Syria
            1 Elite and 3 Infantrys placed in E.Morocco
            1 Adv.Fighter and 7 Infantrys placed in Paris
            3 Infantrys placed in Normandy
            1 Transport placed in 1 Sea Zone
            1 Infantry placed in Churchill
    
        Turn Complete - French
            French collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    French regular : 1.67
    Neutral regular : 0.33
    

    Savegame


  • @captainwalker Yam is up

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Yamamoto round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Yamamoto
            1 Artillery and 1 Infantry moved from Nauru to 103 Sea Zone
            1 Artillery, 1 Battleship, 1 Infantry and 1 Transport moved from 103 Sea Zone to 102 Sea Zone
            1 Artillery and 1 Infantry moved from 102 Sea Zone to Truk
            2 Fighters moved from 103 Sea Zone to Truk
            1 Artillery and 1 Infantry moved from Woleai to Truk
            1 Bomber moved from Kwajalein to Truk
            1 Infantry moved from Tokyo to 85 Sea Zone
            1 Cruiser and 1 Infantry moved from 85 Sea Zone to 102 Sea Zone
            1 Infantry moved from 102 Sea Zone to Ponape
                  Yamamoto take Ponape from Americans
            2 Carriers and 2 Destroyers moved from 103 Sea Zone to 102 Sea Zone
            1 Artillery and 1 Elite moved from Tokyo to 85 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 85 Sea Zone to 92 Sea Zone
            1 Artillery and 1 Elite moved from 92 Sea Zone to Manila
            1 Infantry moved from Mindoro to Manila
            2 Fighters moved from 107 Sea Zone to Manila
            2 Transports moved from 92 Sea Zone to 84 Sea Zone
            1 Artillery moved from Tokyo to 84 Sea Zone
            1 Tank moved from Kyushu to 84 Sea Zone
            2 Infantrys moved from Kyushu to 84 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 84 Sea Zone to 92 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 92 Sea Zone to Kwangsi
            1 Artillery and 1 Infantry moved from Kiangsi to Hunan
            1 Bomber moved from Hainan to Hunan
            1 Transport moved from 92 Sea Zone to 84 Sea Zone
            1 Infantry moved from Tokyo to 84 Sea Zone
            1 Infantry moved from Kyushu to 84 Sea Zone
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
            2 Infantrys moved from 92 Sea Zone to N.French Indochina
            1 Tank moved from S.French Indochina to N.French Indochina
            1 Infantry and 1 Tank moved from Hong Kong to 92 Sea Zone
            1 Infantry and 1 Tank moved from 92 Sea Zone to Manila
            1 Tank moved from Kwangtung to Kwangsi
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 2 Artillerys, 2 Destroyers, 4 Elites, 3 Infantrys, 1 Submarine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Manila
                Yamamoto attack with 1 Artillery, 1 Elite, 2 Fighters, 2 Infantrys and 1 Tank
                Americans defend with 1 Artillery and 2 Infantrys
                    Yamamoto roll dice for 1 Battleship in Manila, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Elite, 2 Fighters, 2 Infantrys and 1 Tank in Manila, round 2 : 2/7 hits, 2.33 expected hits
                    Americans roll dice for 1 Artillery and 2 Infantrys in Manila, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto lost in Manila
                    2 Infantrys owned by the Americans lost in Manila
                    Yamamoto roll dice for 1 Artillery, 1 Elite, 2 Fighters, 1 Infantry and 1 Tank in Manila, round 3 : 1/6 hits, 2.17 expected hits
                    Americans roll dice for 1 Artillery in Manila, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Americans lost in Manila
                Yamamoto win, taking Manila from Americans with 1 Artillery, 1 Elite, 2 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Artillery and 2 Infantrys
            Battle in Kwangsi
                Yamamoto attack with 1 Artillery, 2 Infantrys and 2 Tanks
                Chinese defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Kwangsi, round 2 : 3/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Kwangsi
                    1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Kwangsi
                Yamamoto win, taking Kwangsi from Chinese with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Artillery and 1 Infantry
            Battle in N.French Indochina
                Yamamoto attack with 2 Infantrys and 1 Tank
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 2 Infantrys and 1 Tank in N.French Indochina, round 2 : 1/3 hits, 0.83 expected hits
                    French roll dice for 1 Infantry in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in N.French Indochina
                    1 Infantry owned by the Chinese lost in N.French Indochina
                Yamamoto win, taking N.French Indochina from French with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Hunan
                Yamamoto attack with 1 Artillery, 1 Bomber and 1 Infantry
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Hunan, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hunan
                Yamamoto win, taking Hunan from Chinese with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Truk
                Yamamoto attack with 2 Artillerys, 1 Bomber, 2 Fighters and 2 Infantrys
                Americans defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Battleship and 1 Cruiser in Truk, round 2 : 2/2 hits, 1.17 expected hits
                    1 Artillery owned by the Americans and 1 Infantry owned by the Americans lost in Truk
                Yamamoto win, taking Truk from Americans with 2 Artillerys, 1 Bomber, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Artillery and 1 Infantry
    
        Non Combat Move - Yamamoto
            2 Fighters moved from Truk to 102 Sea Zone
            1 Bomber moved from Truk to Saipan
            1 Adv.Fighter moved from Tokyo to 102 Sea Zone
            1 Bomber moved from Hunan to Hong Kong
            2 Artillerys moved from Hong Kong to Kwangtung
            2 Fighters moved from Manila to 107 Sea Zone
            2 T.Boats moved from 106 Sea Zone to 92 Sea Zone
            1 Destroyer moved from 106 Sea Zone to 107 Sea Zone
    
        Place Units - Yamamoto
            1 Destroyer placed in 92 Sea Zone
            2 Elites and 3 Infantrys placed in Hong Kong
            1 Adv.Fighter, 2 Artillerys and 2 Elites placed in Tokyo
            1 Destroyer, 1 Submarine and 1 Transport placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Yamamoto regular : 0.67
    Americans regular : -0.33
    French regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Chinese
            3 Infantrys moved from Shensi to Shansi
            1 Tank moved from Ningsia to Shansi
            1 Fighter moved from Shensi to Shansi
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 4 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 Fighter, 3 Infantrys and 1 Tank
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Shansi, round 2 : 1/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                    1 Infantry owned by the Hisaichi lost in Shansi
                    Chinese roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Shansi, round 3 : 2/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                    1 Artillery owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
    
        Non Combat Move - Chinese
            1 Infantry moved from Hupeh to Kweichow
            2 Artillerys, 3 Infantrys and 5 Tanks moved from Hupeh to Shansi
            1 Fighter moved from Shansi to Shensi
            1 Infantry moved from Ningsia to Suiyuan
            1 Infantry moved from E.Qinghai to Lanchow
            1 AAGun, 1 Artillery and 2 Infantrys moved from E.Qinghai to Ningsia
            1 Tank moved from Gobi Altai to Shensi
            1 Infantry moved from Gobi Altai to Ningsia
            1 AAGun moved from E.Sinkiang to W.Qinghai
            2 Infantrys moved from E.Sinkiang to Gobi Altai
            6 Infantrys moved from Hsining to E.Qinghai
    
        Place Units - Chinese
            1 Elite, 4 Infantrys and 1 Tank placed in Hsining
            4 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Hisaichi regular : 1.00
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Hisaichi round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Hisaichi
            2 Infantrys and 2 Tanks moved from Ayan to Chita
            1 Fighter and 2 Infantrys moved from Heilungchiang to Chita
            1 Fighter moved from Peking to Chita
            1 Artillery and 1 Infantry moved from Chahar to Suiyuan
            1 Infantry moved from Chahar to Suiyuan
            1 Infantry and 1 Tank moved from Anhwei to Hupeh
            2 Fighters moved from 106 Sea Zone to Banjarmasin
            1 Bomber moved from Bangkok to Banjarmasin
            1 Infantry and 1 Tank moved from Formosa to 93 Sea Zone
            1 Artillery moved from Mindanao to 93 Sea Zone
            1 Infantry moved from Panay to 93 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 93 Sea Zone to 110 Sea Zone
            2 Artillerys and 3 Tanks moved from Davao to 107 Sea Zone
            4 Infantrys moved from Davao to 107 Sea Zone
            1 Infantry moved from Mindanao to 107 Sea Zone
            2 Artillerys, 1 Battleship, 5 Infantrys, 3 Tanks and 5 Transports moved from 107 Sea Zone to 110 Sea Zone
            3 Artillerys, 7 Infantrys and 4 Tanks moved from 110 Sea Zone to Banjarmasin
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 2 Artillerys, 1 Cruiser, 1 Destroyer, 2 Elites, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Suiyuan
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Suiyuan, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Suiyuan
                    1 Infantry owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Hupeh
                Hisaichi attack with 1 Infantry and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Hupeh, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Hupeh, round 3 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Chita
                Hisaichi attack with 2 Fighters, 4 Infantrys and 2 Tanks
                Russians defend with 1 Artillery and 2 Tanks
                    Hisaichi roll dice for 2 Fighters, 4 Infantrys and 2 Tanks in Chita, round 2 : 2/8 hits, 2.33 expected hits
                    Russians roll dice for 1 Artillery and 2 Tanks in Chita, round 2 : 0/3 hits, 1.33 expected hits
                    1 Artillery owned by the Russians and 1 Tank owned by the Russians lost in Chita
                    Hisaichi roll dice for 2 Fighters, 4 Infantrys and 2 Tanks in Chita, round 3 : 3/8 hits, 2.33 expected hits
                    Russians roll dice for 1 Tank in Chita, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Chita
                    1 Tank owned by the Russians lost in Chita
                Hisaichi win, taking Chita from Russians with 2 Fighters, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 12
                Casualties for Russians: 1 Artillery and 2 Tanks
                Casualties for Hisaichi: 1 Infantry
            Battle in Banjarmasin
                Hisaichi attack with 3 Artillerys, 1 Bomber, 2 Fighters, 7 Infantrys and 4 Tanks
                Dutch defend with 1 AAGun, 1 Factory, 1 Fighter, 9 Infantrys and 2 Tanks
                    Dutch roll AA dice in Banjarmasin : 0/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Battleship in Banjarmasin, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch lost in Banjarmasin
                    Hisaichi roll dice for 3 Artillerys, 1 Bomber, 2 Fighters, 7 Infantrys and 4 Tanks in Banjarmasin, round 2 : 6/17 hits, 6.00 expected hits
                    Dutch roll dice for 1 Fighter, 8 Infantrys and 2 Tanks in Banjarmasin, round 2 : 6/11 hits, 4.17 expected hits
                    6 Infantrys owned by the Hisaichi lost in Banjarmasin
                    6 Infantrys owned by the Dutch lost in Banjarmasin
                    Hisaichi roll dice for 3 Artillerys, 1 Bomber, 2 Fighters, 1 Infantry and 4 Tanks in Banjarmasin, round 3 : 5/11 hits, 4.67 expected hits
                    Dutch roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Banjarmasin, round 3 : 1/5 hits, 2.17 expected hits
                    1 Infantry owned by the Hisaichi lost in Banjarmasin
                    1 Fighter owned by the Dutch, 2 Infantrys owned by the Dutch and 2 Tanks owned by the Dutch lost in Banjarmasin
                Hisaichi captures 27PUs while taking Dutch capital
                Hisaichi win, taking Banjarmasin from Dutch with 3 Artillerys, 1 Bomber, 2 Fighters and 4 Tanks remaining. Battle score for attacker is 22
                Casualties for Dutch: 1 Fighter, 9 Infantrys and 2 Tanks
                Casualties for Hisaichi: 7 Infantrys
    
        Non Combat Move - Hisaichi
            2 Fighters moved from Banjarmasin to 110 Sea Zone
            1 Bomber moved from Banjarmasin to Bangkok
            1 Carrier, 1 Destroyer and 1 Submarine moved from 106 Sea Zone to 110 Sea Zone
            1 Destroyer and 1 Submarine moved from 93 Sea Zone to 107 Sea Zone
            1 T.Boat moved from 93 Sea Zone to 84 Sea Zone
            1 AAGun and 1 Infantry moved from Kirin to Heilungchiang
            1 Infantry moved from Peking to Chahar
            1 Tank moved from Shantung to Peking
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Peking
            2 Artillerys and 3 Infantrys moved from Changchun to Kirin
            1 Infantry moved from Khabarovsk to Ayan
            1 Artillery and 2 Tanks moved from Khabarovsk to Heilungchiang
            1 Tank moved from Vladivostok to Heilungchiang
            1 Infantry moved from Vladivostok to Khabarovsk
            2 Fighters moved from Chita to Heilungchiang
    
        Place Units - Hisaichi
            1 Cruiser, 1 Destroyer and 1 Transport placed in 84 Sea Zone
            1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning
            1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Infantry placed in Davao
            1 Infantry placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 65 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Dutch AA : -0.50
    Russians regular : -0.83
    Dutch regular : 0.67
    Hisaichi regular : 1.83
    

    Savegame

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