L24 bm4 semifinals - axis-dom vs ghost (allies+16)


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 tactical_bomber; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from Southern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 2 fighters and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Holland Belgium to Western Germany
            2 armour and 1 mech_infantry moved from Volgograd to Caucasus
            1 aaGun and 1 infantry moved from Volgograd to Tambov
            2 infantry moved from Bryansk to Tambov
            1 aaGun, 1 artillery and 3 infantry moved from Ukraine to Rostov
            3 infantry moved from Yugoslavia to Romania
            3 infantry moved from Northern Italy to Yugoslavia
            2 artilleries and 2 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            2 infantry moved from Northern Italy to Western Germany
            1 aaGun moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,6,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,4,3,6,2,4
            Italians collect 7 PUs (8 lost to blockades); end with 10 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Rostov: 1 aaGun and 1 infantry
            EDIT: Adding units owned by Italians to Ukraine: 1 aaGun and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    British regular : -0.33
    

    Savegame


  • hold off on anz, i’ll need to check something.


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 tactical_bomber; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from Southern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 2 fighters and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Holland Belgium to Western Germany
            2 armour and 1 mech_infantry moved from Volgograd to Caucasus
            1 aaGun and 1 infantry moved from Volgograd to Tambov
            2 infantry moved from Bryansk to Tambov
            1 aaGun, 1 artillery and 3 infantry moved from Ukraine to Rostov
            3 infantry moved from Yugoslavia to Romania
            3 infantry moved from Northern Italy to Yugoslavia
            2 artilleries and 2 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            2 infantry moved from Northern Italy to Western Germany
            1 aaGun moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,1,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,4,3,4,2,3
            Italians collect 4 PUs (11 lost to blockades); end with 7 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 9 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Italians from 9 to 12
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    British regular : -0.33
    

    Savegame


  • sorry about the 2nd convoy rolls, instead of edits as i thought i might have a lot of them, i went off of autosave. turns out i didn’t make much changes at all after further review. i edited convoy results to match the original.


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Japanese
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            4 fighters moved from 42 Sea Zone to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            3 fighters moved from 42 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 3 fighters in 43 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the ANZAC lost in 43 Sea Zone
                    1 submarine owned by the Japanese lost in 43 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 46 Sea Zone
                ANZAC attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 4 fighters in 46 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 carrier, 1 cruiser and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 carrier moved from 62 Sea Zone to 42 Sea Zone
            4 fighters moved from 46 Sea Zone to 42 Sea Zone
            3 fighters moved from 43 Sea Zone to 42 Sea Zone
            1 artillery and 3 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.50
    ANZAC regular : 0.83
    

    Savegame


  • sz42: 7 ANZ FTRs on 4 US carriers


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 carrier, 5 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Novgorod to Archangel
            1 fighter moved from Novgorod to Archangel
            1 infantry moved from Kazakhstan to Samara
                  Germans take Samara from Russians
            2 infantry moved from Kazakhstan to Novosibirsk
            1 bomber moved from Shan State to Novosibirsk
            1 armour and 1 mech_infantry moved from Tsinghai to Kansu
            1 armour and 1 mech_infantry moved from Sikang to Kansu
    
        Combat - Germans
            Battle in Kansu
                Germans attack with 2 armour and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Kansu, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Germans win, taking Kansu from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Novosibirsk
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Novosibirsk, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Novgorod to Archangel
            16 mech_infantrys moved from Bryansk to Tambov
            9 infantry moved from Bryansk to Tambov
            1 infantry moved from Smolensk to Bryansk
            1 infantry moved from Belarus to Smolensk
            3 artilleries moved from Ukraine to Rostov
            1 artillery and 1 infantry moved from Eastern Poland to Belarus
            1 bomber moved from Novosibirsk to Shensi
            1 mech_infantry moved from Caucasus to Tsinghai
            1 armour moved from Volgograd to Tsinghai
            2 mech_infantrys moved from Caucasus to Sikang
            3 artilleries moved from Novgorod to Belarus
            2 artilleries and 6 infantry moved from Vyborg to Finland
            4 mech_infantrys moved from Novgorod to Finland
            1 fighter moved from Archangel to 112 Sea Zone
            5 fighters moved from Southern Italy to 112 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 infantry moved from Germany to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            2 infantry moved from France to Normandy Bordeaux
            2 artilleries moved from France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            1 mech_infantry moved from Volgograd to Tambov
            1 mech_infantry moved from Caucasus to Kazakhstan
            12 mech_infantrys moved from Rostov to Caucasus
            1 armour moved from Rostov to Caucasus
            1 artillery and 1 infantry moved from Germany to Western Germany
            1 artillery and 1 infantry moved from Germany to Poland
            3 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland
            3 mech_infantrys moved from Germany to Baltic States
            3 mech_infantrys moved from Romania to Belarus
            1 fighter and 3 tactical_bombers moved from Southern Italy to Yugoslavia
            1 fighter moved from Western Germany to Yugoslavia
            1 aaGun moved from Kazakhstan to Novosibirsk
            3 armour moved from Iraq to Caucasus
            3 infantry moved from Volgograd to Kazakhstan
            37 infantry moved from Volgograd to Tambov
            1 mech_infantry moved from Kazakhstan to Tsinghai
            14 artilleries moved from Volgograd to Tambov
            2 mech_infantrys moved from Caucasus to Tambov
            1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
            1 mech_infantry moved from Caucasus to Kazakhstan
            2 mech_infantrys moved from Caucasus to Kazakhstan
            3 mech_infantrys moved from Caucasus to Kazakhstan
            7 mech_infantrys moved from Romania to Belarus
    
        Place Units - Germans
            1 carrier and 1 submarine placed in 112 Sea Zone
            3 infantry placed in Iraq
            1 artillery and 1 infantry placed in Volgograd
            1 artillery placed in Volgograd
            Germans undo move 4.
            Germans undo move 3.
            2 artilleries and 1 infantry placed in Ukraine
            1 infantry placed in Volgograd
            3 tactical_bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,1,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,3,4,6,2,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
            Germans collect 61 PUs (5 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Russians regular : -0.67
    Germans regular : 1.83
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Siberia to Soviet Far East
                  Russians take Soviet Far East from Japanese
            1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                    1 infantry owned by the Germans lost in Samara
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            2 aaGuns, 5 artilleries and 23 infantry moved from Vologda to Russia
            2 armour and 3 mech_infantrys moved from Vologda to Russia
            2 infantry moved from Urals to Vologda
            11 infantry moved from Siberia to Sakha
            2 aaGuns and 4 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Siberia to Soviet Far East
                  Russians take Soviet Far East from Japanese
            1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                    1 infantry owned by the Germans lost in Samara
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            2 aaGuns, 5 artilleries and 23 infantry moved from Vologda to Russia
            2 armour and 3 mech_infantrys moved from Vologda to Russia
            2 infantry moved from Urals to Vologda
            11 infantry moved from Siberia to Sakha
            2 aaGuns and 4 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 38 infantry
            EDIT: Removing units owned by Russians from Russia: 1 aaGun
            EDIT: Removing units owned by Russians from Russia: 2 armour and 3 mech_infantrys
            EDIT: Adding units owned by Russians to Vologda: 1 aaGun, 2 armour and 3 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Vologda: 1 aaGun, 2 armour, 38 infantry and 3 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Vologda: 1 aaGun, 2 armour and 3 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Siberia to Soviet Far East
                  Russians take Soviet Far East from Japanese
            1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                    1 infantry owned by the Germans lost in Samara
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            2 aaGuns, 5 artilleries and 23 infantry moved from Vologda to Russia
            2 armour and 3 mech_infantrys moved from Vologda to Russia
            2 infantry moved from Urals to Vologda
            11 infantry moved from Siberia to Sakha
            2 aaGuns and 4 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 38 infantry
            EDIT: Removing units owned by Russians from Russia: 1 aaGun
            EDIT: Removing units owned by Russians from Russia: 2 armour and 3 mech_infantrys
            EDIT: Adding units owned by Russians to Vologda: 1 aaGun, 2 armour and 3 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Vologda: 1 aaGun, 2 armour, 38 infantry and 3 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Vologda: 1 aaGun, 2 armour and 3 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 aaGuns and 4 infantry
            EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 4 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 5 fighters, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Yunnan to Burma
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Burma
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
            3 fighters moved from Shan State to Burma
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
            2 bombers moved from Philippines to Burma
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 4/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Burma
                Japanese attack with 2 bombers, 5 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 2 bombers, 5 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 4/11 hits, 5.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 bombers, 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            4 artilleries, 2 infantry and 3 marines moved from Korea to Amur
            2 bombers moved from Burma to Shan State
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            2 battleships moved from 37 Sea Zone to 36 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            3 carriers moved from 6 Sea Zone to 20 Sea Zone
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            1 cruiser moved from 6 Sea Zone to 20 Sea Zone
            1 cruiser moved from 6 Sea Zone to 36 Sea Zone
            7 carriers moved from 37 Sea Zone to 36 Sea Zone
            7 fighters moved from 37 Sea Zone to 36 Sea Zone
            3 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
            4 tactical_bombers moved from Philippines to 36 Sea Zone
            2 carriers moved from 6 Sea Zone to 36 Sea Zone
            6 submarines moved from 37 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Shan State to French Indo China
            2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kiangsi
            1 infantry moved from Anhwe to Kiangsi
            1 infantry moved from Chahar to Anhwe
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Suiyuyan to Shensi
            2 fighters moved from Kazakhstan to Iraq
            5 fighters and 2 tactical_bombers moved from Burma to Shan State
            1 artillery moved from Yunnan to Shan State
            1 artillery moved from Yunnan to Shan State
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Kazakhstan to Shan State
            1 aaGun moved from Hunan to Yunnan
            1 artillery moved from Yunnan to Shan State
            2 fighters and 5 tactical_bombers moved from Anhwe to Shan State
            3 fighters moved from Japan to 20 Sea Zone
            1 fighter moved from 6 Sea Zone to 20 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 aaGun moved from Yunnan to French Indo China
            1 fighter moved from Philippines to French Indo China
            1 fighter moved from Philippines to French Indo China
            1 fighter moved from Philippines to French Indo China
            1 fighter and 1 tactical_bomber moved from Philippines to Shan State
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to French Indo China
            2 fighters moved from Shan State to 36 Sea Zone
            1 infantry moved from Yunnan to Shan State
            2 mech_infantrys moved from Szechwan to Yunnan
            1 armour and 1 mech_infantry moved from Kweichow to Shensi
            1 armour moved from Shensi to Szechwan
            1 mech_infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Kweichow to Sikang
            1 mech_infantry moved from Shensi to Suiyuyan
            1 mech_infantry moved from Hunan to Shensi
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to French Indo China
            1 fighter moved from French Indo China to Shan State
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from Shan State to Yunnan
            1 mech_infantry moved from Yunnan to Shan State
            1 transport moved from 20 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from Manchuria to 20 Sea Zone
            1 fighter moved from 20 Sea Zone to 36 Sea Zone
            1 fighter moved from 36 Sea Zone to French Indo China
            1 fighter moved from 36 Sea Zone to Philippines
    
        Place Units - Japanese
            1 submarine placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            5 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2,3,1,2,1,3,2,5,3,1,5,1,3,5,1,4,3,4,3,2,4,5,1,6,2,6,6,6,6,6,1,5,5,5,1,1,3,3,1,3,4,1,6,5,4,5,5,6
            Japanese collect 62 PUs (4 lost to blockades); end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -0.17
    UK_Pacific regular : -0.67
    

    Savegame

Suggested Topics

  • 7
  • 59
  • 39
  • 88
  • 69
  • 28
  • 41
  • 35
Axis & Allies Boardgaming Custom Painted Miniatures

76

Online

17.5k

Users

40.1k

Topics

1.7m

Posts