TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 mech_infantrys moved from New South Wales to Northern Territory
1 fighter moved from New South Wales to Northern Territory
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 fighter and 2 mech_infantrys in Northern Territory, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 fighter and 2 mech_infantrys in Northern Territory, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 3 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the ANZAC lost in Northern Territory
1 fighter owned by the ANZAC retreated
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8
Casualties for ANZAC: 2 mech_infantrys
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to New South Wales
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,6,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3,6,1
ANZAC collect 1 PU (5 lost to blockades); end with 2 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 mech_infantrys moved from New South Wales to Northern Territory
1 fighter moved from New South Wales to Northern Territory
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 fighter and 2 mech_infantrys in Northern Territory, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 fighter and 2 mech_infantrys in Northern Territory, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 3 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the ANZAC lost in Northern Territory
1 fighter owned by the ANZAC retreated
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8
Casualties for ANZAC: 2 mech_infantrys
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to New South Wales
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,6,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3,6,1
ANZAC collect 1 PU (5 lost to blockades); end with 2 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 cruiser and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 carrier, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Southern Italy to Iraq
1 armour moved from Northwest Persia to Iraq
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Kazakhstan to Samara
2 mech_infantrys moved from Kazakhstan to Volgograd
1 infantry moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Rostov
1 bomber moved from Southern Italy to Novosibirsk
1 bomber moved from Southern Italy to Samara
1 infantry moved from Bessarabia to Romania
Germans take Romania from British
3 infantry moved from Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Western Ukraine to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 mech_infantry and 1 tactical_bomber moved from Western Germany to Yugoslavia
1 tactical_bomber moved from Western Germany to Yugoslavia
1 infantry and 2 tactical_bombers moved from Western Germany to Holland Belgium
1 armour moved from Northwest Persia to Iraq
10 armour moved from Northwest Persia to Volgograd
Combat - Germans
Battle in Yugoslavia
Germans attack with 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Yugoslavia, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from Americans with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 infantry and 2 tactical_bombers
Americans defend with 1 armour
Germans roll dice for 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 armour owned by the Americans lost in Holland Belgium
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Novosibirsk
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 10 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 10 armour and 2 mech_infantrys in Volgograd, round 2 : 5/12 hits, 5.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 10 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Rostov, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
1 bomber owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Iraq
Germans attack with 2 armour and 1 bomber
British defend with 2 armour
Germans roll dice for 2 armour and 1 bomber in Iraq, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 2 armour in Iraq, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Germans lost in Iraq
2 armour owned by the British lost in Iraq
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour
Casualties for British: 2 armour
Battle in Samara
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
1 infantry owned by the Russians lost in Samara
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Slovakia Hungary
Germans attack with 1 artillery, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 1/6 hits, 1.33 expected hits
British roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from British with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Samara from Russians to Germans
EDIT: Removing units owned by Germans from Samara: 1 bomber
EDIT: Adding units owned by Germans to Samara: 1 mech_infantry
EDIT: Turning off Edit Mode
2 tactical_bombers moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 cruiser moved from 112 Sea Zone to 125 Sea Zone
1 transport moved from 115 Sea Zone to 112 Sea Zone
6 artilleries and 10 infantry moved from Bessarabia to Romania
1 aaGun, 5 artilleries and 12 infantry moved from Ukraine to Bessarabia
1 bomber moved from Rostov to Bessarabia
1 bomber moved from Novosibirsk to Kazakhstan
2 fighters moved from Southern Italy to Kazakhstan
1 tactical_bomber moved from Western Germany to Southern Italy
1 tactical_bomber moved from Yugoslavia to Southern Italy
1 tactical_bomber moved from Yugoslavia to Southern Italy
2 infantry moved from Eastern Poland to Romania
1 aaGun, 1 artillery and 12 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Kazakhstan to Volgograd
3 armour moved from Kazakhstan to Volgograd
1 armour moved from Kazakhstan to Volgograd
1 bomber moved from Iraq to Kazakhstan
Place Units - Germans
1 carrier placed in 112 Sea Zone
2 artilleries and 1 infantry placed in Novgorod
3 artilleries, 1 fighter and 5 infantry placed in Western Germany
Germans undo move 3.
1 infantry placed in France
3 artilleries, 2 fighters and 4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,5
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
@simon33 Hi Simon, I have been super busy this week so I haven’t had the chance to finish my moves here (I’ve taken a look at it but I need to be sure my moves are correct). I will post my turn this afternoon. This weekend I should have more time so maybe I can do multiple turns a day to make up for the delay.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
3 artilleries and 64 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Vologda to Novosibirsk
2 infantry moved from Russia to Samara
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Italians
3 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
3 fighters moved from Russia to Samara
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
Combat - Russians
Battle in Novosibirsk
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 3/6 hits, 2,50 expected hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters and 2 infantry in Samara, round 2 : 1/5 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
3 fighters moved from Samara to Russia
3 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
4 aaGuns moved from Bryansk to Western Ukraine
1 infantry moved from Tambov to Rostov
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Smolensk
1 infantry moved from Vologda to Russia
1 infantry moved from Vologda to Urals
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 1 fighter, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Anhwe to Hopei
1 infantry moved from Kweichow to Hopei
2 fighters moved from Shan State to Szechwan
1 infantry moved from Kweichow to Szechwan
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Gilbert Islands
1 infantry moved from Amur to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 carrier, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 31 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 25 Sea Zone to 8 Sea Zone
2 fighters moved from Japan to 8 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 48 Sea Zone
1 fighter moved from Japan to 48 Sea Zone
1 tactical_bomber moved from 62 Sea Zone to 48 Sea Zone
1 carrier and 1 fighter moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 33 Sea Zone to 62 Sea Zone
3 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Anhwe to Chahar
1 infantry moved from Anhwe to Chahar
1 tactical_bomber moved from Manchuria to Hopei
1 fighter moved from Manchuria to Chahar
1 bomber moved from Anhwe to Szechwan
1 bomber moved from Anhwe to Chahar
Combat - Japanese
Battle in Aleutian Islands
Battle in Gilbert Islands
Battle in Wake Island
Battle in Chahar
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Chahar, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Aleutian Islands from Americans, taking Gilbert Islands from UK_Pacific, taking Wake Island from Americans, taking Chahar from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 2 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in Szechwan, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Szechwan
2 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 armour moved from Kweichow to Burma
1 fighter moved from Hopei to Burma
1 bomber and 1 fighter moved from Szechwan to Burma
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
6 artilleries and 8 infantry moved from Shan State to Burma
1 tactical_bomber moved from Hopei to Kweichow
1 artillery moved from Anhwe to Kweichow
1 bomber and 1 fighter moved from Chahar to Kweichow
1 bomber moved from Kweichow to Burma
1 artillery and 2 infantry moved from French Indo China to Shan State
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
1 transport moved from 55 Sea Zone to 35 Sea Zone
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 artillery moved from Western Australia to Northern Territory
2 tactical_bombers moved from 25 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Amur to Yakut S.S.R.
1 artillery and 2 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
1 submarine and 2 transports placed in 6 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in Kiangsu
2 artilleries, 1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Americans
2 mech_infantrys moved from Southern France to Northern Italy
3 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Southern France to 93 Sea Zone
2 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Southern France to 93 Sea Zone
3 armour, 6 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 10 infantry, 2 mech_infantrys and 12 transports moved from 93 Sea Zone to 95 Sea Zone
3 armour, 6 artilleries, 10 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 fighter moved from Southern France to Northern Italy
3 bombers moved from Southern France to Southern Italy
2 fighters moved from Southern France to Southern Italy
3 fighters moved from 93 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
2 fighters and 1 tactical_bomber moved from Gibraltar to Southern Italy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Americans
2 mech_infantrys moved from Southern France to Northern Italy
3 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Southern France to 93 Sea Zone
2 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Southern France to 93 Sea Zone
3 armour, 6 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 10 infantry, 2 mech_infantrys and 12 transports moved from 93 Sea Zone to 95 Sea Zone
3 armour, 6 artilleries, 10 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 fighter moved from Southern France to Northern Italy
3 bombers moved from Southern France to Southern Italy
2 fighters moved from Southern France to Southern Italy
3 fighters moved from 93 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
2 fighters and 1 tactical_bomber moved from Gibraltar to Southern Italy
Combat - Americans
Battle in Northern Italy
Americans attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 artillery and 1 factory_minor
Americans roll dice for 1 fighter and 2 mech_infantrys in Northern Italy, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Yugoslavia
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Yugoslavia
Americans win, taking Yugoslavia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Southern Italy
Americans attack with 3 armour, 6 artilleries, 3 bombers, 7 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 4 tactical_bombers; Italians defend with 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 19 infantry
Italians roll AA dice in Southern Italy : 1/11 hits, 1,83 expected hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 3 armour, 6 artilleries, 3 bombers, 6 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in Southern Italy, round 2 : 6/31 hits, 12,17 expected hits
Italians roll dice for 4 aaGuns, 19 infantry and 4 tactical_bombers in Southern Italy, round 2 : 6/23 hits, 8,33 expected hits
6 infantry owned by the Americans lost in Southern Italy
4 aaGuns owned by the Italians and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 3 armour, 6 artilleries, 3 bombers, 6 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Southern Italy, round 3 : 8/25 hits, 11,17 expected hits
Italians roll dice for 17 infantry and 4 tactical_bombers in Southern Italy, round 3 : 7/21 hits, 7,67 expected hits
4 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Southern Italy
8 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 3 armour, 3 artilleries, 3 bombers, 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Southern Italy, round 4 : 12/18 hits, 8,83 expected hits
Italians roll dice for 9 infantry and 4 tactical_bombers in Southern Italy, round 4 : 4/13 hits, 5,00 expected hits
3 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern Italy
3 tactical_bombers owned by the Germans and 9 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 3 armour, 3 bombers, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 5 : 8/14 hits, 7,33 expected hits
Italians roll dice for 1 tactical_bomber in Southern Italy, round 5 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Americans lost in Southern Italy
1 tactical_bomber owned by the Germans lost in Southern Italy
Americans captures 11PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 3 armour, 3 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 49
Casualties for Americans: 6 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys
Casualties for Italians: 4 aaGuns and 19 infantry
Casualties for Germans: 4 tactical_bombers
Non Combat Move - Americans
1 fighter moved from Northern Italy to Greece
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to Greece
5 fighters moved from Southern Italy to 95 Sea Zone
1 artillery and 2 infantry moved from Bulgaria to Albania
3 mech_infantrys moved from Greece to Albania
1 aaGun moved from Gibraltar to 91 Sea Zone
6 fighters moved from Western United States to Hawaiian Islands
8 fighters moved from Central America to Hawaiian Islands
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 89 Sea Zone
3 bombers moved from Southern Italy to Greece
Place Units - Americans
3 infantry placed in Southern France
3 mech_infantrys placed in Greece
6 fighters and 3 mech_infantrys placed in Western United States
Turn Complete - Americans
Americans collect 71 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Japanese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 fighters moved from 95 Sea Zone to Southern France
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Italians to British
EDIT: Turning off Edit Mode
4 fighters moved from Persia to Russia
1 fighter moved from Persia to Shensi
3 fighters moved from Persia to India
1 fighter moved from Greece to Southern France
1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 aaGun and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from Persia to Caucasus
1 fighter moved from Persia to India
Place Units - British
3 infantry placed in Persia
1 fighter and 2 infantry placed in Egypt
6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 2 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : -5,50
Japanese regular : 0,67
Italians regular : -3,83
Germans regular : -0,33
Italians AA : -0,83
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Americans
2 mech_infantrys moved from Southern France to Northern Italy
3 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Southern France to 93 Sea Zone
2 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Southern France to 93 Sea Zone
3 armour, 6 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 10 infantry, 2 mech_infantrys and 12 transports moved from 93 Sea Zone to 95 Sea Zone
3 armour, 6 artilleries, 10 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 fighter moved from Southern France to Northern Italy
3 bombers moved from Southern France to Southern Italy
2 fighters moved from Southern France to Southern Italy
3 fighters moved from 93 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
2 fighters and 1 tactical_bomber moved from Gibraltar to Southern Italy
Combat - Americans
Battle in Northern Italy
Americans attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 artillery and 1 factory_minor
Americans roll dice for 1 fighter and 2 mech_infantrys in Northern Italy, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Yugoslavia
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Yugoslavia
Americans win, taking Yugoslavia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Southern Italy
Americans attack with 3 armour, 6 artilleries, 3 bombers, 7 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 4 tactical_bombers; Italians defend with 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 19 infantry
Italians roll AA dice in Southern Italy : 1/11 hits, 1,83 expected hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 3 armour, 6 artilleries, 3 bombers, 6 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in Southern Italy, round 2 : 6/31 hits, 12,17 expected hits
Italians roll dice for 4 aaGuns, 19 infantry and 4 tactical_bombers in Southern Italy, round 2 : 6/23 hits, 8,33 expected hits
6 infantry owned by the Americans lost in Southern Italy
4 aaGuns owned by the Italians and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 3 armour, 6 artilleries, 3 bombers, 6 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Southern Italy, round 3 : 8/25 hits, 11,17 expected hits
Italians roll dice for 17 infantry and 4 tactical_bombers in Southern Italy, round 3 : 7/21 hits, 7,67 expected hits
4 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Southern Italy
8 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 3 armour, 3 artilleries, 3 bombers, 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Southern Italy, round 4 : 12/18 hits, 8,83 expected hits
Italians roll dice for 9 infantry and 4 tactical_bombers in Southern Italy, round 4 : 4/13 hits, 5,00 expected hits
3 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern Italy
3 tactical_bombers owned by the Germans and 9 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 3 armour, 3 bombers, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 5 : 8/14 hits, 7,33 expected hits
Italians roll dice for 1 tactical_bomber in Southern Italy, round 5 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Americans lost in Southern Italy
1 tactical_bomber owned by the Germans lost in Southern Italy
Americans captures 11PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 3 armour, 3 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 49
Casualties for Americans: 6 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys
Casualties for Italians: 4 aaGuns and 19 infantry
Casualties for Germans: 4 tactical_bombers
Non Combat Move - Americans
1 fighter moved from Northern Italy to Greece
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to Greece
5 fighters moved from Southern Italy to 95 Sea Zone
1 artillery and 2 infantry moved from Bulgaria to Albania
3 mech_infantrys moved from Greece to Albania
1 aaGun moved from Gibraltar to 91 Sea Zone
6 fighters moved from Western United States to Hawaiian Islands
8 fighters moved from Central America to Hawaiian Islands
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 89 Sea Zone
3 bombers moved from Southern Italy to Greece
Place Units - Americans
3 infantry placed in Southern France
3 mech_infantrys placed in Greece
6 fighters and 3 mech_infantrys placed in Western United States
Turn Complete - Americans
Americans collect 71 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Japanese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 fighters moved from 95 Sea Zone to Southern France
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Italians to British
EDIT: Turning off Edit Mode
4 fighters moved from Persia to Russia
1 fighter moved from Persia to Shensi
3 fighters moved from Persia to India
1 fighter moved from Greece to Southern France
1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 aaGun and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from Persia to Caucasus
1 fighter moved from Persia to India
Place Units - British
3 infantry placed in Persia
1 fighter and 2 infantry placed in Egypt
6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 2 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 95 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Southern France: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : -5,50
Japanese regular : 0,67
Italians regular : -3,83
Germans regular : -0,33
Italians AA : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Americans
2 mech_infantrys moved from Southern France to Northern Italy
3 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Southern France to 93 Sea Zone
2 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Southern France to 93 Sea Zone
3 armour, 6 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 10 infantry, 2 mech_infantrys and 12 transports moved from 93 Sea Zone to 95 Sea Zone
3 armour, 6 artilleries, 10 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 fighter moved from Southern France to Northern Italy
3 bombers moved from Southern France to Southern Italy
2 fighters moved from Southern France to Southern Italy
3 fighters moved from 93 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
2 fighters and 1 tactical_bomber moved from Gibraltar to Southern Italy
Combat - Americans
Battle in Northern Italy
Americans attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 artillery and 1 factory_minor
Americans roll dice for 1 fighter and 2 mech_infantrys in Northern Italy, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Yugoslavia
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Yugoslavia
Americans win, taking Yugoslavia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Southern Italy
Americans attack with 3 armour, 6 artilleries, 3 bombers, 7 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 4 tactical_bombers; Italians defend with 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 19 infantry
Italians roll AA dice in Southern Italy : 1/11 hits, 1,83 expected hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 3 armour, 6 artilleries, 3 bombers, 6 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in Southern Italy, round 2 : 6/31 hits, 12,17 expected hits
Italians roll dice for 4 aaGuns, 19 infantry and 4 tactical_bombers in Southern Italy, round 2 : 6/23 hits, 8,33 expected hits
6 infantry owned by the Americans lost in Southern Italy
4 aaGuns owned by the Italians and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 3 armour, 6 artilleries, 3 bombers, 6 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Southern Italy, round 3 : 8/25 hits, 11,17 expected hits
Italians roll dice for 17 infantry and 4 tactical_bombers in Southern Italy, round 3 : 7/21 hits, 7,67 expected hits
4 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Southern Italy
8 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 3 armour, 3 artilleries, 3 bombers, 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Southern Italy, round 4 : 12/18 hits, 8,83 expected hits
Italians roll dice for 9 infantry and 4 tactical_bombers in Southern Italy, round 4 : 4/13 hits, 5,00 expected hits
3 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern Italy
3 tactical_bombers owned by the Germans and 9 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 3 armour, 3 bombers, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 5 : 8/14 hits, 7,33 expected hits
Italians roll dice for 1 tactical_bomber in Southern Italy, round 5 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Americans lost in Southern Italy
1 tactical_bomber owned by the Germans lost in Southern Italy
Americans captures 11PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 3 armour, 3 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 49
Casualties for Americans: 6 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys
Casualties for Italians: 4 aaGuns and 19 infantry
Casualties for Germans: 4 tactical_bombers
Non Combat Move - Americans
1 fighter moved from Northern Italy to Greece
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to Greece
5 fighters moved from Southern Italy to 95 Sea Zone
1 artillery and 2 infantry moved from Bulgaria to Albania
3 mech_infantrys moved from Greece to Albania
1 aaGun moved from Gibraltar to 91 Sea Zone
6 fighters moved from Western United States to Hawaiian Islands
8 fighters moved from Central America to Hawaiian Islands
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 89 Sea Zone
3 bombers moved from Southern Italy to Greece
Place Units - Americans
3 infantry placed in Southern France
3 mech_infantrys placed in Greece
6 fighters and 3 mech_infantrys placed in Western United States
Turn Complete - Americans
Americans collect 71 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Japanese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 fighters moved from 95 Sea Zone to Southern France
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Italians to British
EDIT: Turning off Edit Mode
4 fighters moved from Persia to Russia
1 fighter moved from Persia to Shensi
3 fighters moved from Persia to India
1 fighter moved from Greece to Southern France
1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 aaGun and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from Persia to Caucasus
1 fighter moved from Persia to India
Place Units - British
3 infantry placed in Persia
1 fighter and 2 infantry placed in Egypt
6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 2 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 95 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Southern France: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Greece: 2 fighters
EDIT: Adding units owned by Americans to Southern France: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : -5,50
Japanese regular : 0,67
Italians regular : -3,83
Germans regular : -0,33
Italians AA : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Combat Move - Italians
1 bomber moved from Kazakhstan to Northern Italy
1 artillery moved from Greater Southern Germany to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 1 bomber
Americans defend with 1 factory_minor and 2 mech_infantrys
Italians roll dice for 1 artillery and 1 bomber in Northern Italy, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 2 mech_infantrys in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Americans lost in Northern Italy
Italians roll dice for 1 artillery and 1 bomber in Northern Italy, round 3 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 mech_infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Italians lost in Northern Italy
1 mech_infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery remaining. Battle score for attacker is -4
Casualties for Americans: 2 mech_infantrys
Casualties for Italians: 1 bomber
Non Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Central America to Hawaiian Islands
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2,4,6,2,1,1,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1,2,2
ANZAC collect 1 PU (5 lost to blockades); end with 3 PUs
Combat Move - French
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 67 PUs;
Germans buy 2 artilleries, 2 fighters, 9 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 mech_infantry moved from Kazakhstan to Samara
1 bomber and 1 mech_infantry moved from Kazakhstan to Tambov
1 bomber moved from Kazakhstan to Rostov
1 mech_infantry moved from Volgograd to Rostov
6 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 bomber moved from Rostov to Ukraine
1 fighter moved from Kazakhstan to Rostov
1 armour moved from Kazakhstan to Caucasus
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Americans
1 artillery and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 mech_infantry moved from Slovakia Hungary to Yugoslavia
1 mech_infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 bomber moved from Bessarabia to Southern Italy
2 fighters and 4 mech_infantrys moved from Western Germany to Southern Italy
Combat - Germans
Battle in Yugoslavia
Germans attack with 1 artillery, 3 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Yugoslavia, round 2 : 1/5 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Yugoslavia
1 infantry owned by the Americans lost in Yugoslavia
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Yugoslavia, round 3 : 0/4 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Yugoslavia, round 4 : 2/4 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Yugoslavia, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Yugoslavia
Germans win, taking Yugoslavia from Americans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
1 infantry owned by the Russians lost in Tambov
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
1 fighter owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 7 armour and 1 mech_infantry
British defend with 1 armour; Russians defend with 1 infantry
Germans roll dice for 7 armour and 1 mech_infantry in Caucasus, round 2 : 3/8 hits, 3.67 expected hits
Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 7 armour and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for British: 1 armour
Battle in Southern Italy
Germans attack with 1 bomber, 2 fighters and 4 mech_infantrys
Americans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 bomber, 2 fighters and 4 mech_infantrys in Southern Italy, round 2 : 1/7 hits, 2.33 expected hits
Americans roll dice for 3 armour in Southern Italy, round 2 : 2/3 hits, 1.50 expected hits
2 mech_infantrys owned by the Germans lost in Southern Italy
1 armour owned by the Americans lost in Southern Italy
Germans roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Southern Italy, round 3 : 2/5 hits, 2.00 expected hits
Americans roll dice for 2 armour in Southern Italy, round 3 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Germans lost in Southern Italy
2 armour owned by the Americans lost in Southern Italy
Germans win, taking Southern Italy from Americans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 3 armour
Non Combat Move - Germans
1 bomber and 2 fighters moved from Southern Italy to Western Germany
6 artilleries and 12 infantry moved from Romania to Bulgaria
1 aaGun, 5 artilleries and 11 infantry moved from Bessarabia to Romania
1 bomber moved from Ukraine to Romania
1 infantry moved from Slovakia Hungary to Romania
3 aaGuns, 12 artilleries, 8 infantry and 1 mech_infantry moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 infantry moved from France to Northern Italy
1 bomber moved from Tambov to Romania
1 fighter moved from Samara to Novgorod
8 armour moved from Volgograd to Caucasus
1 fighter moved from Rostov to Romania
1 cruiser moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 aaGun, 1 artillery and 12 infantry moved from Eastern Poland to Poland
3 mech_infantrys moved from Novgorod to Poland
4 artilleries and 4 infantry moved from Novgorod to Baltic States
1 artillery and 3 infantry moved from Finland to Norway
Place Units - Germans
3 infantry placed in Novgorod
2 fighters placed in Germany
2 artilleries and 6 infantry placed in Western Germany
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,4
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 67 PUs;
Germans buy 2 artilleries, 2 fighters, 9 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 mech_infantry moved from Kazakhstan to Samara
1 bomber and 1 mech_infantry moved from Kazakhstan to Tambov
1 bomber moved from Kazakhstan to Rostov
1 mech_infantry moved from Volgograd to Rostov
6 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 bomber moved from Rostov to Ukraine
1 fighter moved from Kazakhstan to Rostov
1 armour moved from Kazakhstan to Caucasus
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Americans
1 artillery and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 mech_infantry moved from Slovakia Hungary to Yugoslavia
1 mech_infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 bomber moved from Bessarabia to Southern Italy
2 fighters and 4 mech_infantrys moved from Western Germany to Southern Italy
Combat - Germans
Battle in Yugoslavia
Germans attack with 1 artillery, 3 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Yugoslavia, round 2 : 1/5 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Yugoslavia
1 infantry owned by the Americans lost in Yugoslavia
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Yugoslavia, round 3 : 0/4 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Yugoslavia, round 4 : 2/4 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Yugoslavia, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Yugoslavia
Germans win, taking Yugoslavia from Americans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
1 infantry owned by the Russians lost in Tambov
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
1 fighter owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 7 armour and 1 mech_infantry
British defend with 1 armour; Russians defend with 1 infantry
Germans roll dice for 7 armour and 1 mech_infantry in Caucasus, round 2 : 3/8 hits, 3.67 expected hits
Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 7 armour and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for British: 1 armour
Battle in Southern Italy
Germans attack with 1 bomber, 2 fighters and 4 mech_infantrys
Americans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 bomber, 2 fighters and 4 mech_infantrys in Southern Italy, round 2 : 1/7 hits, 2.33 expected hits
Americans roll dice for 3 armour in Southern Italy, round 2 : 2/3 hits, 1.50 expected hits
2 mech_infantrys owned by the Germans lost in Southern Italy
1 armour owned by the Americans lost in Southern Italy
Germans roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Southern Italy, round 3 : 2/5 hits, 2.00 expected hits
Americans roll dice for 2 armour in Southern Italy, round 3 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Germans lost in Southern Italy
2 armour owned by the Americans lost in Southern Italy
Germans win, taking Southern Italy from Americans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 3 armour
Non Combat Move - Germans
1 bomber and 2 fighters moved from Southern Italy to Western Germany
6 artilleries and 12 infantry moved from Romania to Bulgaria
1 aaGun, 5 artilleries and 11 infantry moved from Bessarabia to Romania
1 bomber moved from Ukraine to Romania
1 infantry moved from Slovakia Hungary to Romania
3 aaGuns, 12 artilleries, 8 infantry and 1 mech_infantry moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 infantry moved from France to Northern Italy
1 bomber moved from Tambov to Romania
1 fighter moved from Samara to Novgorod
8 armour moved from Volgograd to Caucasus
1 fighter moved from Rostov to Romania
1 cruiser moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 aaGun, 1 artillery and 12 infantry moved from Eastern Poland to Poland
3 mech_infantrys moved from Novgorod to Poland
4 artilleries and 4 infantry moved from Novgorod to Baltic States
1 artillery and 3 infantry moved from Finland to Norway
Place Units - Germans
3 infantry placed in Novgorod
2 fighters placed in Germany
2 artilleries and 6 infantry placed in Western Germany
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,4
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 3 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
Combat - Italians
Battle in Malta
Non Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 artillery moved from Tunisia to Algeria
1 infantry moved from Libya to Tobruk
1 infantry moved from Libya to Tunisia
2 infantry moved from Gibraltar to 92 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
1 mech_infantry moved from Northern Italy to Romania
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 fighter moved from Western Germany to 97 Sea Zone
1 bomber moved from Western Germany to Southern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Solomon Islands to Solomon Islands Sea Zone
2 battleships, 1 carrier, 2 fighters, 1 infantry, 6 submarines and 1 transport moved from Solomon Islands Sea Zone to West US Sea Zone
4 infantry moved from Algeria to French Equatorial Africa
British take French Equatorial Africa from Germans
2 fighters moved from Algeria to Red Sea Zone
2 infantry moved from East US to East US Sea Zone
2 infantry and 1 transport moved from East US Sea Zone to West Spain Sea Zone
2 infantry moved from West Spain Sea Zone to Algeria
1 infantry moved from West US Sea Zone to West US
2 infantry moved from Finland Norway to Karelia S.S.R.
Combat - Americans
Battle in Red Sea Zone
Americans attack with 2 fighters
Germans defend with 1 transport; Japanese defend with 1 transport
Americans roll dice for 2 fighters in Red Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 2 transports in Red Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 transport owned by the Japanese lost in Red Sea Zone
Americans roll dice for 2 fighters in Red Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 transport in Red Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 fighter owned by the Americans lost in Red Sea Zone
1 transport owned by the Germans lost in Red Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 transport
Casualties for Americans: 1 fighter
Casualties for Germans: 1 transport
Non Combat Move - Americans
1 fighter moved from Red Sea Zone to Persia
3 infantry moved from West US to West Canada
Place Units - Americans
1 submarine and 2 transports placed in West US Sea Zone
Americans undo move 1.
2 transports placed in East US Sea Zone
1 submarine placed in West US Sea Zone
2 armour placed in East US
Turn Complete - Americans
Americans collect 34 PUs; end with 34 PUs
Round: 7
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from East US: 2 armour
EDIT: Adding units owned by Americans to Finland Norway: 2 armour
EDIT: Turning off Edit Mode
2 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 fighter moved from West Spain Sea Zone to French Equatorial Africa
1 infantry moved from Algeria to Libya
Russians take Libya from Germans
2 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from Russia to Novosibirsk
1 armour moved from Russia to Persia
1 armour moved from Evenki National Okrug to Kazakh S.S.R.
1 armour moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 armour moved from Karelia S.S.R. to Novosibirsk
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Russians attack with 2 armour and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 3 infantry in Novosibirsk, round 2 : 3/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to West Indies
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Tunisia to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in West Indies
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 submarine owned by the British lost in 96 Sea Zone
Italians win, taking West Indies from Americans with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for British: 1 submarine
Non Combat Move - Italians
2 aaGuns moved from Romania to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
1 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
1 aaGun and 1 infantry moved from Yugoslavia to Romania
1 artillery moved from Northern Italy to Yugoslavia
1 aaGun, 1 artillery and 1 infantry moved from Southern France to Northern Italy
1 bomber and 2 fighters moved from 96 Sea Zone to Southern Italy
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
2 infantry moved from Tunisia to Algeria
1 battleship and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 submarine and 2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 battleship, 2 destroyers, 1 submarine and 2 transports
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun, 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Southern France: 1 aaGun, 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to 93 Sea Zone: 1 battleship, 2 destroyers, 1 submarine and 2 transports
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 artillery moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea
4 fighters moved from 55 Sea Zone to Dutch New Guinea
1 fighter moved from 27 Sea Zone to 33 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/6 hits, 2.67 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/3 hits, 1.50 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Dutch New Guinea
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC roll dice for 4 fighters in Dutch New Guinea, round 3 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 fighter in Dutch New Guinea, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Dutch New Guinea
ANZAC win with 4 fighters remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Non Combat Move - ANZAC
4 fighters moved from Dutch New Guinea to 55 Sea Zone
1 fighter moved from 33 Sea Zone to 27 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
@BombsAway glad that you’re back, the guys in paris no so… ;-)
max defence (keep tactical before tanks).
please lose units of same defence value in order:
french
soviets
us
brits (so keep brit fighter till end)