@Elrood That’s somewhat true, but G is mostly a one-trick pony, take Paris. While the Centrals have won many, but not most of our games without G taking Paris, as the other players and their strategies and abilities took center stage.
1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.
-
@simon-tressel with all my FGs, your trenches were destroyed on the first round, so bunkers would have only killed one inf. Bunkers are good under certain situations but HGs last longer in big battles with lots of cheaper defenders to take hits first. I was lucky to get propaganda on second round, since Paris was on the front line.
-
@simon-tressel that is your trenches would have been destroyed on first round even if your army had stayed
-
True. But I might have left some more INF and HG in Champagne if I had bunkers previously, maybe tried to hold it for longer.
-
Ahh I see what you mean.
-
TripleA Turn Summary: France round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 7 Research Technology - France France spend 5 on tech rolls France roll 3,1,6 and gets 1 hit France removing all Technology Tokens after successful research. France discover mustardGas Combat Move - France 1 field_gun and 1 infantry moved from Champagne to Alsace 18 field_guns, 4 heavy_guns and 28 infantry moved from Champagne to Belgium 3 infantry moved from Brittany to Burgundy 5 field_guns and 2 infantry moved from Paris to Burgundy 1 infantry moved from Paris to Champagne 1 field_gun and 2 infantry moved from Picardy to Belgium 2 infantry moved from French Guinea to Ivory Coast France take Ivory Coast from Germany 2 cavalrys moved from Upper Volta to Togo 1 colonial and 1 field_gun moved from Mali to Upper Volta 1 colonial moved from Shanghai 1 to Sea Zone 137 Yellow Sea 1 colonial moved from Tsingtao to Sea Zone 137 Yellow Sea 2 colonials, 1 cruiser and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 139 Sea of Okhotsk 2 colonials moved from Sea Zone 139 Sea of Okhotsk to Khabarovsk Purchase Units - France France buy 1 cavalry, 1 colonial, 4 field_guns, 1 gas, 6 heavy_guns, 5 infantry and 1 trench; Remaining resources: 3 PUs; 0 techTokens; Combat - France Battle in Khabarovsk France attack with 2 colonials Communists defend with 1 conscript France roll dice for 2 colonials in Khabarovsk, round 2 : 1/2 hits, 0.67 expected hits Communists roll dice for 1 conscript in Khabarovsk, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Khabarovsk France win, taking Khabarovsk from Communists with 2 colonials remaining. Battle score for attacker is 2 Casualties for Communists: 1 conscript Battle in Alsace France attack with 1 field_gun and 1 infantry Germany defend with 1 trench France roll dice for 1 field_gun and 1 infantry in Alsace, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 trench owned by the Germany Germany roll dice for 1 trench in Alsace, round 2 : 0/1 hits, 0.17 expected hits France roll dice for 1 field_gun and 1 infantry in Alsace, round 3 : 0/2 hits, 0.67 expected hits Germany roll dice for 1 trench in Alsace, round 3 : 0/1 hits, 0.17 expected hits France roll dice for 1 field_gun and 1 infantry in Alsace, round 4 : 0/2 hits, 0.67 expected hits Germany roll dice for 1 trench in Alsace, round 4 : 0/1 hits, 0.17 expected hits France roll dice for 1 field_gun and 1 infantry in Alsace, round 5 : 0/2 hits, 0.67 expected hits Germany roll dice for 1 trench in Alsace, round 5 : 1/1 hits, 0.17 expected hits 1 infantry owned by the France lost in Alsace France roll dice for 1 field_gun in Alsace, round 6 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 trench in Alsace, round 6 : 0/1 hits, 0.17 expected hits France roll dice for 1 field_gun in Alsace, round 7 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 trench in Alsace, round 7 : 1/1 hits, 0.17 expected hits 1 field_gun owned by the France lost in Alsace Germany win with 1 trench remaining. Battle score for attacker is -7 Casualties for France: 1 field_gun and 1 infantry Battle in Burgundy France attack with 5 field_guns and 5 infantry Germany defend with 1 field_gun, 2 infantry and 1 stormtruppen France roll dice for 5 field_guns and 5 infantry in Burgundy, round 2 : 2/10 hits, 3.33 expected hits Germany roll dice for 1 field_gun, 2 infantry and 1 stormtruppen in Burgundy, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the France lost in Burgundy 2 infantry owned by the Germany lost in Burgundy France roll dice for 5 field_guns and 4 infantry in Burgundy, round 3 : 4/9 hits, 3.00 expected hits Germany roll dice for 1 field_gun and 1 stormtruppen in Burgundy, round 3 : 0/2 hits, 0.67 expected hits 1 stormtruppen owned by the Germany and 1 field_gun owned by the Germany lost in Burgundy France win, taking Burgundy from Germany with 5 field_guns and 4 infantry remaining. Battle score for attacker is 10 Casualties for France: 1 infantry Casualties for Germany: 1 field_gun, 2 infantry and 1 stormtruppen Battle in Belgium France attack with 19 field_guns, 4 heavy_guns and 30 infantry Germany defend with 1 Factory, 1 heavy_gun, 2 infantry and 4 trenchs France roll dice for 19 field_guns, 4 heavy_guns and 30 infantry in Belgium, round 2 : 16/53 hits, 16.50 expected hits Germany roll dice for 1 heavy_gun, 2 infantry and 4 trenchs in Belgium, round 2 : 0/7 hits, 2.00 expected hits 2 infantry owned by the Germany, 4 trenchs owned by the Germany and 1 heavy_gun owned by the Germany lost in Belgium France win, taking Belgium from Germany with 19 field_guns, 4 heavy_guns and 30 infantry remaining. Battle score for attacker is 23 Casualties for Germany: 1 heavy_gun, 2 infantry and 4 trenchs Non Combat Move - France 2 field_guns and 1 heavy_gun moved from Paris to Picardy 1 cavalry moved from Rhone to Milan 6 cavalrys, 1 heavy_gun and 5 infantry moved from Rhone to Piedmont 2 colonials, 2 field_guns and 1 infantry moved from Marseilles to Piedmont 1 battleship moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel 1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean 2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean 2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea 2 colonials moved from Sea Zone 57 Ligurian Sea to Piedmont 4 colonials moved from Albania to Macedonia 1 transport moved from Sea Zone 61 Ionian Sea to Sea Zone 60 Central Mediterranean 2 colonials moved from Tobruk to Sea Zone 60 Central Mediterranean 2 colonials moved from Sea Zone 60 Central Mediterranean to Greece 1 infantry moved from Madura to Sea Zone 80 Indian Ocean 1 infantry and 1 transport moved from Sea Zone 80 Indian Ocean to Sea Zone 74 Gulf of Aden 1 infantry moved from Oman to Sea Zone 74 Gulf of Aden 2 infantry moved from Sea Zone 74 Gulf of Aden to Italian Somaliland Place Units - France 1 trench placed in Gabon 4 heavy_guns and 4 infantry placed in Paris 1 cavalry, 1 field_gun and 1 infantry placed in Brittany 3 field_guns placed in Marseilles 1 colonial and 1 gas placed in Algiers 2 heavy_guns placed in Tobruk Activate Technology - France France activating mustardGas Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 80 PUs; end with 83 PUs 1 unit repaired.
Combat Hit Differential Summary :
Germany regular : -2.00 Communists regular : -0.17 France regular : -2.83
-
TripleA Turn Summary: Serbia round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 7 Purchase Units - Serbia Serbia buy 5 infantry; Remaining resources: 0 PUs; Non Combat Move - Serbia 4 infantry moved from Greece to Macedonia Place Units - Serbia 5 infantry placed in Greece Turn Complete - Serbia Serbia collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
-
@Private-Panic you’re up as Austria
-
@Entek Your Italy is up.
Game History
Round: 7 Research Technology - Austria Austria spend 5 on tech rolls Austria roll 1,5 and gets 0 hits Combat Move - Austria 1 infantry moved from Serbia to Albania Austria take Albania from Serbia Purchase Units - Austria Austria buy 2 field_guns, 1 fighter, 4 heavy_guns, 14 infantry and 1 trench; Remaining resources: 0 PUs; 2 techTokens; Combat - Austria Non Combat Move - Austria 4 infantry moved from Tyrol to Switzerland 4 heavy_guns moved from Tyrol to Venice 4 infantry moved from Tyrol to Venice 1 heavy_gun moved from Venice to Tyrol 1 infantry moved from Trieste to Carinthia 5 infantry moved from Trieste to Venice 16 field_guns, 1 heavy_gun and 23 infantry moved from Serbia to Albania 1 field_gun moved from Montenegro to Albania 1 infantry moved from Baranya to Serbia 6 cavalrys moved from Belgrade to Albania Place Units - Austria 1 trench placed in Tyrol 1 fighter placed in Hungary 6 infantry placed in Trieste 3 heavy_guns and 1 infantry placed in Venice 2 field_guns and 2 infantry placed in Belgrade 1 heavy_gun and 5 infantry placed in Galicia Turning on Edit Mode EDIT: Removing units owned by Austria from Venice: 2 fighters EDIT: Adding units owned by Austria to Bosnia: 2 fighters EDIT: Turning off Edit Mode Activate Technology - Austria Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 3 techTokens Turn Complete - Austria Austria collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
-
@simon-tressel One of your new unoccupied bunkers just killed my FG and inf that tried to destroy it. Odds don’t mean much in tiny battles. But luck favored me in Belgium, where your 4 bunkers and their garrison rolled 0-7 and I avoided 2 casualties.
-
Yeah, trading unlucky misses on both sides. I’m satisfied enough with the results, but it would have been nice to get some value out of the units dropped into Belgium.
-
@simon-tressel Using regular dice is frustrating at times but so much more fun than low luck dice. And more realistic.
-
@FMErwinRommel should be able to do the Italian go tonight
-
TripleA Turn Summary: Italy round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 7 Research Technology - Italy Italy rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italy Italy buy 1 field_gun, 2 infantry and 6 trenchs; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Italy 1 field_gun and 2 infantry moved from Latium to Tuscany 1 field_gun and 1 infantry moved from Rome to Sea Zone 57 Ligurian Sea 1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 1 battlecruiser and 1 cruiser moved from Sea Zone 59 Central Mediterranean to Sea Zone 69 Sea of Crete Place Units - Italy 3 trenchs placed in Tuscany 1 field_gun, 2 infantry and 3 trenchs placed in Piedmont Turn Complete - Italy Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italy rolls : 0.00
-
TripleA Turn Summary: Italy round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 7 Research Technology - Italy Italy rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italy Italy buy 1 field_gun, 2 infantry and 6 trenchs; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Italy 1 field_gun and 2 infantry moved from Latium to Tuscany 1 field_gun and 1 infantry moved from Rome to Sea Zone 57 Ligurian Sea 1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 1 battlecruiser and 1 cruiser moved from Sea Zone 59 Central Mediterranean to Sea Zone 69 Sea of Crete Place Units - Italy 3 trenchs placed in Tuscany 1 field_gun, 2 infantry and 3 trenchs placed in Piedmont Turn Complete - Italy Italy collect 28 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by Italy from Rome: 1 infantry EDIT: Adding units owned by Italy to Latium: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italy rolls : 0.00
-
@Entek I think you meant to put 3 trenches in Milan not Pied
-
@Witt Please wait for Entek to edit Italy NCM and builds.
-
TripleA Turn Summary: Italy round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 7 Research Technology - Italy Italy rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italy Italy buy 1 field_gun, 2 infantry and 6 trenchs; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Italy 1 field_gun and 2 infantry moved from Latium to Tuscany 1 field_gun and 1 infantry moved from Rome to Sea Zone 57 Ligurian Sea 1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 1 battlecruiser and 1 cruiser moved from Sea Zone 59 Central Mediterranean to Sea Zone 69 Sea of Crete Place Units - Italy 3 trenchs placed in Tuscany 1 field_gun, 2 infantry and 3 trenchs placed in Piedmont Turn Complete - Italy Italy collect 28 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by Italy from Rome: 1 infantry EDIT: Adding units owned by Italy to Latium: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italy from Piedmont: 3 trenchs EDIT: Adding units owned by Italy to Milan: 3 trenchs EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italy rolls : 0.00
-
@entek failed to move some units on his turn.
-
@Witt Entek forgot to NCM some ground troops in Europe that don’t affect Turkey. So, take your turn if he doesn’t edit before you’re ready, and we can edit on UK turn.
-
TripleA Turn Summary: Arabia round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 7 Turn Complete - Arabia
Combat Hit Differential Summary :