zarhunter (Allies+19) vs Simon33 (Axis) BM

  • '19 '17 '16

    TripleA Manual Gamesave Post: Japanese round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 5 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 7 Sea Zone
            3 fighters moved from Japan to 7 Sea Zone
            11 artilleries and 12 infantry moved from Burma to India
            2 artilleries and 2 infantry moved from Shan State to 38 Sea Zone
            2 artilleries, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
            2 artilleries and 2 infantry moved from 39 Sea Zone to India
            2 bombers and 1 fighter moved from Hunan to India
            1 fighter moved from Hunan to India
    
        Combat - Japanese
            Battle in India
                Japanese attack with 13 artilleries, 2 bombers, 2 fighters and 14 infantry
                British defend with 3 aaGuns, 5 artilleries, 1 fighter and 19 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    British roll AA dice in India : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 13 artilleries, 2 bombers, 2 fighters and 14 infantry in India, round 2 : 11/31 hits, 11.17 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 5 artilleries, 1 fighter and 19 infantry in India, round 2 : 11/25 hits, 8.67 expected hits
                    11 infantry owned by the Japanese lost in India
                    3 aaGuns owned by the British and 8 infantry owned by the British lost in India
                    Japanese roll dice for 13 artilleries, 2 bombers, 2 fighters and 3 infantry in India, round 3 : 10/20 hits, 7.67 expected hits
                    UK_Pacific roll dice for 5 artilleries, 1 fighter and 11 infantry in India, round 3 : 6/17 hits, 6.00 expected hits
                    3 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in India
                    10 infantry owned by the British lost in India
                    Japanese roll dice for 10 artilleries, 2 bombers and 2 fighters in India, round 4 : 5/14 hits, 5.67 expected hits
                    UK_Pacific roll dice for 5 artilleries, 1 fighter and 1 infantry in India, round 4 : 3/7 hits, 2.67 expected hits
                    3 artilleries owned by the Japanese lost in India
                    4 artilleries owned by the British and 1 infantry owned by the British lost in India
                    Japanese roll dice for 7 artilleries, 2 bombers and 2 fighters in India, round 5 : 1/11 hits, 4.67 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 fighter in India, round 5 : 2/2 hits, 1.00 expected hits
                    2 artilleries owned by the Japanese lost in India
                    1 artillery owned by the British lost in India
                    Japanese roll dice for 5 artilleries, 2 bombers and 2 fighters in India, round 6 : 2/9 hits, 4.00 expected hits
                    UK_Pacific roll dice for 1 fighter in India, round 6 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Japanese lost in India
                    1 fighter owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 4 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 24
                Casualties for Japanese: 9 artilleries and 14 infantry
                Casualties for British: 3 aaGuns, 5 artilleries, 1 fighter and 19 infantry
            Battle in 7 Sea Zone
                Japanese attack with 4 fighters and 1 tactical_bomber
                Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
                    Japanese roll dice for 4 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : -4.50
    British AA : -0.67
    UK_Pacific regular : 4.00
    

    Savegame

  • '19 '17 '16

    Assumed no scramble from India.

    OOL in sz7?

    895e2058-15e1-4330-a4e1-68de5324a4a3-image.png


  • looks like someone got left behind.
    is there an island?

  • '19 '17 '16

    no island, so only 1 logical decision really. Must have had to move to catch planes.


  • @simon33
    its just the end anyway.
    Good Game
    Concede

  • '19 '17 '16

    @zarhunter said in zarhunter (Allies+19) vs Simon33 (Axis) BM:

    @simon33
    its just the end anyway.
    Good Game
    Concede

    Surprised by that. Although I see your point. I will force you out of SZ6, killed almost all the brits in the Middle East and will probably take Egypt. Your bright spot is how strong Russia is and I don’t reckon I will be able to challenge it well for a while.

    I think you should have attacked Iraq where you should have been able to finish off the Luftwaffe. I should never have retreated from T-J; it left the Suez open when I needed it closed.

    Can you post the result?


  • @simon33
    there was a couple spots early that I either missed or just rolled bad, dont remember but loss of India and middle east is to much to overcome and you have enough germans to stop russie moving west.


  • @zarhunter
    Plus, I do not like to drag out games, times short, we can tell where things are going

  • '19 '17 '16

    Do you want to go again?


  • @simon33
    Lets do the same sides same bid, want to play my allies better than last game.

  • '19 '17 '16

    Same placements?


  • @simon33
    not the tank this time.
    19 bid for allies
    Sub sz 91
    Sub sz 98
    Lorrie (mech) Egypt
    Gut (inf) Alexandria

Suggested Topics

  • 22
  • 32
  • 17
  • 23
  • 108
  • 121
  • 122
  • 40
Axis & Allies Boardgaming Custom Painted Miniatures

160

Online

17.5k

Users

40.1k

Topics

1.7m

Posts