W@W captain walker (axis)vs dawgoneit

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - Finns
            1 Infantry moved from Oulu to N.Karelia
                  Finns take N.Karelia from Russians
    
        Purchase Units - Finns
            Finns buy 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Finns
    
        Non Combat Move - Finns
            1 Infantry moved from Tampere to Kotka
            1 Artillery and 1 Infantry moved from Tampere to Oulu
            1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone
            1 Elite and 1 Infantry moved from 24 Sea Zone to Oulu
            1 Tank moved from Helsinki to Oulu
            1 Fighter moved from Tampere to Oulu
            1 AAGun moved from Tampere to Oulu
            1 Infantry moved from Helsinki to Tampere
    
        Place Units - Finns
            1 Elite, 2 Infantrys and 1 Tank placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - Romanians
            2 Artillerys, 1 Elite, 1 Infantry and 1 Tank moved from Odessa to Donetsk
            1 Fighter moved from E.Romania to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys and 2 Elites; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 2 Artillerys, 1 Elite, 1 Fighter, 1 Infantry and 1 Tank
                Russians defend with 1 Artillery and 2 Infantrys
                    Romanians roll dice for 2 Artillerys, 1 Elite, 1 Fighter, 1 Infantry and 1 Tank in Donetsk, round 2 : 3/6 hits, 2.33 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Romanians lost in Donetsk
                    2 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 2 Artillerys, 1 Elite, 1 Fighter and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Romanians
            1 Fighter moved from Donetsk to E.Romania
            2 Elites moved from E.Romania to Odessa
            2 Artillerys and 1 Infantry moved from E.Romania to Odessa
            1 Elite moved from Bucharest to E.Romania
            2 ArmoredCars and 1 Tank moved from Bucharest to Odessa
    
        Place Units - Romanians
            2 Artillerys and 2 Elites placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.67
    Russians regular : 0.00
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
            1 Infantry moved from Palawan to 106 Sea Zone
            1 Infantry and 1 T.Boat moved from 106 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to East And South Borneo
            1 Artillery and 2 Tanks moved from N.Thailand to S.Thailand
            5 Infantrys moved from Bangkok to S.Thailand
            1 AAGun and 1 Tank moved from Bangkok to S.Thailand
    
        Place Units - Thai
            2 Artillerys, 3 Infantrys and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World At War

    Game History

    Round: 6
    
        Combat Move - Germans
            2 Infantrys moved from Hamburg to 23 Sea Zone
            2 Infantrys moved from 23 Sea Zone to Oslo
            1 Stuka moved from Hamburg to 22 Sea Zone
            1 Adv.Fighter moved from Hamburg to 22 Sea Zone
            1 Fighter moved from 23 Sea Zone to 22 Sea Zone
            1 Adv.Fighter moved from 23 Sea Zone to Oslo
            1 Adv.Fighter and 1 Fighter moved from 23 Sea Zone to Lapland
            1 Bomber moved from Helsinki to Lapland
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery and 1 Tank moved from Hamburg to 23 Sea Zone
            1 Infantry moved from Hamburg to 23 Sea Zone
            1 Infantry moved from Hamburg to 23 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 24 Sea Zone to Lapland
            1 Transport moved from 45 Sea Zone to 43 Sea Zone
            1 ArmoredCar and 1 Tank moved from Languedoc to 43 Sea Zone
            1 ArmoredCar, 1 Tank and 1 Transport moved from 43 Sea Zone to 44 Sea Zone
            1 ArmoredCar and 1 Tank moved from 44 Sea Zone to Corsica
            2 ArmoredCars moved from Vinnytsia to Crimea
            1 Stuka moved from Vinnytsia to Crimea
            2 Infantrys moved from Brest to Minsk
            1 Stuka moved from Brest to Minsk
            1 Artillery and 3 Infantrys moved from Vinnytsia to Kiev
            1 Fighter moved from Brest to Kiev
            1 T.Boat moved from 23 Sea Zone to 22 Sea Zone
            1 Cruiser moved from 24 Sea Zone to 23 Sea Zone
            1 Infantry moved from Hamburg to 23 Sea Zone
            1 Cruiser and 1 Infantry moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Latvia
    
        Purchase Units - Germans
            Germans buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Carrier, 1 HeavyTank, 20 Infantrys, 1 Submarine, 1 T.Boat and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 22 Sea Zone
                Germans attack with 1 Adv.Fighter, 1 Fighter, 1 Stuka and 1 T.Boat
                British defend with 1 T.Boat
                    Germans roll dice for 1 Adv.Fighter, 1 Fighter, 1 Stuka and 1 T.Boat in 22 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits
                    British roll dice for 1 T.Boat in 22 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                1 T.Boat owned by the Germans lost in 22 Sea Zone
                    Germans roll dice for 1 Adv.Fighter, 1 Fighter and 1 Stuka in 22 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 T.Boat in 22 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the British lost in 22 Sea Zone
                Germans win with 1 Adv.Fighter, 1 Fighter and 1 Stuka remaining. Battle score for attacker is 0
                Casualties for Germans: 1 T.Boat
                Casualties for British: 1 T.Boat
            Battle in Corsica
                Germans attack with 1 ArmoredCar and 1 Tank
                French defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar and 1 Tank in Corsica, round 2 : 1/2 hits, 0.83 expected hits
                    French roll dice for 1 Infantry in Corsica, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Corsica
                Germans win, taking Corsica from French with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Kiev
                Germans attack with 1 Artillery, 1 Fighter and 3 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Kiev, round 2 : 0/5 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Kiev, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Germans lost in Kiev
                    Germans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Kiev, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Kiev, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Kiev
                    1 Infantry owned by the Russians lost in Kiev
                    Germans roll dice for 1 Artillery and 1 Fighter in Kiev, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery in Kiev, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Artillery and 1 Fighter in Kiev, round 5 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery in Kiev, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Kiev
                Germans win, taking Kiev from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 3 Infantrys
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in Lapland
                Germans attack with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Fighter, 2 Infantrys and 1 Tank
                Russians defend with 1 ArmoredCar, 1 Artillery, 1 Elite and 1 Infantry
                    Germans roll dice for 1 Battleship and 1 Cruiser in Lapland, round 2 : 0/2 hits, 1.17 expected hits
                    Germans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Fighter, 2 Infantrys and 1 Tank in Lapland, round 2 : 4/7 hits, 2.83 expected hits
                    Russians roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite and 1 Infantry in Lapland, round 2 : 1/4 hits, 1.17 expected hits
                    1 Infantry owned by the Germans lost in Lapland
                    1 Elite owned by the Russians, 1 Infantry owned by the Russians, 1 ArmoredCar owned by the Russians and 1 Artillery owned by the Russians lost in Lapland
                Germans win, taking Lapland from Russians with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 11
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 ArmoredCar, 1 Artillery, 1 Elite and 1 Infantry
            Battle in Oslo
                Germans attack with 1 Adv.Fighter and 2 Infantrys
                British defend with 1 Infantry
                    Germans roll dice for 1 Battleship and 1 Cruiser in Oslo, round 2 : 1/2 hits, 1.17 expected hits
                    1 Infantry owned by the British lost in Oslo
                Germans win, taking Oslo from British with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Minsk
                Germans attack with 2 Infantrys and 1 Stuka
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Infantrys and 1 Stuka in Minsk, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Minsk
                    1 Infantry owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 1 Infantry and 1 Stuka remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Crimea
                Germans attack with 2 ArmoredCars and 1 Stuka
                Russians defend with 1 Infantry
                    Germans roll dice for 2 ArmoredCars and 1 Stuka in Crimea, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Crimea, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Crimea
                Germans win, taking Crimea from Russians with 2 ArmoredCars and 1 Stuka remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            1 Stuka moved from Crimea to Vinnytsia
            1 Stuka moved from Minsk to Vinnytsia
            2 Infantrys moved from Brest to Lithuania
            1 Tank moved from Danzig to Lithuania
            4 Infantrys moved from Warsaw to Brest
            2 Infantrys moved from Danzig to Brest
            1 Adv.Fighter and 1 Fighter moved from Lapland to 23 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 22 Sea Zone to 23 Sea Zone
            1 Adv.Fighter moved from Oslo to 23 Sea Zone
            1 Stuka moved from 22 Sea Zone to Hamburg
            1 Artillery and 5 Infantrys moved from Saxony to Hamburg
            2 Infantrys moved from Rhine to Belgium
            2 Infantrys moved from Rhine to Hamburg
            1 Tank moved from Belgium to Hamburg
            2 ArmoredCars and 3 Tanks moved from Bohemia to Vinnytsia
            1 Fighter moved from Kiev to Vinnytsia
            2 ArmoredCars moved from Bavaria to Krakow
            1 Destroyer moved from 31 Sea Zone to 42 Sea Zone
            1 Bomber moved from Lapland to Helsinki
            1 Artillery moved from Belgium to Rhine
    
        Place Units - Germans
            1 Adv.Fighter, 1 Carrier, 1 Submarine and 1 T.Boat placed in 23 Sea Zone
            2 Infantrys and 1 Tank placed in Danzig
            1 Artillery and 3 Infantrys placed in Warsaw
            4 Infantrys placed in Vinnytsia
            2 ArmoredCars, 1 HeavyTank and 2 Tanks placed in Bohemia
            2 Infantrys placed in Hamburg
            4 Infantrys placed in Rhine
            3 Infantrys placed in Normandy
            1 Artillery and 2 Infantrys placed in Paris
            1 Tank placed in Bavaria
    
        Turn Complete - Germans
            Germans collect 114 PUs; end with 114 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Russians regular : 1.17
    Germans regular : -1.83
    British regular : 0.67
    

    Savegame


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World At War

    Game History

    Round: 6
    
        Combat Move - Italians
            1 Mech.Inf moved from E.Morocco to Tangier
                  Italians take Tangier from French
            1 Mech.Inf moved from Tangier to W.Morocco
                  Italians take W.Morocco from French
            1 Mech.Inf moved from W.Morocco to E.Morocco
            1 Infantry moved from Greece to 48 Sea Zone
            1 Infantry and 1 T.Boat moved from 48 Sea Zone to 51 Sea Zone
            1 Infantry moved from 51 Sea Zone to Crete
            2 Adv.Fighters moved from 48 Sea Zone to 51 Sea Zone
            1 Fighter moved from Greece to 51 Sea Zone
    
        Purchase Units - Italians
            Italians buy 1 Adv.Fighter, 2 Artillerys, 1 Bunker, 14 Infantrys, 1 T.Boat and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 51 Sea Zone
                Italians attack with 2 Adv.Fighters, 1 Fighter and 1 T.Boat
                British defend with 1 T.Boat
                    Italians roll dice for 2 Adv.Fighters, 1 Fighter and 1 T.Boat in 51 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 T.Boat in 51 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 Fighter owned by the Italians lost in 51 Sea Zone
                1 T.Boat owned by the British lost in 51 Sea Zone
                Italians win with 2 Adv.Fighters and 1 T.Boat remaining. Battle score for attacker is -2
                Casualties for Italians: 1 Fighter
                Casualties for British: 1 T.Boat
            Battle in Crete
    
        Non Combat Move - Italians
            2 Adv.Fighters moved from 51 Sea Zone to 48 Sea Zone
            1 Infantry moved from Kufra to Darfur
            4 Infantrys and 2 Tanks moved from Tobruk to Kufra
            1 Artillery moved from Tobruk to Kufra
            2 Transports moved from 48 Sea Zone to 47 Sea Zone
            2 Transports moved from 48 Sea Zone to 46 Sea Zone
            4 Infantrys moved from Rome to 46 Sea Zone
            4 Infantrys moved from Tunis to 47 Sea Zone
            1 Tank moved from Greece to 48 Sea Zone
            4 Infantrys and 2 Transports moved from 47 Sea Zone to 48 Sea Zone
            4 Infantrys and 2 Transports moved from 46 Sea Zone to 48 Sea Zone
            8 Infantrys and 1 Tank moved from 48 Sea Zone to Tobruk
            1 Destroyer and 1 Submarine moved from 44 Sea Zone to 48 Sea Zone
            1 Cruiser and 2 Transports moved from 41 Sea Zone to 43 Sea Zone
            1 AAGun moved from N.Tunisia to Tunis
    
        Place Units - Italians
            1 Bunker and 4 Infantrys placed in E.Morocco
            1 T.Boat placed in 48 Sea Zone
            2 Infantrys and 1 Tank placed in Greece
            1 Artillery, 2 Infantrys and 1 Tank placed in Tunis
            2 Infantrys placed in Provence
            1 Adv.Fighter, 1 Artillery and 4 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    British regular : 0.83
    

    Savegame


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: World At War

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            1 Infantry moved from Iwo Jima to 85 Sea Zone
            2 Infantrys moved from Tokyo to 85 Sea Zone
            1 Cruiser, 1 Destroyer, 3 Infantrys and 1 Transport moved from 85 Sea Zone to 95 Sea Zone
            3 Infantrys moved from 95 Sea Zone to Wake
            1 Transport moved from 102 Sea Zone to 86 Sea Zone
            1 Infantry and 1 Tank moved from Saipan to 86 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 86 Sea Zone to 95 Sea Zone
            1 Infantry and 1 Tank moved from 95 Sea Zone to Wake
            1 Artillery moved from Ulithi to 102 Sea Zone
            1 Artillery, 1 Battleship, 1 Cruiser and 1 Transport moved from 102 Sea Zone to 95 Sea Zone
            4 Adv.Fighters and 2 Fighters moved from 102 Sea Zone to Wake
            1 Artillery moved from 95 Sea Zone to Wake
            1 Bomber moved from Malaya to Yunnan
            4 Infantrys moved from N.French Indochina to Yunnan
            1 Artillery moved from Kweichow to Hupeh
            3 Infantrys and 1 Tank moved from Hunan to Hupeh
            1 Bomber moved from Hunan to Yunnan
            1 Infantry and 1 Tank moved from Kweichow to Yunnan
            1 Fighter moved from Hunan to Hupeh
            1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Artillery, 1 Carrier, 1 Infantry and 1 Transport moved from 92 Sea Zone to 107 Sea Zone
            2 Adv.Fighters moved from 92 Sea Zone to Hollandia
            1 Artillery and 1 Infantry moved from 107 Sea Zone to Hollandia
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 1 Bunker, 1 Destroyer, 16 Infantrys, 1 Submarine and 2 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in Hollandia
                Yamamoto attack with 2 Adv.Fighters, 1 Artillery and 1 Infantry
                Dutch defend with 1 Tank
                    Yamamoto roll dice for 2 Adv.Fighters, 1 Artillery and 1 Infantry in Hollandia, round 2 : 0/4 hits, 1.67 expected hits
                    Dutch roll dice for 1 Tank in Hollandia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Hollandia
                    Yamamoto roll dice for 2 Adv.Fighters and 1 Artillery in Hollandia, round 3 : 2/3 hits, 1.33 expected hits
                    Dutch roll dice for 1 Tank in Hollandia, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Dutch lost in Hollandia
                Yamamoto win, taking Hollandia from Dutch with 2 Adv.Fighters and 1 Artillery remaining. Battle score for attacker is 3
                Casualties for Yamamoto: 1 Infantry
                Casualties for Dutch: 1 Tank
            Battle in Yunnan
                Yamamoto attack with 2 Bombers, 5 Infantrys and 1 Tank
                British defend with 1 Artillery and 5 Infantrys
                    Yamamoto roll dice for 2 Bombers, 5 Infantrys and 1 Tank in Yunnan, round 2 : 2/8 hits, 2.67 expected hits
                    Chinese roll dice for 1 Artillery and 5 Infantrys in Yunnan, round 2 : 1/6 hits, 2.00 expected hits
                    1 Infantry owned by the Yamamoto lost in Yunnan
                    2 Infantrys owned by the British lost in Yunnan
                    Yamamoto roll dice for 2 Bombers, 4 Infantrys and 1 Tank in Yunnan, round 3 : 1/7 hits, 2.50 expected hits
                    Chinese roll dice for 1 Artillery and 3 Infantrys in Yunnan, round 3 : 0/4 hits, 1.33 expected hits
                    1 Infantry owned by the British lost in Yunnan
                    Yamamoto roll dice for 2 Bombers, 4 Infantrys and 1 Tank in Yunnan, round 4 : 2/7 hits, 2.50 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Yunnan, round 4 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the British lost in Yunnan
                    Yamamoto roll dice for 2 Bombers, 4 Infantrys and 1 Tank in Yunnan, round 5 : 3/7 hits, 2.50 expected hits
                    Chinese roll dice for 1 Artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Yunnan
                Yamamoto win, taking Yunnan from Chinese with 2 Bombers, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 1 Artillery and 5 Infantrys
            Battle in Hupeh
                Yamamoto attack with 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank
                Chinese defend with 2 ArmoredCars and 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank in Hupeh, round 2 : 1/6 hits, 1.83 expected hits
                    Chinese roll dice for 2 ArmoredCars and 1 Infantry in Hupeh, round 2 : 0/3 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Chinese lost in Hupeh
                    Yamamoto roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank in Hupeh, round 3 : 3/6 hits, 1.83 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Hupeh, round 3 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Chinese lost in Hupeh
                Yamamoto win, taking Hupeh from Chinese with 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Chinese: 2 ArmoredCars and 1 Infantry
            Battle in Wake
                Yamamoto attack with 4 Adv.Fighters, 1 Artillery, 2 Fighters, 4 Infantrys and 1 Tank
                Americans defend with 1 Factory and 4 Infantrys
                    Yamamoto roll dice for 1 Battleship and 2 Cruisers in Wake, round 2 : 2/3 hits, 1.67 expected hits
                    2 Infantrys owned by the Americans lost in Wake
                    Yamamoto roll dice for 4 Adv.Fighters, 1 Artillery, 2 Fighters, 4 Infantrys and 1 Tank in Wake, round 2 : 1/12 hits, 4.33 expected hits
                    Americans roll dice for 2 Infantrys in Wake, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Yamamoto lost in Wake
                    1 Infantry owned by the Americans lost in Wake
                    Yamamoto roll dice for 4 Adv.Fighters, 1 Artillery, 2 Fighters, 2 Infantrys and 1 Tank in Wake, round 3 : 5/10 hits, 4.00 expected hits
                    Americans roll dice for 1 Infantry in Wake, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Wake
                Yamamoto win, taking Wake from Americans with 4 Adv.Fighters, 1 Artillery, 2 Fighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Americans: 4 Infantrys
                Casualties for Yamamoto: 2 Infantrys
    
        Non Combat Move - Yamamoto
            4 Adv.Fighters and 2 Fighters moved from Wake to 95 Sea Zone
            3 Carriers, 5 Destroyers and 1 S.Submarine moved from 102 Sea Zone to 95 Sea Zone
            3 Submarines moved from 102 Sea Zone to 95 Sea Zone
            1 B.Transport moved from 84 Sea Zone to 75 Sea Zone
            1 Infantry moved from Paramushir to 75 Sea Zone
            1 Infantry moved from Iturup to 75 Sea Zone
            1 Artillery moved from Kunashir to 75 Sea Zone
            1 Artillery, 1 B.Transport and 2 Infantrys moved from 75 Sea Zone to 84 Sea Zone
            1 Artillery and 2 Infantrys moved from 84 Sea Zone to Shanghai
            1 Artillery, 3 Infantrys and 1 Tank moved from Malaya to S.Thailand
            5 Infantrys moved from Kwangtung to Hunan
            1 Tank moved from Hong Kong to Hunan
            2 Bombers moved from Yunnan to Malaya
            1 Transport moved from 92 Sea Zone to 85 Sea Zone
            2 Infantrys moved from Hong Kong to Kwangtung
            2 Adv.Fighters moved from Hollandia to 107 Sea Zone
            1 Fighter moved from Hupeh to Hunan
    
        Place Units - Yamamoto
            1 Artillery, 4 Infantrys and 1 Tank placed in Hong Kong
            1 Bunker placed in Java
            1 Adv.Fighter, 1 Artillery, 3 Infantrys and 1 Tank placed in Malaya
            4 Infantrys placed in Chubu
            1 Destroyer and 1 Submarine placed in 85 Sea Zone
            1 Adv.Fighter and 5 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 91 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -4.83
    Yamamoto regular : -4.83
    Americans regular : 1.00
    Dutch regular : 0.00
    

    Savegame


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            1 unit repaired.
            1 Artillery, 1 Infantry and 1 Tank moved from Peking to Chahar
            1 Artillery and 1 Infantry moved from Chita to Ayan
            2 Fighters and 1 Infantry moved from Heilungchiang to Ayan
            1 Infantry moved from Heilungchiang to Ayan
            1 Infantry moved from Shantung to Chahar
            3 Infantrys moved from Mindanao to 111 Sea Zone
            3 Infantrys moved from 111 Sea Zone to Flores
            1 Adv.Fighter and 1 Fighter moved from 110 Sea Zone to Flores
            1 Bomber moved from Banjarmasin to Flores
            1 Transport moved from 111 Sea Zone to 107 Sea Zone
            2 Infantrys moved from Davao to 107 Sea Zone
            2 Infantrys and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Flores
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Cruiser, 1 Destroyer, 2 Elites, 12 Infantrys and 1 Submarine; Remaining resources: 1 PUs; 
    
        Combat - Hisaichi
            Battle in Ayan
                Hisaichi attack with 1 Artillery, 2 Fighters and 3 Infantrys
                Russians defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Ayan, round 2 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 2 Infantrys in Ayan, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Artillery, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
            Battle in Flores
                Hisaichi attack with 1 Adv.Fighter, 1 Bomber, 1 Fighter and 5 Infantrys
                Anzac defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 1 Battleship and 1 Cruiser in Flores, round 2 : 1/2 hits, 1.17 expected hits
                    1 Infantry owned by the Anzac lost in Flores
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Bomber, 1 Fighter and 5 Infantrys in Flores, round 2 : 2/8 hits, 2.33 expected hits
                    Dutch roll dice for 1 Artillery and 1 Infantry in Flores, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Flores
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Anzac lost in Flores
                Hisaichi win, taking Flores from Dutch with 1 Adv.Fighter, 1 Bomber, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Artillery and 2 Infantrys
                Casualties for Hisaichi: 1 Infantry
            Battle in Chahar
                Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
                Chinese defend with 1 ArmoredCar and 1 Marine
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Chahar, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Marine in Chahar, round 2 : 1/2 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Chahar, round 3 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Marine in Chahar, round 3 : 1/2 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Chahar, round 4 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Marine in Chahar, round 4 : 1/2 hits, 0.50 expected hits
                    1 Artillery owned by the Hisaichi lost in Chahar
                    Hisaichi roll dice for 1 Tank in Chahar, round 5 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Marine in Chahar, round 5 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Chinese lost in Chahar
                    Hisaichi roll dice for 1 Tank in Chahar, round 6 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Marine in Chahar, round 6 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
                Casualties for Chinese: 1 ArmoredCar and 1 Marine
    
        Non Combat Move - Hisaichi
            1 Artillery and 3 Infantrys moved from Liaoning to Peking
            1 Tank moved from Chita to Peking
            2 Infantrys and 1 Tank moved from Changchun to 84 Sea Zone
            1 Battleship, 1 Cruiser, 2 Infantrys, 1 Tank and 1 Transport moved from 84 Sea Zone to 85 Sea Zone
            1 Destroyer moved from 84 Sea Zone to 85 Sea Zone
            1 Destroyer moved from 84 Sea Zone to 107 Sea Zone
            1 Destroyer moved from 111 Sea Zone to 107 Sea Zone
            1 Carrier moved from 110 Sea Zone to 107 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Flores to 107 Sea Zone
            1 Bomber moved from Flores to Banjarmasin
            1 Artillery and 4 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Artillery and 4 Infantrys moved from 110 Sea Zone to Java
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Shantung
            1 Infantry moved from Changchun to Kirin
            2 Fighters moved from Ayan to Heilungchiang
            1 Destroyer moved from 102 Sea Zone to 95 Sea Zone
            2 Adv.Fighters and 1 Carrier moved from 85 Sea Zone to 95 Sea Zone
            1 Transport moved from 111 Sea Zone to 107 Sea Zone
            2 Infantrys moved from Davao to 107 Sea Zone
            2 Infantrys and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Soembawa
    
        Place Units - Hisaichi
            1 Submarine placed in 110 Sea Zone
            3 Infantrys placed in Banjarmasin
            Hisaichi undo move 2.
            1 Artillery and 2 Infantrys placed in Banjarmasin
            4 Infantrys placed in Davao
            1 Cruiser and 1 Destroyer placed in 84 Sea Zone
            3 Infantrys placed in Heilungchiang
            1 Artillery, 2 Elites and 1 Infantry placed in Liaoning
            2 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 63 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Russians regular : -0.67
    Dutch regular : 0.33
    Hisaichi regular : -2.50
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            1 unit repaired.
            1 Artillery, 1 Infantry and 1 Tank moved from Peking to Chahar
            1 Artillery and 1 Infantry moved from Chita to Ayan
            2 Fighters and 1 Infantry moved from Heilungchiang to Ayan
            1 Infantry moved from Heilungchiang to Ayan
            1 Infantry moved from Shantung to Chahar
            3 Infantrys moved from Mindanao to 111 Sea Zone
            3 Infantrys moved from 111 Sea Zone to Flores
            1 Adv.Fighter and 1 Fighter moved from 110 Sea Zone to Flores
            1 Bomber moved from Banjarmasin to Flores
            1 Transport moved from 111 Sea Zone to 107 Sea Zone
            2 Infantrys moved from Davao to 107 Sea Zone
            2 Infantrys and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Flores
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Cruiser, 1 Destroyer, 2 Elites, 12 Infantrys and 1 Submarine; Remaining resources: 1 PUs; 
    
        Combat - Hisaichi
            Battle in Ayan
                Hisaichi attack with 1 Artillery, 2 Fighters and 3 Infantrys
                Russians defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Ayan, round 2 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 2 Infantrys in Ayan, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Artillery, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
            Battle in Flores
                Hisaichi attack with 1 Adv.Fighter, 1 Bomber, 1 Fighter and 5 Infantrys
                Anzac defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 1 Battleship and 1 Cruiser in Flores, round 2 : 1/2 hits, 1.17 expected hits
                    1 Infantry owned by the Anzac lost in Flores
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Bomber, 1 Fighter and 5 Infantrys in Flores, round 2 : 2/8 hits, 2.33 expected hits
                    Dutch roll dice for 1 Artillery and 1 Infantry in Flores, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Flores
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Anzac lost in Flores
                Hisaichi win, taking Flores from Dutch with 1 Adv.Fighter, 1 Bomber, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Artillery and 2 Infantrys
                Casualties for Hisaichi: 1 Infantry
            Battle in Chahar
                Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
                Chinese defend with 1 ArmoredCar and 1 Marine
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Chahar, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Marine in Chahar, round 2 : 1/2 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Chahar, round 3 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Marine in Chahar, round 3 : 1/2 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Chahar, round 4 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Marine in Chahar, round 4 : 1/2 hits, 0.50 expected hits
                    1 Artillery owned by the Hisaichi lost in Chahar
                    Hisaichi roll dice for 1 Tank in Chahar, round 5 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Marine in Chahar, round 5 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Chinese lost in Chahar
                    Hisaichi roll dice for 1 Tank in Chahar, round 6 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Marine in Chahar, round 6 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
                Casualties for Chinese: 1 ArmoredCar and 1 Marine
    
        Non Combat Move - Hisaichi
            1 Artillery and 3 Infantrys moved from Liaoning to Peking
            1 Tank moved from Chita to Peking
            2 Infantrys and 1 Tank moved from Changchun to 84 Sea Zone
            1 Battleship, 1 Cruiser, 2 Infantrys, 1 Tank and 1 Transport moved from 84 Sea Zone to 85 Sea Zone
            1 Destroyer moved from 84 Sea Zone to 85 Sea Zone
            1 Destroyer moved from 84 Sea Zone to 107 Sea Zone
            1 Destroyer moved from 111 Sea Zone to 107 Sea Zone
            1 Carrier moved from 110 Sea Zone to 107 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Flores to 107 Sea Zone
            1 Bomber moved from Flores to Banjarmasin
            1 Artillery and 4 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Artillery and 4 Infantrys moved from 110 Sea Zone to Java
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Shantung
            1 Infantry moved from Changchun to Kirin
            2 Fighters moved from Ayan to Heilungchiang
            1 Destroyer moved from 102 Sea Zone to 95 Sea Zone
            2 Adv.Fighters and 1 Carrier moved from 85 Sea Zone to 95 Sea Zone
            1 Transport moved from 111 Sea Zone to 107 Sea Zone
            2 Infantrys moved from Davao to 107 Sea Zone
            2 Infantrys and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Soembawa
    
        Place Units - Hisaichi
            1 Submarine placed in 110 Sea Zone
            3 Infantrys placed in Banjarmasin
            Hisaichi undo move 2.
            1 Artillery and 2 Infantrys placed in Banjarmasin
            4 Infantrys placed in Davao
            1 Cruiser and 1 Destroyer placed in 84 Sea Zone
            3 Infantrys placed in Heilungchiang
            1 Artillery, 2 Elites and 1 Infantry placed in Liaoning
            2 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 63 PUs; end with 64 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from 85 Sea Zone: 1 Cruiser, 2 Infantrys, 1 Tank and 1 Transport
            EDIT: Adding units owned by Hisaichi to 85 Sea Zone: 1 Cruiser and 1 Transport
            EDIT: Adding units owned by Hisaichi to Chubu: 2 Infantrys and 1 Tank
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Russians regular : -0.67
    Dutch regular : 0.33
    Hisaichi regular : -2.50
    

    Savegame

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