L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2


  • I hope you’re here in a little while for another scramble decision, too,

    Thank you!!


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 bomber moved from Scotland to 97 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 97 Sea Zone
            2 mech_infantrys moved from Morocco to Tunisia
            1 armour and 1 infantry moved from Algeria to Tunisia
            1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 fighter moved from 92 Sea Zone to 97 Sea Zone
    
        Combat - Americans
            Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 97 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Italians defend with 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    Italians roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    1 submarine owned by the Americans and 1 tactical_bomber owned by the Americans lost in 97 Sea Zone
                    1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 2 fighters owned by the Italians lost in 97 Sea Zone
                    1 transport owned by the Italians lost in 97 Sea Zone
                Americans win, taking 97 Sea Zone from Italians with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 30
                Casualties for Americans: 1 submarine and 1 tactical_bomber
                Casualties for Italians: 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 97 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 97 Sea Zone: 1 tactical_bomber
                EDIT: Turning off Edit Mode
            Battle in Tunisia
                Americans attack with 1 armour, 1 infantry and 2 mech_infantrys
                Italians defend with 1 artillery and 1 mech_infantry
                    Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Tunisia, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery and 1 mech_infantry in Tunisia, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Tunisia
                    1 artillery owned by the Italians lost in Tunisia
                    Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Italians: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Americans
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 92 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Morocco to Algeria
            1 bomber moved from 97 Sea Zone to Syria
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
            1 destroyer moved from 63 Sea Zone to 31 Sea Zone
            1 destroyer moved from 63 Sea Zone to 30 Sea Zone
            1 carrier moved from 63 Sea Zone to 26 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Wake Island
            2 mech_infantrys moved from Alberta Saskatchewan Manitoba to Central United States
            1 aaGun moved from Central United States to Western United States
            1 aaGun moved from Ontario to Central United States
            1 aaGun moved from Central United States to Western United States
            3 fighters moved from Western United States to Hawaiian Islands
            1 fighter moved from Western United States to Wake Island
            1 fighter moved from Queensland to 45 Sea Zone
            1 fighter moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from Queensland to Wake Island
            1 fighter moved from Eastern United States to 26 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 10 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            2 infantry placed in Central United States
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            3 fighters and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Italians regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Anhwe
                  Chinese take Anhwe from Japanese
            2 infantry moved from Tsinghai to Sikang
            1 fighter moved from Suiyuyan to Sikang
            2 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Hopei to Shensi
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Kansu
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            1 infantry placed in Tsinghai
            Chinese undo move 2.
            Chinese undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Kansu: 1 fighter
            EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter
            EDIT: Turning off Edit Mode
            1 infantry placed in Suiyuyan
            1 infantry placed in Anhwe
            Chinese undo move 2.
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Japanese regular : -1.00
    

    Savegame


  • Was interrupted by work,
    Doing UK purchase now and will be attacking 112


  • TripleA Manual Gamesave Post: British round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Combat Move - British
            1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 6 submarines moved from 110 Sea Zone to 112 Sea Zone
            1 bomber moved from Scotland to 112 Sea Zone
            1 battleship moved from 91 Sea Zone to 112 Sea Zone
            2 fighters moved from United Kingdom to 112 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • OK, scramble to 112 like you did 97?


  • @gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:

    OK, scramble to 112 like you did 97?

    Yes please, scramble all 3.


  • Thank you, can finish turn now


  • Will try rolling fleet battle in TripleA as long as it doesn’t cause us problems.
    It will roll 6 subs first and require casualty choices, but we can go back and edit if it would be different after seeing all attack dice like you’re supposed to


  • Even though MARTI has been so mean to me.


  • Well, my subs went 1/12 so far, and your 4’s are 1/4
    WEIRD!


  • TripleA Manual Gamesave Post: British round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Combat Move - British
            1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 6 submarines moved from 110 Sea Zone to 112 Sea Zone
            1 bomber moved from Scotland to 112 Sea Zone
            1 battleship moved from 91 Sea Zone to 112 Sea Zone
            2 fighters moved from United Kingdom to 112 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
    
        Combat - British
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in Yugoslavia
                British attack with 1 artillery and 1 infantry
                Italians defend with 2 armour
                    British roll dice for 1 battleship and 1 cruiser in Yugoslavia, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 2 armour in Yugoslavia, round 2 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Italians lost in Yugoslavia
                British win, taking Yugoslavia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Italians: 2 armour
            Battle in 112 Sea Zone
                British attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 6 submarines and 1 transport
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers
                    British roll dice for 6 submarines in 112 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Germans
                    British roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 3/10 hits, 5.17 expected hits
                Units damaged: 1 battleship owned by the British
                    1 carrier owned by the British lost in 112 Sea Zone
                    1 destroyer owned by the Germans lost in 112 Sea Zone
                    British roll dice for 6 submarines in 112 Sea Zone, round 3 : 0/6 hits, 2.00 expected hits
                    British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : -3.17
    British regular : -4.17
    

    Savegame


  • I need to stop and ask casualty choice for 2nd round attack

    1st round, I had ONE sub hit and two other hits, and I assigned hit to battleship and to carrier, sunk 1 destroyer - SAD
    Your defense was bad, too, 3 hits instead of like 5
    I sunk carrier and hit to battleship (panicked after bad first round roll)

    Now after an abyssmal 0/6 on subs, I actually score 4, so overall less than average.


  • @gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:

    Combat Hit Differential Summary :

    Germans regular : -3.17
    British regular : -4.17
    

    Just look at that!!


  • I probably should have waited for your round 1 choice, because you could lose both destroyers so that I couldn’t choose subs to plane casualties round 2, but you have enough ships I don’t think that would be the way to go. So I hope I didn’t already assume what I shouldn’t have, especially since you’re online


  • I mean, I didn’t even roll a THREE with those subs! They could have been super subs and still went 0/6


  • @gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:

    I probably should have waited for your round 1 choice, because you could lose both destroyers so that I couldn’t choose subs to plane casualties round 2, but you have enough ships I don’t think that would be the way to go. So I hope I didn’t already assume what I shouldn’t have, especially since you’re online

    No problem with the casualties.
    I think I need to choose 4 casualies, so sink the 4 ships and keep all the planes.

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    Thanks for keeping it easy, and you’re rewarded with

    A WITHERING DEFENSE!


  • TripleA Manual Gamesave Post: British round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Combat Move - British
            1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 6 submarines moved from 110 Sea Zone to 112 Sea Zone
            1 bomber moved from Scotland to 112 Sea Zone
            1 battleship moved from 91 Sea Zone to 112 Sea Zone
            2 fighters moved from United Kingdom to 112 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
    
        Combat - British
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in Yugoslavia
                British attack with 1 artillery and 1 infantry
                Italians defend with 2 armour
                    British roll dice for 1 battleship and 1 cruiser in Yugoslavia, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 2 armour in Yugoslavia, round 2 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Italians lost in Yugoslavia
                British win, taking Yugoslavia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Italians: 2 armour
            Battle in 112 Sea Zone
                British attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 6 submarines and 1 transport
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers
                    British roll dice for 6 submarines in 112 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Germans
                    British roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 3/10 hits, 5.17 expected hits
                Units damaged: 1 battleship owned by the British
                    1 carrier owned by the British lost in 112 Sea Zone
                    1 destroyer owned by the Germans lost in 112 Sea Zone
                    British roll dice for 6 submarines in 112 Sea Zone, round 3 : 0/6 hits, 2.00 expected hits
                    British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 7/9 hits, 4.83 expected hits
                    1 destroyer owned by the British and 6 submarines owned by the British lost in 112 Sea Zone
                    1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                    British roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 fighters and 1 transport in 112 Sea Zone, round 4 : 4/6 hits, 3.33 expected hits
                    Germans roll dice for 3 fighters and 2 tactical_bombers in 112 Sea Zone, round 4 : 4/5 hits, 3.00 expected hits
                    1 cruiser owned by the British and 3 fighters owned by the British lost in 112 Sea Zone
                    2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone
                    British roll dice for 1 battleship, 1 bomber and 1 transport in 112 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
                    Germans roll dice for 1 fighter in 112 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the British lost in 112 Sea Zone
                    1 fighter owned by the Germans lost in 112 Sea Zone
                British win with 1 bomber and 1 transport remaining. Battle score for attacker is -6
                Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 6 submarines
                Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers
            Battle in Norway
    
        Non Combat Move - British
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    British regular : -2.83
    

    Savegame


  • I need to do noncom after lunch, but there you go

    A 90% battle and at least I win, with 1 single unit surviving. I’ll take it.

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