@Booper full scramble in both. OOL will depend a bit on the hits but likely max d
L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2
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I hope you’re here in a little while for another scramble decision, too,
Thank you!!
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 bomber moved from Scotland to 97 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 97 Sea Zone 2 mech_infantrys moved from Morocco to Tunisia 1 armour and 1 infantry moved from Algeria to Tunisia 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from 92 Sea Zone to 97 Sea Zone Combat - Americans Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 97 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 cruiser, 1 destroyer, 2 fighters and 1 transport Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Italians roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits 1 submarine owned by the Americans and 1 tactical_bomber owned by the Americans lost in 97 Sea Zone 1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 2 fighters owned by the Italians lost in 97 Sea Zone 1 transport owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Italians with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 30 Casualties for Americans: 1 submarine and 1 tactical_bomber Casualties for Italians: 1 cruiser, 1 destroyer, 2 fighters and 1 transport Turning on Edit Mode EDIT: Removing units owned by Americans from 97 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 97 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Battle in Tunisia Americans attack with 1 armour, 1 infantry and 2 mech_infantrys Italians defend with 1 artillery and 1 mech_infantry Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Tunisia, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 artillery and 1 mech_infantry in Tunisia, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Tunisia 1 artillery owned by the Italians lost in Tunisia Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Italians: 1 artillery and 1 mech_infantry Non Combat Move - Americans 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 92 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Morocco to Algeria 1 bomber moved from 97 Sea Zone to Syria 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 63 Sea Zone to 31 Sea Zone 1 destroyer moved from 63 Sea Zone to 30 Sea Zone 1 carrier moved from 63 Sea Zone to 26 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Wake Island 2 mech_infantrys moved from Alberta Saskatchewan Manitoba to Central United States 1 aaGun moved from Central United States to Western United States 1 aaGun moved from Ontario to Central United States 1 aaGun moved from Central United States to Western United States 3 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to Wake Island 1 fighter moved from Queensland to 45 Sea Zone 1 fighter moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from Queensland to Wake Island 1 fighter moved from Eastern United States to 26 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 10 Sea Zone: 2 transports EDIT: Turning off Edit Mode 2 infantry placed in Central United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 3 fighters and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Italians regular : 0.83
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Anhwe Chinese take Anhwe from Japanese 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Suiyuyan to Sikang 2 infantry moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Shensi Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Kansu Place Units - Chinese 1 infantry placed in Anhwe 1 infantry placed in Tsinghai Chinese undo move 2. Chinese undo move 1. Turning on Edit Mode EDIT: Removing units owned by Chinese from Kansu: 1 fighter EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter EDIT: Turning off Edit Mode 1 infantry placed in Suiyuyan 1 infantry placed in Anhwe Chinese undo move 2. 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : -1.00
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Was interrupted by work,
Doing UK purchase now and will be attacking 112 -
TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Combat Move - British 1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 6 submarines moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from Scotland to 112 Sea Zone 1 battleship moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia Combat - British
Combat Hit Differential Summary :
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OK, scramble to 112 like you did 97?
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@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
OK, scramble to 112 like you did 97?
Yes please, scramble all 3.
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Thank you, can finish turn now
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Will try rolling fleet battle in TripleA as long as it doesn’t cause us problems.
It will roll 6 subs first and require casualty choices, but we can go back and edit if it would be different after seeing all attack dice like you’re supposed to -
Even though MARTI has been so mean to me.
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Well, my subs went 1/12 so far, and your 4’s are 1/4
WEIRD! -
TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Combat Move - British 1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 6 submarines moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from Scotland to 112 Sea Zone 1 battleship moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia Combat - British Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Yugoslavia British attack with 1 artillery and 1 infantry Italians defend with 2 armour British roll dice for 1 battleship and 1 cruiser in Yugoslavia, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 2 armour in Yugoslavia, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Italians lost in Yugoslavia British win, taking Yugoslavia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 2 armour Battle in 112 Sea Zone British attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 6 submarines and 1 transport Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers British roll dice for 6 submarines in 112 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Germans British roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 3/10 hits, 5.17 expected hits Units damaged: 1 battleship owned by the British 1 carrier owned by the British lost in 112 Sea Zone 1 destroyer owned by the Germans lost in 112 Sea Zone British roll dice for 6 submarines in 112 Sea Zone, round 3 : 0/6 hits, 2.00 expected hits British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits
Combat Hit Differential Summary :
Germans regular : -3.17 British regular : -4.17
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I need to stop and ask casualty choice for 2nd round attack
1st round, I had ONE sub hit and two other hits, and I assigned hit to battleship and to carrier, sunk 1 destroyer - SAD
Your defense was bad, too, 3 hits instead of like 5
I sunk carrier and hit to battleship (panicked after bad first round roll)Now after an abyssmal 0/6 on subs, I actually score 4, so overall less than average.
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@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
Combat Hit Differential Summary :
Germans regular : -3.17 British regular : -4.17
Just look at that!!
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I probably should have waited for your round 1 choice, because you could lose both destroyers so that I couldn’t choose subs to plane casualties round 2, but you have enough ships I don’t think that would be the way to go. So I hope I didn’t already assume what I shouldn’t have, especially since you’re online
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I mean, I didn’t even roll a THREE with those subs! They could have been super subs and still went 0/6
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@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
I probably should have waited for your round 1 choice, because you could lose both destroyers so that I couldn’t choose subs to plane casualties round 2, but you have enough ships I don’t think that would be the way to go. So I hope I didn’t already assume what I shouldn’t have, especially since you’re online
No problem with the casualties.
I think I need to choose 4 casualies, so sink the 4 ships and keep all the planes. -
Thanks for keeping it easy, and you’re rewarded with
A WITHERING DEFENSE!
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Combat Move - British 1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 6 submarines moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from Scotland to 112 Sea Zone 1 battleship moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia Combat - British Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Yugoslavia British attack with 1 artillery and 1 infantry Italians defend with 2 armour British roll dice for 1 battleship and 1 cruiser in Yugoslavia, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 2 armour in Yugoslavia, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Italians lost in Yugoslavia British win, taking Yugoslavia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 2 armour Battle in 112 Sea Zone British attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 6 submarines and 1 transport Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers British roll dice for 6 submarines in 112 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Germans British roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 3/10 hits, 5.17 expected hits Units damaged: 1 battleship owned by the British 1 carrier owned by the British lost in 112 Sea Zone 1 destroyer owned by the Germans lost in 112 Sea Zone British roll dice for 6 submarines in 112 Sea Zone, round 3 : 0/6 hits, 2.00 expected hits British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 7/9 hits, 4.83 expected hits 1 destroyer owned by the British and 6 submarines owned by the British lost in 112 Sea Zone 1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone British roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 fighters and 1 transport in 112 Sea Zone, round 4 : 4/6 hits, 3.33 expected hits Germans roll dice for 3 fighters and 2 tactical_bombers in 112 Sea Zone, round 4 : 4/5 hits, 3.00 expected hits 1 cruiser owned by the British and 3 fighters owned by the British lost in 112 Sea Zone 2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone British roll dice for 1 battleship, 1 bomber and 1 transport in 112 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 fighter in 112 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 112 Sea Zone 1 fighter owned by the Germans lost in 112 Sea Zone British win with 1 bomber and 1 transport remaining. Battle score for attacker is -6 Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 6 submarines Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers Battle in Norway Non Combat Move - British
Combat Hit Differential Summary :
Germans regular : 0.33 British regular : -2.83
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I need to do noncom after lunch, but there you go
A 90% battle and at least I win, with 1 single unit surviving. I’ll take it.