VF (Germany) vs. DoMan (Allies) | Original Europe, Game 1


  • @VictoryFirst Game History

    Round: 3
    
        Purchase Units - British
            British buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 carriers and 4 fighters moved from Atlantic Sea Zone to English Channel Sea Zone
            1 armour moved from United Kingdom to English Channel Sea Zone
            1 infantry moved from Caucasus to Ukraine S.S.R.
                  Russians take Ukraine S.S.R. from Germans
            1 armour, 1 artillery and 3 infantry moved from Tunisia to Algeria
                  British take Algeria from Germans
            1 fighter moved from Libya to Caucasus
            1 bomber moved from Belorussia to Baltic States
    
        Combat - British
            Battle in Baltic States
                British attack with 1 bomber
                Germans defend with 1 infantry
                    British roll dice for 1 bomber in Baltic States, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber in Baltic States, round 3 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                British win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Baltic States to Leningrad
    
        Place Units - British
            1 submarine and 1 transport placed in English Channel Sea Zone
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    British regular : -0.33
    

  • @VictoryFirst 00117e44-6278-413f-8c19-d44db91e798d-image.png

    1 DD Vs. 1 SUB (1v1) in American Convoy Zone (4 IPC).

    Previously you said subs would always prefer to submerge but I have a suspicion this scenario may be an exception given the closer odds on this fight.


  • @VictoryFirst Forgot to roll for USA:

    [dice 1d6<=3]


  • 1d6<=3: 3; Hits: 1


  • @VictoryFirst Disregard my previous ask since I hit. Rolling for sub:

    [dice 1d6<=2]


  • 1d6<=2: 1; Hits: 1


  • @VictoryFirst Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 4 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from U.S. Convoy 2 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Germans from U.S. Convoy 1 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            3 fighters moved from United States to English Channel Sea Zone
            4 fighters moved from English Channel Sea Zone to Leningrad
    
        Combat - Americans
    
        Non Combat Move - Americans
    
        Place Units - Americans
            4 fighters placed in United States
    
        Turn Complete - Americans
            Americans collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    AAE-game11-A3.tsvg


  • @DoManMacgee said in VF (Germany) vs. DoMan (Allies) | Original Europe, Game 1:

    Previously you said subs would always prefer to submerge but I have a suspicion this scenario may be an exception given the closer odds on this fight.

    Also in this case if your DD missed I would have submerged, since that is part of my strategy (in my opinion the most annoying thing you can do with the German subs is continously submerging, harassing the convoy centers and forcing the Allies to do something about it).


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: Europe Improved

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 9 armour; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 infantry moved from East Poland to Belorussia
                  Germans take Belorussia from Russians
            2 infantry moved from East Poland to Ukraine S.S.R.
            3 fighters moved from East Poland to Ukraine S.S.R.
            1 bomber moved from Germany to Ukraine S.S.R.
            1 battleship moved from Strait of Gibraltar Sea Zone to British Convoy 2 Sea Zone
                  Germans take British Convoy 2 Sea Zone from British
            5 infantry moved from Vyborg to Karelia
                  Germans take Karelia from Russians
    
        Combat - Germans
            Battle in Ukraine S.S.R.
                Germans attack with 1 bomber, 3 fighters and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Ukraine S.S.R., round 2 : 2/6 hits, 2,50 expected hits
                    Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Ukraine S.S.R.
                Germans win, taking Ukraine S.S.R. from Russians with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Ukraine S.S.R. to Germany
            3 fighters moved from Ukraine S.S.R. to Germany
            15 infantry moved from Poland to East Poland
            1 infantry moved from Hungary to East Poland
            8 armour moved from Germany to East Poland
            3 infantry moved from Northern Italy to Austria
    
        Place Units - Germans
            9 armour placed in Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : -0,50
    

    Savegame


  • And to rephrase what I said above: I think capturing the convoy centers is worth more than killing the Allied naval units, mostly because in the latter case there is some risk involved.


  • @VictoryFirst Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            5 armour moved from Leningrad to Karelia
            1 fighter moved from Moscow to Karelia
            1 submarine moved from British Convoy 4 Sea Zone to Celtic Sea Sea Zone
            1 armour and 1 transport moved from English Channel Sea Zone to Baltic Sea Sea Zone
    
        Combat - Russians
            Battle in Karelia
                Russians attack with 5 armour and 1 fighter
                Germans defend with 5 infantry
                    Russians roll dice for 5 armour and 1 fighter in Karelia, round 2 : 0/6 hits, 3.00 expected hits
                    Germans roll dice for 5 infantry in Karelia, round 2 : 1/5 hits, 1.67 expected hits
                    1 armour owned by the Russians lost in Karelia
                    Russians roll dice for 4 armour and 1 fighter in Karelia, round 3 : 0/5 hits, 2.50 expected hits
                    Germans roll dice for 5 infantry in Karelia, round 3 : 1/5 hits, 1.67 expected hits
                    1 armour owned by the Russians lost in Karelia
                    Russians roll dice for 3 armour and 1 fighter in Karelia, round 4 : 3/4 hits, 2.00 expected hits
                    Germans roll dice for 5 infantry in Karelia, round 4 : 1/5 hits, 1.67 expected hits
                    1 armour owned by the Russians lost in Karelia
                    3 infantry owned by the Germans lost in Karelia
                    Russians roll dice for 2 armour and 1 fighter in Karelia, round 5 : 3/3 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Karelia, round 5 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 3 armour
                Casualties for Germans: 5 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Karelia to Leningrad
            3 artilleries and 32 infantry moved from Leningrad to Russia
    
        Place Units - Russians
            6 infantry placed in Moscow
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -2.67
    Russians regular : -3.00
    

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 1 bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Leningrad: 1 bomber
            EDIT: Removing units owned by Americans from Leningrad: 4 fighters
            EDIT: Adding units owned by Russians to Leningrad: 1 bomber and 4 fighters
            EDIT: Turning off Edit Mode
            1 submarine moved from English Channel Sea Zone to British Convoy 3 Sea Zone
                  British take British Convoy 3 Sea Zone from Germans
            1 armour moved from Baltic Sea Sea Zone to Leningrad
            1 fighter moved from Caucasus to Moscow
            EDIT: British undo move 2.
            1 armour moved from Baltic Sea Sea Zone to Leningrad
            2 infantry moved from United Kingdom to English Channel Sea Zone
            2 infantry moved from English Channel Sea Zone to Netherlands-Belgium
                  British take Netherlands-Belgium from Germans
            1 armour, 1 artillery and 3 infantry moved from Algeria to Morocco
    
        Combat - British
            Battle in Morocco
                British attack with 1 armour, 1 artillery and 3 infantry
                Germans defend with 1 armour, 1 artillery and 2 infantry
                    British roll dice for 1 armour, 1 artillery and 3 infantry in Morocco, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Germans lost in Morocco
                    British roll dice for 1 armour, 1 artillery and 3 infantry in Morocco, round 3 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the British lost in Morocco
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Morocco
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 4 : 3/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Morocco, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Morocco
                    1 armour owned by the Germans lost in Morocco
                British win, taking Morocco from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour, 1 artillery and 2 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - British
    
        Place Units - British
            1 bomber placed in United Kingdom
            1 transport placed in English Channel Sea Zone
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    British regular : 1.83
    

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Leningrad: 4 fighters
            EDIT: Adding units owned by Americans to Leningrad: 4 fighters
            EDIT: Removing units owned by Russians from Leningrad: 1 bomber
            EDIT: Adding units owned by British to Leningrad: 1 bomber
            EDIT: Turning off Edit Mode
            4 fighters moved from United States to English Channel Sea Zone
            3 fighters moved from English Channel Sea Zone to Leningrad
            EDIT: Americans undo move 2.
            EDIT: 4 fighters moved from Leningrad to Moscow
            EDIT: 1 bomber moved from Leningrad to Moscow
            EDIT: 1 fighter moved from Leningrad to Moscow
            3 fighters moved from English Channel Sea Zone to Russia
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 submarine and 3 transports placed in U.S. Eastern Coast Sea Zone
            1 infantry placed in United States
    
        Turn Complete - Americans
            Americans collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :
    AAE-game11-A4.tsvg

    I had to do some edit mode shenanigans on the USA turn because I severely messed up some calcs on my end. I thought I was going to be able to hold Leningrad but when I remembered you can just bring all the air from Germany and have like 99+% chance to kill all my air units. Sorry about that.


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: Europe Improved

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans buy 9 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vyborg to Leningrad
            1 armour moved from East Poland to Leningrad
            1 infantry moved from Germany to Netherlands-Belgium
            1 infantry moved from Eastern France to Netherlands-Belgium
            1 bomber and 6 fighters moved from Germany to Netherlands-Belgium
            1 battleship moved from British Convoy 2 Sea Zone to British Convoy 3 Sea Zone
            1 infantry moved from Belorussia to Turkestan
                  Germans take Turkestan from Russians
            1 armour moved from East Poland to Stalingrad
                  Germans take Stalingrad from Russians
            1 armour moved from East Poland to Caucasus
                  Germans take Caucasus from Russians
    
        Combat - Germans
            Battle in British Convoy 3 Sea Zone
                Germans attack with 1 battleship
                British defend with 1 submarine
                1 submarine owned by the British submerged
            Battle in Leningrad
                Germans attack with 1 armour and 1 infantry
                British defend with 1 armour; Russians defend with 1 aaGun and 1 factory
                    Germans roll dice for 1 armour and 1 infantry in Leningrad, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 armour in Leningrad, round 2 : 0/1 hits, 0,33 expected hits
                    1 armour owned by the British lost in Leningrad
                Germans winGermans winGermans win, taking British Convoy 3 Sea Zone from British with 1 battleship remaining with 1 battleship remaining, taking Leningrad from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 armour
            Battle in Netherlands-Belgium
                Germans attack with 1 bomber, 6 fighters and 2 infantry
                British defend with 2 infantry
                    Germans roll dice for 1 bomber, 6 fighters and 2 infantry in Netherlands-Belgium, round 2 : 3/9 hits, 4,00 expected hits
                    British roll dice for 2 infantry in Netherlands-Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Netherlands-Belgium
                Germans win, taking Netherlands-Belgium from British with 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            1 aaGun, 7 armour, 8 artilleries and 46 infantry moved from East Poland to Belorussia
            9 armour moved from Germany to East Poland
            3 infantry moved from Austria to Germany
            1 bomber moved from Netherlands-Belgium to Germany
            6 fighters moved from Netherlands-Belgium to East Poland
    
        Place Units - Germans
            9 armour placed in Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : -0,67
    British regular : -0,67
    

    Savegame


  • @DoManMacgee

    No worries, mistakes are to be made. Thanks for letting me know. 😀


  • @VictoryFirst Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 transport moved from Baltic Sea Sea Zone to English Channel Sea Zone
            1 armour moved from Karelia to Finland
                  Russians take Finland from Germans
            1 armour moved from Finland to Norway
                  Russians take Norway from Germans
            1 armour moved from Karelia to Moscow
            1 artillery moved from Russia to Turkestan
            1 fighter moved from Moscow to Turkestan
            1 submarine moved from Celtic Sea Sea Zone to British Convoy 3 Sea Zone
            2 artilleries and 32 infantry moved from Russia to Moscow
    
        Combat - Russians
            Battle in Turkestan
                Russians attack with 1 artillery and 1 fighter
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 fighter in Turkestan, round 2 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Turkestan, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Turkestan
                    1 infantry owned by the Germans lost in Turkestan
                Russians win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Russians: 1 artillery
                Casualties for Germans: 1 infantry
            Battle in British Convoy 3 Sea Zone
                British loiter and taunt; Russians attack with 1 submarine
                Germans defend with 1 battleship
                1 submarine owned by the Russians submerged
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Turkestan to Moscow
    
        Place Units - Russians
            7 infantry placed in Moscow
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : 1.17
    

    UK/US turns in a bit. Have something else I need to take care of and I am going to need to manually roll for the British/Soviets attacking the German Battleship (they fight together as per Europe’s unique rules but this is not reflected in-engine).

    For now though, the USSR Sub is sub-stalling the German BB, so the Soviet turn is fine.


  • @VictoryFirst Game History

    Round: 5
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from English Channel Sea Zone: 1 transport
            EDIT: Adding units owned by Russians to Baltic Sea Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            British buy 5 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - British
            1 artillery and 3 infantry moved from United Kingdom to English Channel Sea Zone
            1 artillery, 3 infantry and 2 transports moved from English Channel Sea Zone to Baltic Sea Sea Zone
            1 artillery and 3 infantry moved from Baltic Sea Sea Zone to Leningrad
            1 bomber moved from Moscow to Stalingrad
            1 fighter moved from Moscow to Stalingrad
            1 bomber moved from United Kingdom to Leningrad
            2 carriers and 4 fighters moved from English Channel Sea Zone to Baltic Sea Sea Zone
            1 armour moved from Morocco to Tunisia
            1 armour moved from United States to U.S. Eastern Coast Sea Zone
    
        Combat - British
            British creates battle in territory British Convoy 3 Sea Zone
            Strategic bombing raid in Leningrad
                    Germans roll AA dice in Leningrad : 0/1 hits, 0.17 expected hits
                Bombing raid in Leningrad rolls: 5 and costs: 5 PUs.
                Bombing raid costs 5 PUs
            Battle in British Convoy 3 Sea Zone
                British attack with 1 submarine; Russians loiter and taunt
                Germans defend with 1 battleship
                1 submarine owned by the British submerged
            Battle in Leningrad
                British attack with 1 artillery and 3 infantry
                Germans defend with 1 aaGun, 1 armour, 1 factory and 1 infantry
                    British roll dice for 1 artillery and 3 infantry in Leningrad, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Leningrad, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Leningrad
                    1 infantry owned by the Germans lost in Leningrad
                    British roll dice for 1 artillery and 2 infantry in Leningrad, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Leningrad, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Leningrad
                    British roll dice for 1 artillery and 1 infantry in Leningrad, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Leningrad, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Leningrad
                    1 armour owned by the Germans lost in Leningrad
                British winGermans winGermans win with 1 battleship remaining with 1 battleship remaining, taking Leningrad from Germans with 1 artillery remaining. Battle score for attacker is -1
                Casualties for British: 3 infantry
                Casualties for Germans: 1 armour and 1 infantry
            Battle in Stalingrad
                British attack with 1 bomber and 1 fighter
                Germans defend with 1 aaGun, 1 armour and 1 factory
                    Germans roll AA dice in Stalingrad : 1/2 hits, 0.33 expected hits
                    1 bomber owned by the British lost in Stalingrad
                    British roll dice for 1 fighter in Stalingrad, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter in Stalingrad, round 3 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Stalingrad, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the British lost in Stalingrad
                    1 armour owned by the Germans lost in Stalingrad
                Germans win with no units remaining. Battle score for attacker is -22
                Casualties for British: 1 bomber and 1 fighter
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            1 bomber moved from Leningrad to Moscow
    
        Place Units - British
            1 transport placed in Atlantic Sea Zone
            5 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 21 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans AA : 0.50
    Germans regular : 2.00
    British regular : -0.50
    

    Your AA went hot. That’s likely game-over unless you intentionally stall to bring up the other tanks.


  • @VictoryFirst Rolling for subs Vs. BB:
    d4c7f75f-6f07-4660-8c16-502533cb9467-image.png

    [dice 3d6<=2]


  • 3d6<=2: 6, 2, 3; Hits: 1


  • @dicebot BB fires back:
    [dice 1d6<=4]


  • 1d6<=4: 6; Hits: 0


  • @DoManMacgee subs again:
    [dice 3d6<=2]

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