Here we go again. Lol
dawgoneit Axis -VS- entek Allies TRS I'll get you this time.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 11 Combat Move - Russians 1 Marine moved from Ulaan Ude to Jinan 1 Fighter moved from Ulaan Ude to Jinan 1 Infantry moved from Ulaan Ude to Irkutsk 1 Elite, 6 Infantrys and 4 Mech.Infs moved from Tulun to Ulaan Ude 1 Elite moved from Kaask to Tulun 2 Artillerys moved from Kaask to Tulun 4 Infantrys moved from Kaask to Tulun 3 Mech.Infs moved from Achinsk to Tulun 1 Infantry moved from Achinsk to Kyzyl Purchase Units - Russians Russians buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Jinan Russians attack with 1 Fighter and 1 Marine Masaharu defend with 1 Infantry Russians roll dice for 1 Fighter and 1 Marine in Jinan, round 2 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Fighter and 1 Marine in Jinan, round 3 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Jinan, round 3 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Russians lost in Jinan 1 Fighter owned by the Russians retreated Hisaichi win with 1 Infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 Marine Non Combat Move - Russians 1 Fighter moved from Jinan to Ulaan Ude Place Units - Russians 6 Infantrys placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Russians regular : -1.67 Hisaichi regular : 0.33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 12 Combat Move - Chinese 3 Infantrys moved from Gansu to Szechwan 1 EarlyFighter moved from Gansu to Szechwan 1 Infantry moved from Gansu to Shangsi 1 Mech.Inf moved from Gansu to Shangsi 1 Elite and 1 Infantry moved from W.Sian to Hanan Purchase Units - Chinese Chinese buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 EarlyFighter and 3 Infantrys Hisaichi defend with 3 Tankettes Chinese roll dice for 1 EarlyFighter and 3 Infantrys in Szechwan, round 2 : 2/4 hits, 0.83 expected hits Hisaichi roll dice for 3 Tankettes in Szechwan, round 2 : 1/3 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Szechwan 2 Tankettes owned by the Hisaichi lost in Szechwan Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Szechwan, round 3 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Tankette in Szechwan, round 3 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 EarlyFighter and 1 Infantry in Szechwan, round 4 : 1/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Tankette in Szechwan, round 4 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 3 Tankettes Battle in Hanan Chinese attack with 1 Elite and 1 Infantry Yamamoto defend with 1 Infantry Chinese roll dice for 1 Elite and 1 Infantry in Hanan, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Hanan Chinese win, taking Hanan from Yamamoto with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Shangsi Chinese attack with 1 Infantry and 1 Mech.Inf Yamamoto defend with 1 Infantry Chinese roll dice for 1 Infantry and 1 Mech.Inf in Shangsi, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi 1 Infantry owned by the Yamamoto lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 1 Infantry Non Combat Move - Chinese 1 Infantry moved from W.Sian to N.Chunking 1 Infantry moved from E.Tibet to W.Sian 1 EarlyFighter moved from Szechwan to Gansu 2 Infantrys moved from Tsingnan to Sikang 6 Infantrys and 1 Marine moved from Tsingnan to Gansu 3 Infantrys moved from Gobi to Tsingnan 6 Infantrys moved from Xining to Tsingnan 2 Infantrys moved from Quyan to Gobi 1 Mech.Inf moved from Urumal to Tsingnan 3 Infantrys moved from Urumal to Quyan Place Units - Chinese 5 Infantrys and 1 Marine placed in Xining 1 Infantry and 3 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33 Chinese regular : 1.67 Hisaichi regular : 1.83
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TripleA Turn Summary: British round 12
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 12 Combat Move - British 3 Mech.Infs moved from Bengal to N.French I. 3 Artillerys moved from Burma to N.French I. 3 Mech.Infs moved from Dheli to Bengal 2 B.Transports moved from sz64 to sz63 8 Infantrys moved from Calcutta to sz63 2 B.Transports and 8 Infantrys moved from sz63 to sz64 8 Infantrys moved from sz64 to Thailand 2 B.Transports moved from sz64 to sz63 1 Bomber moved from Moresby to sz17 1 Infantry moved from Moresby to sz49 1 Artillery moved from Moresby to sz49 1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz57 1 Artillery and 1 Infantry moved from sz57 to Java 4 Fighters moved from sz66 to Thailand 1 S.Sub moved from sz61 to sz50 Purchase Units - British British buy 2 Artillerys, 2 Destroyers, 1 Elite, 8 Infantrys, 3 Mech.Infs, 2 Tankettes and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in N.French I. British attack with 3 Artillerys and 3 Mech.Infs Yamamoto defend with 2 Artillerys, 1 Infantry and 1 Mech.Inf British roll dice for 3 Artillerys and 3 Mech.Infs in N.French I., round 2 : 1/6 hits, 2.00 expected hits Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Mech.Inf in N.French I., round 2 : 1/4 hits, 1.33 expected hits 1 Artillery owned by the British lost in N.French I. 1 Infantry owned by the Yamamoto lost in N.French I. British roll dice for 2 Artillerys and 3 Mech.Infs in N.French I., round 3 : 2/5 hits, 1.67 expected hits Yamamoto roll dice for 2 Artillerys and 1 Mech.Inf in N.French I., round 3 : 0/3 hits, 1.00 expected hits 2 Artillerys owned by the Yamamoto lost in N.French I. British roll dice for 2 Artillerys and 3 Mech.Infs in N.French I., round 4 : 4/5 hits, 1.67 expected hits Yamamoto roll dice for 1 Mech.Inf in N.French I., round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in N.French I. 1 Mech.Inf owned by the Yamamoto lost in N.French I. British win, taking N.French I. from Yamamoto with 1 Artillery and 3 Mech.Infs remaining. Battle score for attacker is 7 Casualties for British: 2 Artillerys Casualties for Yamamoto: 2 Artillerys, 1 Infantry and 1 Mech.Inf Battle in Java British attack with 1 Artillery and 1 Infantry Hisaichi defend with 2 Infantrys British roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Infantrys in Java, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Java British roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Java British win, taking Java from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 2 Infantrys Battle in sz17 British attack with 1 Bomber Yamamoto defend with 1 Destroyer British roll dice for 1 Bomber in sz17, round 2 : 1/1 hits, 0.67 expected hits Yamamoto roll dice for 1 Destroyer in sz17, round 2 : 1/1 hits, 0.50 expected hits 1 Bomber owned by the British lost in sz17 1 Destroyer owned by the Yamamoto lost in sz17 Yamamoto win with no units remaining. Battle score for attacker is -6 Casualties for British: 1 Bomber Casualties for Yamamoto: 1 Destroyer Battle in Thailand British attack with 4 Fighters and 8 Infantrys Yamamoto defend with 3 Artillerys British roll dice for 4 Fighters and 8 Infantrys in Thailand, round 2 : 2/12 hits, 3.33 expected hits Thai roll dice for 3 Artillerys in Thailand, round 2 : 0/3 hits, 1.00 expected hits 2 Artillerys owned by the Yamamoto lost in Thailand British roll dice for 4 Fighters and 8 Infantrys in Thailand, round 3 : 7/12 hits, 3.33 expected hits Thai roll dice for 1 Artillery in Thailand, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Thailand 1 Artillery owned by the Yamamoto lost in Thailand British win, taking Thailand from Thai with 4 Fighters and 7 Infantrys remaining. Battle score for attacker is 10 Casualties for Yamamoto: 3 Artillerys Casualties for British: 1 Infantry Non Combat Move - British 4 Fighters moved from Thailand to sz66 2 Infantrys moved from Bengal to Burma 1 Artillery moved from Vancouver to British Columbia Place Units - British 1 Destroyer and 1 Transport placed in sz6 8 Infantrys placed in Calcutta 3 Mech.Infs placed in Dheli 2 Tankettes placed in Bengal 1 Artillery and 1 Elite placed in Moresby 1 Destroyer placed in sz49 British undo move 5. 1 Artillery placed in Vancouver 1 Artillery and 1 Elite placed in Moresby Turn Complete - British British collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.17 Thai regular : -0.33 British regular : 5.00 Hisaichi regular : -1.00
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TripleA Turn Summary: Anzac round 12
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 12 Combat Move - Anzac 3 Artillerys moved from Derby to sz50 3 Infantrys moved from W.Australia to sz50 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57 1 Artillery and 1 Infantry moved from sz57 to Lambok 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz56 1 Artillery and 1 Infantry moved from sz56 to Sumatra Anzac take Sumatra from Yamamoto 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57 1 Artillery and 1 Infantry moved from sz57 to Lambok 2 Fighters moved from sz56 to sz59 2 Artillerys moved from Melbourne to S.W.Australia 1 Artillery and 3 Infantrys moved from S.W.Australia to W.Australia 2 Artillerys and 1 Infantry moved from Darwin to Derby 1 Transport moved from sz57 to sz50 Purchase Units - Anzac Anzac buy 4 Artillerys, 4 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Anzac Battle in Lambok Anzac attack with 2 Artillerys and 2 Infantrys Thai defend with 2 Marines Anzac roll dice for 2 Artillerys and 2 Infantrys in Lambok, round 2 : 1/4 hits, 1.33 expected hits Thai roll dice for 2 Marines in Lambok, round 2 : 0/2 hits, 0.67 expected hits 1 Marine owned by the Thai lost in Lambok Anzac roll dice for 2 Artillerys and 2 Infantrys in Lambok, round 3 : 1/4 hits, 1.33 expected hits Thai roll dice for 1 Marine in Lambok, round 3 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Thai lost in Lambok Anzac win, taking Lambok from Thai with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Thai: 2 Marines Battle in sz59 Anzac attack with 2 Fighters Thai defend with 1 Transport Anzac roll dice for 2 Fighters in sz59, round 2 : 0/2 hits, 1.00 expected hits Thai roll dice for 1 Transport in sz59, round 2 : 0/1 hits, 0.17 expected hits Anzac roll dice for 2 Fighters in sz59, round 3 : 1/2 hits, 1.00 expected hits Thai roll dice for 1 Transport in sz59, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Thai lost in sz59 Anzac win with 2 Fighters remaining. Battle score for attacker is 6 Casualties for Thai: 1 Transport Non Combat Move - Anzac 2 Fighters moved from sz59 to sz56 Place Units - Anzac 2 Artillerys and 1 Infantry placed in W.Australia 2 Artillerys and 1 Infantry placed in Darwin 2 Infantrys placed in Melbourne 1 Submarine placed in sz37 Turn Complete - Anzac Anzac collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Anzac regular : -1.67 Thai regular : -1.33
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 12 Combat Move - Americans 2 Artillerys moved from Marcus to sz18 1 Artillery moved from Marcus to sz18 1 Infantry moved from Marcus to sz18 1 Infantry moved from Marcus to sz18 1 Infantry moved from Marcus to sz18 1 Marine moved from Marcus to sz18 1 Marine moved from Marcus to sz18 3 Artillerys, 2 B.Carriers, 2 B.Transports, 1 Carrier, 1 Cruiser, 2 Destroyers, 3 Infantrys, 5 L.Fighters, 2 Marines and 1 S.Sub moved from sz18 to sz16 3 Artillerys, 3 Infantrys, 5 L.Fighters and 2 Marines moved from sz16 to Akina 1 B29 moved from Marcus to Akina 1 L.Fighter moved from Magadan to Akina 8 Infantrys moved from Magadan to Yakutsk 8 Infantrys moved from Palana to Magadan 1 Destroyer moved from sz25 to sz20 1 Destroyer moved from sz11 to sz5 1 Elite moved from San Francisco to sz23 7 Infantrys moved from San Francisco to sz23 2 B.Transports, 1 Elite and 7 Infantrys moved from sz23 to sz6 1 Elite and 7 Infantrys moved from sz6 to N.Canada Purchase Units - Americans Americans buy 1 B.Carrier, 1 Battleship, 1 Destroyer and 3 L.Fighters; Remaining resources: 2 PUs; Combat - Americans Battle in Akina Americans attack with 3 Artillerys, 1 B29, 3 Infantrys, 6 L.Fighters and 2 Marines Masaharu defend with 1 AAGun, 1 Bunker, 1 Factory and 8 Infantrys Masaharu roll AA dice in Akina : 1/7 hits, 1.17 expected hits 1 L.Fighter owned by the Americans lost in Akina Americans roll dice for 1 Cruiser in Akina, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 3 Artillerys, 1 B29, 3 Infantrys, 5 L.Fighters and 2 Marines in Akina, round 2 : 7/14 hits, 6.33 expected hits Units damaged: 1 Bunker owned by the Masaharu Masaharu roll dice for 1 Bunker and 8 Infantrys in Akina, round 2 : 5/9 hits, 3.17 expected hits 3 Infantrys owned by the Americans and 2 Artillerys owned by the Americans lost in Akina 6 Infantrys owned by the Masaharu lost in Akina Americans roll dice for 1 Artillery, 1 B29, 5 L.Fighters and 2 Marines in Akina, round 3 : 3/9 hits, 4.67 expected hits Masaharu roll dice for 1 Bunker and 2 Infantrys in Akina, round 3 : 1/3 hits, 1.17 expected hits 1 Artillery owned by the Americans lost in Akina 2 Infantrys owned by the Masaharu and 1 Bunker owned by the Masaharu lost in Akina Americans captures 33PUs while taking Masaharu capital Americans win, taking Akina from Masaharu with 1 B29, 5 L.Fighters and 2 Marines remaining. Battle score for attacker is -8 Casualties for Americans: 3 Artillerys, 3 Infantrys and 1 L.Fighter Casualties for Masaharu: 1 Bunker and 8 Infantrys Battle in sz5 Americans attack with 1 Destroyer Yamamoto defend with 1 Destroyer Americans roll dice for 1 Destroyer in sz5, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in sz5, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans lost in sz5 1 Destroyer owned by the Yamamoto lost in sz5 Yamamoto win with no units remaining. Battle score for attacker is 0 Casualties for Americans: 1 Destroyer Casualties for Yamamoto: 1 Destroyer Non Combat Move - Americans 5 Infantrys moved from Alaska to sz4 5 Infantrys moved from sz4 to Palana 1 B29 moved from Akina to Marcus 5 L.Fighters moved from Akina to sz16 2 L.Fighters moved from Pearl Harbor to sz9 1 L.Fighter moved from sz9 to sz16 1 L.Fighter moved from sz9 to Marcus Place Units - Americans 1 B.Carrier placed in sz25 1 Battleship placed in sz20 2 L.Fighters placed in sz25 1 L.Fighter placed in sz25 1 Destroyer placed in sz4 Turn Complete - Americans Americans collect 93 PUs; end with 128 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.50 Americans regular : -0.83 Masaharu regular : 1.67 Masaharu AA : -0.17
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@Entek well. I’m going to call this one.
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@dawgoneit gg
another?
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@Entek yup