dawgoneit Axis -VS- entek Allies TRS I'll get you this time.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 1

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 1
    
        Combat Move - Dutch
            1 Artillery and 1 Infantry moved from E.Borneo to S.Borneo
            1 Infantry moved from Borneo to E.Borneo
            1 Infantry moved from Borneo to E.Borneo
            1 T.Boat moved from sz57 to sz50
            1 Transport moved from sz81 to sz70
            1 Destroyer moved from sz81 to sz70
            1 T.Boat moved from sz58 to sz70
            1 Transport moved from sz57 to sz60
            1 Artillery, 1 Infantry and 1 Tank moved from Sumatra to N.S
            1 Artillery and 2 Infantrys moved from Frenchindochina to Thailand
            1 Artillery, 1 Infantry and 1 Tank moved from N.French I. to Thailand
            1 EarlyFighter moved from Sarong to Davao
    
        Purchase Units - Dutch
            Dutch buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Thailand
                Dutch attack with 2 Artillerys, 3 Infantrys and 1 Tank
                Thai defend with 1 Artillery, 3 Infantrys and 1 Tank
                    Dutch roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Thailand, round 2 : 2/6 hits, 2.00 expected hits
                    Thai roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Thailand, round 2 : 2/5 hits, 1.83 expected hits
                    2 Infantrys owned by the Dutch lost in Thailand
                    2 Infantrys owned by the Thai lost in Thailand
                    Dutch roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Thailand, round 3 : 2/4 hits, 1.50 expected hits
                    Thai roll dice for 1 Artillery, 1 Infantry and 1 Tank in Thailand, round 3 : 2/3 hits, 1.17 expected hits
                    1 Artillery owned by the Dutch and 1 Infantry owned by the Dutch lost in Thailand
                    1 Infantry owned by the Thai and 1 Artillery owned by the Thai lost in Thailand
                    Dutch roll dice for 1 Artillery and 1 Tank in Thailand, round 4 : 1/2 hits, 0.83 expected hits
                    Thai roll dice for 1 Tank in Thailand, round 4 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Dutch lost in Thailand
                    1 Tank owned by the Thai lost in Thailand
                Dutch win, taking Thailand from Thai with 1 Tank remaining. Battle score for attacker is 1
                Casualties for Dutch: 2 Artillerys and 3 Infantrys
                Casualties for Thai: 1 Artillery, 3 Infantrys and 1 Tank
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            3 Infantrys placed in S.Borneo
    
        Turn Complete - Dutch
            Dutch collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.50
    Dutch regular : 0.67
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 1
    
        Combat Move - British
            1 Transport moved from sz63 to sz65
            1 Artillery moved from S.A to sz65
            1 Infantry moved from Amdanam to sz65
            1 Artillery and 2 Infantrys moved from Burma to N.French I.
            1 EarlyFighter moved from Burma to N.French I.
            1 Infantry moved from E.India to sz64
            1 Infantry moved from sz64 to Thailand
            1 Infantry moved from Bengal to sz64
            1 Infantry moved from sz64 to Thailand
            1 Infantry moved from W.India to Bikaner
            1 Artillery and 1 Infantry moved from Bhopal to Bikaner
            1 EarlyFighter moved from Dheli to Bikaner
            1 Artillery and 1 Infantry moved from Bhopa to W.Tibet
            1 EarlyFighter moved from Bhopa to W.Tibet
            1 Artillery, 1 Infantry and 1 Transport moved from sz65 to sz64
            1 Artillery and 1 Infantry moved from sz64 to Thailand
            1 Artillery and 1 Infantry moved from Ceylon to sz63
            1 Artillery, 2 Destroyers, 1 Infantry, 1 Submarine and 1 Transport moved from sz63 to sz64
            1 Artillery and 1 Infantry moved from sz64 to Thailand
            1 Infantry and 1 Tank moved from N.B to Borneo
            1 Submarine moved from sz47 to sz70
            1 Destroyer and 2 Transports moved from sz49 to sz57
    
        Purchase Units - British
            British buy 1 Destroyer, 3 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.French I.
                British attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in N.French I., round 2 : 2/4 hits, 1.17 expected hits
                    Thai roll dice for 1 Infantry in N.French I., round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in N.French I.
                    1 Infantry owned by the Thai lost in N.French I.
                British win, taking N.French I. from Thai with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
            Battle in Borneo
                British attack with 1 Infantry and 1 Tank
                Thai defend with 1 Infantry
                    British roll dice for 1 Infantry and 1 Tank in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Borneo
                    1 Infantry owned by the Thai lost in Borneo
                British win, taking Borneo from Thai with 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
            Battle in Bikaner
                British attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Bikaner, round 2 : 2/4 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Bikaner, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Bikaner
                British loses 0 PUs for violating Bikaners neutrality.
                British win, taking Bikaner from Neutral with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in W.Tibet
                British attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Neutral defend with 1 Bunker
                    British roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in W.Tibet, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in W.Tibet
                1 EarlyFighter owned by the British retreated
                1 Artillery owned by the British retreated to Bhopa
                Neutral win with 1 Bunker remaining. Battle score for attacker is -2
                Casualties for British: 1 Infantry
            Battle in Thailand
                British attack with 2 Artillerys and 4 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 2 Artillerys and 4 Infantrys in Thailand, round 2 : 1/6 hits, 1.67 expected hits
                    Thai roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Thailand
                British win, taking Thailand from Thai with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            1 EarlyFighter moved from N.French I. to Malaya
            1 EarlyFighter moved from Calcutta to Malaya
            1 Tank moved from Calcutta to E.India
            1 Artillery and 1 Infantry moved from C.India to E.India
            1 Infantry moved from Nepal to Bengal
            1 EarlyFighter moved from W.Tibet to Bengal
            1 Tank moved from Dheli to Nepal
            2 Infantrys moved from Dheli to Bhopa
            1 AAGun moved from Dheli to Bhopa
            1 Infantry moved from Nagpur to Nepal
            2 Infantrys moved from India to Nagpur
            1 Infantry moved from M.India to C.India
            4 Infantrys moved from Calcutta to C.India
            1 Artillery moved from Calcutta to C.India
            1 Tank moved from S.India to C.India
            1 EarlyFighter moved from Bikaner to Bhopa
            1 Artillery moved from E.G to Moresby
            1 Infantry moved from New Guinea to Moresby
            1 Infantry moved from N.G to New Guinea
            1 Infantry moved from Vancouver to sz6
            1 Infantry moved from British Columbia to sz6
            2 Infantrys and 1 Transport moved from sz6 to sz4
            1 Infantry moved from sz4 to Palana
            1 Infantry moved from sz4 to Palana
            1 Infantry moved from N.Canada to Anchorage
            1 Infantry moved from Canada to N.Canada
    
        Place Units - British
            1 Destroyer placed in sz63
            1 Tank and 2 Tankettes placed in Dheli
            3 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.00
    Neutral regular : 0.17
    British regular : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 1

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 1
    
        Combat Move - Anzac
            1 Artillery moved from E.Australia to sz37
            1 Infantry moved from E.Australia to sz37
            1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz50
            1 Artillery and 1 Infantry moved from sz50 to Soem
            1 EarlyFighter moved from Melbourne to Soem
            1 EarlyFighter moved from Sydney to sz50
            2 Tanks moved from Melbourne to W.Australia
            1 Artillery moved from Melbourne to S.W.Australia
            3 Infantrys moved from Melbourne to S.W.Australia
            1 Artillery and 3 Infantrys moved from Darwin to Derby
            1 Tank moved from Australia to W.Australia
            1 Infantry moved from N.Australia to Derby
            1 Infantry moved from Sydney to S.W.Australia
            2 Infantrys moved from Townsville to sz41
            2 Infantrys, 1 Submarine and 1 Transport moved from sz41 to sz49
            2 Infantrys moved from sz49 to Derby
            2 Infantrys moved from New Caledonia to sz38
            1 Infantry and 1 T.Boat moved from sz38 to sz41
            1 Infantry moved from sz41 to Townsville
            2 Infantrys moved from Wellington to sz35
            1 Artillery moved from Wellington to sz35
            1 Infantry moved from New Zealand to sz35
            1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37
            1 Artillery and 3 Infantrys moved from sz37 to Sydney
            1 Infantry and 1 T.Boat moved from sz38 to sz41
            1 Infantry moved from sz41 to Townsville
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Destroyer placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 1
    
        Combat Move - Americans
            2 units repaired.
            1 Infantry moved from Samar to S
            1 EarlyFighter moved from Davao to sz45
            1 Infantry moved from Weno to Lasap
            1 Artillery moved from Pikelot to Gaferut
            1 Infantry moved from Pula to Pikelot
            1 Tank moved from Phonpei to Pula
            1 Destroyer and 1 Submarine moved from sz31 to sz40
            2 Submarines moved from sz40 to sz45
            1 Destroyer and 1 Transport moved from sz27 to sz25
            1 Submarine moved from sz13 to sz11
            1 Infantry and 1 Tank moved from Alaska to sz5
            1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz4
            1 Infantry and 1 Tank moved from sz4 to Palana
            1 EarlyFighter moved from Alaska to Wake
            1 EarlyFighter moved from Midway to Wake
            1 Battleship and 1 Carrier moved from sz23 to sz25
            1 EarlyFighter moved from Kauai to sz25
            1 Transport moved from sz23 to sz25
            1 Bomber moved from Portland to Midway
            1 EarlyFighter moved from San Francisco to sz25
            3 Infantrys moved from Seattle to British Columbia
            1 Infantry moved from Olympic Penn to Seattle
            2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada
            1 Infantry moved from Anchorage to Alaska
            1 Tank moved from High Desert to Canada
            1 Tank moved from Central Valley to Seattle
            2 Infantrys moved from Nor Cal to Portland
            2 Infantrys moved from Central Valley to Portland
            2 Tanks moved from San Francisco to Portland
            3 Infantrys moved from San Francisco to Nor Cal
            2 Artillerys moved from San Francisco to Nor Cal
            2 Infantrys moved from Los Angeles to High Desert
    
        Purchase Units - Americans
            Americans buy 1 Fighter and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz45
                Americans attack with 1 EarlyFighter and 2 Submarines
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 2 Submarines in sz45, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.17 expected hits
                    1 Submarine owned by the Americans lost in sz45
                    1 Submarine owned by the Yamamoto lost in sz45
                Americans win with 1 EarlyFighter and 1 Submarine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Submarine
                Casualties for Yamamoto: 1 Submarine
    
        Non Combat Move - Americans
            1 EarlyFighter moved from sz45 to Davao
            1 Artillery moved from Mindanao to Davao
    
        Place Units - Americans
            1 Fighter placed in Pearl Harbor
            4 Infantrys placed in Davao
    
        Turn Complete - Americans
            Americans collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.83
    Americans regular : 0.33
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 1
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Kaask to Quingdao
            2 Infantrys moved from Irkutsk to Quingdao
    
        Purchase Units - Russians
            Russians buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Tank
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Tank in Quingdao, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Masaharu: 1 Tank
            Battle in Jinan
                Russians attack with 2 Infantrys
                Masaharu defend with 1 Artillery
                    Russians roll dice for 2 Infantrys in Jinan, round 2 : 0/2 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Artillery in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys in Jinan, round 3 : 0/2 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Artillery in Jinan, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys in Jinan, round 4 : 0/2 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Artillery in Jinan, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys in Jinan, round 5 : 0/2 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Artillery in Jinan, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys in Jinan, round 6 : 0/2 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Artillery in Jinan, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys in Jinan, round 7 : 1/2 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Artillery in Jinan, round 7 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                    1 Artillery owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 1 Artillery
    
        Non Combat Move - Russians
            1 Infantry moved from Kyzal to Ulaan Ude
            3 Infantrys moved from Tulun to Ulaan Ude
            1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude
            1 EarlyFighter moved from Quingdao to Ulaan Ude
            1 Infantry moved from Angarsk to Vostok
            1 Infantry moved from Palana to Magadan
            1 Infantry moved from Magadan to Yakutsk
            1 Infantry moved from Bratsk to Ustkut
            2 Tanks moved from Kaask to Ulaan Ude
            1 Infantry moved from Jinquan to Kyzal
            2 Artillerys moved from Kaask to Kyzal
            1 AAGun and 4 Infantrys moved from Kaask to Kyzal
            1 Infantry moved from Kyzyl to Kaask
            1 Tank moved from Abakan to Kaask
            1 Tank moved from Achinsk to Kaask
            1 Infantry moved from Krasnoyarsk to Kaask
            1 Artillery moved from Achinsk to Kyzyl
            1 AAGun and 1 Infantry moved from Achinsk to Kyzyl
            1 Infantry moved from Maltan to Haixi
    
        Place Units - Russians
            3 Infantrys placed in Kaask
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -1.50
    Russians regular : -0.67
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 2
    
        Combat Move - Chinese
            1 Infantry moved from W.Sian to N.Chunking
            1 Infantry and 1 Tank moved from W.Sian to Hanan
            1 EarlyFighter moved from Gansu to Hanan
            2 Artillerys, 8 Infantrys and 2 Tanks moved from Szechwan to Sian
            1 Infantry moved from Shangsi to Sian
            1 Infantry moved from Gansu to Shangsi
            1 EarlyFighter moved from Tsingnan to Sian
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 3 Infantrys and 6 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sian
                Chinese attack with 2 Artillerys, 1 EarlyFighter, 9 Infantrys and 2 Tanks
                Yamamoto defend with 4 Infantrys and 5 Tanks
                    Chinese roll dice for 2 Artillerys, 1 EarlyFighter, 9 Infantrys and 2 Tanks in Sian, round 2 : 2/14 hits, 3.83 expected hits
                    Yamamoto roll dice for 4 Infantrys and 5 Tanks in Sian, round 2 : 4/9 hits, 3.83 expected hits
                    4 Infantrys owned by the Chinese lost in Sian
                    2 Infantrys owned by the Yamamoto lost in Sian
                    Chinese roll dice for 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 2 Tanks in Sian, round 3 : 5/10 hits, 3.17 expected hits
                    Yamamoto roll dice for 2 Infantrys and 5 Tanks in Sian, round 3 : 4/7 hits, 3.17 expected hits
                    4 Infantrys owned by the Chinese lost in Sian
                    2 Infantrys owned by the Yamamoto and 3 Tanks owned by the Yamamoto lost in Sian
                    Chinese roll dice for 2 Artillerys, 1 EarlyFighter, 1 Infantry and 2 Tanks in Sian, round 4 : 2/6 hits, 2.33 expected hits
                    Yamamoto roll dice for 2 Tanks in Sian, round 4 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Chinese lost in Sian
                    2 Tanks owned by the Yamamoto lost in Sian
                Chinese win, taking Sian from Yamamoto with 2 Artillerys, 1 EarlyFighter and 2 Tanks remaining. Battle score for attacker is 15
                Casualties for Chinese: 9 Infantrys
                Casualties for Yamamoto: 4 Infantrys and 5 Tanks
            Battle in Hanan
                Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Tank
                Yamamoto defend with 1 Artillery
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Hanan, round 2 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery in Hanan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hanan
                    1 Artillery owned by the Yamamoto lost in Hanan
                Chinese win, taking Hanan from Yamamoto with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 Artillery
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Hanan to W.Sian
            1 EarlyFighter moved from Sian to Szechwan
            1 Infantry moved from Sikang to Szechwan
            2 Tanks moved from Gansu to Szechwan
            1 AAGun, 2 Artillerys and 6 Infantrys moved from Tsingnan to Gansu
            3 Infantrys moved from Xining to Tsingnan
            1 Artillery moved from Ming Jong to Tsingnan
            1 Infantry moved from Gobi to Tsingnan
            1 Tank moved from Gobi to Gansu
            1 Tank moved from W.Mongolia to Tsingnan
            2 Infantrys moved from Quyan to Gobi
            1 Artillery moved from Quyan to Gobi
            1 AAGun moved from Quyan to Ming Jong
    
        Place Units - Chinese
            1 Elite, 3 Infantrys and 2 Mech.Infs placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.67
    Chinese regular : -0.33
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 2

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 2
    
        Combat Move - Dutch
            1 T.Boat moved from sz50 to sz59
            1 Infantry moved from Bava to sz59
            1 Infantry moved from sz59 to Bali
            1 Artillery and 1 Infantry moved from Sarong to New Guinea
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

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