L24 OOB surfer (X) vs AndrewAAGamer (L+60) #1

  • 2024 '23 '22 '21 '20

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 fighters, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from French Indo China to Shan State
            1 bomber moved from Yunnan to Shan State
            6 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Central Mongolia to Suiyuyan
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 artillery, 2 battleships, 8 carriers, 2 cruisers, 2 destroyers, 9 fighters, 3 infantry, 11 submarines and 4 transports moved from 55 Sea Zone to 34 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            3 carriers, 2 destroyers, 1 fighter, 2 infantry, 4 submarines and 1 transport moved from 6 Sea Zone to 34 Sea Zone
            3 fighters moved from Japan to 34 Sea Zone
            3 fighters moved from Shantung to 34 Sea Zone
            1 fighter moved from Yunnan to 34 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to Shan State
            2 tactical_bombers moved from 55 Sea Zone to Shan State
            1 fighter moved from Yunnan to 34 Sea Zone
            4 tactical_bombers moved from 55 Sea Zone to 34 Sea Zone
    
        Combat - Japanese
            Battle in Shan State
                Japanese attack with 1 bomber, 2 infantry and 3 tactical_bombers
                Americans defend with 1 infantry
                    Japanese roll dice for 1 bomber, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 2/6 hits, 2.50 expected hits
                    Americans roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Shan State
                Japanese win, taking Shan State from Americans with 1 bomber, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Shan State to Anhwe
            2 bombers, 3 infantry and 2 tactical_bombers moved from Shantung to Anhwe
            1 armour and 4 mech_infantrys moved from Yunnan to Anhwe
            1 aaGun and 2 infantry moved from Yunnan to French Indo China
            7 artilleries and 10 infantry moved from India to Burma
            1 infantry moved from West India to India
            3 tactical_bombers moved from Shan State to Burma
            2 infantry moved from Korea to Amur
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
            1 submarine moved from 38 Sea Zone to 39 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            2 infantry and 1 mech_infantry placed in India
            3 infantry placed in Shantung
            2 fighters placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -0.50
    

    Savegame

  • 2024 '23 '22 '21 '20

    Not many good choices for Japan


  • @surfer said in L24 OOB surfer (X) vs AndrewAAGamer (L+60) #1:

    Not many good choices for Japan

    That’s the plan Stan…

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 2 fighters, 3 infantry and 9 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
            1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
    
        Combat - Americans
            Battle in Sumatra
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 battleship, 12 carriers, 3 cruisers, 5 destroyers, 22 fighters, 1 infantry, 6 submarines and 1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 artillery, 1 battleship, 12 carriers, 3 cruisers, 5 destroyers, 22 fighters, 1 infantry, 6 submarines and 1 transport moved from 21 Sea Zone to 33 Sea Zone
            4 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            3 carriers, 1 destroyer, 6 fighters, 2 infantry, 4 tactical_bombers and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 6 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Philippines to Caroline Islands
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Normandy Bordeaux
            2 fighters placed in Eastern United States
            1 destroyer and 9 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 74 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            7 infantry moved from Kweichow to Szechwan
            1 artillery and 18 infantry moved from Kweichow to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 artillery, 11 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from Northwest Persia to Caucasus
            5 fighters moved from Russia to Caucasus
    
        Combat - British
            British creates battle in territory 35 Sea Zone
            Battle in Caucasus
                British attack with 6 fighters and 3 infantry
                Germans defend with 3 infantry
                    British roll dice for 6 fighters and 3 infantry in Caucasus, round 2 : 4/9 hits, 3.50 expected hits
                    Germans roll dice for 3 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the British lost in Caucasus
                    3 infantry owned by the Germans lost in Caucasus
                British win, taking 35 Sea Zone from Japanese, taking Caucasus from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - British
            1 fighter moved from Caucasus to Syria
            5 fighters moved from Caucasus to Northwest Persia
            2 fighters moved from Russia to Syria
            2 infantry moved from Trans-Jordan to Syria
            4 infantry moved from Iraq to Northwest Persia
            1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 7 infantry moved from 110 Sea Zone to Holland Belgium
            1 battleship moved from 35 Sea Zone to 21 Sea Zone
            1 battleship moved from 21 Sea Zone to 33 Sea Zone
    
        Place Units - British
            3 infantry placed in Iraq
            1 submarine placed in 98 Sea Zone
            1 infantry placed in Egypt
            1 artillery and 7 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
            British collect 40 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans regular : 1.00
    British regular : 0.50
    

    Savegame

  • 2024 '23 '22 '21 '20

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Bulgaria to Greece
                  Italians take Greece from British
            1 mech_infantry moved from Yugoslavia to Albania
                  Italians take Albania from British
            2 infantry moved from Rostov to Caucasus
            1 armour moved from Bryansk to Smolensk
                  Italians take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            2 armour and 1 mech_infantry moved from Bryansk to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 2 armour, 2 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 infantry moved from Northern Italy to Western Germany
            1 mech_infantry moved from Northern Italy to Southern France
            1 mech_infantry moved from Yugoslavia to Southern France
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Southern France
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Russians regular : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Philippines to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
    
        Combat - ANZAC
            Battle in 36 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 3 fighters in 36 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 36 Sea Zone
                ANZAC win, taking 36 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            3 fighters moved from 36 Sea Zone to Szechwan
            1 cruiser and 8 submarines moved from 35 Sea Zone to 21 Sea Zone
            1 cruiser and 8 submarines moved from 21 Sea Zone to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            3 submarines moved from 62 Sea Zone to 33 Sea Zone
            1 aaGun, 1 artillery and 6 infantry moved from New South Wales to South Australia
            2 fighters moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Northwest Persia to Iraq
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Northwest Persia to Iraq
            2 infantry moved from Trans-Jordan to Iraq
            2 destroyers moved from 81 Sea Zone to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    ANZAC regular : -0.83
    

    Savegame

  • 2024 '23 '22 '21 '20

    TripleA Manual Gamesave Post: Germans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries and 19 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 bomber and 1 tactical_bomber moved from Bryansk to Russia
            1 bomber moved from India to Russia
            1 bomber and 1 fighter moved from Novgorod to Russia
            1 artillery and 1 infantry moved from Volgograd to Kazakhstan
            1 armour moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Volgograd to Kazakhstan
    
        Combat - Germans
            Air Battle in Russia
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21 '20

    @AndrewAAGamer No dice have been rolled yet, so I’m going to redo my attack move. I did not realize that in OOB tacs and bombers do not roll dice in air battles.

  • 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries and 19 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Volgograd to Kazakhstan
            1 bomber and 1 tactical_bomber moved from Bryansk to Kazakhstan
            1 bomber moved from Novgorod to Tambov
            2 infantry moved from Bryansk to Tambov
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Tambov
                    2 infantry owned by the Russians lost in Tambov
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Kazakhstan
                Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Kazakhstan, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Kazakhstan
                    2 infantry owned by the Russians lost in Kazakhstan
                Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 41 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 tactical_bomber moved from Kazakhstan to Caucasus
            1 bomber moved from Kazakhstan to Bryansk
            10 infantry moved from Rostov to Caucasus
            10 armour, 1 artillery and 16 mech_infantrys moved from Volgograd to Caucasus
            1 bomber moved from Tambov to Bryansk
            4 infantry moved from Belarus to Bryansk
            3 infantry moved from Ukraine to Bryansk
            1 mech_infantry moved from Eastern Poland to Bryansk
            3 infantry moved from Novgorod to Belarus
            2 transports moved from 115 Sea Zone to 114 Sea Zone
            4 infantry moved from Germany to 114 Sea Zone
            4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            4 infantry moved from 115 Sea Zone to Novgorod
            1 battleship, 1 destroyer and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            4 infantry placed in Germany
            1 artillery and 9 infantry placed in Western Germany
            Germans undo move 4.
            2 artilleries and 8 infantry placed in Western Germany
            1 infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
            Germans collect 42 PUs (3 lost to blockades); end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2.67
    Germans regular : 1.50
    

    Savegame

  • 2024 '23 '22 '21 '20

    @AndrewAAGamer The edit was to remove a US transport that the German bomber in India meant to attack.


  • @surfer said in L24 OOB surfer (X) vs AndrewAAGamer (L+60) #1:

    I did not realize that in OOB tacs and bombers do not roll dice in air battles.

    Not sure why you think that. Attacking units may consist of fighters, as escorts only, tactical bombers, if an airfield or naval harbor is available, and strategic bombers. Defenders may only consist of fighters. All planes attack and defend at 1.

    I rarely do bombing so did something make you think that?

Suggested Topics

  • 15
  • 44
  • 54
  • 55
  • 106
  • 164
  • 160
  • 159
Axis & Allies Boardgaming Custom Painted Miniatures

171

Online

17.5k

Users

40.1k

Topics

1.7m

Posts