@dawgoneit I had a crappy German 1 turn.
9 artillery. Interesting. I like it.
MikawaGunichi (X+12) vs ArtofWar Game #3
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@ArtofWar1947 On my phone and won’t be back to computer for a bit, but just wanted to check if that is the correct game save (says UK instead of France).
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians Combat - Germans Non Combat Move - Germans 1 submarine moved from 93 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 128 Sea Zone 4 armour and 3 mech_infantrys moved from Germany to Eastern Poland 4 aaGuns, 2 armour, 3 artilleries and 15 infantry moved from Slovakia Hungary to Eastern Poland 2 artilleries and 6 infantry moved from Romania to Eastern Poland 1 armour moved from Greece to Romania 1 fighter moved from Southern Italy to Gibraltar 1 armour moved from Morocco to Tunisia 1 armour and 3 infantry moved from Morocco to 93 Sea Zone 1 armour, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone 1 fighter moved from 98 Sea Zone to Malta 1 armour and 3 infantry moved from 98 Sea Zone to Tobruk 2 artilleries and 8 infantry moved from Germany to Poland 4 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 destroyer and 1 transport placed in 116 Sea Zone 1 fighter and 1 tactical_bomber placed in Western Germany 1 artillery and 1 infantry placed in Germany 1 artillery and 2 infantry placed in France 2 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
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Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Karelia 2 fighters and 1 tactical_bomber moved from Leningrad to Karelia Combat - Russians Battle in Karelia Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Archangel to Vologda 1 artillery and 3 infantry moved from Leningrad to Novgorod 1 infantry moved from Northern Belarus to Southern Belarus 1 armour and 1 mech_infantry moved from Northern Belarus to Yaroslavl 2 aaGuns, 1 artillery and 15 infantry moved from Northern Belarus to Novgorod 2 fighters and 1 tactical_bomber moved from Karelia to Novgorod 2 infantry moved from Bryansk to Kursk 2 infantry moved from Russia to Tula 2 aaGuns, 1 artillery and 1 infantry moved from Kursk to Ukraine 1 armour, 1 artillery, 11 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine 4 infantry moved from Rostov to Ukraine 1 armour and 1 mech_infantry moved from Stalingrad to Ukraine 1 infantry moved from Stalingrad to Rostov 1 submarine moved from 126 Sea Zone to 109 Sea Zone 1 aaGun and 13 infantry moved from Siberia to Amur Place Units - Russians 3 infantry placed in Ukraine 1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.83
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 fighter, 11 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Borneo 2 artilleries and 4 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 artillery and 3 infantry moved from Davao to 36 Sea Zone 1 infantry moved from Paulau to 36 Sea Zone 1 armour moved from Manilla to 36 Sea Zone 1 armour, 1 artillery, 2 cruisers, 4 infantry and 3 transports moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Sumatra 1 infantry moved from 42 Sea Zone to Sumatra 1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 64 Sea Zone 1 battleship and 1 cruiser moved from 55 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from 64 Sea Zone to New South Wales 1 artillery, 5 infantry and 1 marine moved from Queensland to New South Wales 3 fighters and 3 tactical_bombers moved from 55 Sea Zone to New South Wales 3 fighters and 3 tactical_bombers moved from New Hebrides to New South Wales 2 bombers moved from Paulau to New South Wales 2 infantry moved from Guam to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Celebes 2 fighters and 1 tactical_bomber moved from French Indo China to Borneo Combat - Japanese Battle in Sumatra Battle in Celebes Battle in Java Japanese attack with 1 armour, 1 artillery and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 2 cruisers in Java, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java 2 infantry owned by the ANZAC lost in Java Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Java from ANZAC with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Borneo Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 1/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 2 artilleries and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 4 infantry in Kwangsi, round 2 : 2/6 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in New South Wales Japanese attack with 2 artilleries, 2 bombers, 6 fighters, 6 infantry, 1 marine and 6 tactical_bombers ANZAC defend with 2 aaGuns, 1 armour, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry ANZAC roll AA dice in New South Wales : 1/6 hits, 1.00 expected hits 1 bomber owned by the Japanese lost in New South Wales Japanese roll dice for 1 battleship and 1 cruiser in New South Wales, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries, 1 bomber, 6 fighters, 6 infantry, 1 marine and 6 tactical_bombers in New South Wales, round 2 : 11/22 hits, 9.67 expected hits ANZAC roll dice for 2 aaGuns, 1 armour, 3 artilleries, 3 fighters and 5 infantry in New South Wales, round 2 : 6/12 hits, 5.17 expected hits 5 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New South Wales 1 armour owned by the ANZAC, 5 infantry owned by the ANZAC, 2 fighters owned by the ANZAC, 3 artilleries owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 1 artillery, 1 bomber, 6 fighters, 1 infantry, 1 marine and 6 tactical_bombers in New South Wales, round 3 : 13/16 hits, 8.33 expected hits ANZAC roll dice for 1 fighter in New South Wales, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in New South Wales 1 fighter owned by the ANZAC lost in New South Wales Japanese captures 14PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 1 artillery, 1 bomber, 6 fighters, 1 marine and 6 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Japanese: 1 artillery, 1 bomber and 6 infantry Casualties for ANZAC: 2 aaGuns, 1 armour, 3 artilleries, 3 fighters and 5 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 bomber, 6 fighters and 6 tactical_bombers moved from New South Wales to Queensland 1 transport moved from 55 Sea Zone to 64 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 carrier moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from French Indo China to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from Borneo to French Indo China 1 infantry moved from Kwangtung to Hunan 1 aaGun and 3 infantry moved from Jehol to Shansi 1 artillery and 1 mech_infantry moved from Anhwe to Shansi 2 carriers and 2 transports moved from 55 Sea Zone to 36 Sea Zone 1 destroyer moved from 50 Sea Zone to 55 Sea Zone 1 submarine moved from 44 Sea Zone to 132 Sea Zone 1 battleship and 2 destroyers moved from 22 Sea Zone to 36 Sea Zone Place Units - Japanese 1 submarine placed in 6 Sea Zone 1 fighter and 8 infantry placed in Japan 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 57 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 5.83 ANZAC AA : 0.00 UK_Pacific regular : -0.33 ANZAC regular : 1.50
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@ArtofWar1947 No thanks
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Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Midway to 26 Sea Zone 3 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Iwo Jima 1 bomber moved from Midway to 7 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Midway to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 2 fighters moved from Midway to Marshall Islands Combat - Americans Battle in Iwo Jima Battle in Marshall Islands Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Marshall Islands, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Iwo Jima from Japanese, taking Marshall Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 marines moved from Midway to 26 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 marines and 1 submarine moved from 26 Sea Zone to 7 Sea Zone 1 bomber moved from 7 Sea Zone to Midway 1 destroyer moved from 31 Sea Zone to 32 Sea Zone 2 fighters moved from Marshall Islands to 32 Sea Zone 1 carrier moved from 26 Sea Zone to 32 Sea Zone 1 fighter moved from Midway to Wake Island 1 artillery moved from Eastern United States to 104 Sea Zone 1 marine moved from Eastern United States to 104 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 artillery and 1 marine moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 fighters moved from Eastern United States to 88 Sea Zone 1 destroyer and 1 submarine moved from 11 Sea Zone to 32 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 11 Sea Zone 1 destroyer and 1 submarine placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 carrier placed in 11 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Yunnan to Kweichow 2 artilleries and 6 infantry moved from Szechwan to Kweichow 2 infantry moved from Hopei to Hunan 1 fighter moved from Szechwan to Hunan 1 infantry moved from Tsinghai to Honan 6 infantry moved from Inner Mongolia to Honan Combat - Chinese Battle in Kweichow Chinese attack with 3 artilleries and 8 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 8 infantry in Kweichow, round 2 : 3/11 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Honan, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Tsinghai Place Units - Chinese 1 artillery placed in Honan 1 artillery and 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Egypt to Alexandria 1 tactical_bomber moved from Egypt to Alexandria 2 fighters moved from 100 Sea Zone to Alexandria 1 fighter moved from Anglo-Egyptian Sudan to Alexandria 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis Combat - British Battle in Alexandria British attack with 3 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 armour British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/6 hits, 2.50 expected hits Italians roll dice for 1 armour in Alexandria, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - British 2 fighters moved from Alexandria to 100 Sea Zone 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt 1 fighter moved from Union of South Africa to Egypt 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from British Somaliland to 78 Sea Zone 1 infantry and 1 marine moved from Ethiopia to 78 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 2 transports moved from 78 Sea Zone to 100 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 100 Sea Zone to Egypt 1 armour and 1 mech_infantry moved from Kenya to Egypt 1 artillery and 1 infantry moved from Kenya to 74 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to Egypt 1 destroyer moved from 104 Sea Zone to 109 Sea Zone 1 cruiser moved from 104 Sea Zone to 88 Sea Zone Place Units - British 1 factory_minor placed in Egypt 1 armour and 1 fighter placed in Southern Persia 1 destroyer placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,3,1,6 British collect 30 PUs (4 lost to blockades); end with 30 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,5,1,4 UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.50 Americans regular : 0.33 Italians regular : -0.50 Japanese regular : -1.00 British regular : 0.50
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 1 destroyer moved from 96 Sea Zone to 100 Sea Zone 2 bombers and 2 fighters moved from Southern Italy to 100 Sea Zone 2 cruisers moved from 98 Sea Zone to 99 Sea Zone 2 marines moved from Southern Italy to 99 Sea Zone 2 cruisers and 2 marines moved from 99 Sea Zone to 101 Sea Zone 1 marine moved from 101 Sea Zone to Cyprus 1 marine moved from 101 Sea Zone to Crete 1 armour moved from Eastern Poland to Baltic States Italians take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland Combat - Italians Battle in Crete Battle in Cyprus Battle in 100 Sea Zone Italians attack with 2 bombers, 1 destroyer and 2 fighters French defend with 1 destroyer Italians roll dice for 2 bombers, 1 destroyer and 2 fighters in 100 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits French roll dice for 1 destroyer in 100 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Italians lost in 100 Sea Zone 1 destroyer owned by the French lost in 100 Sea Zone Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking 100 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is -4 Casualties for Italians: 1 bomber Casualties for French: 1 destroyer Non Combat Move - Italians 1 artillery and 1 infantry moved from Malta to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from 101 Sea Zone to Greece 1 armour moved from Yugoslavia to Eastern Poland 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 fighters moved from 100 Sea Zone to 99 Sea Zone 1 bomber moved from 100 Sea Zone to Southern Italy 1 infantry moved from Southern France to Northern Italy 1 mech_infantry moved from Tunisia to Tobruk 1 infantry moved from Tunisia to Algeria 1 battleship moved from 98 Sea Zone to 101 Sea Zone Place Units - Italians 1 destroyer placed in 99 Sea Zone 1 carrier placed in 99 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
French regular : 0.67 Italians regular : 1.67
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Game History
Round: 3 Combat Move - ANZAC 1 infantry moved from Ethiopia to Italian Somaliland ANZAC take Italian Somaliland from Italians Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 40 Sea Zone to 78 Sea Zone Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Leningrad Germans take Leningrad from Russians 5 infantry moved from Finland to Karelia 1 tactical_bomber moved from Western Germany to 118 Sea Zone 2 destroyers moved from 116 Sea Zone to 118 Sea Zone 1 bomber moved from Southern Italy to 118 Sea Zone 5 artilleries and 21 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Eastern Poland to Northern Belarus Germans take Northern Belarus from Russians 1 armour moved from Northern Belarus to Eastern Poland 1 transport moved from 98 Sea Zone to 101 Sea Zone 2 infantry moved from Greece to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Syria 1 cruiser moved from 98 Sea Zone to 101 Sea Zone 1 fighter moved from 98 Sea Zone to Syria Combat - Germans Battle in Karelia Germans attack with 5 infantry Russians defend with 1 infantry Germans roll dice for 5 infantry in Karelia, round 2 : 1/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 118 Sea Zone Germans attack with 1 bomber, 2 destroyers and 1 tactical_bomber Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 bomber, 2 destroyers and 1 tactical_bomber in 118 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Germans lost in 118 Sea Zone 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 118 Sea Zone Germans win with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 destroyer Casualties for Russians: 1 cruiser and 1 submarine Battle in Syria Germans attack with 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 1 cruiser in Syria, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 fighter and 2 infantry in Syria, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Syria Germans roll dice for 1 fighter and 1 infantry in Syria, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Syria Germans win, taking Syria from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 1 fighter moved from Syria to 101 Sea Zone 1 carrier and 1 transport moved from 98 Sea Zone to 101 Sea Zone 1 armour moved from Tunisia to Tobruk 1 fighter moved from Malta to Gibraltar 1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar 1 submarine moved from 112 Sea Zone to 93 Sea Zone 1 submarine moved from 112 Sea Zone to 113 Sea Zone 4 aaGuns, 1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Romania to Eastern Poland 4 mech_infantrys moved from Poland to Eastern Poland 2 artilleries and 8 infantry moved from Poland to Baltic States 1 bomber and 1 tactical_bomber moved from 118 Sea Zone to Eastern Poland 2 infantry moved from Germany to 116 Sea Zone 2 infantry moved from 116 Sea Zone to Norway 1 artillery and 1 infantry moved from Germany to Poland Place Units - Germans 1 fighter and 1 tactical_bomber placed in Western Germany 3 infantry placed in France 8 infantry placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 61 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 0.50 British regular : 0.33
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Good grief, I was experimenting with the R-4 turn in what I thought was Local Game mode. With your permission, I would like to redo R-4 with a sensible strategy.
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Sure, go ahead.
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Thank you.
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Northern Belarus Russians take Northern Belarus from Germans 2 fighters, 2 infantry and 1 tactical_bomber moved from Novgorod to Leningrad Combat - Russians Battle in Leningrad Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 harbour and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Leningrad, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Leningrad, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Leningrad 1 infantry owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Leningrad to Russia 1 armour and 1 mech_infantry moved from Yaroslavl to Novgorod 2 infantry moved from Kursk to Ukraine 1 infantry moved from Rostov to Ukraine 1 armour and 1 mech_infantry moved from Stalingrad to Ukraine 1 infantry moved from Stalingrad to Rostov 2 infantry moved from Tula to Kursk 2 infantry moved from Russia to Tula 1 aaGun and 4 infantry moved from Siberia to Amur Place Units - Russians 3 infantry placed in Ukraine 1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 1.00