WaW Witt Germany best, Ron Italy, Seb and Wayne as Japan.

  • 2024 '22 '19 '17 '15

    @Karl7 France

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - French
            1 Infantry and 1 Tank moved from New Valley to Darfur
            1 Infantry moved from Equatoria to Darfur
            1 Infantry moved from Wales to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Brittany
                  French take Brittany from Germans
    
        Purchase Units - French
            French buy 1 Elite, 2 Tanks and 1 Transport; Remaining resources: 1 PUs; 
    
        Combat - French
            Battle in Darfur
                French attack with 2 Infantrys and 1 Tank
                Italians defend with 1 Infantry
                    French roll dice for 2 Infantrys and 1 Tank in Darfur, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 Infantrys and 1 Tank in Darfur, round 3 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in Darfur, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 Infantrys and 1 Tank in Darfur, round 4 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in Darfur, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Darfur
                French win, taking Darfur from Italians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - French
            2 Tanks moved from Lower Egypt to New Valley
    
        Place Units - French
            2 Tanks placed in Syria
            1 Transport placed in 1 Sea Zone
            1 Elite placed in Churchill
    
        Turn Complete - French
            French collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    French regular : -1.50
    

    Savegame

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Yamamoto
            2 Battleships moved from 85 Sea Zone to 86 Sea Zone
            2 Infantrys moved from Tokyo to 85 Sea Zone
            2 Infantrys and 1 Transport moved from 85 Sea Zone to 86 Sea Zone
            2 Infantrys moved from 86 Sea Zone to Minamitori
            2 Adv.Fighters moved from 85 Sea Zone to Minamitori
            3 Adv.Fighters moved from 85 Sea Zone to 95 Sea Zone
            3 Adv.Fighters moved from 85 Sea Zone to 102 Sea Zone
            1 Adv.Fighter moved from 85 Sea Zone to 95 Sea Zone
            1 Adv.Fighter moved from 85 Sea Zone to 102 Sea Zone
            1 Infantry moved from Ponape to Truk
                  Yamamoto take Truk from Americans
            1 Elite and 12 Infantrys moved from Shantung to Shansi
            1 Infantry moved from Shensi to Suiyuan
            1 Infantry moved from Shensi to Lanchow
            1 Bomber moved from Shensi to Suiyuan
            1 Bomber moved from Shensi to Lanchow
            3 Destroyers moved from 85 Sea Zone to 86 Sea Zone
            1 Submarine moved from 85 Sea Zone to 86 Sea Zone
            1 B.Carrier moved from 85 Sea Zone to 86 Sea Zone
            1 Adv.Fighter moved from 85 Sea Zone to Minamitori
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 6 ArmoredCars, 4 Artillerys, 1 Carrier, 1 Elite and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 86 Sea Zone
                Yamamoto attack with 1 B.Carrier, 2 Battleships, 3 Destroyers, 1 Submarine and 1 Transport
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 Destroyer owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 1 B.Carrier, 2 Battleships, 3 Destroyers, 1 Submarine and 1 Transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in 102 Sea Zone
                Yamamoto attack with 4 Adv.Fighters
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 4 Adv.Fighters in 102 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    1 Submarine owned by the Americans lost in 102 Sea Zone
                Yamamoto win with 4 Adv.Fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in 95 Sea Zone
                Yamamoto attack with 4 Adv.Fighters
                Americans defend with 1 S.Submarine
                    Yamamoto roll dice for 4 Adv.Fighters in 95 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                1 S.Submarine owned by the Americans lost in 95 Sea Zone
                Yamamoto win with 4 Adv.Fighters remaining. Battle score for attacker is 10
                Casualties for Americans: 1 S.Submarine
            Battle in Shansi
                Yamamoto attack with 1 Elite and 12 Infantrys
                Chinese defend with 1 ArmoredCar
                    Yamamoto roll dice for 1 Elite and 12 Infantrys in Shansi, round 2 : 0/13 hits, 2,33 expected hits
                    Chinese roll dice for 1 ArmoredCar in Shansi, round 2 : 0/1 hits, 0,17 expected hits
                    Yamamoto roll dice for 1 Elite and 12 Infantrys in Shansi, round 3 : 1/13 hits, 2,33 expected hits
                    Chinese roll dice for 1 ArmoredCar in Shansi, round 3 : 0/1 hits, 0,17 expected hits
                    1 ArmoredCar owned by the Chinese lost in Shansi
                Yamamoto win, taking Shansi from Chinese with 1 Elite and 12 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 ArmoredCar
            Battle in Minamitori
                Yamamoto attack with 3 Adv.Fighters and 2 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 3 Adv.Fighters and 2 Infantrys in Minamitori, round 2 : 1/5 hits, 1,83 expected hits
                    Americans roll dice for 1 Infantry in Minamitori, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Yamamoto lost in Minamitori
                    1 Infantry owned by the Americans lost in Minamitori
                Yamamoto win, taking Minamitori from Americans with 3 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in Lanchow
                Yamamoto attack with 1 Bomber and 1 Infantry
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Bomber and 1 Infantry in Lanchow, round 2 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Chinese lost in Lanchow
                Yamamoto win, taking Lanchow from Chinese with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Suiyuan
                Yamamoto attack with 1 Bomber and 1 Infantry
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Bomber and 1 Infantry in Suiyuan, round 2 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Yamamoto lost in Suiyuan
                    1 Infantry owned by the Chinese lost in Suiyuan
                Yamamoto win with 1 Bomber remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Suiyuan to Shensi
            1 Bomber moved from Lanchow to Shensi
            9 Infantrys moved from Hupeh to Shensi
            6 Infantrys moved from Hunan to Hupeh
            6 Infantrys moved from Kiangsi to Hunan
            6 ArmoredCars moved from Hong Kong to Hunan
            2 Transports moved from 84 Sea Zone to 93 Sea Zone
            4 Infantrys moved from Mindanao to 93 Sea Zone
            4 Infantrys and 2 Transports moved from 93 Sea Zone to 84 Sea Zone
            4 Infantrys moved from 84 Sea Zone to Shantung
            1 AAGun moved from Shantung to Shansi
            2 Infantrys moved from Tokyo to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Shantung
            2 Infantrys moved from Tokyo to 84 Sea Zone
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 86 Sea Zone
            2 Infantrys moved from 86 Sea Zone to Iwo Jima
            4 Carriers moved from 85 Sea Zone to 86 Sea Zone
            3 Transports moved from 84 Sea Zone to 86 Sea Zone
            4 Adv.Fighters moved from 102 Sea Zone to 86 Sea Zone
            4 Adv.Fighters moved from 95 Sea Zone to 86 Sea Zone
            3 Adv.Fighters moved from Minamitori to 86 Sea Zone
    
        Place Units - Yamamoto
            1 Carrier placed in 84 Sea Zone
            1 Adv.Fighter placed in 84 Sea Zone
            Yamamoto undo move 2.
            Yamamoto undo move 1.
            1 Carrier placed in 85 Sea Zone
            1 Adv.Fighter placed in 85 Sea Zone
            2 Artillerys and 1 Elite placed in Hupeh
            Yamamoto undo move 3.
            3 Artillerys placed in Hupeh
            6 ArmoredCars placed in Hong Kong
            4 Infantrys placed in Davao
            1 Artillery, 1 Elite and 2 Infantrys placed in Tokyo
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Shantung: 6 Infantrys
            EDIT: Adding units owned by Yamamoto to Tokyo: 6 Infantrys
            EDIT: Removing units owned by Yamamoto from 84 Sea Zone: 3 Transports
            EDIT: Adding units owned by Yamamoto to 85 Sea Zone: 3 Transports
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from 86 Sea Zone: 2 Adv.Fighters and 1 Carrier
            EDIT: Adding units owned by Yamamoto to 85 Sea Zone: 2 Adv.Fighters and 1 Carrier
            EDIT: Turning off Edit Mode
    
        Turn Complete - Yamamoto
            Yamamoto collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Yamamoto regular : -4,50
    Americans regular : 0,33
    

    Savegame

  • 2024 '22 '19 '17 '15

    @captainwalker China up

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Chinese
            2 Infantrys moved from Ningsia to Lanchow
            2 Adv.Fighters and 1 Fighter moved from Ningsia to Lanchow
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker and 10 Infantrys; Remaining resources: 2 PUs; 
    
        Combat - Chinese
            Battle in Lanchow
                Chinese attack with 2 Adv.Fighters, 1 Fighter and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 2 Adv.Fighters, 1 Fighter and 2 Infantrys in Lanchow, round 2 : 1/5 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Lanchow
                Chinese win, taking Lanchow from Yamamoto with 2 Adv.Fighters, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Chinese
            2 Adv.Fighters and 1 Fighter moved from Lanchow to E.Sinkiang
            1 Infantry moved from Ningsia to Suiyuan
            1 AAGun moved from E.Qinghai to Hsining
            1 AAGun moved from Ningsia to E.Qinghai
            6 Artillerys and 12 Tanks moved from Ningsia to E.Qinghai
            12 Infantrys moved from Ningsia to E.Qinghai
            6 Infantrys moved from Ningsia to E.Qinghai
            7 Infantrys moved from Ningsia to E.Qinghai
            4 Infantrys moved from Gobi Altai to E.Qinghai
            1 Infantry moved from E.Sinkiang to Khobdo
            3 Infantrys moved from E.Sinkiang to W.Qinghai
            1 Infantry moved from Urumqi to C.Sinkiang
            3 Infantrys moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            1 Bunker and 6 Infantrys placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Chinese regular : -0.67
    

    Savegame


  • @Elrood Hisaichi

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            1 S.Bomber moved from Changchun to 109 Sea Zone
            2 L.Fighters moved from 84 Sea Zone to Kusaie
            1 L.Fighter moved from 84 Sea Zone to 109 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 2 ArmoredCars, 1 Carrier, 16 Infantrys and 1 L.Fighter; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Kusaie
                Hisaichi attack with 2 L.Fighters
                Americans defend with 1 Bomber
                    Hisaichi roll dice for 2 L.Fighters in Kusaie, round 2 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 Bomber in Kusaie, round 2 : 0/1 hits, 0,17 expected hits
                    1 Bomber owned by the Americans lost in Kusaie
                Hisaichi win with 2 L.Fighters remaining. Battle score for attacker is 14
                Casualties for Americans: 1 Bomber
            Battle in 109 Sea Zone
                Hisaichi attack with 1 L.Fighter and 1 S.Bomber
                Americans defend with 1 S.Submarine
                    Hisaichi roll dice for 1 L.Fighter and 1 S.Bomber in 109 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                1 S.Submarine owned by the Americans lost in 109 Sea Zone
                Hisaichi win with 1 L.Fighter and 1 S.Bomber remaining. Battle score for attacker is 10
                Casualties for Americans: 1 S.Submarine
    
        Non Combat Move - Hisaichi
            1 S.Bomber moved from 109 Sea Zone to Davao
            1 L.Fighter moved from 109 Sea Zone to 86 Sea Zone
            1 L.Fighter moved from Kusaie to 86 Sea Zone
            1 L.Fighter moved from Kusaie to 86 Sea Zone
            2 Carriers moved from 84 Sea Zone to 86 Sea Zone
            1 Fighter moved from 84 Sea Zone to 86 Sea Zone
            4 Infantrys moved from Mindanao to 111 Sea Zone
            4 Infantrys and 2 Transports moved from 111 Sea Zone to 65 Sea Zone
            3 Artillerys, 6 Infantrys, 3 Marines and 3 Tanks moved from Assam to Yunnan
            4 Infantrys moved from Burma to Yunnan
            6 Infantrys moved from S.Thailand to Burma
            6 Infantrys moved from Malaya to S.Thailand
            4 Infantrys moved from 65 Sea Zone to S.Thailand
            1 B.Transport moved from 111 Sea Zone to 110 Sea Zone
            4 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 B.Transport and 4 Infantrys moved from 110 Sea Zone to 65 Sea Zone
            4 Infantrys moved from 65 Sea Zone to S.Thailand
            1 Adv.Fighter, 1 Carrier, 1 Fighter and 2 Submarines moved from 111 Sea Zone to 65 Sea Zone
            1 Battleship moved from 111 Sea Zone to 85 Sea Zone
            1 Adv.Fighter, 1 Carrier and 1 Fighter moved from 111 Sea Zone to 85 Sea Zone
            1 Destroyer moved from 111 Sea Zone to 85 Sea Zone
            2 Transports moved from 111 Sea Zone to 85 Sea Zone
            3 Adv.Fighters, 2 Carriers and 1 Fighter moved from 111 Sea Zone to 84 Sea Zone
            5 Artillerys, 18 Infantrys, 3 Mech.Infs and 13 Tanks moved from Irkutsk to N.Buryat Mongolia
            5 Infantrys moved from S.Buryat Mongolia to N.Buryat Mongolia
            3 Infantrys moved from Chita to N.Buryat Mongolia
            2 Infantrys moved from Hulunbuir to Chita
            1 Artillery, 2 Elites, 6 Infantrys and 3 Tanks moved from Peking to Hulunbuir
            3 Tanks moved from Hulunbuir to Chita
            3 Tanks moved from Changchun to Heilungchiang
            1 Infantry moved from Chahar to Peking
            1 Infantry moved from Yakutsk to Ayan
            1 Infantry moved from N.Buryat Mongolia to Yakutsk
    
        Place Units - Hisaichi
            6 Infantrys placed in Malaya
            4 Infantrys placed in Banjarmasin
            3 Infantrys placed in Chita
            3 Infantrys placed in Peking
            1 Adv.Fighter, 1 Carrier and 1 L.Fighter placed in 84 Sea Zone
            2 ArmoredCars placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Hisaichi regular : 0,67
    

    Savegame

  • 2024 '22 '19 '17 '15

    @Karl7 UK up

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - British
            10 Artillerys, 2 Fighters, 28 Infantrys and 1 Tank moved from Bihar to Assam
            1 Infantry moved from Calcutta to Assam
            1 ArmoredCar and 4 Tanks moved from Delhi to Assam
            5 ArmoredCars moved from New Valley to French Equatorial Africa
            5 Tanks moved from New Valley to French Equatorial Africa
            1 Bomber moved from Bombay to French Equatorial Africa
            1 Infantry moved from Mersa Matruh to Tobruk
            1 Adv.Fighter and 1 Fighter moved from 56 Sea Zone to Tobruk
            2 ArmoredCars moved from N.Saudi Arabia to S.Saudi Arabia
            1 Artillery and 1 Infantry moved from W.Iran to 58 Sea Zone
            1 Artillery and 1 Infantry moved from 58 Sea Zone to S.Saudi Arabia
            1 Transport moved from 57 Sea Zone to 58 Sea Zone
            1 Infantry moved from W.Iran to 58 Sea Zone
            1 Infantry moved from Italian East Africa to 58 Sea Zone
            2 Infantrys and 1 Transport moved from 58 Sea Zone to 57 Sea Zone
            2 Infantrys moved from 57 Sea Zone to S.Saudi Arabia
            2 Adv.Fighters moved from 56 Sea Zone to S.Saudi Arabia
            1 Tank moved from New Valley to French Equatorial Africa
            1 Infantry moved from Wales to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Picardy
                  French take Picardy from Germans
            1 Artillery and 3 Infantrys moved from Wales to 20 Sea Zone
            1 Artillery and 3 Infantrys moved from 20 Sea Zone to Belgium
            4 Fighters moved from 20 Sea Zone to Belgium
            1 Fighter moved from Manchester to Belgium
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Bunker, 18 Infantrys, 2 Submarines and 6 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in French Equatorial Africa
                British attack with 5 ArmoredCars, 1 Bomber and 6 Tanks
                Italians defend with 2 Artillerys, 3 Elites, 1 Factory and 2 Tanks
                    British roll dice for 5 ArmoredCars, 1 Bomber and 6 Tanks in French Equatorial Africa, round 2 : 4/12 hits, 5.33 expected hits
                    Italians roll dice for 2 Artillerys, 3 Elites and 2 Tanks in French Equatorial Africa, round 2 : 4/7 hits, 2.67 expected hits
                    4 ArmoredCars owned by the British lost in French Equatorial Africa
                    3 Elites owned by the Italians and 1 Artillery owned by the Italians lost in French Equatorial Africa
                    British roll dice for 1 ArmoredCar, 1 Bomber and 6 Tanks in French Equatorial Africa, round 3 : 3/8 hits, 4.00 expected hits
                    Italians roll dice for 1 Artillery and 2 Tanks in French Equatorial Africa, round 3 : 0/3 hits, 1.33 expected hits
                    2 Tanks owned by the Italians and 1 Artillery owned by the Italians lost in French Equatorial Africa
                British win, taking French Equatorial Africa from Italians with 1 ArmoredCar, 1 Bomber and 6 Tanks remaining. Battle score for attacker is 11
                Casualties for British: 4 ArmoredCars
                Casualties for Italians: 2 Artillerys, 3 Elites and 2 Tanks
            Battle in Tobruk
                British attack with 1 Adv.Fighter, 1 Fighter and 1 Infantry
                Italians defend with 1 Infantry
                    British roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Tobruk, round 2 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Tobruk, round 3 : 2/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Tobruk
                British win, taking Tobruk from Italians with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Assam
                British attack with 1 ArmoredCar, 10 Artillerys, 2 Fighters, 29 Infantrys and 5 Tanks
                Thai defend with 1 Infantry
                    British roll dice for 1 ArmoredCar, 10 Artillerys, 2 Fighters, 29 Infantrys and 5 Tanks in Assam, round 2 : 14/47 hits, 13.33 expected hits
                    Thai roll dice for 1 Infantry in Assam, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Assam
                British win, taking Assam from Thai with 1 ArmoredCar, 10 Artillerys, 2 Fighters, 29 Infantrys and 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Belgium
                British attack with 1 Artillery, 5 Fighters and 3 Infantrys
                Germans defend with 2 Artillerys and 1 Infantry
                    British roll dice for 1 Battleship in Belgium, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Belgium
                    British roll dice for 1 Artillery, 5 Fighters and 3 Infantrys in Belgium, round 2 : 3/9 hits, 2.67 expected hits
                    Germans roll dice for 2 Artillerys in Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Germans lost in Belgium
                British win, taking Belgium from Germans with 1 Artillery, 5 Fighters and 3 Infantrys remaining. Battle score for attacker is 10
                Casualties for Germans: 2 Artillerys and 1 Infantry
            Battle in S.Saudi Arabia
                British attack with 2 Adv.Fighters, 2 ArmoredCars, 1 Artillery and 3 Infantrys
                Neutral defend with 1 Artillery and 3 Infantrys
                    British roll dice for 2 Adv.Fighters, 2 ArmoredCars, 1 Artillery and 3 Infantrys in S.Saudi Arabia, round 2 : 2/8 hits, 2.67 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in S.Saudi Arabia, round 2 : 0/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Neutral lost in S.Saudi Arabia
                    British roll dice for 2 Adv.Fighters, 2 ArmoredCars, 1 Artillery and 3 Infantrys in S.Saudi Arabia, round 3 : 3/8 hits, 2.67 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in S.Saudi Arabia, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in S.Saudi Arabia
                    1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in S.Saudi Arabia
                British loses 0 PUs for violating S.Saudi Arabias neutrality.
                British win, taking S.Saudi Arabia from Neutral with 2 Adv.Fighters, 2 ArmoredCars, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 Artillery and 3 Infantrys
                Casualties for British: 1 Infantry
    
        Non Combat Move - British
            1 AAGun moved from Bihar to Assam
            3 Infantrys moved from Hyderabad to Madras
            1 ArmoredCar moved from Madras to Bihar
            4 Mech.Infs moved from Madras to Assam
            2 Infantrys moved from Rajputana to Bombay
            2 Tanks moved from Baluchistan to Bihar
            1 Destroyer moved from 63 Sea Zone to 58 Sea Zone
            1 Infantry moved from Nubia to New Valley
            1 Infantry moved from Lower Egypt to Mersa Matruh
            3 Artillerys, 1 Elite and 6 Infantrys moved from Lower Egypt to New Valley
            1 Infantry moved from Kordofan to Nubia
            1 Artillery and 1 Infantry moved from Italian East Africa to Nubia
            2 Infantrys moved from Cairo to Lower Egypt
            1 Adv.Fighter and 1 Fighter moved from Tobruk to 56 Sea Zone
            2 Adv.Fighters moved from S.Saudi Arabia to 56 Sea Zone
            1 Bomber moved from French Equatorial Africa to Belgian Congo
            2 Fighters moved from Assam to Madras
            2 Artillerys moved from Hyderabad to Bihar
            3 Fighters moved from Belgium to 20 Sea Zone
            1 Fighter moved from Belgium to Manchester
            1 Fighter moved from Belgium to 20 Sea Zone
            1 Artillery and 1 Infantry moved from Wales to Manchester
            2 Infantrys moved from London to Manchester
    
        Place Units - British
            1 Bunker placed in Madras
            5 Infantrys placed in Madras
            British undo move 2.
            1 Adv.Fighter and 4 Infantrys placed in Madras
            2 ArmoredCars and 3 Tanks placed in Delhi
            2 Infantrys placed in Bombay
            1 Submarine placed in 56 Sea Zone
            3 Tanks placed in Italian East Africa
            2 Artillerys and 3 Infantrys placed in Cairo
            1 Submarine placed in 20 Sea Zone
            3 Infantrys placed in W.Iran
            3 Infantrys placed in Wales
            3 Infantrys placed in London
            British undo move 11.
            3 Infantrys placed in Manchester
    
        Turn Complete - British
            British collect 117 PUs; end with 117 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    Thai regular : -0.33
    Germans regular : -0.67
    Neutral regular : -1.00
    British regular : -1.33
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Anzac round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 9 Infantrys, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
            1 Adv.Fighter moved from Townsville to Broome
            2 Adv.Fighters, 1 Battleship, 2 Carriers, 2 Cruisers, 3 Destroyers, 2 Fighters, 3 Submarines and 5 Transports moved from 114 Sea Zone to 122 Sea Zone
    
        Place Units - Anzac
            1 Transport placed in 122 Sea Zone
            3 Infantrys placed in Broome
            2 Infantrys placed in Townsville
            2 Infantrys placed in Port Moresby
            1 Infantry placed in Wellington
            2 Artillerys, 1 Infantry and 1 Tank placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Dutch round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Dutch
            1 Cruiser moved from 100 Sea Zone to 119 Sea Zone
            1 ArmoredCar moved from Peru to 119 Sea Zone
            3 ArmoredCars and 3 Tanks moved from Peru to N.Chile
            1 ArmoredCar moved from 119 Sea Zone to N.Chile
    
        Purchase Units - Dutch
            Dutch buy 2 Infantrys and 1 Transport; Remaining resources: 14 PUs; 
    
        Combat - Dutch
            Battle in N.Chile
                Dutch attack with 4 ArmoredCars and 3 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Dutch roll dice for 1 Cruiser in N.Chile, round 2 : 0/1 hits, 0.50 expected hits
                    Dutch roll dice for 4 ArmoredCars and 3 Tanks in N.Chile, round 2 : 4/7 hits, 2.83 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in N.Chile
                Dutch loses 0 PUs for violating N.Chiles neutrality.
                Dutch win, taking N.Chile from Neutral with 4 ArmoredCars and 3 Tanks remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Dutch
            2 Infantrys moved from Suriname to 26 Sea Zone
            2 Infantrys and 1 Transport moved from 26 Sea Zone to 100 Sea Zone
            2 Infantrys moved from 100 Sea Zone to Peru
    
        Place Units - Dutch
            1 Transport placed in 26 Sea Zone
            2 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 20 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : -1.00
    Dutch regular : 0.67
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Dutch round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Dutch
            1 Cruiser moved from 100 Sea Zone to 119 Sea Zone
            1 ArmoredCar moved from Peru to 119 Sea Zone
            3 ArmoredCars and 3 Tanks moved from Peru to N.Chile
            1 ArmoredCar moved from 119 Sea Zone to N.Chile
    
        Purchase Units - Dutch
            Dutch buy 2 Infantrys and 1 Transport; Remaining resources: 14 PUs; 
    
        Combat - Dutch
            Battle in N.Chile
                Dutch attack with 4 ArmoredCars and 3 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Dutch roll dice for 1 Cruiser in N.Chile, round 2 : 0/1 hits, 0.50 expected hits
                    Dutch roll dice for 4 ArmoredCars and 3 Tanks in N.Chile, round 2 : 4/7 hits, 2.83 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in N.Chile
                Dutch loses 0 PUs for violating N.Chiles neutrality.
                Dutch win, taking N.Chile from Neutral with 4 ArmoredCars and 3 Tanks remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Dutch
            2 Infantrys moved from Suriname to 26 Sea Zone
            2 Infantrys and 1 Transport moved from 26 Sea Zone to 100 Sea Zone
            2 Infantrys moved from 100 Sea Zone to Peru
    
        Place Units - Dutch
            1 Transport placed in 26 Sea Zone
            2 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 20 PUs; end with 34 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Dutch from 114 Sea Zone: 1 Destroyer and 1 Submarine
            EDIT: Adding units owned by Dutch to 122 Sea Zone: 1 Destroyer and 1 Submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Neutral regular : -1.00
    Dutch regular : 0.67
    

    Savegame


  • @Witt minors


  • 2024 '22 '19 '17 '15

    TripleA Turn Summary: Thai round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Bunker and 6 Infantrys; Remaining resources: 1 PUs; 
    
        Non Combat Move - Thai
            6 Artillerys, 7 Infantrys and 2 Tanks moved from Burma to Yunnan
            1 Infantry moved from S.Thailand to Burma
            3 Infantrys moved from S.Thailand to N.Thailand
            6 Infantrys moved from Bangkok to S.Thailand
            1 Adv.Fighter moved from 110 Sea Zone to Yunnan
    
        Place Units - Thai
            1 Bunker placed in Yunnan
            2 Artillerys placed in N.Thailand
            6 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 24 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '22 '19 '17 '15

    @Entek US up

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