dawgoneit Axis -VS- entek Allies TRS


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 2
    
        Combat Move - Russians
            1 Infantry moved from Ulaan Ude to Jinan
                  Russians take Jinan from Masaharu
            1 Infantry moved from Kyzal to Ulaan Ude
            2 Artillerys and 4 Infantrys moved from Tulun to Ulaan Ude
            1 Infantry moved from Magadan to Yakutsk
            1 Infantry moved from Irkutsk to Ulaan Ude
            1 Infantry moved from Angarsk to Irkutsk
            1 Infantry moved from Yakutsk to Angarsk
    
        Purchase Units - Russians
            Russians buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 AAGun moved from Tulun to Ulaan Ude
            1 Infantry moved from Ustkut to Ulaan Ude
            1 Infantry moved from Bratsk to Ustkut
            2 Tanks moved from Kaask to Ulaan Ude
            4 Infantrys moved from Kaask to Tulun
            1 Artillery and 1 Infantry moved from Kyzyl to Kaask
            1 AAGun moved from Kyzyl to Kaask
            1 Infantry moved from Haixi to Jinquan
            1 Infantry moved from Palana to Magadan
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            1 Infantry and 3 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 3
    
        Combat Move - Chinese
            1 Artillery and 3 Infantrys moved from Tsingnan to Gansu
            2 Tankettes moved from Xining to Gansu
            2 Tanks moved from Xining to Gansu
            1 Marine moved from Xining to Tsingnan
            1 Infantry moved from Xining to Tsingnan
            2 Tanks moved from Gobi to Gansu
            1 Artillery and 2 Infantrys moved from Gobi to Tsingnan
            3 Mech.Infs moved from Urumal to Tsingnan
            1 Tank moved from Urumal to Gobi
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 AAGun moved from Tsingnan to Gansu
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 3
    
        Combat Move - Dutch
            1 Infantry moved from Lambok to sz57
            1 Infantry moved from Java to sz57
            2 Infantrys and 1 Transport moved from sz57 to sz56
            2 Infantrys moved from sz56 to Sumatra
    
        Combat - Dutch
            Battle in Sumatra
                Dutch attack with 2 Infantrys
                Hisaichi defend with 1 Artillery
                    Dutch roll dice for 2 Infantrys in Sumatra, round 2 : 1/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Sumatra
                Dutch win, taking Sumatra from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Dutch regular : 0.67
    Hisaichi regular : -0.33
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 3
    
        Combat Move - British
            4 Artillerys moved from Calcutta to sz63
            2 Infantrys moved from Calcutta to sz63
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz63 to sz64
            2 Artillerys and 1 Infantry moved from sz64 to Burma
            1 Artillery, 2 Infantrys and 1 Tank moved from Bengal to Burma
            2 EarlyFighters moved from sz63 to Burma
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz63 to sz64
            1 Infantry moved from sz64 to Thailand
            2 Artillerys moved from sz64 to Thailand
            1 Artillery and 6 Infantrys moved from E.India to Bengal
            2 Infantrys moved from Nepal to Bengal
            3 Mech.Infs moved from Dheli to Nepal
            3 Mech.Infs moved from Nepal to Bengal
            2 Artillerys and 2 Infantrys moved from C.India to E.India
            1 Artillery and 1 Infantry moved from Punjab to Agra
            1 Artillery and 3 Infantrys moved from Java to Sumatra
            1 Marine moved from Moresby to sz49
            1 Artillery moved from Moresby to sz49
            1 Artillery, 1 Marine and 1 Transport moved from sz49 to sz50
            2 Transports moved from sz57 to sz49
            1 Artillery and 1 Marine moved from sz50 to Flores
            1 Artillery moved from Vancouver to sz6
            1 Artillery and 1 Transport moved from sz6 to sz5
            1 Artillery moved from sz5 to Alaska
            1 Infantry moved from Anchorage to Alaska
            2 Infantrys moved from Magadan to Yakutsk
    
        Purchase Units - British
            British buy 4 Artillerys, 2 Destroyers, 1 Factory and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Sumatra
                British attack with 1 Artillery and 3 Infantrys
                Thai defend with 2 Artillerys and 1 Marine
                    British roll dice for 1 Artillery and 3 Infantrys in Sumatra, round 2 : 2/4 hits, 1.00 expected hits
                    Thai roll dice for 2 Artillerys and 1 Marine in Sumatra, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the British lost in Sumatra
                    1 Artillery owned by the Thai and 1 Marine owned by the Thai lost in Sumatra
                    British roll dice for 1 Artillery and 2 Infantrys in Sumatra, round 3 : 1/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in Sumatra
                British win, taking Sumatra from Thai with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 9
                Casualties for British: 1 Infantry
                Casualties for Thai: 2 Artillerys and 1 Marine
            Battle in Agra
                British attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in Agra, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Agra, round 3 : 2/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Agra
                British loses 0 PUs for violating Agras neutrality.
                British win, taking Agra from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Burma
                British attack with 3 Artillerys, 2 EarlyFighters, 3 Infantrys and 1 Tank
                Hisaichi defend with 1 Artillery and 2 Tanks; Thai defend with 2 Infantrys
                    British roll dice for 3 Artillerys, 2 EarlyFighters, 3 Infantrys and 1 Tank in Burma, round 2 : 4/9 hits, 3.17 expected hits
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Burma, round 2 : 2/5 hits, 2.00 expected hits
                    2 Infantrys owned by the British lost in Burma
                    2 Infantrys owned by the Thai, 1 Tank owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Burma
                    British roll dice for 3 Artillerys, 2 EarlyFighters, 1 Infantry and 1 Tank in Burma, round 3 : 2/7 hits, 2.50 expected hits
                    Hisaichi roll dice for 1 Tank in Burma, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in Burma
                    1 Tank owned by the Hisaichi lost in Burma
                British win, taking Burma from Hisaichi with 3 Artillerys, 2 EarlyFighters and 1 Tank remaining. Battle score for attacker is 12
                Casualties for British: 3 Infantrys
                Casualties for Hisaichi: 1 Artillery and 2 Tanks
                Casualties for Thai: 2 Infantrys
            Battle in Thailand
                British attack with 2 Artillerys and 1 Infantry
                Hisaichi defend with 4 Infantrys; Thai defend with 1 Infantry
                    British roll dice for 2 Artillerys and 1 Infantry in Thailand, round 2 : 2/3 hits, 1.00 expected hits
                    Thai roll dice for 5 Infantrys in Thailand, round 2 : 2/5 hits, 1.67 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the British lost in Thailand
                    1 Infantry owned by the Thai and 1 Infantry owned by the Hisaichi lost in Thailand
                    British roll dice for 1 Artillery in Thailand, round 3 : 1/1 hits, 0.33 expected hits
                    Thai roll dice for 3 Infantrys in Thailand, round 3 : 2/3 hits, 1.00 expected hits
                    1 Artillery owned by the British lost in Thailand
                    1 Infantry owned by the Hisaichi lost in Thailand
                Thai win with 2 Infantrys remaining. Battle score for attacker is -4
                Casualties for British: 2 Artillerys and 1 Infantry
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            1 Carrier moved from sz63 to sz64
            2 EarlyFighters moved from Burma to sz64
            1 Destroyer moved from sz57 to sz56
    
        Place Units - British
            1 Factory placed in Bengal
            4 Artillerys and 2 Infantrys placed in Calcutta
            2 Destroyers placed in sz63
            3 Infantrys placed in Moresby
    
        Turn Complete - British
            British collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.00
    Neutral regular : -0.67
    British regular : 3.83
    Hisaichi regular : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 3
    
        Combat Move - Anzac
            1 Submarine moved from sz50 to sz59
            2 EarlyFighters moved from sz57 to sz59
            1 Tank moved from W.Australia to sz50
            1 Tank moved from Derby to sz50
            2 Infantrys moved from W.Australia to sz50
            2 Infantrys, 2 Tanks and 2 Transports moved from sz50 to sz56
            2 Infantrys and 2 Tanks moved from sz56 to Sumatra
            1 Transport moved from sz57 to sz50
            2 Infantrys moved from W.Australia to sz50
            2 Infantrys and 1 Transport moved from sz50 to sz57
            2 Infantrys moved from sz57 to Bali
            2 Infantrys moved from Darwin to Derby
            1 Transport moved from sz37 to sz50
            2 Infantrys moved from Derby to sz50
            2 Infantrys moved from sz50 to Soem
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 Destroyer, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz59
                Anzac attack with 2 EarlyFighters and 1 Submarine
                Hisaichi defend with 1 Destroyer; Thai defend with 1 T.Boat
                    Anzac roll dice for 1 Submarine in sz59, round 2 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 EarlyFighters in sz59, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Destroyer and 1 T.Boat in sz59, round 2 : 2/2 hits, 0.67 expected hits
                    1 EarlyFighter owned by the Anzac and 1 Submarine owned by the Anzac lost in sz59
                1 T.Boat owned by the Thai lost in sz59
                1 EarlyFighter owned by the Anzac retreated
                Hisaichi win with 1 Destroyer remaining. Battle score for attacker is -9
                Casualties for Anzac: 1 EarlyFighter and 1 Submarine
                Casualties for Thai: 1 T.Boat
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from sz59 to sz57
            1 Tank moved from Soem to Bali
    
        Place Units - Anzac
            1 Destroyer placed in sz37
            3 Artillerys placed in W.Australia
            1 Artillery, 1 Infantry and 1 Marine placed in Darwin
            1 Infantry placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.00
    Hisaichi regular : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 3
    
        Combat Move - Americans
            1 Bomber moved from Wake to sz42
            1 EarlyFighter moved from Wake to sz42
            2 EarlyFighters and 1 Submarine moved from sz20 to sz42
            1 Artillery moved from Hilo to sz25
            1 Infantry moved from Hilo to sz25
            2 Infantrys moved from Pearl Harbor to sz25
            1 Artillery moved from Kauai to sz25
            2 Infantrys moved from Kauai to sz25
            2 Artillerys, 2 B.Transports, 2 Cruisers and 5 Infantrys moved from sz25 to sz20
            2 Artillerys and 5 Infantrys moved from sz20 to Wake
            1 Artillery moved from Pikelot to Gaferut
            3 Infantrys moved from Pikelot to Gaferut
            1 Tank moved from Pikelot to Ifalk
            1 Infantry moved from S to Samar
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 1 Bomber, 2 Destroyers, 1 Factory, 2 Fighters, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz42
                Americans attack with 1 Bomber, 3 EarlyFighters and 1 Submarine
                Yamamoto defend with 2 Destroyers
                    Americans roll dice for 1 Submarine in sz42, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Bomber and 3 EarlyFighters in sz42, round 2 : 1/4 hits, 1.67 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz42, round 2 : 1/2 hits, 1.00 expected hits
                    1 Submarine owned by the Americans lost in sz42
                    1 Destroyer owned by the Yamamoto lost in sz42
                    Americans roll dice for 1 Bomber and 3 EarlyFighters in sz42, round 3 : 2/4 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz42, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz42
                Americans win with 1 Bomber and 3 EarlyFighters remaining. Battle score for attacker is 10
                Casualties for Americans: 1 Submarine
                Casualties for Yamamoto: 2 Destroyers
    
        Non Combat Move - Americans
            1 Bomber moved from sz42 to Wake
            3 EarlyFighters moved from sz42 to sz20
            1 Tank moved from N.Canada to Alaska
            2 Artillerys and 5 Infantrys moved from N.Canada to Anchorage
            1 Tank moved from British Columbia to Anchorage
            4 Infantrys moved from Seattle to British Columbia
            2 Artillerys and 2 Infantrys moved from Portland to Seattle
            1 T.Boat moved from sz23 to sz26
            8 Infantrys moved from San Francisco to sz23
            1 Destroyer moved from sz23 to sz22
            2 B.Transports and 8 Infantrys moved from sz23 to sz6
            8 Infantrys moved from sz6 to N.Canada
            1 Infantry and 1 Tank moved from Magadan to Yakutsk
            2 Tanks moved from Palana to Yakutsk
            2 Infantrys moved from Palana to Magadan
    
        Place Units - Americans
            2 Destroyers placed in sz4
            2 B.Transports placed in sz23
            7 Infantrys and 1 Marine placed in San Francisco
            2 Fighters placed in Pearl Harbor
            1 Factory placed in Wake
            1 Bomber placed in Hilo
    
        Turn Complete - Americans
            Americans collect 89 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.50
    Americans regular : -0.67
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 3
    
        Combat Move - Russians
            1 Artillery, 1 EarlyFighter and 2 Infantrys moved from Ulaan Ude to Jinan
            1 Infantry moved from Angarsk to Vostok
                  Russians take Vostok from Masaharu
    
        Purchase Units - Russians
            Russians buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 2 Infantrys
                    Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/4 hits, 1.17 expected hits
                    Masaharu roll dice for 2 Infantrys in Jinan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                    Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 2/4 hits, 1.17 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Masaharu: 2 Infantrys
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
            4 Infantrys moved from Tulun to Ulaan Ude
            1 Infantry moved from Ustkut to Angarsk
            1 Artillery moved from Kaask to Tulun
            7 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Jinquan to Kyzal
            3 Mech.Infs moved from Achinsk to Tulun
            1 Infantry moved from Achinsk to Kyzyl
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            1 Infantry and 3 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -1.00
    Russians regular : 0.67
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Artillery and 2 Infantrys moved from Gansu to Szechwan
            2 EarlyFighters moved from Gansu to Szechwan
            1 Artillery and 1 Infantry moved from Gansu to Shangsi
            2 Tankettes moved from Gansu to W.Sian
            3 Mech.Infs moved from Tsingnan to W.Sian
            1 EarlyFighter moved from Szechwan to W.Sian
            1 EarlyFighter moved from Szechwan to W.Sian
    
        Purchase Units - Chinese
            Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
            Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Szechwan
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 4 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in Shangsi
                Chinese attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                    Chinese roll dice for 1 Artillery in Shangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Shangsi
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 1 Artillery and 1 Infantry
            Battle in W.Sian
                Chinese attack with 2 EarlyFighters, 3 Mech.Infs and 2 Tankettes
                Hisaichi defend with 1 Infantry; Yamamoto defend with 1 Artillery, 1 Infantry and 2 Tankettes
                    Chinese roll dice for 2 EarlyFighters, 3 Mech.Infs and 2 Tankettes in W.Sian, round 2 : 2/7 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tankettes in W.Sian, round 2 : 0/5 hits, 1.33 expected hits
                    2 Tankettes owned by the Yamamoto lost in W.Sian
                    Chinese roll dice for 2 EarlyFighters, 3 Mech.Infs and 2 Tankettes in W.Sian, round 3 : 1/7 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 3 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi lost in W.Sian
                    Chinese roll dice for 2 EarlyFighters, 3 Mech.Infs and 2 Tankettes in W.Sian, round 4 : 2/7 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 4 : 1/2 hits, 0.67 expected hits
                    1 Tankette owned by the Chinese lost in W.Sian
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 2 EarlyFighters, 3 Mech.Infs and 1 Tankette remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 1 Artillery, 1 Infantry and 2 Tankettes
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Tankette
    
        Non Combat Move - Chinese
            2 EarlyFighters moved from W.Sian to Gansu
            1 Marine moved from Tsingnan to Gansu
            3 Infantrys moved from Tsingnan to Gansu
            1 Artillery moved from Tsingnan to Gansu
            1 Tank moved from Gobi to Gansu
            1 Elite moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            4 Mech.Infs moved from Urumal to Tsingnan
            1 AAGun moved from Urumal to Quyan
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Xining
            2 Infantrys and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -4.17
    Hisaichi regular : -2.33
    

    Savegame


  • '20 '19 '18 '17 '16

    @dawgoneit Skip the dutch


  • @Entek 483b48b6-84d5-460c-a8ab-c37315fda1dd-thai 4.tsvg

    do you want me to skip the dutch from now on?

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 4
    
        Combat Move - British
            1 Artillery and 1 Infantry moved from Bengal to W.Chunking
            7 Infantrys and 3 Mech.Infs moved from Bengal to Burma
            2 Artillerys and 2 Infantrys moved from E.India to Bengal
            1 Artillery and 1 Infantry moved from Agra to W.Tibet
            1 Transport moved from sz50 to sz56
            4 Infantrys moved from Moresby to sz49
            4 Infantrys and 2 Transports moved from sz49 to sz50
            4 Infantrys moved from sz50 to Soem
            1 Artillery and 1 Infantry moved from Alaska to sz5
            1 Artillery, 1 Infantry and 1 Transport moved from sz5 to sz4
            1 Artillery and 1 Infantry moved from sz4 to Palana
    
        Purchase Units - British
            Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
            British buy 2 B.Transports, 1 Bunker, 1 Carrier, 2 EarlyFighters and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in W.Chunking
                British attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in W.Chunking, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in W.Chunking
                British win, taking W.Chunking from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Burma
                British attack with 7 Infantrys and 3 Mech.Infs
                Hisaichi defend with 2 Artillerys, 1 Infantry and 3 Tanks
                    British roll dice for 7 Infantrys and 3 Mech.Infs in Burma, round 2 : 2/10 hits, 2.67 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Infantry and 3 Tanks in Burma, round 2 : 3/6 hits, 2.50 expected hits
                    3 Infantrys owned by the British lost in Burma
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Burma
                    British roll dice for 4 Infantrys and 3 Mech.Infs in Burma, round 3 : 2/7 hits, 2.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 3 Tanks in Burma, round 3 : 2/4 hits, 1.83 expected hits
                    2 Infantrys owned by the British lost in Burma
                    1 Tank owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Burma
                    British roll dice for 2 Infantrys and 3 Mech.Infs in Burma, round 4 : 3/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 2 Tanks in Burma, round 4 : 2/2 hits, 1.00 expected hits
                    2 Infantrys owned by the British lost in Burma
                    2 Tanks owned by the Hisaichi lost in Burma
                British win, taking Burma from Hisaichi with 3 Mech.Infs remaining. Battle score for attacker is 11
                Casualties for British: 7 Infantrys
                Casualties for Hisaichi: 2 Artillerys, 1 Infantry and 3 Tanks
    
        Non Combat Move - British
            4 Artillerys moved from Calcutta to C.India
            2 Infantrys moved from Calcutta to C.India
            1 Destroyer moved from sz63 to sz66
            1 Destroyer moved from sz63 to sz64
    
        Place Units - British
            1 Bunker and 2 Infantrys placed in Bengal
            2 B.Transports and 1 Carrier placed in sz63
            2 EarlyFighters placed in sz63
            1 Infantry placed in Calcutta
    
        Turn Complete - British
            British collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    British regular : 0.83
    Hisaichi regular : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 4
    
        Combat Move - Anzac
            1 Destroyer moved from sz37 to sz50
            1 Artillery and 1 Infantry moved from W.Australia to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
            1 Artillery and 1 Infantry moved from sz57 to Java
            1 Transport moved from sz57 to sz50
            1 Infantry moved from W.Australia to sz50
            1 Artillery moved from W.Australia to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
            1 Artillery and 1 Infantry moved from sz57 to Java
            1 EarlyFighter moved from sz57 to Java
            2 Transports moved from sz56 to sz50
    
        Purchase Units - Anzac
            Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
            Anzac buy 2 Artillerys, 2 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 2 Artillerys, 1 EarlyFighter and 2 Infantrys
                Thai defend with 2 Artillerys and 1 Marine
                    Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 2 Infantrys in Java, round 2 : 2/5 hits, 1.67 expected hits
                    Thai roll dice for 2 Artillerys and 1 Marine in Java, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Anzac lost in Java
                    2 Artillerys owned by the Thai and 1 Marine owned by the Thai lost in Java
                Anzac win, taking Java from Thai with 2 Artillerys and 1 EarlyFighter remaining. Battle score for attacker is 7
                Casualties for Anzac: 2 Infantrys
                Casualties for Thai: 2 Artillerys and 1 Marine
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from Java to sz57
            1 Infantry moved from Bali to Java
            1 Tank moved from Bali to Java
            1 Infantry moved from Bali to Java
            1 Infantry moved from Lambok to Bali
            1 Artillery moved from Lambok to Bali
            1 Artillery and 4 Infantrys moved from Soem to Lambok
            1 Infantry moved from Melbourne to S.W.Australia
            1 Artillery moved from Darwin to Derby
            1 Marine moved from Darwin to Derby
            1 Infantry moved from Darwin to Derby
            1 Artillery moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            1 Infantry moved from Derby to sz50
            1 Infantry moved from Derby to sz50
            1 Artillery and 3 Infantrys moved from sz50 to Soem
    
        Place Units - Anzac
            2 Transports placed in sz50
            1 Artillery placed in W.Australia
            1 Artillery, 1 Infantry and 1 Marine placed in Darwin
            1 Infantry placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.67
    Thai regular : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 4
    
        Combat Move - Americans
            3 Infantrys moved from Gaferut to Pikelot
            1 Tank moved from Ifalk to Fais
                  Americans take Fais from Yamamoto
            1 Artillery moved from Gaferut to Pikelot
            1 Tank moved from Fais to Ifalk
            2 Artillerys and 2 Infantrys moved from Seattle to sz6
            2 Infantrys moved from British Columbia to sz6
            2 Artillerys, 2 B.Transports and 4 Infantrys moved from sz6 to sz4
            2 Artillerys and 4 Infantrys moved from sz4 to Palana
            2 Artillerys, 5 Infantrys and 1 Tank moved from Anchorage to Alaska
            8 Infantrys moved from N.Canada to Anchorage
            2 Infantrys moved from British Columbia to N.Canada
            7 Infantrys moved from San Francisco to sz23
            1 Marine moved from San Francisco to sz23
            2 B.Transports, 7 Infantrys and 1 Marine moved from sz23 to sz14
            2 B.Transports, 7 Infantrys and 1 Marine moved from sz14 to sz6
            7 Infantrys and 1 Marine moved from sz6 to N.Canada
            1 T.Boat moved from sz26 to sz28
            1 Bomber moved from Wake to sz72
            2 B.Transports, 1 Battleship, 2 Carriers, 2 Cruisers, 2 Destroyers, 3 EarlyFighters and 1 Transport moved from sz20 to sz19
            1 Destroyer moved from sz22 to sz9
    
        Purchase Units - Americans
            Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
            Americans buy 2 B.Transports, 2 Destroyers, 3 Elites, 1 Fighter, 4 Infantrys, 3 Marines and 2 S.Subs; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz72
                Americans attack with 1 Bomber
                Hisaichi defend with 3 Submarines
                    Americans roll dice for 1 Bomber in sz72, round 2 : 1/1 hits, 0.67 expected hits
                    1 Submarine owned by the Hisaichi lost in sz72
                2 Submarines owned by the Hisaichi submerged
                Americans win with 1 Bomber remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Submarine
    
        Non Combat Move - Americans
            1 Bomber moved from sz72 to Wake
            1 Infantry moved from Punay to Mindor
    
        Place Units - Americans
            2 B.Transports placed in sz23
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to sz19: 1 Fighter
            EDIT: Removing units owned by Americans from Pearl Harbor: 1 Fighter
            EDIT: Adding units owned by Americans to Wake: 1 Fighter
            EDIT: Adding units owned by Americans to Wake: 1 Bomber
            EDIT: Removing units owned by Americans from Pearl Harbor: 1 Fighter
            EDIT: Removing units owned by Americans from Hilo: 1 Bomber
            EDIT: Turning off Edit Mode
            2 S.Subs placed in sz25
            2 Elites placed in Pearl Harbor
            1 Fighter placed in Wake
            2 Destroyers placed in sz4
            1 Elite, 4 Infantrys and 3 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 89 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    

    Savegame

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