@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
sz111: one of my subs hit too. So do you wanna keep damaged BB or dd after first round of combat?
Keep the DD.
I see you are online, so we can go step by step
You are offline again, and your instructions are clear. I will proceed as shown in the proposed losses below, going max defense and sacrificing the carriers first and keeping the ANZAC fighters.
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 6 fighters moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from Philippines to 33 Sea Zone
2 tactical_bombers moved from Kwangsi to 33 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Malaya to 33 Sea Zone
1 bomber moved from Malaya to 33 Sea Zone
1 tactical_bomber moved from Malaya to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 mech_infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
2 fighters moved from Kwangsi to Burma
1 armour moved from Anhwe to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
Combat - Japanese
Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 10 fighters and 6 tactical_bombers
Americans defend with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 tactical_bombers and 2 transports; ANZAC defend with 2 fighters
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 10 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 14/22 hits, 12,17 expected hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 11/19 hits, 9,67 expected hits
Units damaged: 2 battleships owned by the Japanese
2 fighters owned by the Japanese, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
4 destroyers owned by the Americans, 2 tactical_bombers owned by the Americans and 3 carriers owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 8 fighters and 6 tactical_bombers in 33 Sea Zone, round 3 : 8/17 hits, 10,00 expected hits
Americans roll dice for 2 battleships, 2 cruisers, 6 fighters and 2 transports in 33 Sea Zone, round 3 : 7/10 hits, 6,33 expected hits
3 fighters owned by the Japanese and 4 tactical_bombers owned by the Japanese lost in 33 Sea Zone
2 cruisers owned by the Americans, 4 fighters owned by the Americans and 2 battleships owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 5 fighters and 2 tactical_bombers in 33 Sea Zone, round 4 : 6/10 hits, 5,83 expected hits
Americans roll dice for 2 fighters and 2 transports in 33 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
1 fighter owned by the Japanese lost in 33 Sea Zone
2 fighters owned by the ANZAC and 2 transports owned by the Americans lost in 33 Sea Zone
Japanese win with 2 battleships, 1 bomber, 1 carrier, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 76
Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers, 6 fighters and 4 tactical_bombers
Casualties for Americans: 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 tactical_bombers and 2 transports
Casualties for ANZAC: 2 fighters
Battle in Burma
Japanese attack with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 4/7 hits, 3,00 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 submarine moved from 41 Sea Zone to 37 Sea Zone
2 fighters moved from Burma to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Paulau Island
1 fighter moved from 33 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from Burma to Malaya
1 artillery moved from Malaya to Shan State
1 armour moved from Hunan to Kwangsi
2 artilleries moved from Anhwe to Kiangsu
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Korea to Kwangtung
1 fighter moved from Japan to Korea
1 bomber moved from 33 Sea Zone to Paulau Island
Place Units - Japanese
1 carrier placed in 37 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : 1,67
Japanese regular : 2,33
UK_Pacific regular : -1,00
Just as a heads-up, starting Friday, I will be on well deserved vacation for one week :-) Won’t be able to make any turn, during that time.
No worries. Also, a heads up at the end of the month I’ll be gone for a month and I’m not sure what the internet situation will be like where I’m going or whether I’ll have computer access or not.
Give me two minutes
Please apply the following order of loss:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 infantry; Remaining resources: 3 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 bombers moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
Germans defend with 1 destroyer
Americans roll dice for 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in 33 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Japanese defend with 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers and 1 destroyer in 33 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 2 battleships and 1 carrier in 33 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 2 bombers owned by the Americans lost in 33 Sea Zone
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 33 Sea Zone
Japanese win, taking Normandy Bordeaux from Germans with 2 battleships and 1 carrier remaining. Battle score for attacker is -17
Casualties for Americans: 2 bombers, 1 destroyer and 1 submarine
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to 96 Sea Zone
1 carrier moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 bomber and 1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
2 artilleries and 6 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 artillery and 2 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 fighter and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from India to Burma
2 fighters moved from India to Burma
1 fighter moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from India to Burma
1 infantry moved from Ceylon to 39 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
2 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
2 infantry moved from 96 Sea Zone to Libya
2 fighters moved from 98 Sea Zone to Libya
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
Combat - British
Battle in 38 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
British attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 1 artillery, 2 fighters and 3 infantry in Burma, round 2 : 1/6 hits, 2.00 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery, 2 fighters and 3 infantry in Burma, round 3 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Libya
British attack with 2 fighters and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 cruiser in Libya, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 fighters and 2 infantry in Libya, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Libya
British roll dice for 2 fighters and 2 infantry in Libya, round 3 : 0/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters and 2 infantry in Libya, round 4 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Libya, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Libya
British win, taking Libya from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 carrier moved from 98 Sea Zone to 96 Sea Zone
2 fighters moved from Libya to 96 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 38 Sea Zone to 80 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Iraq to Northwest Persia
2 destroyers moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 fighters moved from Burma to India
1 aaGun moved from India to Burma
Place Units - British
1 artillery and 1 fighter placed in Egypt
1 destroyer placed in 81 Sea Zone
1 transport placed in 71 Sea Zone
1 destroyer and 1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : -1.33
Japanese regular : -0.50
Germans regular : 0.67
British regular : -2.50
Well - that sucked!
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 transport; Americans defend with 1 destroyer and 1 transport
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
Italians roll dice for 1 bomber in 91 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Italians lost in 91 Sea Zone
Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is -18
Casualties for Italians: 1 bomber and 1 submarine
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern France
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Southern France
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Americans regular : 1,33
Italians regular : -1,67
Yeah that was pretty bad.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 7 PUs;
Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 2 destroyers and 1 fighter
Japanese defend with 2 battleships and 1 carrier
ANZAC roll dice for 2 destroyers and 1 fighter in 33 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 battleships and 1 carrier in 33 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
2 destroyers owned by the ANZAC lost in 33 Sea Zone
1 fighter owned by the ANZAC retreated
Japanese win with 2 battleships and 1 carrier remaining. Battle score for attacker is -16
Casualties for ANZAC: 2 destroyers
Non Combat Move - ANZAC
2 infantry moved from Alexandria to Egypt
1 artillery moved from New South Wales to Queensland
1 fighter moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : -0.17
OOB 41220 Round 07 Germany.tsvg
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 7 infantry moved from France to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
5 armour, 8 artilleries, 1 fighter, 18 infantry and 15 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
2 armour and 3 mech_infantrys moved from Rostov to Russia
1 bomber moved from Poland to Russia
1 bomber moved from Novgorod to Russia
1 artillery and 2 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 4 fighters, 7 infantry and 2 tactical_bombers
British defend with 2 infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Germans roll dice for 3 artilleries, 4 fighters, 7 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 7/16 hits, 6,00 expected hits
Americans roll dice for 1 armour, 5 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/8 hits, 2,83 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
3 infantry owned by the Americans, 2 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 3 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 6/14 hits, 5,67 expected hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour, 3 infantry and 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Caucasus
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 0/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 3 infantry in Caucasus, round 3 : 0/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 3 infantry in Caucasus, round 4 : 2/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Caucasus
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 7 armour, 8 artilleries, 2 bombers, 1 fighter, 19 infantry and 18 mech_infantrys
Russians defend with 3 aaGuns, 1 airfield, 15 artilleries, 1 factory_major, 1 fighter, 30 infantry and 1 tactical_bomber
Russians roll AA dice in Russia : 0/3 hits, 0,50 expected hits
Germans roll dice for 7 armour, 8 artilleries, 2 bombers, 1 fighter, 19 infantry and 18 mech_infantrys in Russia, round 2 : 21/55 hits, 15,50 expected hits
Russians roll dice for 3 aaGuns, 15 artilleries, 1 fighter, 30 infantry and 1 tactical_bomber in Russia, round 2 : 19/47 hits, 16,17 expected hits
19 infantry owned by the Germans lost in Russia
18 infantry owned by the Russians and 3 aaGuns owned by the Russians lost in Russia
Germans roll dice for 7 armour, 8 artilleries, 2 bombers, 1 fighter and 18 mech_infantrys in Russia, round 3 : 11/36 hits, 12,33 expected hits
Russians roll dice for 15 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber in Russia, round 3 : 11/29 hits, 10,17 expected hits
11 mech_infantrys owned by the Germans lost in Russia
11 infantry owned by the Russians lost in Russia
Germans roll dice for 7 armour, 8 artilleries, 2 bombers, 1 fighter and 7 mech_infantrys in Russia, round 4 : 8/25 hits, 10,33 expected hits
Russians roll dice for 15 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Russia, round 4 : 5/18 hits, 6,50 expected hits
1 artillery owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
1 infantry owned by the Russians and 7 artilleries owned by the Russians lost in Russia
Germans roll dice for 7 armour, 7 artilleries, 2 bombers, 1 fighter and 3 mech_infantrys in Russia, round 5 : 8/20 hits, 8,67 expected hits
Russians roll dice for 8 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 5 : 5/10 hits, 3,83 expected hits
4 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
8 artilleries owned by the Russians lost in Russia
Germans roll dice for 7 armour, 3 artilleries, 2 bombers, 1 fighter and 2 mech_infantrys in Russia, round 6 : 5/15 hits, 7,00 expected hits
Russians roll dice for 1 fighter and 1 tactical_bomber in Russia, round 6 : 2/2 hits, 1,17 expected hits
2 artilleries owned by the Germans lost in Russia
1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in Russia
Germans captures 22PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 armour, 1 artillery, 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 37
Casualties for Germans: 7 artilleries, 19 infantry and 16 mech_infantrys
Casualties for Russians: 3 aaGuns, 15 artilleries, 1 fighter, 30 infantry and 1 tactical_bomber
Non Combat Move - Germans
2 aaGuns moved from Bryansk to Russia
2 bombers moved from Russia to Belarus
5 mech_infantrys moved from Novgorod to Smolensk
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Belarus to Novgorod
1 artillery and 1 infantry moved from Northern Italy to France
3 artilleries moved from Ukraine to Bryansk
1 artillery moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Germany to Western Germany
1 fighter moved from Russia to Bryansk
Place Units - Germans
3 mech_infantrys placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
1 fighter and 1 submarine placed in 112 Sea Zone
1 artillery and 2 infantry placed in France
1 bomber and 1 infantry placed in Western Germany
Germans undo move 4.
1 artillery and 2 infantry placed in Western Germany
Germans undo move 5.
Germans undo move 4.
1 artillery and 3 infantry placed in Germany
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 57 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans regular : -1,33
Russians regular : 4,17
Germans regular : -0,50
Russians AA : -0,50
I certainly missed something. Weird part is I redid that turn about a dozen times offline to ensure I had enough to defend Russia, but I clearly didn’t count something. I won’t be able to take Russia back. GG and well played!
Thank you for the game! I honestly nearly missed that opportunity, as I was not expecting it. Then, suddenly, I thought: For the heck of it, check what the battle calculator says for Moscow… Usually I would have waited another two rounds or so to increase the win percentage. But I wanted to avoid a longer war with two fronts. I think I would not have defended Volgograd as strongly and put more effort into the defense of Moscow. I understand that you wanted to keep Germany from getting these tasty bonus points for Volgograd and Caucasus.
You successfully made me do what I blamed you for in our first game - I had to invest into Navy with Germany, LOL.
I advise you to take more time for your turns and to do more test runs locally. And try to avoid hopeless desparation battles as you did in the Pacific in SZ33, when your chance for winning was close to zero with less than 5%. The Allies are in the comfortable position that mistakes are forgiven and they can tike higher chances, but there should at least be some chance.
Good luck in your other games!
Yeah, I must have missed something in my test runs with Russia. Initially I hadn’t planned on holding Stalingrad, but I ran a bunch of tests to see if it was possible. When some of the test turns turned up it was possible I changed my mind. Obviously, I didn’t do something correctly on the live turn.
I wasn’t trying to win those battles in the Pacific just get those ships and planes off the board as I saw the trade worthwhile. Taking planes and possibly ships would have changed what I had to invest with Britain in future turns to contain Japan.
I didn’t execute Europe at all well. I tried to do everything slowly instead of choosing a point of attack when I needed to. I don’t have too much experience with that version of the game and didn’t recognize that I didn’t have the time to methodically build up more forces.
Thanks! GL in your games as well.