W@W captain walker (Allies) vs dawgoneit (Axis)



  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Purchase Units - French
            French buy 2 Artillerys, 1 Factory and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
            1 Infantry moved from French Guiana to 32 Sea Zone
            1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
            1 Infantry moved from 36 Sea Zone to French Sudan
            1 AAGun, 1 Destroyer, 1 Infantry and 1 Transport moved from 19 Sea Zone to 30 Sea Zone
            1 AAGun and 1 Infantry moved from 30 Sea Zone to Azores
            1 Bomber moved from Azores to E.Morocco
            1 Fighter moved from Azores to French Sudan
            1 Infantry moved from Italian East Africa to Equatoria
            2 Infantrys and 1 Transport moved from 8 Sea Zone to 29 Sea Zone
            2 Infantrys moved from 29 Sea Zone to Azores
    
        Place Units - French
            1 Artillery and 1 Infantry placed in Syria
            1 Factory placed in French Equatorial Africa
            1 Artillery and 2 Infantrys placed in E.Morocco
    
        Turn Complete - French
            French collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - Chinese
            2 Infantrys moved from Suiyuan to Chahar
            1 Adv.Fighter moved from Shensi to Chahar
            1 Artillery and 1 Infantry moved from Hupeh to Kweichow
            1 Fighter moved from Hupeh to Kweichow
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 4 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 Adv.Fighter and 2 Infantrys
                Hisaichi defend with 1 Marine
                    Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Marine in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                    1 Marine owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Marine
            Battle in Kweichow
                Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Kweichow
                Chinese win, taking Kweichow from Yamamoto with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Chinese
            1 Fighter moved from Kweichow to Shensi
            1 Infantry moved from Shensi to Hupeh
            3 Tanks moved from Hupeh to Shensi
            3 Tanks moved from Gobi Altai to Shensi
            1 Adv.Fighter moved from Chahar to Shensi
            2 Infantrys moved from Ningsia to Suiyuan
            2 Infantrys moved from Ningsia to Shensi
            4 Infantrys moved from Lanchow to Shensi
            1 Artillery moved from E.Qinghai to Ningsia
            1 Artillery moved from E.Qinghai to Lanchow
            2 Infantrys moved from E.Qinghai to Ningsia
            2 Infantrys moved from E.Qinghai to Lanchow
            2 Artillerys, 1 Elite and 3 Infantrys moved from Hsining to E.Qinghai
            3 Tanks moved from Urumqi to Gobi Altai
            1 Adv.Fighter moved from Urumqi to Shensi
    
        Place Units - Chinese
            2 Artillerys, 3 Infantrys and 1 Marine placed in Hsining
            1 Infantry and 3 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Chinese regular : 0.17
    Hisaichi regular : 0.67
    

    Savegame


  • @captainwalker 51108b2c-a16d-4471-93c6-30ca8e47d6f2-His 4.tsvg

    hey, would you be so kind to send me the link you used to be able to post the game with out all the work?


  • @dawgoneit it came with the version I’m using 26 14752. I have to enter my password every time I use post to forum…but that’s the only issue and that’s not bad.


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - British
            1 Infantry moved from Equatoria to Darfur
                  British take Darfur from Italians
            2 Infantrys moved from French Equatorial Africa to Darfur
            1 Infantry moved from Nubia to New Valley
                  British take New Valley from Germans
            4 Infantrys moved from Cairo to 56 Sea Zone
            4 Infantrys moved from 56 Sea Zone to Lower Egypt
            1 Adv.Fighter and 3 Fighters moved from 56 Sea Zone to Lower Egypt
            1 Fighter moved from French Equatorial Africa to Lower Egypt
            1 Bomber moved from Italian East Africa to Lower Egypt
            1 Submarine moved from 67 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Infantry moved from Assam to Burma
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 1 Battleship, 2 Carriers, 11 Infantrys and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 111 Sea Zone
                British attack with 1 Submarine
                Thai defend with 1 Destroyer
                    British roll dice for 1 Submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in 111 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Destroyer in 111 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the British lost in 111 Sea Zone
                    1 Destroyer owned by the Thai lost in 111 Sea Zone
                Thai win with no units remaining. Battle score for attacker is 1
                Casualties for British: 1 Submarine
                Casualties for Thai: 1 Destroyer
            Battle in Burma
                British attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Tank
                    British roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in Burma, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Burma
                British win, taking Burma from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Tank
            Battle in Lower Egypt
                British attack with 1 Adv.Fighter, 1 Bomber, 4 Fighters and 4 Infantrys
                Italians defend with 1 Elite and 1 Infantry
                    British roll dice for 2 Battleships and 2 Cruisers in Lower Egypt, round 2 : 4/4 hits, 2.33 expected hits
                    1 Elite owned by the Italians and 1 Infantry owned by the Italians lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 1 Adv.Fighter, 1 Bomber, 4 Fighters and 4 Infantrys remaining. Battle score for attacker is 5
                Casualties for Italians: 1 Elite and 1 Infantry
    
        Non Combat Move - British
            1 Bomber moved from Lower Egypt to Italian East Africa
            3 Infantrys moved from Italian East Africa to Nubia
            1 Infantry moved from Kordofan to Nubia
            1 AAGun and 1 Infantry moved from Kenya to Italian East Africa
            1 Adv.Fighter and 4 Fighters moved from Lower Egypt to 56 Sea Zone
            3 Infantrys moved from Iraq to Palestine
            1 Infantry moved from W.Iran to Iraq
            2 Tanks moved from W.Iran to Palestine
            1 Artillery and 1 Infantry moved from Baluchistan to 59 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
            1 Artillery and 1 Infantry moved from 58 Sea Zone to Italian East Africa
            1 Submarine moved from 65 Sea Zone to 67 Sea Zone
            1 Infantry moved from Hyderabad to Calcutta
            2 Infantrys moved from Bihar to Assam
            4 Infantrys moved from Delhi to Bihar
            4 Infantrys moved from Madras to Hyderabad
            1 Battleship, 1 Destroyer and 1 Submarine moved from 18 Sea Zone to 11 Sea Zone
            2 Infantrys moved from Munster to 18 Sea Zone
            1 Infantry moved from Munster to 18 Sea Zone
            1 Infantry moved from Munster to Dublin
            3 Tanks moved from Munster to Northern Ireland
            2 Infantrys and 1 Transport moved from 18 Sea Zone to 11 Sea Zone
            1 Infantry moved from 18 Sea Zone to Manchester
            2 Infantrys moved from 11 Sea Zone to Manchester
            2 Fighters moved from Manchester to 11 Sea Zone
    
        Place Units - British
            1 Carrier placed in 11 Sea Zone
            1 Adv.Fighter, 1 Battleship, 1 Carrier and 3 Submarines placed in 56 Sea Zone
            3 Infantrys placed in Italian East Africa
            3 Infantrys placed in W.Iran
            3 Infantrys placed in Delhi
            2 Infantrys placed in Madras
            British undo move 6.
            2 Infantrys placed in Bombay
    
        Turn Complete - British
            British collect 101 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.33
    British regular : 2.33
    Hisaichi regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - Anzac
            2 Adv.Fighters moved from 67 Sea Zone to 107 Sea Zone
            1 Submarine moved from 67 Sea Zone to 106 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 1 Destroyer, 6 Infantrys and 1 T.Boat; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 107 Sea Zone
                Anzac attack with 2 Adv.Fighters
                Yamamoto defend with 4 Submarines
                    Anzac roll dice for 2 Adv.Fighters in 107 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                2 Adv.Fighters owned by the Anzac retreated
            Battle in 106 Sea Zone
                Anzac attack with 1 Submarine
                Thai defend with 2 Transports
                    Anzac roll dice for 1 Submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the Thai lost in 106 Sea Zone
                    Thai roll dice for 1 Transport in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Submarine in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the Thai lost in 106 Sea Zone
                Anzac winYamamoto win with 4 Submarines remaining with 1 Submarine remaining. Battle score for attacker is 12
                Casualties for Thai: 2 Transports
    
        Non Combat Move - Anzac
            2 Adv.Fighters moved from 107 Sea Zone to 67 Sea Zone
            4 Infantrys and 1 Tank moved from Java to Sumatra
            5 Infantrys moved from Western Australia to 67 Sea Zone
            5 Infantrys moved from 67 Sea Zone to Java
            1 Artillery moved from New Ireland to 114 Sea Zone
            1 Infantry moved from Bougainville to 114 Sea Zone
            1 Infantry moved from Guadalcanal to 114 Sea Zone
            1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 114 Sea Zone to 67 Sea Zone
            1 Artillery and 2 Infantrys moved from 67 Sea Zone to Java
            3 Infantrys moved from Townsville to Northern Territory
            1 Infantry moved from Port Moresby to West Papua
    
        Place Units - Anzac
            1 Destroyer and 1 T.Boat placed in 67 Sea Zone
            1 Infantry placed in Broome
            1 Adv.Fighter and 2 Infantrys placed in Port Moresby
            3 Infantrys placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.33
    Thai regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers and 3 Infantrys; Remaining resources: 5 PUs; 
    
        Place Units - Dutch
            3 Infantrys placed in Suriname
            1 Bunker placed in Java
            1 Bunker placed in Lombok
    
        Turn Complete - Dutch
            Dutch collect 18 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • @dawgoneit did you try play by forum?


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - Americans
            1 Artillery, 2 Elites and 1 Infantry moved from Bahia to 32 Sea Zone
            1 Artillery, 1 Cruiser, 1 Destroyer, 2 Elites, 1 Infantry and 2 Transports moved from 32 Sea Zone to 34 Sea Zone
            1 Artillery, 2 Elites and 1 Infantry moved from 34 Sea Zone to Rio de Oro
            1 Bomber moved from French Sudan to Rio de Oro
            1 Fighter and 2 Tanks moved from Amazon to Salvador
            1 Artillery, 3 Infantrys and 1 Tank moved from Bahia to Salvador
            2 Artillerys, 4 Infantrys and 2 Tanks moved from Peru to N.Chile
            1 Artillery moved from Jaluit to 103 Sea Zone
            1 Infantry moved from Kwajalein to 103 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 103 Sea Zone to 95 Sea Zone
            1 Artillery and 1 Infantry moved from 95 Sea Zone to Eniwetok
            1 Transport moved from 103 Sea Zone to 95 Sea Zone
            2 Infantrys moved from Wake to 95 Sea Zone
            2 Infantrys moved from 95 Sea Zone to Minamitori
            1 Fighter moved from Wake to Minamitori
            2 Fighters moved from 103 Sea Zone to Eniwetok
            2 Fighters moved from 103 Sea Zone to Minamitori
            1 Battleship, 2 Carriers, 1 Cruiser, 3 Destroyers, 2 Submarines and 1 Transport moved from 103 Sea Zone to 95 Sea Zone
            1 Battleship, 1 Destroyer and 1 Transport moved from 88 Sea Zone to 95 Sea Zone
            1 Infantry moved from Midway to 89 Sea Zone
            1 Cruiser and 1 Infantry moved from 89 Sea Zone to 95 Sea Zone
            1 Infantry moved from 95 Sea Zone to Eniwetok
            1 Bomber moved from Midway to Eniwetok
            1 Bomber moved from Midway to Minamitori
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 1 B.Transport, 2 Carriers, 1 Destroyer, 8 Infantrys and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Salvador
                Americans attack with 1 Artillery, 1 Fighter, 3 Infantrys and 3 Tanks
                Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                    Neutral roll AA dice in Salvador : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 3 Tanks in Salvador, round 2 : 4/8 hits, 2.83 expected hits
                    Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 1/4 hits, 1.67 expected hits
                    1 Infantry owned by the Americans lost in Salvador
                    2 Tanks owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador
                Americans loses 0 PUs for violating Salvadors neutrality.
                Americans win, taking Salvador from Neutral with 1 Artillery, 1 Fighter, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 12
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 2 Infantrys and 2 Tanks
            Battle in N.Chile
                Americans attack with 2 Artillerys, 4 Infantrys and 2 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in N.Chile, round 2 : 3/8 hits, 2.67 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Americans lost in N.Chile
                    2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in N.Chile
                Americans loses 0 PUs for violating N.Chiles neutrality.
                Americans win, taking N.Chile from Neutral with 2 Artillerys, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Americans: 2 Infantrys
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Minamitori
                Americans attack with 1 Bomber, 3 Fighters and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Battleship in Minamitori, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Bomber, 3 Fighters and 2 Infantrys in Minamitori, round 2 : 2/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Minamitori
                Americans win, taking Minamitori from Yamamoto with 1 Bomber, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Eniwetok
                Americans attack with 1 Artillery, 1 Bomber, 2 Fighters and 2 Infantrys
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Americans roll dice for 1 Battleship and 2 Cruisers in Eniwetok, round 2 : 2/3 hits, 1.67 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Eniwetok
                Americans win, taking Eniwetok from Yamamoto with 1 Artillery, 1 Bomber, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
            Battle in Rio de Oro
                Americans attack with 1 Artillery, 1 Bomber, 2 Elites and 1 Infantry
                Neutral defend with 3 Infantrys
                    Americans roll dice for 1 Cruiser in Rio de Oro, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Artillery, 1 Bomber, 2 Elites and 1 Infantry in Rio de Oro, round 2 : 3/5 hits, 2.00 expected hits
                    Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans lost in Rio de Oro
                    3 Infantrys owned by the Neutral lost in Rio de Oro
                Americans loses 0 PUs for violating Rio de Oros neutrality.
                Americans win, taking Rio de Oro from Neutral with 1 Artillery, 1 Bomber and 2 Elites remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Americans
            1 Bomber moved from Rio de Oro to Mauritania
            1 Fighter moved from Salvador to Bahia
            2 Infantrys and 1 Marine moved from Midway to 89 Sea Zone
            1 Infantry moved from Midway to 89 Sea Zone
            1 B.Transport, 1 Destroyer, 3 Infantrys and 1 Marine moved from 89 Sea Zone to 95 Sea Zone
            3 Infantrys and 1 Marine moved from 95 Sea Zone to Wake
            3 Fighters moved from Minamitori to 95 Sea Zone
            2 Fighters moved from Eniwetok to 95 Sea Zone
            1 Adv.Fighter moved from Pearl Harbor to 95 Sea Zone
            1 Destroyer and 1 Submarine moved from 91 Sea Zone to 88 Sea Zone
            1 AAGun moved from Pearl Harbor to 98 Sea Zone
            1 Infantry moved from Palmyra to 98 Sea Zone
            1 Infantry moved from Christmas to 98 Sea Zone
            1 AAGun, 1 Destroyer, 2 Infantrys and 2 Transports moved from 98 Sea Zone to 88 Sea Zone
            1 Infantry moved from Midway to 88 Sea Zone
            1 AAGun and 3 Infantrys moved from 88 Sea Zone to Wake
            2 Destroyers and 2 Submarines moved from 83 Sea Zone to 89 Sea Zone
            2 Adv.Fighters moved from San Francisco to 88 Sea Zone
            1 Bomber moved from Eniwetok to Wake
            1 Bomber moved from Minamitori to Wake
    
        Place Units - Americans
            1 Carrier placed in 95 Sea Zone
            1 Carrier placed in 88 Sea Zone
            3 Submarines placed in 91 Sea Zone
            1 B.Transport and 1 Destroyer placed in 83 Sea Zone
            2 Adv.Fighters and 3 Infantrys placed in San Francisco
            3 Infantrys placed in South Atlantic USA
            2 Infantrys placed in Washington
    
        Turn Complete - Americans
            Americans collect 108 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Americans regular : 1.67
    Neutral AA : -0.17
    Neutral regular : 0.33
    

    Savegame


  • @captainwalker No, I don’t even no what my password is. Lol



  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - Russians
            1 Artillery and 1 Elite moved from S.Karelia to Vyborg
            1 Artillery moved from Rostov to Donetsk
            3 Infantrys moved from Rostov to Donetsk
            1 Adv.Fighter moved from Kursk to Donetsk
            2 Infantrys moved from Smolensk to Minsk
            1 Bomber moved from Leningrad to Minsk
            1 Adv.Fighter moved from Leningrad to Latvia
            1 Fighter moved from Leningrad to Novgorod
            1 Fighter moved from Leningrad to Novgorod
            2 Infantrys moved from Leningrad to Novgorod
            3 Infantrys moved from Leningrad to Latvia
            1 Artillery and 3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Artillery, 1 Fighter, 5 Infantrys and 5 Tanks moved from S.Buryat Mongolia to Chita
    
        Purchase Units - Russians
            Russians buy 4 Artillerys, 1 Elite, 30 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Vyborg
                Russians attack with 1 Artillery and 1 Elite
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 1 Elite in Vyborg, round 2 : 1/2 hits, 0.83 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Russians lost in Vyborg
                    1 Infantry owned by the Finns lost in Vyborg
                Russians win, taking Vyborg from Finns with 1 Artillery remaining. Battle score for attacker is -1
                Casualties for Russians: 1 Elite
                Casualties for Finns: 1 Infantry
            Battle in N.Buryat Mongolia
                Russians attack with 1 Artillery and 3 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 3 Infantrys in N.Buryat Mongolia, round 2 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in N.Buryat Mongolia
                    1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia
                Russians win, taking N.Buryat Mongolia from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Chita
                Russians attack with 1 Artillery, 1 Fighter, 5 Infantrys and 5 Tanks
                Hisaichi defend with 1 Elite, 4 Infantrys, 2 Mech.Infs and 4 Tanks
                    Russians roll dice for 1 Artillery, 1 Fighter, 5 Infantrys and 5 Tanks in Chita, round 2 : 3/12 hits, 4.17 expected hits
                    Hisaichi roll dice for 1 Elite, 4 Infantrys, 2 Mech.Infs and 4 Tanks in Chita, round 2 : 4/11 hits, 4.33 expected hits
                    4 Infantrys owned by the Russians lost in Chita
                    3 Infantrys owned by the Hisaichi lost in Chita
                    Russians roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 5 Tanks in Chita, round 3 : 5/8 hits, 3.50 expected hits
                    Hisaichi roll dice for 1 Elite, 1 Infantry, 2 Mech.Infs and 4 Tanks in Chita, round 3 : 7/8 hits, 3.33 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 5 Tanks owned by the Russians lost in Chita
                    1 Elite owned by the Hisaichi, 1 Tank owned by the Hisaichi, 2 Mech.Infs owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Chita
                1 Fighter owned by the Russians retreated
                Hisaichi win with 3 Tanks remaining. Battle score for attacker is -11
                Casualties for Russians: 1 Artillery, 5 Infantrys and 5 Tanks
                Casualties for Hisaichi: 1 Elite, 4 Infantrys, 2 Mech.Infs and 1 Tank
            Battle in Donetsk
                Russians attack with 1 Adv.Fighter, 1 Artillery and 3 Infantrys
                Romanians defend with 1 Artillery and 2 Infantrys
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Donetsk, round 2 : 1/5 hits, 1.50 expected hits
                    Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Romanians lost in Donetsk
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Donetsk, round 3 : 1/5 hits, 1.50 expected hits
                    Romanians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                    1 Infantry owned by the Romanians lost in Donetsk
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Donetsk, round 4 : 0/4 hits, 1.33 expected hits
                    Romanians roll dice for 1 Artillery in Donetsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Donetsk, round 5 : 1/3 hits, 1.17 expected hits
                    Romanians roll dice for 1 Artillery in Donetsk, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Romanians: 1 Artillery and 2 Infantrys
                Casualties for Russians: 2 Infantrys
            Battle in Minsk
                Russians attack with 1 Bomber and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Bomber and 2 Infantrys in Minsk, round 2 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    1 Infantry owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in Latvia
                Russians attack with 1 Adv.Fighter and 3 Infantrys
                Germans defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 Adv.Fighter and 3 Infantrys in Latvia, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Latvia, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Latvia
                    Russians roll dice for 1 Adv.Fighter and 3 Infantrys in Latvia, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 Artillery in Latvia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Adv.Fighter and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Artillery and 1 Infantry
            Battle in Novgorod
                Russians attack with 2 Fighters and 2 Infantrys
                Germans defend with 1 ArmoredCar and 1 Infantry
                    Russians roll dice for 2 Fighters and 2 Infantrys in Novgorod, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 ArmoredCar and 1 Infantry in Novgorod, round 2 : 2/2 hits, 0.50 expected hits
                    2 Infantrys owned by the Russians lost in Novgorod
                    1 ArmoredCar owned by the Germans lost in Novgorod
                    Russians roll dice for 2 Fighters in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                2 Fighters owned by the Russians retreated
                Germans win with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 1 ArmoredCar
    
        Non Combat Move - Russians
            2 Fighters moved from Novgorod to Leningrad
            1 Adv.Fighter moved from Latvia to Leningrad
            1 Bomber moved from Minsk to Leningrad
            1 Artillery moved from Smolensk to Kursk
            2 Infantrys moved from S.Karelia to Leningrad
            4 Infantrys moved from Arkhangelsk to S.Karelia
            1 Infantry moved from Yaroslavl to Smolensk
            6 Infantrys moved from Yaroslavl to Kursk
            2 Tanks moved from Moscow to Kursk
            1 Artillery and 1 Infantry moved from Tula to Kursk
            8 Infantrys moved from Moscow to Yaroslavl
            1 Artillery and 5 Infantrys moved from Rostov to Kursk
            1 Adv.Fighter moved from Donetsk to Kursk
            1 Tank moved from Stalingrad to Kursk
            1 Artillery and 3 Infantrys moved from Stalingrad to Rostov
            1 Artillery and 2 Infantrys moved from Georgia to Rostov
            2 Infantrys moved from Astrakhan to Georgia
            1 Infantry moved from Kuybyshev to Penza
            2 Infantrys moved from Chimkent to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to Astrakhan
            2 Infantrys moved from Tashkent to Chimkent
            1 Infantry moved from Kirov to Gorky
            5 Infantrys moved from Novosibirsk to Yeniseysk
            1 Artillery and 4 Infantrys moved from Khatanga to Olyokminsk
            1 Tank moved from Sibirsky to Olyokminsk
            1 Fighter moved from Chita to Olyokminsk
            1 AAGun moved from S.Buryat Mongolia to Irkutsk
            1 Tank moved from Olyokminsk to S.Buryat Mongolia
            1 Artillery and 4 Infantrys moved from Sibirsky to Khatanga
            5 Infantrys moved from Sverdlovsk to Novosibirsk
    
        Place Units - Russians
            1 Artillery and 2 Infantrys placed in Georgia
            1 Artillery, 3 Infantrys and 1 Tank placed in Stalingrad
            1 Artillery, 4 Infantrys and 1 Tank placed in Sibirsky
            2 Infantrys placed in Tashkent
            1 Elite and 3 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
            1 Artillery, 7 Infantrys and 2 Tanks placed in Moscow
            5 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.33
    Finns regular : 0.67
    Germans regular : 0.83
    Russians regular : -1.67
    Hisaichi regular : 4.00
    

    Savegame



  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - French
            1 Transport moved from 36 Sea Zone to 30 Sea Zone
            1 Artillery and 1 Infantry moved from Azores to 30 Sea Zone
            1 Artillery and 1 Infantry moved from 30 Sea Zone to Canarians
            1 Bomber moved from E.Morocco to Canarians
    
        Purchase Units - French
            French buy 1 Elite, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Canarians
                French attack with 1 Artillery, 1 Bomber and 1 Infantry
                Neutral defend with 1 Infantry
                    French roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Canarians, round 2 : 1/3 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Canarians
                French loses 0 PUs for violating Canarianss neutrality.
                French win, taking Canarians from Neutral with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - French
            1 Bomber moved from Canarians to E.Morocco
            1 AAGun and 1 Infantry moved from Azores to 29 Sea Zone
            2 Infantrys moved from Azores to 30 Sea Zone
            1 AAGun, 1 Infantry and 1 Transport moved from 29 Sea Zone to 36 Sea Zone
            1 Fighter and 1 Infantry moved from French Sudan to French Equatorial Africa
            1 Infantry moved from Equatoria to French Equatorial Africa
            1 AAGun and 1 Infantry moved from 36 Sea Zone to French Sudan
            1 Destroyer, 2 Infantrys and 1 Transport moved from 30 Sea Zone to 31 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 31 Sea Zone to 41 Sea Zone
            2 Infantrys moved from 41 Sea Zone to E.Morocco
    
        Place Units - French
            1 Infantry and 1 Tank placed in French Equatorial Africa
            1 Infantry and 1 Tank placed in Syria
            1 Infantry placed in French Equatorial Africa
            1 Elite and 2 Infantrys placed in E.Morocco
    
        Turn Complete - French
            French collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Neutral regular : -0.33
    

    Savegame



  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - Chinese
            2 Infantrys moved from Shensi to Shansi
            1 Artillery moved from Shensi to Hupeh
            3 Infantrys moved from Shensi to Hupeh
            2 Tanks moved from Shensi to Yunnan
            1 Adv.Fighter moved from Shensi to Shansi
            1 Adv.Fighter and 1 Fighter moved from Shensi to Hupeh
            1 Infantry moved from Shensi to Shansi
    
        Purchase Units - Chinese
            Chinese buy 6 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 2 Tanks
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 2 Tanks in Yunnan, round 2 : 0/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Tank owned by the Chinese lost in Yunnan
                1 Tank owned by the Chinese retreated to Szechwan
                Yamamoto win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -5
                Casualties for Chinese: 1 Tank
            Battle in Hupeh
                Chinese attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys
                Yamamoto defend with 1 Elite and 2 Infantrys
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys in Hupeh, round 2 : 1/6 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Elite and 2 Infantrys in Hupeh, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Chinese lost in Hupeh
                    1 Infantry owned by the Yamamoto lost in Hupeh
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys in Hupeh, round 3 : 3/5 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Elite and 1 Infantry in Hupeh, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Hupeh
                    1 Elite owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Hupeh
                Chinese win, taking Hupeh from Yamamoto with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 Infantrys
                Casualties for Yamamoto: 1 Elite and 2 Infantrys
            Battle in Shansi
                Chinese attack with 1 Adv.Fighter and 3 Infantrys
                Hisaichi defend with 1 Infantry and 1 Marine
                    Chinese roll dice for 1 Adv.Fighter and 3 Infantrys in Shansi, round 2 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Marine in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                    Chinese roll dice for 1 Adv.Fighter and 3 Infantrys in Shansi, round 3 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Marine in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                    1 Marine owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry and 1 Marine
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Chinese
            1 Adv.Fighter and 1 Fighter moved from Hupeh to Shensi
            1 Adv.Fighter moved from Shansi to Shensi
            1 Infantry moved from Ningsia to Suiyuan
            1 Artillery and 1 Infantry moved from Ningsia to Shensi
            1 Artillery and 1 Infantry moved from Lanchow to Szechwan
            1 Infantry moved from Lanchow to Shensi
            1 Artillery and 1 Elite moved from E.Qinghai to Lanchow
            1 Infantry moved from E.Qinghai to Lanchow
            1 Artillery and 2 Infantrys moved from E.Qinghai to Ningsia
            2 Artillerys, 3 Infantrys and 1 Marine moved from Hsining to E.Qinghai
            3 Tanks moved from Gobi Altai to Shensi
            1 Infantry moved from Urumqi to E.Sinkiang
            3 Tanks moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            4 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Chinese regular : -0.50
    Hisaichi regular : 0.00
    

    Savegame


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