OK one downside is that you can’t force the combat to end so I had to kill your third sub and add it back in.
W@W captain walker (Allies) vs dawgoneit (Axis)
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Purchase Units - French French buy 2 Artillerys, 1 Factory and 3 Infantrys; Remaining resources: 0 PUs; Non Combat Move - French 1 Infantry moved from French Guiana to 32 Sea Zone 1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone 1 Infantry moved from 36 Sea Zone to French Sudan 1 AAGun, 1 Destroyer, 1 Infantry and 1 Transport moved from 19 Sea Zone to 30 Sea Zone 1 AAGun and 1 Infantry moved from 30 Sea Zone to Azores 1 Bomber moved from Azores to E.Morocco 1 Fighter moved from Azores to French Sudan 1 Infantry moved from Italian East Africa to Equatoria 2 Infantrys and 1 Transport moved from 8 Sea Zone to 29 Sea Zone 2 Infantrys moved from 29 Sea Zone to Azores Place Units - French 1 Artillery and 1 Infantry placed in Syria 1 Factory placed in French Equatorial Africa 1 Artillery and 2 Infantrys placed in E.Morocco Turn Complete - French French collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - Chinese 2 Infantrys moved from Suiyuan to Chahar 1 Adv.Fighter moved from Shensi to Chahar 1 Artillery and 1 Infantry moved from Hupeh to Kweichow 1 Fighter moved from Hupeh to Kweichow Purchase Units - Chinese Chinese buy 2 Artillerys, 4 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Chahar Chinese attack with 1 Adv.Fighter and 2 Infantrys Hisaichi defend with 1 Marine Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Chahar, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Marine in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Chahar 1 Marine owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Marine Battle in Kweichow Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry Yamamoto defend with 1 Infantry Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Kweichow Chinese win, taking Kweichow from Yamamoto with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Chinese 1 Fighter moved from Kweichow to Shensi 1 Infantry moved from Shensi to Hupeh 3 Tanks moved from Hupeh to Shensi 3 Tanks moved from Gobi Altai to Shensi 1 Adv.Fighter moved from Chahar to Shensi 2 Infantrys moved from Ningsia to Suiyuan 2 Infantrys moved from Ningsia to Shensi 4 Infantrys moved from Lanchow to Shensi 1 Artillery moved from E.Qinghai to Ningsia 1 Artillery moved from E.Qinghai to Lanchow 2 Infantrys moved from E.Qinghai to Ningsia 2 Infantrys moved from E.Qinghai to Lanchow 2 Artillerys, 1 Elite and 3 Infantrys moved from Hsining to E.Qinghai 3 Tanks moved from Urumqi to Gobi Altai 1 Adv.Fighter moved from Urumqi to Shensi Place Units - Chinese 2 Artillerys, 3 Infantrys and 1 Marine placed in Hsining 1 Infantry and 3 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33 Chinese regular : 0.17 Hisaichi regular : 0.67
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@captainwalker 51108b2c-a16d-4471-93c6-30ca8e47d6f2-His 4.tsvg
hey, would you be so kind to send me the link you used to be able to post the game with out all the work?
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@dawgoneit it came with the version I’m using 26 14752. I have to enter my password every time I use post to forum…but that’s the only issue and that’s not bad.
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - British 1 Infantry moved from Equatoria to Darfur British take Darfur from Italians 2 Infantrys moved from French Equatorial Africa to Darfur 1 Infantry moved from Nubia to New Valley British take New Valley from Germans 4 Infantrys moved from Cairo to 56 Sea Zone 4 Infantrys moved from 56 Sea Zone to Lower Egypt 1 Adv.Fighter and 3 Fighters moved from 56 Sea Zone to Lower Egypt 1 Fighter moved from French Equatorial Africa to Lower Egypt 1 Bomber moved from Italian East Africa to Lower Egypt 1 Submarine moved from 67 Sea Zone to 111 Sea Zone 1 Artillery and 1 Infantry moved from Assam to Burma Purchase Units - British British buy 1 Adv.Fighter, 1 Battleship, 2 Carriers, 11 Infantrys and 3 Submarines; Remaining resources: 0 PUs; Combat - British Battle in 111 Sea Zone British attack with 1 Submarine Thai defend with 1 Destroyer British roll dice for 1 Submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Submarine in 111 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Thai roll dice for 1 Destroyer in 111 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the British lost in 111 Sea Zone 1 Destroyer owned by the Thai lost in 111 Sea Zone Thai win with no units remaining. Battle score for attacker is 1 Casualties for British: 1 Submarine Casualties for Thai: 1 Destroyer Battle in Burma British attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Tank British roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in Burma, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Burma British win, taking Burma from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Tank Battle in Lower Egypt British attack with 1 Adv.Fighter, 1 Bomber, 4 Fighters and 4 Infantrys Italians defend with 1 Elite and 1 Infantry British roll dice for 2 Battleships and 2 Cruisers in Lower Egypt, round 2 : 4/4 hits, 2.33 expected hits 1 Elite owned by the Italians and 1 Infantry owned by the Italians lost in Lower Egypt British win, taking Lower Egypt from Italians with 1 Adv.Fighter, 1 Bomber, 4 Fighters and 4 Infantrys remaining. Battle score for attacker is 5 Casualties for Italians: 1 Elite and 1 Infantry Non Combat Move - British 1 Bomber moved from Lower Egypt to Italian East Africa 3 Infantrys moved from Italian East Africa to Nubia 1 Infantry moved from Kordofan to Nubia 1 AAGun and 1 Infantry moved from Kenya to Italian East Africa 1 Adv.Fighter and 4 Fighters moved from Lower Egypt to 56 Sea Zone 3 Infantrys moved from Iraq to Palestine 1 Infantry moved from W.Iran to Iraq 2 Tanks moved from W.Iran to Palestine 1 Artillery and 1 Infantry moved from Baluchistan to 59 Sea Zone 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 59 Sea Zone to 58 Sea Zone 1 Artillery and 1 Infantry moved from 58 Sea Zone to Italian East Africa 1 Submarine moved from 65 Sea Zone to 67 Sea Zone 1 Infantry moved from Hyderabad to Calcutta 2 Infantrys moved from Bihar to Assam 4 Infantrys moved from Delhi to Bihar 4 Infantrys moved from Madras to Hyderabad 1 Battleship, 1 Destroyer and 1 Submarine moved from 18 Sea Zone to 11 Sea Zone 2 Infantrys moved from Munster to 18 Sea Zone 1 Infantry moved from Munster to 18 Sea Zone 1 Infantry moved from Munster to Dublin 3 Tanks moved from Munster to Northern Ireland 2 Infantrys and 1 Transport moved from 18 Sea Zone to 11 Sea Zone 1 Infantry moved from 18 Sea Zone to Manchester 2 Infantrys moved from 11 Sea Zone to Manchester 2 Fighters moved from Manchester to 11 Sea Zone Place Units - British 1 Carrier placed in 11 Sea Zone 1 Adv.Fighter, 1 Battleship, 1 Carrier and 3 Submarines placed in 56 Sea Zone 3 Infantrys placed in Italian East Africa 3 Infantrys placed in W.Iran 3 Infantrys placed in Delhi 2 Infantrys placed in Madras British undo move 6. 2 Infantrys placed in Bombay Turn Complete - British British collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
Thai regular : 0.33 British regular : 2.33 Hisaichi regular : -0.50
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TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - Anzac 2 Adv.Fighters moved from 67 Sea Zone to 107 Sea Zone 1 Submarine moved from 67 Sea Zone to 106 Sea Zone Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 1 Destroyer, 6 Infantrys and 1 T.Boat; Remaining resources: 0 PUs; Combat - Anzac Battle in 107 Sea Zone Anzac attack with 2 Adv.Fighters Yamamoto defend with 4 Submarines Anzac roll dice for 2 Adv.Fighters in 107 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 2 Adv.Fighters owned by the Anzac retreated Battle in 106 Sea Zone Anzac attack with 1 Submarine Thai defend with 2 Transports Anzac roll dice for 1 Submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Transport owned by the Thai lost in 106 Sea Zone Thai roll dice for 1 Transport in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 Submarine in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Transport owned by the Thai lost in 106 Sea Zone Anzac winYamamoto win with 4 Submarines remaining with 1 Submarine remaining. Battle score for attacker is 12 Casualties for Thai: 2 Transports Non Combat Move - Anzac 2 Adv.Fighters moved from 107 Sea Zone to 67 Sea Zone 4 Infantrys and 1 Tank moved from Java to Sumatra 5 Infantrys moved from Western Australia to 67 Sea Zone 5 Infantrys moved from 67 Sea Zone to Java 1 Artillery moved from New Ireland to 114 Sea Zone 1 Infantry moved from Bougainville to 114 Sea Zone 1 Infantry moved from Guadalcanal to 114 Sea Zone 1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 114 Sea Zone to 67 Sea Zone 1 Artillery and 2 Infantrys moved from 67 Sea Zone to Java 3 Infantrys moved from Townsville to Northern Territory 1 Infantry moved from Port Moresby to West Papua Place Units - Anzac 1 Destroyer and 1 T.Boat placed in 67 Sea Zone 1 Infantry placed in Broome 1 Adv.Fighter and 2 Infantrys placed in Port Moresby 3 Infantrys placed in Townsville Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac regular : 0.33 Thai regular : -0.17
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TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Purchase Units - Dutch Dutch buy 2 Bunkers and 3 Infantrys; Remaining resources: 5 PUs; Place Units - Dutch 3 Infantrys placed in Suriname 1 Bunker placed in Java 1 Bunker placed in Lombok Turn Complete - Dutch Dutch collect 18 PUs; end with 23 PUs
Combat Hit Differential Summary :
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@dawgoneit did you try play by forum?
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - Americans 1 Artillery, 2 Elites and 1 Infantry moved from Bahia to 32 Sea Zone 1 Artillery, 1 Cruiser, 1 Destroyer, 2 Elites, 1 Infantry and 2 Transports moved from 32 Sea Zone to 34 Sea Zone 1 Artillery, 2 Elites and 1 Infantry moved from 34 Sea Zone to Rio de Oro 1 Bomber moved from French Sudan to Rio de Oro 1 Fighter and 2 Tanks moved from Amazon to Salvador 1 Artillery, 3 Infantrys and 1 Tank moved from Bahia to Salvador 2 Artillerys, 4 Infantrys and 2 Tanks moved from Peru to N.Chile 1 Artillery moved from Jaluit to 103 Sea Zone 1 Infantry moved from Kwajalein to 103 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 103 Sea Zone to 95 Sea Zone 1 Artillery and 1 Infantry moved from 95 Sea Zone to Eniwetok 1 Transport moved from 103 Sea Zone to 95 Sea Zone 2 Infantrys moved from Wake to 95 Sea Zone 2 Infantrys moved from 95 Sea Zone to Minamitori 1 Fighter moved from Wake to Minamitori 2 Fighters moved from 103 Sea Zone to Eniwetok 2 Fighters moved from 103 Sea Zone to Minamitori 1 Battleship, 2 Carriers, 1 Cruiser, 3 Destroyers, 2 Submarines and 1 Transport moved from 103 Sea Zone to 95 Sea Zone 1 Battleship, 1 Destroyer and 1 Transport moved from 88 Sea Zone to 95 Sea Zone 1 Infantry moved from Midway to 89 Sea Zone 1 Cruiser and 1 Infantry moved from 89 Sea Zone to 95 Sea Zone 1 Infantry moved from 95 Sea Zone to Eniwetok 1 Bomber moved from Midway to Eniwetok 1 Bomber moved from Midway to Minamitori Purchase Units - Americans Americans buy 2 Adv.Fighters, 1 B.Transport, 2 Carriers, 1 Destroyer, 8 Infantrys and 3 Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in Salvador Americans attack with 1 Artillery, 1 Fighter, 3 Infantrys and 3 Tanks Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks Neutral roll AA dice in Salvador : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 3 Tanks in Salvador, round 2 : 4/8 hits, 2.83 expected hits Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 1/4 hits, 1.67 expected hits 1 Infantry owned by the Americans lost in Salvador 2 Tanks owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador Americans loses 0 PUs for violating Salvadors neutrality. Americans win, taking Salvador from Neutral with 1 Artillery, 1 Fighter, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 12 Casualties for Americans: 1 Infantry Casualties for Neutral: 2 Infantrys and 2 Tanks Battle in N.Chile Americans attack with 2 Artillerys, 4 Infantrys and 2 Tanks Neutral defend with 1 Artillery and 2 Infantrys Americans roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in N.Chile, round 2 : 3/8 hits, 2.67 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Americans lost in N.Chile 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in N.Chile Americans loses 0 PUs for violating N.Chiles neutrality. Americans win, taking N.Chile from Neutral with 2 Artillerys, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Americans: 2 Infantrys Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Minamitori Americans attack with 1 Bomber, 3 Fighters and 2 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 1 Battleship in Minamitori, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 Bomber, 3 Fighters and 2 Infantrys in Minamitori, round 2 : 2/6 hits, 2.00 expected hits Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Minamitori Americans win, taking Minamitori from Yamamoto with 1 Bomber, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Eniwetok Americans attack with 1 Artillery, 1 Bomber, 2 Fighters and 2 Infantrys Yamamoto defend with 1 Artillery and 1 Infantry Americans roll dice for 1 Battleship and 2 Cruisers in Eniwetok, round 2 : 2/3 hits, 1.67 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Eniwetok Americans win, taking Eniwetok from Yamamoto with 1 Artillery, 1 Bomber, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Artillery and 1 Infantry Battle in Rio de Oro Americans attack with 1 Artillery, 1 Bomber, 2 Elites and 1 Infantry Neutral defend with 3 Infantrys Americans roll dice for 1 Cruiser in Rio de Oro, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 Artillery, 1 Bomber, 2 Elites and 1 Infantry in Rio de Oro, round 2 : 3/5 hits, 2.00 expected hits Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Americans lost in Rio de Oro 3 Infantrys owned by the Neutral lost in Rio de Oro Americans loses 0 PUs for violating Rio de Oros neutrality. Americans win, taking Rio de Oro from Neutral with 1 Artillery, 1 Bomber and 2 Elites remaining. Battle score for attacker is 4 Casualties for Americans: 1 Infantry Casualties for Neutral: 3 Infantrys Non Combat Move - Americans 1 Bomber moved from Rio de Oro to Mauritania 1 Fighter moved from Salvador to Bahia 2 Infantrys and 1 Marine moved from Midway to 89 Sea Zone 1 Infantry moved from Midway to 89 Sea Zone 1 B.Transport, 1 Destroyer, 3 Infantrys and 1 Marine moved from 89 Sea Zone to 95 Sea Zone 3 Infantrys and 1 Marine moved from 95 Sea Zone to Wake 3 Fighters moved from Minamitori to 95 Sea Zone 2 Fighters moved from Eniwetok to 95 Sea Zone 1 Adv.Fighter moved from Pearl Harbor to 95 Sea Zone 1 Destroyer and 1 Submarine moved from 91 Sea Zone to 88 Sea Zone 1 AAGun moved from Pearl Harbor to 98 Sea Zone 1 Infantry moved from Palmyra to 98 Sea Zone 1 Infantry moved from Christmas to 98 Sea Zone 1 AAGun, 1 Destroyer, 2 Infantrys and 2 Transports moved from 98 Sea Zone to 88 Sea Zone 1 Infantry moved from Midway to 88 Sea Zone 1 AAGun and 3 Infantrys moved from 88 Sea Zone to Wake 2 Destroyers and 2 Submarines moved from 83 Sea Zone to 89 Sea Zone 2 Adv.Fighters moved from San Francisco to 88 Sea Zone 1 Bomber moved from Eniwetok to Wake 1 Bomber moved from Minamitori to Wake Place Units - Americans 1 Carrier placed in 95 Sea Zone 1 Carrier placed in 88 Sea Zone 3 Submarines placed in 91 Sea Zone 1 B.Transport and 1 Destroyer placed in 83 Sea Zone 2 Adv.Fighters and 3 Infantrys placed in San Francisco 3 Infantrys placed in South Atlantic USA 2 Infantrys placed in Washington Turn Complete - Americans Americans collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33 Americans regular : 1.67 Neutral AA : -0.17 Neutral regular : 0.33
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@captainwalker No, I don’t even no what my password is. Lol
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World At War
Game History
Round: 5 Combat Move - Russians 1 Artillery and 1 Elite moved from S.Karelia to Vyborg 1 Artillery moved from Rostov to Donetsk 3 Infantrys moved from Rostov to Donetsk 1 Adv.Fighter moved from Kursk to Donetsk 2 Infantrys moved from Smolensk to Minsk 1 Bomber moved from Leningrad to Minsk 1 Adv.Fighter moved from Leningrad to Latvia 1 Fighter moved from Leningrad to Novgorod 1 Fighter moved from Leningrad to Novgorod 2 Infantrys moved from Leningrad to Novgorod 3 Infantrys moved from Leningrad to Latvia 1 Artillery and 3 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Artillery, 1 Fighter, 5 Infantrys and 5 Tanks moved from S.Buryat Mongolia to Chita Purchase Units - Russians Russians buy 4 Artillerys, 1 Elite, 30 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Vyborg Russians attack with 1 Artillery and 1 Elite Finns defend with 1 Infantry Russians roll dice for 1 Artillery and 1 Elite in Vyborg, round 2 : 1/2 hits, 0.83 expected hits Finns roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Russians lost in Vyborg 1 Infantry owned by the Finns lost in Vyborg Russians win, taking Vyborg from Finns with 1 Artillery remaining. Battle score for attacker is -1 Casualties for Russians: 1 Elite Casualties for Finns: 1 Infantry Battle in N.Buryat Mongolia Russians attack with 1 Artillery and 3 Infantrys Hisaichi defend with 1 Infantry Russians roll dice for 1 Artillery and 3 Infantrys in N.Buryat Mongolia, round 2 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in N.Buryat Mongolia 1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia Russians win, taking N.Buryat Mongolia from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Chita Russians attack with 1 Artillery, 1 Fighter, 5 Infantrys and 5 Tanks Hisaichi defend with 1 Elite, 4 Infantrys, 2 Mech.Infs and 4 Tanks Russians roll dice for 1 Artillery, 1 Fighter, 5 Infantrys and 5 Tanks in Chita, round 2 : 3/12 hits, 4.17 expected hits Hisaichi roll dice for 1 Elite, 4 Infantrys, 2 Mech.Infs and 4 Tanks in Chita, round 2 : 4/11 hits, 4.33 expected hits 4 Infantrys owned by the Russians lost in Chita 3 Infantrys owned by the Hisaichi lost in Chita Russians roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 5 Tanks in Chita, round 3 : 5/8 hits, 3.50 expected hits Hisaichi roll dice for 1 Elite, 1 Infantry, 2 Mech.Infs and 4 Tanks in Chita, round 3 : 7/8 hits, 3.33 expected hits 1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 5 Tanks owned by the Russians lost in Chita 1 Elite owned by the Hisaichi, 1 Tank owned by the Hisaichi, 2 Mech.Infs owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Chita 1 Fighter owned by the Russians retreated Hisaichi win with 3 Tanks remaining. Battle score for attacker is -11 Casualties for Russians: 1 Artillery, 5 Infantrys and 5 Tanks Casualties for Hisaichi: 1 Elite, 4 Infantrys, 2 Mech.Infs and 1 Tank Battle in Donetsk Russians attack with 1 Adv.Fighter, 1 Artillery and 3 Infantrys Romanians defend with 1 Artillery and 2 Infantrys Russians roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Donetsk, round 2 : 1/5 hits, 1.50 expected hits Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Romanians lost in Donetsk Russians roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Donetsk, round 3 : 1/5 hits, 1.50 expected hits Romanians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Donetsk 1 Infantry owned by the Romanians lost in Donetsk Russians roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Donetsk, round 4 : 0/4 hits, 1.33 expected hits Romanians roll dice for 1 Artillery in Donetsk, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Donetsk Russians roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Donetsk, round 5 : 1/3 hits, 1.17 expected hits Romanians roll dice for 1 Artillery in Donetsk, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Romanians: 1 Artillery and 2 Infantrys Casualties for Russians: 2 Infantrys Battle in Minsk Russians attack with 1 Bomber and 2 Infantrys Germans defend with 1 Infantry Russians roll dice for 1 Bomber and 2 Infantrys in Minsk, round 2 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk 1 Infantry owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Infantry Battle in Latvia Russians attack with 1 Adv.Fighter and 3 Infantrys Germans defend with 1 Artillery and 1 Infantry Russians roll dice for 1 Adv.Fighter and 3 Infantrys in Latvia, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 Artillery and 1 Infantry in Latvia, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in Latvia Russians roll dice for 1 Adv.Fighter and 3 Infantrys in Latvia, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 Artillery in Latvia, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 1 Adv.Fighter and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 Artillery and 1 Infantry Battle in Novgorod Russians attack with 2 Fighters and 2 Infantrys Germans defend with 1 ArmoredCar and 1 Infantry Russians roll dice for 2 Fighters and 2 Infantrys in Novgorod, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 ArmoredCar and 1 Infantry in Novgorod, round 2 : 2/2 hits, 0.50 expected hits 2 Infantrys owned by the Russians lost in Novgorod 1 ArmoredCar owned by the Germans lost in Novgorod Russians roll dice for 2 Fighters in Novgorod, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 2 Fighters owned by the Russians retreated Germans win with 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 Infantrys Casualties for Germans: 1 ArmoredCar Non Combat Move - Russians 2 Fighters moved from Novgorod to Leningrad 1 Adv.Fighter moved from Latvia to Leningrad 1 Bomber moved from Minsk to Leningrad 1 Artillery moved from Smolensk to Kursk 2 Infantrys moved from S.Karelia to Leningrad 4 Infantrys moved from Arkhangelsk to S.Karelia 1 Infantry moved from Yaroslavl to Smolensk 6 Infantrys moved from Yaroslavl to Kursk 2 Tanks moved from Moscow to Kursk 1 Artillery and 1 Infantry moved from Tula to Kursk 8 Infantrys moved from Moscow to Yaroslavl 1 Artillery and 5 Infantrys moved from Rostov to Kursk 1 Adv.Fighter moved from Donetsk to Kursk 1 Tank moved from Stalingrad to Kursk 1 Artillery and 3 Infantrys moved from Stalingrad to Rostov 1 Artillery and 2 Infantrys moved from Georgia to Rostov 2 Infantrys moved from Astrakhan to Georgia 1 Infantry moved from Kuybyshev to Penza 2 Infantrys moved from Chimkent to 126 Sea Zone 2 Infantrys moved from 126 Sea Zone to Astrakhan 2 Infantrys moved from Tashkent to Chimkent 1 Infantry moved from Kirov to Gorky 5 Infantrys moved from Novosibirsk to Yeniseysk 1 Artillery and 4 Infantrys moved from Khatanga to Olyokminsk 1 Tank moved from Sibirsky to Olyokminsk 1 Fighter moved from Chita to Olyokminsk 1 AAGun moved from S.Buryat Mongolia to Irkutsk 1 Tank moved from Olyokminsk to S.Buryat Mongolia 1 Artillery and 4 Infantrys moved from Sibirsky to Khatanga 5 Infantrys moved from Sverdlovsk to Novosibirsk Place Units - Russians 1 Artillery and 2 Infantrys placed in Georgia 1 Artillery, 3 Infantrys and 1 Tank placed in Stalingrad 1 Artillery, 4 Infantrys and 1 Tank placed in Sibirsky 2 Infantrys placed in Tashkent 1 Elite and 3 Infantrys placed in Leningrad 4 Infantrys placed in Arkhangelsk 1 Artillery, 7 Infantrys and 2 Tanks placed in Moscow 5 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Romanians regular : -0.33 Finns regular : 0.67 Germans regular : 0.83 Russians regular : -1.67 Hisaichi regular : 4.00
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World At War
Game History
Round: 5 Combat Move - French 1 Transport moved from 36 Sea Zone to 30 Sea Zone 1 Artillery and 1 Infantry moved from Azores to 30 Sea Zone 1 Artillery and 1 Infantry moved from 30 Sea Zone to Canarians 1 Bomber moved from E.Morocco to Canarians Purchase Units - French French buy 1 Elite, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - French Battle in Canarians French attack with 1 Artillery, 1 Bomber and 1 Infantry Neutral defend with 1 Infantry French roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Canarians, round 2 : 1/3 hits, 1.33 expected hits Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Canarians French loses 0 PUs for violating Canarianss neutrality. French win, taking Canarians from Neutral with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - French 1 Bomber moved from Canarians to E.Morocco 1 AAGun and 1 Infantry moved from Azores to 29 Sea Zone 2 Infantrys moved from Azores to 30 Sea Zone 1 AAGun, 1 Infantry and 1 Transport moved from 29 Sea Zone to 36 Sea Zone 1 Fighter and 1 Infantry moved from French Sudan to French Equatorial Africa 1 Infantry moved from Equatoria to French Equatorial Africa 1 AAGun and 1 Infantry moved from 36 Sea Zone to French Sudan 1 Destroyer, 2 Infantrys and 1 Transport moved from 30 Sea Zone to 31 Sea Zone 1 Destroyer, 2 Infantrys and 1 Transport moved from 31 Sea Zone to 41 Sea Zone 2 Infantrys moved from 41 Sea Zone to E.Morocco Place Units - French 1 Infantry and 1 Tank placed in French Equatorial Africa 1 Infantry and 1 Tank placed in Syria 1 Infantry placed in French Equatorial Africa 1 Elite and 2 Infantrys placed in E.Morocco Turn Complete - French French collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
French regular : -0.33 Neutral regular : -0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World At War
Game History
Round: 5 Combat Move - Chinese 2 Infantrys moved from Shensi to Shansi 1 Artillery moved from Shensi to Hupeh 3 Infantrys moved from Shensi to Hupeh 2 Tanks moved from Shensi to Yunnan 1 Adv.Fighter moved from Shensi to Shansi 1 Adv.Fighter and 1 Fighter moved from Shensi to Hupeh 1 Infantry moved from Shensi to Shansi Purchase Units - Chinese Chinese buy 6 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Yunnan Chinese attack with 2 Tanks Yamamoto defend with 1 Artillery and 1 Infantry Chinese roll dice for 2 Tanks in Yunnan, round 2 : 0/2 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 Tank owned by the Chinese lost in Yunnan 1 Tank owned by the Chinese retreated to Szechwan Yamamoto win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -5 Casualties for Chinese: 1 Tank Battle in Hupeh Chinese attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys Yamamoto defend with 1 Elite and 2 Infantrys Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys in Hupeh, round 2 : 1/6 hits, 1.83 expected hits Yamamoto roll dice for 1 Elite and 2 Infantrys in Hupeh, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Chinese lost in Hupeh 1 Infantry owned by the Yamamoto lost in Hupeh Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys in Hupeh, round 3 : 3/5 hits, 1.67 expected hits Yamamoto roll dice for 1 Elite and 1 Infantry in Hupeh, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Hupeh 1 Elite owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Hupeh Chinese win, taking Hupeh from Yamamoto with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 Infantrys Casualties for Yamamoto: 1 Elite and 2 Infantrys Battle in Shansi Chinese attack with 1 Adv.Fighter and 3 Infantrys Hisaichi defend with 1 Infantry and 1 Marine Chinese roll dice for 1 Adv.Fighter and 3 Infantrys in Shansi, round 2 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry and 1 Marine in Shansi, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Shansi Chinese roll dice for 1 Adv.Fighter and 3 Infantrys in Shansi, round 3 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Marine in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shansi 1 Marine owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry and 1 Marine Casualties for Chinese: 1 Infantry Non Combat Move - Chinese 1 Adv.Fighter and 1 Fighter moved from Hupeh to Shensi 1 Adv.Fighter moved from Shansi to Shensi 1 Infantry moved from Ningsia to Suiyuan 1 Artillery and 1 Infantry moved from Ningsia to Shensi 1 Artillery and 1 Infantry moved from Lanchow to Szechwan 1 Infantry moved from Lanchow to Shensi 1 Artillery and 1 Elite moved from E.Qinghai to Lanchow 1 Infantry moved from E.Qinghai to Lanchow 1 Artillery and 2 Infantrys moved from E.Qinghai to Ningsia 2 Artillerys, 3 Infantrys and 1 Marine moved from Hsining to E.Qinghai 3 Tanks moved from Gobi Altai to Shensi 1 Infantry moved from Urumqi to E.Sinkiang 3 Tanks moved from Urumqi to Gobi Altai Place Units - Chinese 6 Infantrys placed in Hsining 4 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.67 Chinese regular : -0.50 Hisaichi regular : 0.00
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