Anyone out there given this a crack after DoMan and I put it together?
Bombay Strategy - that leads to victory for the CPs
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@The_Good_Captain Thank you for your reply! I understand what you are saying and it can sometimes be very difficult to stick to a strategy after being crushed by the enemy (haha). I expect that other people have tried this strategy before, it’s just fun trying it myself with hope of finally winning as the Central Powers without having to play for days, or even weeks, just to achieve the edge over the opponent.
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@King_Of_Tanks Hi, still looking for opponents? I’d happy to challenge your CP strategy as the Entente. I’d love to see some new strategies in this game.
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@VictoryFirst I am currently playing against DoManMacgee and then I will be playing against Ragnell804, but then I can verse you, l’ll let you know when.
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Great, sounds good to me.
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I’ve only played 1914 No Mans Land (NML) online. It must be very different from the OOB version, as NML centers around G trying to take Paris by G5. If that succeeds, then Entente concedes. If G can’t take Paris early, then Paris becomes too strong and the focus switches to CP (Austria & Turkey) taking Serbia, Greece and Mecca and trying for Rome, and G trying to push UK out of central Africa. Baluchistan is the goal for UK to build an IC and Turks to capture it. Bombay is too far into India.
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Yeah, very different. Play centers around the Central Powers first beating Russia as quickly with as few losses as possible (either by Revolution or capital capture), then turning their guns on Paris and, if necessary, Rome. The Bombay strategy offered above instead proposes the Central Powers capturing the one territory of India as the UK can build unlimited amounts of units out of it and crush the Ottomans that way. Africa is mostly negligible unless the Allies screw up and let the Ottomans in.
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@SuperbattleshipYamato NML emphasizes the Schlieffenn plan. G must smash Paris quickly, basically G5 or it won’t happen. A disciplined G player can mostly ignore every other theater of operation and get superiority if F and UK don’t also put everything into Paris defense.
Most G players don’t go all out for Paris, and so usually don’t attack because they don’t have the odds. Most F and UK players don’t go all out defense in first four rounds, giving G a chance.
So, game usually shifts to Turk breakout in Cairo and sometimes G breaking out against UK in Central Africa. UK and F have very large income from many tiny value colonies.
The quality of the players usually determines whether Entente wins or not. It’s hard for CP to make up the income gap. But good CP players can win taking Paris or even without taking Paris. -
@FMErwinRommel I think the game you’re describing is a TripleA fan-game that’s more in-line with core series rules. 1914 is an official release from ~2017 that, despite the A&A name, plays very differently from normal A&A in an attempt to simulate trench warfare.
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Agreed.