Scramble to Syria and/or Shan State?
L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!
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Might be better off not throwing in all the marbles to 37. So like you said.
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It looks like I’m going to keep the fast and loose play coming. I can’t believe how fast Japan got hammered, but I won’t say anything more for now
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As Karl7 used to say,
KILL KILL KILL!! -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Syria to Iraq 1 fighter moved from Southern Italy to Iraq 1 fighter moved from Greece to Iraq 1 bomber moved from Western Germany to Iraq Combat - Italians Battle in Iraq Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry British defend with 1 armour; Russians defend with 2 armour and 1 mech_infantry Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Iraq, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 3 armour and 1 mech_infantry in Iraq, round 2 : 2/4 hits, 1.83 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Iraq 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 armour owned by the British lost in Iraq Italians roll dice for 1 bomber and 2 fighters in Iraq, round 3 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Iraq Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 15 Casualties for Italians: 1 artillery and 1 infantry Casualties for Russians: 2 armour and 1 mech_infantry Casualties for British: 1 armour Non Combat Move - Italians 1 bomber and 2 fighters moved from Iraq to Syria 1 aaGun and 2 artilleries moved from Romania to Bessarabia 1 mech_infantry moved from Yugoslavia to Bessarabia 1 armour and 1 mech_infantry moved from Romania to Bessarabia 1 armour moved from Eastern Poland to Bessarabia 1 artillery moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Romania 1 armour moved from Greece to Romania 2 mech_infantrys moved from Northern Italy to Romania 2 infantry moved from Northern Italy to France 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4 Italians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 Russians regular : -0.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Java to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 43 Sea Zone to Shan State 1 cruiser moved from 54 Sea Zone to 37 Sea Zone 1 fighter and 1 infantry moved from New South Wales to Queensland 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 3 infantry moved from Algeria to Morocco 1 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Turning on Edit Mode EDIT: Changing PUs for Germans from 53 to 54 EDIT: Turning off Edit Mode Germans buy 1 bomber, 1 fighter, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 2 fighters and 1 tactical_bomber moved from Greece to Cyprus 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone 1 infantry moved from 123 Sea Zone to Iceland 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 114 Sea Zone 3 fighters moved from Western Germany to 97 Sea Zone 1 bomber moved from Southern Italy to Egypt 1 bomber moved from Southern Italy to United Kingdom 3 infantry moved from Eastern Poland to Belarus 1 artillery moved from Eastern Poland to Belarus Combat - Germans Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Egypt causes 5 damage total. Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 1/1 hits, 0.17 expected hits 1 bomber owned by the Germans killed by AA in United Kingdom Bombing raid in United Kingdom causes 0 damage total. Battle in Iceland Battle in Belarus Germans attack with 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Iceland from British, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 114 Sea Zone Germans attack with 1 cruiser, 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 114 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 114 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 114 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 114 Sea Zone Germans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 97 Sea Zone Germans attack with 3 fighters British defend with 1 destroyer Germans roll dice for 3 fighters in 97 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 97 Sea Zone Germans win with 3 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Cyprus Germans attack with 2 fighters and 1 tactical_bomber British defend with 1 fighter Germans roll dice for 2 fighters and 1 tactical_bomber in Cyprus, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 fighter in Cyprus, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Cyprus Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 fighter Non Combat Move - Germans 1 bomber moved from Egypt to Southern Italy 2 fighters and 1 tactical_bomber moved from Cyprus to Southern Italy 2 armour and 4 infantry moved from Bessarabia to Ukraine 1 armour moved from Romania to Ukraine 7 infantry moved from Novgorod to Archangel 2 fighters moved from 97 Sea Zone to Western Germany 5 artilleries moved from Western Ukraine to Ukraine 19 infantry moved from Western Ukraine to Ukraine 1 aaGun moved from Western Ukraine to Ukraine 1 aaGun moved from Western Ukraine to Eastern Poland 5 infantry moved from Eastern Poland to Western Ukraine 9 infantry moved from Poland to Eastern Poland 2 armour and 3 mech_infantrys moved from Yugoslavia to Bessarabia 1 armour moved from Eastern Poland to Archangel 3 armour moved from Eastern Poland to Ukraine 1 aaGun moved from Poland to Eastern Poland 3 mech_infantrys moved from Poland to Bessarabia 6 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from France to Western Germany 1 fighter moved from 97 Sea Zone to Bessarabia Place Units - Germans 1 transport placed in 113 Sea Zone 3 mech_infantrys placed in Novgorod 2 infantry placed in France 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5 Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
British AA : 0.67 Germans rolls : 0.00 Russians regular : -0.67 Germans regular : -0.83 British regular : -1.00
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The Russian front is looking very grim, and a drive-by of the Caucasus seems imminent with nothing to stop it…
Nice job on that Italy attack, was not expecting it. Not that I had anything more to put into Iraq. The Soviet Spread of Communism gambit has failed to become delicious Roquefort and is instead confined to the moldy dustbin of great value shredded American.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Russians Non Combat Move - Russians 1 artillery and 2 infantry moved from Volgograd to Kazakhstan 1 aaGun and 10 infantry moved from Smolensk to Russia 1 artillery and 8 infantry moved from Russia to Samara 1 infantry moved from Bryansk to Rostov 3 aaGuns, 10 artilleries and 25 infantry moved from Bryansk to Russia 1 fighter moved from Northwest Persia to Russia 1 infantry moved from Persia to Iraq 2 infantry moved from Persia to Northwest Persia 2 infantry moved from Novosibirsk to Timguska Place Units - Russians 10 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 26 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00
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Thank you!
We just have daggers to each other’s throats, like every fun game should be -
Easy to miss - not something you’d expect when only 2 wimpy Italian units there and suicide for planes
Japan is so crippled lol
I’ll make sure to blow up several more of my units -
Most A&A games are like sniper matches, lots of movement, few shots, utter destruction most of the time something lands.
This is as you say, daggers to throats. It brings to mind competition longsword fighting: quick short bouts with some quick footwork and a lot of hits back and forth!
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a short 2 minute video if you’ve never watched longsword combat. I did HEMA (Historical European Martial Arts) for a couple years and really should get back into it. Fantastic exercise ;)
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Thanks, that’s awesome
Looking forward to delivering the next slash n stab tonight
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Thinking about tech since Martin had that question,
I’m actually thinking in my future games I may propose that LRA not be entirely delayed another round. LRA needs to be delayed to avoid game-breaking attacks AND so you don’t have to prep your forces to reduce the damage.
Anyway, would be quite possible to give LRA almost immediate impact like all the rest of the techs without breaking the game.
When discovered, use of the extra range is not allowed in making a combat move. During noncombat, all aircraft can go an extra space.
Seems like a good compromiseAnd no it has nothing to do with my fantastic fortune in discovering LRA early with Germany
(oh it’s just fun to even write that!) -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 factory_minor, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 1 techTokens; Politics - Japanese Turning on Edit Mode EDIT: Changing PUs for Japanese from 1 to 0 EDIT: Turning off Edit Mode Combat Move - Japanese 1 armour moved from Amur to Yakut S.S.R. Japanese take Buryatia from Russians Japanese take Yakut S.S.R. from Russians 1 armour moved from Ulaanbaatar to Tsagaan Olom Japanese take Dzavhan from Russians Japanese take Tsagaan Olom from Russians 1 battleship moved from 39 Sea Zone to 37 Sea Zone Japanese take 41 Sea Zone from ANZAC 1 cruiser moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Kiangsi to Kwangsi 1 bomber moved from Buyant-Uhaa to Kwangsi 1 fighter moved from Philippines to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 bomber moved from Buyant-Uhaa to Kwangsi Combat - Japanese Battle in Kwangsi Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Kwangsi, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi 1 infantry owned by the Chinese lost in Kwangsi Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 battleship, 2 cruisers and 1 transport; ANZAC defend with 1 cruiser Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits Americans roll dice for 1 battleship, 3 cruisers and 1 transport in 37 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in 37 Sea Zone 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 42 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for Americans: 1 battleship, 2 cruisers and 1 transport Casualties for ANZAC: 1 cruiser Non Combat Move - Japanese 1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 fighter moved from 37 Sea Zone to Malaya 1 fighter moved from 37 Sea Zone to French Indo China 1 tactical_bomber moved from 6 Sea Zone to Philippines 1 fighter moved from Japan to Philippines 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 cruiser moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 bomber moved from Kwangsi to French Indo China 1 bomber moved from Kwangsi to Kiangsu 1 infantry moved from Kiangsi to Kiangsu 2 artilleries and 2 infantry moved from Anhwe to Jehol 1 aaGun moved from Buyant-Uhaa to Jehol 2 infantry moved from Central Mongolia to Chahar Place Units - Japanese 3 infantry placed in French Indo China 1 factory_minor placed in Malaya 2 fighters placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 infantry EDIT: Adding units owned by Japanese to French Indo China: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.17 Japanese regular : 1.83 Japanese rolls : 0.00
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I edited the money down in the purchase phase to change infantry to artillery,
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Going to roll my tech dice here if that’s ok because it is making planning my US turn very difficult without knowing if I get something haha. Not buying an additional token, so I have ~42% chance to get at least one hit.
[dice 3d6<=1] -
3d6<=1: 3, 4, 6; Hits: 0
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