L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!


  • Thank you!
    We just have daggers to each other’s throats, like every fun game should be


  • Easy to miss - not something you’d expect when only 2 wimpy Italian units there and suicide for planes
    Japan is so crippled lol
    I’ll make sure to blow up several more of my units

  • 2024 2023

    Most A&A games are like sniper matches, lots of movement, few shots, utter destruction most of the time something lands.

    This is as you say, daggers to throats. It brings to mind competition longsword fighting: quick short bouts with some quick footwork and a lot of hits back and forth!

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    That’s a good image (long swords)!
    I was thinking more on these lines

    Thanks, AI

    Tom and Jerry link

  • 2024 2023

    a short 2 minute video if you’ve never watched longsword combat. I did HEMA (Historical European Martial Arts) for a couple years and really should get back into it. Fantastic exercise ;)

    https://youtu.be/xruM1DylSZE?si=VhGg9iEJaJR8rX8C


  • Thanks, that’s awesome

    Looking forward to delivering the next slash n stab tonight


  • Thinking about tech since Martin had that question,

    I’m actually thinking in my future games I may propose that LRA not be entirely delayed another round. LRA needs to be delayed to avoid game-breaking attacks AND so you don’t have to prep your forces to reduce the damage.

    Anyway, would be quite possible to give LRA almost immediate impact like all the rest of the techs without breaking the game.

    When discovered, use of the extra range is not allowed in making a combat move. During noncombat, all aircraft can go an extra space.
    Seems like a good compromise

    And no it has nothing to do with my fantastic fortune in discovering LRA early with Germany
    (oh it’s just fun to even write that!)

    334484a5-e7f5-44a4-8166-1288114751fb-image.png


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 1 techTokens; 
    
        Politics - Japanese
            Turning on Edit Mode
            EDIT: Changing PUs for Japanese from 1 to 0
            EDIT: Turning off Edit Mode
    
        Combat Move - Japanese
            1 armour moved from Amur to Yakut S.S.R.
                  Japanese take Buryatia from Russians
                  Japanese take Yakut S.S.R. from Russians
            1 armour moved from Ulaanbaatar to Tsagaan Olom
                  Japanese take Dzavhan from Russians
                  Japanese take Tsagaan Olom from Russians
            1 battleship moved from 39 Sea Zone to 37 Sea Zone
                  Japanese take 41 Sea Zone from ANZAC
            1 cruiser moved from 39 Sea Zone to 37 Sea Zone
            1 destroyer moved from 20 Sea Zone to 37 Sea Zone
            1 infantry moved from Kiangsi to Kwangsi
            1 bomber moved from Buyant-Uhaa to Kwangsi
            1 fighter moved from Philippines to 37 Sea Zone
            2 fighters and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
            1 bomber moved from Buyant-Uhaa to Kwangsi
    
        Combat - Japanese
            Battle in Kwangsi
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Kwangsi, round 2 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                Americans defend with 1 battleship, 2 cruisers and 1 transport; ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
                    Americans roll dice for 1 battleship, 3 cruisers and 1 transport in 37 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in 37 Sea Zone
                    1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Americans with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 42
                Casualties for Japanese: 1 fighter and 1 tactical_bomber
                Casualties for Americans: 1 battleship, 2 cruisers and 1 transport
                Casualties for ANZAC: 1 cruiser
    
        Non Combat Move - Japanese
            1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 artillery moved from 37 Sea Zone to Malaya
            1 fighter moved from 37 Sea Zone to Malaya
            1 fighter moved from 37 Sea Zone to French Indo China
            1 tactical_bomber moved from 6 Sea Zone to Philippines
            1 fighter moved from Japan to Philippines
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 cruiser moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 bomber moved from Kwangsi to French Indo China
            1 bomber moved from Kwangsi to Kiangsu
            1 infantry moved from Kiangsi to Kiangsu
            2 artilleries and 2 infantry moved from Anhwe to Jehol
            1 aaGun moved from Buyant-Uhaa to Jehol
            2 infantry moved from Central Mongolia to Chahar
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            1 factory_minor placed in Malaya
            2 fighters placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
            EDIT: Adding units owned by Japanese to French Indo China: 1 artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -0.17
    Japanese regular : 1.83
    Japanese rolls : 0.00
    

    Savegame


  • I edited the money down in the purchase phase to change infantry to artillery,

  • 2024 2023

    Going to roll my tech dice here if that’s ok because it is making planning my US turn very difficult without knowing if I get something haha. Not buying an additional token, so I have ~42% chance to get at least one hit.
    [dice 3d6<=1]


  • 3d6<=1: 3, 4, 6; Hits: 0

  • 2024 2023

    I'm Fine, everything is fine...

  • 2024 2023

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 1,2,2 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 5 bombers and 2 submarines; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat Move - Americans
            2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
            1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
            1 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
    
        Combat - Americans
            Battle in Borneo
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Iceland
                Americans attack with 1 infantry and 1 mech_infantry
                Germans defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 infantry and 1 mech_infantry in Iceland, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Iceland, round 3 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Iceland, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Iceland
                    1 infantry owned by the Germans lost in Iceland
                Americans win, taking Iceland from Germans with 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Caroline Islands
                Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 0/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Caroline Islands
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Caroline Islands, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            2 infantry moved from Shan State to Yunnan
            1 fighter moved from Shan State to Kwangsi
            1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Western United States to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 aaGun moved from Central United States to Eastern United States
            1 mech_infantry moved from Western United States to Eastern United States
    
        Place Units - Americans
            2 submarines placed in 10 Sea Zone
            5 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Kweichow to Anhwe
                  Chinese take Anhwe from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            2 artilleries, 1 fighter and 5 infantry moved from Yunnan to Kwangsi
            1 artillery and 7 infantry moved from Kweichow to Hopei
            1 infantry moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            2 artilleries and 3 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 1/1 hits, 0.00 expected hits
            British removing all Technology Tokens after successful research.
            British discover AA Radar
    
        Activate Technology - British
            British activating AA Radar
            British giving technology to UK_Pacific: AA Radar
    
        Purchase Units - British
            British buy 1 fighter, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries, 1 bomber and 6 infantry moved from Trans-Jordan to Syria
            1 destroyer moved from 106 Sea Zone to 123 Sea Zone
    
        Combat - British
            Battle in 123 Sea Zone
                British attack with 1 destroyer; Americans loiter and taunt
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 123 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Syria
                British attack with 2 artilleries, 1 bomber and 6 infantry
                Italians defend with 1 bomber and 2 fighters
                    British roll dice for 2 artilleries, 1 bomber and 6 infantry in Syria, round 2 : 2/9 hits, 2.67 expected hits
                    Italians roll dice for 1 bomber and 2 fighters in Syria, round 2 : 2/3 hits, 1.50 expected hits
                    2 infantry owned by the British lost in Syria
                    1 bomber owned by the Italians and 1 fighter owned by the Italians lost in Syria
                    British roll dice for 2 artilleries, 1 bomber and 4 infantry in Syria, round 3 : 1/7 hits, 2.33 expected hits
                    Italians roll dice for 1 fighter in Syria, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Syria
                    1 fighter owned by the Italians lost in Syria
                British win, taking Syria from Italians with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 23
                Casualties for British: 3 infantry
                Casualties for Italians: 1 bomber and 2 fighters
    
        Non Combat Move - British
            1 bomber moved from Syria to India
            2 infantry moved from Egypt to Trans-Jordan
            1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
            1 aaGun moved from Trans-Jordan to Syria
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 2 infantry moved from Burma to Yunnan
            2 aaGuns, 1 artillery and 4 infantry moved from Shan State to Yunnan
            1 destroyer moved from 76 Sea Zone to 71 Sea Zone
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            1 mech_infantry placed in Union of South Africa
            1 submarine placed in 71 Sea Zone
            1 fighter placed in United Kingdom
            1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,4
            UK_Pacific collect 18 PUs; end with 18 PUs
            Some Units in India change ownership: 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Italians regular : 0.83
    Japanese regular : 0.67
    British rolls : 1.00
    Germans regular : 0.33
    British regular : -2.00
    

    Savegame

  • 2024 2023

    And…Radar. yay


  • LOL this brings back memories of AA50.

    First, you couldn’t hit the tech on Triple A either!
    Second, it makes total sense to roll tech before getting in to planning your move - I remember especially that my arch-nemesis from back in the day would always do that.

    But they were just AA50 moves. He mainly did it because he couldn’t wait to see if he got something.

    Well, UK is one step closer to LRA then. Got radar out of the way. That will stop the bombings of Egypt, and might actually do me a favor by deterring failed SBR raids of my precious long-range bombers.

    too bad you can’t get long-range paratroopin’ heavy bombers any more.
    And they had an additional range of TWO in the little AA50 map, lol. We house-ruled it to 1

    Now I have all 3 moves to make tonight, since I shook down badger. Maybe I’d better play him first :p

  • 2024 2023

    I got the Iceland battle, that makes UK happy. Losing 2 in Carolines and 3! in Syria was a little unexpected, but I won all the battles and got UK Pacific a juicy set of IPCs to bring against Japan. The bomber fleet stands ready if USA can get lucky…

    I haven’t played much tech except in Classic but I love Anniversary, great map set up. I just miss airbases for the scramble every time I play. Now when I play OOB/BM I miss carrier scrambles and land scrambles. Hard for me to not play PtV exclusively at this point, but a lot of BM opponents on here ;)


  • Path to Victory has become much more popular lately

    I’d love to play parts of it, but after 1 team game on it, I know I can’t go back and forth with the scrambles, it scrambles my brain


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            2 armour and 2 mech_infantrys moved from Bessarabia to Rostov
            1 bomber moved from Southern Italy to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 armour, 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Rostov, round 2 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Rostov
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Bessarabia to Ukraine
            1 armour and 2 mech_infantrys moved from Romania to Ukraine
            2 infantry moved from France to Normandy Bordeaux
            1 aaGun and 2 infantry moved from Northern Italy to Southern France
            1 artillery and 2 infantry moved from Romania to Yugoslavia
            1 bomber moved from Rostov to Ukraine
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    Russians regular : 0.67
    

    Savegame

  • 2024 2023

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Queensland to Caroline Islands
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from Shan State to Kwangsi
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Iraq to Northwest Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 1/1 hits, 0.00 expected hits
            Germans removing all Technology Tokens after successful research.
            Germans discover Jet Power
    
        Activate Technology - Germans
            Germans activating Jet Power
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            1 submarine moved from 112 Sea Zone to 123 Sea Zone
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
            1 bomber moved from Western Germany to Russia
            1 bomber moved from Southern Italy to Russia
            1 fighter moved from Bessarabia to Russia
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 armour moved from Nenetsia to Archangel
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 3 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 7,3 and causes: 10 damage to unit: factory_major
                Bombing raid in Russia causes 10 damage total. 
            Battle in 123 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer; Americans defend with 1 transport
                    Germans roll dice for 2 submarines in 123 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 123 Sea Zone
                    1 transport owned by the Americans lost in 123 Sea Zone
                Germans win with 2 submarines remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer
                Casualties for Americans: 1 transport
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 infantry moved from Archangel to Vologda
            3 infantry moved from Archangel to Smolensk
            1 artillery and 3 infantry moved from Belarus to Bryansk
            1 aaGun and 4 infantry moved from Western Ukraine to Bryansk
            1 aaGun moved from Ukraine to Bryansk
            24 infantry moved from Ukraine to Bryansk
            5 artilleries moved from Ukraine to Bryansk
            3 fighters moved from Western Germany to Novgorod
            2 fighters and 1 tactical_bomber moved from Southern Italy to Novgorod
            9 infantry moved from Eastern Poland to Western Ukraine
            2 aaGuns moved from Eastern Poland to Western Ukraine
            2 bombers moved from Russia to Ukraine
            6 mech_infantrys moved from Eastern Poland to Bryansk
            2 mech_infantrys moved from Novgorod to Bryansk
            1 fighter moved from Russia to Archangel
            1 mech_infantry moved from Novgorod to Bryansk
            2 armour and 2 mech_infantrys moved from Bessarabia to Bryansk
            1 mech_infantry moved from Bessarabia to Bryansk
            3 armour moved from Ukraine to Bryansk
            3 armour moved from Ukraine to Rostov
            3 mech_infantrys moved from Bessarabia to Rostov
            1 infantry moved from France to Normandy Bordeaux
            1 aaGun, 2 artilleries and 1 infantry moved from France to Western Germany
            1 mech_infantry moved from Western Germany to Southern Italy
            1 artillery moved from Western Germany to France
            1 submarine moved from 114 Sea Zone to 113 Sea Zone
            1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 cruiser and 1 destroyer moved from 114 Sea Zone to 115 Sea Zone
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 fighters placed in Novgorod
            1 bomber and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
            Germans collect 55 PUs (1 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Germans rolls : 1.00
    Germans regular : 0.33
    Russians AA : -0.33
    

    Savegame

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