I accept the lebensraum given by Russia and the unconditional surrender of the allies.
My bid will be 2 inf malta and 2 inf belorussia
just realized I’ve been up all night again.
Think I’m gonna try and power through the day. Get back to a normal sleep pattern
lol
I have a good idea before I forget it again 😀 Perhaps we could use the LM boxes for Russian Lend-Lease units, which you can move to the target territory when the Russian player wants to replace Allied LL units with Russian equivalents.
It’s mainly useful for keeping track how many LL units have been sent. Sometimes it’s hard to do that when not all LL units are sent together but one at a time, or when being an Axis player.
Game History
Round: 3
Purchase Units - Russians
Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals.
Trigger TankGeneral: buyTank_General added to productionRussians
Russians buy 1 elite and 10 mine_unarmeds; Remaining resources: 31 PUs; 3 AirLendLease; 3 TankLendLease;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
Combat - Russians
Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - Russians
Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Kazakhstan
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Novosibirsk
2 russian_paras moved from Rostov to Caucasus
2 russian_paras moved from Russia to Caucasus
1 Russian_Engineer and 3 mine_unarmeds moved from Bryansk to Caucasus
2 mine_unarmeds moved from Bryansk to Rostov
3 mine_unarmeds moved from Bryansk to Belarus
2 mine_unarmeds moved from Bryansk to Belarus
1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Belarus
7 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
2 aaGuns moved from Belarus to Novgorod
1 artillery and 8 infantry moved from Western Ukraine to Bryansk
2 aaGuns moved from Bryansk to Rostov
1 Soviet_Commisar moved from Russia to Kazakhstan
1 armour moved from Urals to Kazakhstan
2 infantry moved from Rostov to Caucasus
1 infantry moved from Bryansk to Rostov
1 R_Europe_Rail and 1 Russian_Rail moved from Russia to Bryansk
1 R_Europe_Rail, 1 Russian_Rail and 2 mech_infantrys moved from Bryansk to Kazakhstan
1 Russian_Rail moved from Russia to Archangel
1 Russian_Rail moved from Archangel to Novgorod
1 Russian_Rail and 1 infantry moved from Novgorod to Novosibirsk
1 elite moved from Bryansk to Rostov
1 elite moved from Russia to Bryansk
1 Soviet_Commisar moved from Russia to Bryansk
7 mine_unarmeds moved from Russia to Bryansk
Place Units - Russians
1 elite and 10 mine_unarmeds placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 8 mine_unarmeds
EDIT: Adding units owned by Changer to Belarus: 3 R_mine_Belarus_BALTs, 3 R_mine_Belarus_EPOLs and 2 R_mine_Belarus_NOVGOs
EDIT: Removing units owned by Russians from Rostov: 2 mine_unarmeds
EDIT: Adding units owned by Changer to Rostov: 2 R_mine_Rostov_100s
EDIT: Removing units owned by Russians from Caucasus: 3 mine_unarmeds
EDIT: Adding units owned by Changer to Caucasus: 3 R_mine_CAUC_100s
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 37 PUs; end with 68 PUs
Combat Hit Differential Summary :
The Rostov place has some problems… :)
@VictoryFirst said in #5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain:
Lol it says I don’t have the rights to change the contents of the file
@Panther Could you please help us with this? I am consistently getting Java Heap Space errors when booting up big maps several times consecutively (that is, starting a game, then leaving a game wihtout exiting the program and then starting it again).
I often do this when playing by email when I messed up something and don’t want to have undo or edit everything.
I tried to change triplea.vmoptions but it says I don’t have the rights to change the file while I am administrator…
In the future please ask questions like this in the TripleA support category.
Thank you.
Looks like you have installed TripleA into a directory blocked by your OS.
Your are on a correct way to increase XMS and XMX inside that file.
What OS are you running?
Better update to 2.7.prerelease, as RAM-management is flexible there, so no need to further deal with the vmoptions file.
yea the LMs ovelap a bit. The other units that place there seem ok. I guess I could bump it back 5-10 without messing anything else up
i backed him off 10. Don’t wanna go too much further or it starts messing other stuff up.
Yea the resources are tracked now in the sidebar. It might be helpful to place the LL image in a box and then you can move it as needed.
You’d still have to use edit. Might be a little easier to click n drag as opposed to add units :) Would have another reference point for how many have been used also
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 4 Fortifications, 1 Japanese_LCV, 2 air_transports, 3 armour, 1 factory_minor, 2 infantry and 1 japanese_para; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 Japan_destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
2 tactical_bombers moved from 35 Sea Zone to Borneo
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
2 bombers moved from Hunan to Shensi
3 fighters and 3 tactical_bombers moved from Hunan to Shensi
1 Japan_destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
Combat - Japanese
Battle in Philippines
Battle in Dutch New Guinea
Battle in Celebes
Battle in 41 Sea Zone
Japanese attack with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 transport; French defend with 1 destroyer
Japanese roll dice for 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Japan_destroyer owned by the Japanese lost in 41 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese lost in 41 Sea Zone
1 destroyer owned by the French and 1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking Philippines from Americans, taking Dutch New Guinea from ANZAC, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 Japan_destroyer and 1 tactical_bomber
Casualties for British: 1 transport
Casualties for French: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 transport in 42 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 Japan_destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 Japan_destroyer, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 Japan_destroyer
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Shensi, round 2 : 4/10 hits, 5.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Japanese attack with 1 armour, 1 infantry and 2 tactical_bombers
British defend with 1 Fortification and 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 3/4 hits, 1.83 expected hits
British roll dice for 1 Fortification and 1 infantry in Borneo, round 2 : 0/1 hits, 0.50 expected hits
1 Fortification owned by the British and 1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from British with 1 armour, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 Fortification and 1 infantry
Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - Japanese
Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Shan State
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Borneo to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from 41 Sea Zone to 20 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 19 Sea Zone
3 fighters moved from 16 Sea Zone to Japan
1 Japan_destroyer moved from 37 Sea Zone to 43 Sea Zone
1 J_Rail moved from Kiangsu to Korea
1 J_Rail and 1 infantry moved from Korea to Shan State
1 J_Rail moved from Kiangsu to Chahar
1 J_Rail and 1 infantry moved from Chahar to Malaya
3 fighters moved from Shensi to Anhwe
3 tactical_bombers moved from Shensi to Anhwe
2 bombers moved from Shensi to Anhwe
1 artillery moved from Suiyuyan to Kansu
1 aaGun moved from Chahar to Anhwe
1 artillery and 2 infantry moved from Chahar to Anhwe
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Hunan to Anhwe
Place Units - Japanese
1 factory_minor placed in Kiangsu
3 armour placed in Shantung
1 Japanese_LCV, 2 air_transports, 2 infantry and 1 japanese_para placed in Japan
2 Fortifications placed in Iwo Jima
1 Fortification placed in Marianas
1 Fortification placed in Paulau Island
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 55 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.67
Japanese regular : -1.83
ANZAC regular : -0.33
British regular : 0.50
That French DD aquits itself well once again lol
wow i just realized Naval Mines aren’t available until Late 41. I musta been really high when I did those lol. Will fix pronto.
I’d really like to ad “The Captain’s” above World War II in the name. I’m not sure how todo it though. I checked the baseTiles and reliefs when trying to fix Afghan/sikang and saw where it was but was confusing to me.
Do you know how todo it :)
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 Heavy_BB, 1 bomber, 1 carrier, 5 destroyers, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Wake Island to 45 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 usa_fighters moved from Eastern United States to 91 Sea Zone
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 transport in 44 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 106 Sea Zone from Germans, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans roll dice for 1 bomber in 45 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 transport in 45 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 2 usa_fighters
Germans defend with 2 GermanUBoats
Americans roll dice for 1 destroyer and 2 usa_fighters in 91 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 2 GermanUBoats in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 GermanUBoat owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 destroyer and 2 usa_fighters in 91 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 GermanUBoat in 91 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 GermanUBoat owned by the Germans lost in 91 Sea Zone
Americans win with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 GermanUBoats
Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - Americans
Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
2 usa_fighters moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
1 infantry moved from Central United States to Eastern United States
1 artillery, 6 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 Heavy_BB, 1 artillery, 1 cruiser, 6 infantry, 1 marine and 4 transports moved from 10 Sea Zone to 31 Sea Zone
1 bomber moved from 45 Sea Zone to Northern Territory
1 artillery, 6 infantry and 1 marine moved from 31 Sea Zone to Wake Island
2 usa_fighters moved from Wake Island to New Guinea
2 usa_fighters moved from 31 Sea Zone to New Guinea
Place Units - Americans
1 Heavy_BB, 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
3 destroyers placed in 10 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 5 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - Chinese
Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
1 fighter moved from Shensi to Yunnan
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 46 PUs; 3 AirLendLease; 3 NavyLendLease;
British buy 1 factory_minor, 3 infantry and 3 uk_fighters; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
2 infantry moved from Burma to Shan State
1 infantry moved from Yunnan to French Indo China
1 uk_fighter and 1 uk_tactical_bomber moved from Yunnan to French Indo China
1 uk_fighter moved from Yunnan to Shan State
3 uk_armours moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Belgian Congo
British attack with 3 uk_armours
Italians defend with 1 infantry
British roll dice for 3 uk_armours in Belgian Congo, round 2 : 2/3 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 3 uk_armours remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 2 infantry and 1 uk_fighter
Japanese defend with 1 infantry
British roll dice for 2 infantry and 1 uk_fighter in Shan State, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 infantry and 1 uk_fighter in Shan State, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry and 1 uk_fighter in Shan State, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in French Indo China, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
1 uk_fighter and 1 uk_tactical_bomber moved from French Indo China to India
1 uk_fighter moved from Shan State to India
1 battleship moved from 38 Sea Zone to 39 Sea Zone
6 infantry moved from India to Burma
1 carrier, 2 cruisers and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 bomber moved from Gibraltar to Egypt
2 uk_fighters moved from Gibraltar to French Central Africa
Place Units - British
Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
3 infantry placed in India
1 factory_minor placed in Persia
3 uk_fighters placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,3,2,3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,2
British collect 32 PUs (10 lost to blockades); end with 32 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.00
Italians regular : -0.33
Japanese regular : 0.67
Germans regular : -0.50
British regular : -1.00
Man the Brits are having a rough time in Europe…!
@barnee said in #5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain:
I’d really like to ad “The Captain’s” above World War II in the name. I’m not sure how todo it though. I checked the baseTiles and reliefs when trying to fix Afghan/sikang and saw where it was but was confusing to me.
Do you know how todo it :)
I have an idea for that. I’ll hack something together and see if it works. 😀
Lol 😂
Lol you happen to know what font “World War II” is?
You probably don’t know, I’ll ask Elk. I hope he knows lol.
I picked Times New ROman bold one and it looked pretty similar. What do you think?
Here is the PNG so you can enlarge :)
Nice :) That’d work great.
Problem we have though, is Elk “painted” it in. So it’s not a name that can change like the other boxes in misc folder.
I’m not sure how to do that either :) but this a big step in the right direction.
I need to reread his map guide. I think it’s part of the relief. Actually, I’ll just have to ask him directly, as I know there’s little chance I figure it out on my own lol
This is what it looks like in the relief