Here is the game. Have Fun!!!
L24 PTV: Nikola1975 (Axis +12) vs. Stucifer (Allies)
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 10 infantry moved from Buryatia to Amur 1 armour and 1 mech_infantry moved from Buryatia to Northern Manchuria Chinese take Northern Manchuria from Japanese 1 armour and 1 mech_infantry moved from Northern Manchuria to Amur 2 infantry moved from Buryatia to Amur 3 infantry moved from Smolensk to Northern Belarus 1 armour moved from Southern Belarus to Northern Belarus 1 armour and 1 mech_infantry moved from Smolensk to Novgorod Russians take Novgorod from Germans 1 armour and 1 mech_infantry moved from Novgorod to Northern Belarus 2 fighters moved from Russia to Archangel 2 infantry moved from Nenetsia to Archangel 1 armour and 1 mech_infantry moved from Russia to Northern Belarus 1 infantry moved from Tula to Kursk Russians take Kursk from Germans Combat - Russians Battle in Archangel Russians attack with 2 fighters and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 2 fighters and 1 infantry in Archangel, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 fighters and 1 infantry in Archangel, round 4 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Amur Russians attack with 1 armour, 12 infantry and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour, 12 infantry and 1 mech_infantry in Amur, round 2 : 4/14 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 1 armour, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Northern Belarus Russians attack with 3 armour, 3 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 3 armour, 3 infantry and 2 mech_infantrys in Northern Belarus, round 2 : 3/8 hits, 2.67 expected hits Germans roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Belarus Russians win, taking Northern Belarus from Germans with 3 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Smolensk to Northern Belarus 2 fighters moved from Archangel to Gorky 1 artillery moved from Russia to Gorky 10 artilleries and 20 infantry moved from Samara to Stalingrad 1 infantry moved from Stalingrad to Northern Caucasus 2 fighters and 1 tactical_bomber moved from Smolensk to Stalingrad 1 armour moved from Russia to Northern Belarus 1 artillery moved from Russia to Smolensk 1 infantry moved from Bryansk to Smolensk 1 armour and 1 mech_infantry moved from Yenisey to Buryatia 2 aaGuns moved from Buryatia to Amur Place Units - Russians 2 artilleries and 1 infantry placed in Stalingrad 1 armour and 1 mech_infantry placed in Urals 1 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,3 Russians collect 32 PUs (1 lost to blockades); end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : -1.33 Russians regular : -0.17
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 6 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 artillery moved from Kiangsi to Hunan 1 artillery and 3 infantry moved from French Indo China to 37 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 132 Sea Zone 1 artillery and 3 infantry moved from 132 Sea Zone to Malaya 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 fighter moved from French Indo China to Hunan 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Korea to Northern Manchuria Japanese take Northern Manchuria from Chinese 1 fighter moved from 37 Sea Zone to Siam 1 infantry moved from French Indo China to Siam 1 fighter moved from Japan to Amur 5 fighters and 5 tactical_bombers moved from 7 Sea Zone to Amur 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Amur 1 armour moved from Southern Manchuria to Amur 2 artilleries and 2 infantry moved from Korea to Amur 2 artilleries and 2 infantry moved from Southern Manchuria to 20 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 5 Sea Zone 2 artilleries and 2 infantry moved from 5 Sea Zone to Amur 1 bomber moved from French Indo China to Eastern India 1 bomber moved from Southern Manchuria to Amur Combat - Japanese Japanese creates battle in territory 64 Sea Zone Strategic bombing raid in Eastern India UK_Pacific roll AA dice in Eastern India : 0/1 hits, 0.17 expected hits Bombing raid in Eastern India rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Eastern India causes 4 damage total. Turning on Edit Mode EDIT: Removing units owned by Japanese from 64 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 58 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Battle in 64 Sea Zone ANZAC defend with 1 destroyer and 1 submarine Battle in Hunan Japanese attack with 1 artillery and 1 fighter Chinese defend with 1 artillery Japanese roll dice for 1 artillery and 1 fighter in Hunan, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hunan Japanese winANZAC win with 1 destroyer and 1 submarine remaining, taking Hunan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Siam Japanese attack with 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Siam, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Siam, round 3 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siam 1 infantry owned by the British lost in Siam Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the British lost in Shan State Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber British defend with 3 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Malaya, round 2 : 1/5 hits, 1.50 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Malaya 1 infantry owned by the British lost in Malaya Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Malaya, round 3 : 0/3 hits, 1.17 expected hits UK_Pacific roll dice for 2 infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Malaya Japanese roll dice for 1 artillery and 1 tactical_bomber in Malaya, round 4 : 2/2 hits, 0.83 expected hits UK_Pacific roll dice for 2 infantry in Malaya, round 4 : 2/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya 2 infantry owned by the British lost in Malaya UK_Pacific win with no units remaining. Battle score for attacker is -14 Casualties for Japanese: 1 artillery, 3 infantry and 1 tactical_bomber Casualties for British: 3 infantry Battle in Amur Japanese attack with 1 armour, 4 artilleries, 1 bomber, 7 fighters, 4 infantry and 6 tactical_bombers Russians defend with 2 aaGuns, 1 armour, 11 infantry and 1 mech_infantry Russians roll AA dice in Amur : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 7 fighters, 4 infantry and 6 tactical_bombers in Amur, round 2 : 12/23 hits, 11.17 expected hits Russians roll dice for 2 aaGuns, 1 armour, 11 infantry and 1 mech_infantry in Amur, round 2 : 3/13 hits, 4.67 expected hits 3 infantry owned by the Japanese lost in Amur 10 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 7 fighters, 1 infantry and 6 tactical_bombers in Amur, round 3 : 7/20 hits, 10.17 expected hits Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Amur, round 3 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Amur 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 4 artilleries, 1 bomber, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 42 Casualties for Japanese: 4 infantry Casualties for Russians: 2 aaGuns, 1 armour, 11 infantry and 1 mech_infantry Non Combat Move - Japanese 1 bomber moved from Amur to Japan 1 tactical_bomber moved from Amur to 7 Sea Zone 5 fighters moved from Amur to 7 Sea Zone 1 tactical_bomber moved from Amur to Korea 1 fighter moved from Amur to Korea 1 fighter moved from Siam to 132 Sea Zone 1 carrier moved from 37 Sea Zone to 132 Sea Zone 1 submarine moved from 36 Sea Zone to 132 Sea Zone 1 destroyer moved from 37 Sea Zone to 132 Sea Zone 1 fighter moved from Shan State to 132 Sea Zone 1 fighter moved from Hunan to 37 Sea Zone 1 tactical_bomber moved from Shan State to French Indo China 1 bomber moved from Eastern India to French Indo China 2 transports moved from 7 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 2 infantry moved from Kiangsu to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 4 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone 4 infantry moved from 37 Sea Zone to French Indo China 1 carrier moved from 20 Sea Zone to 37 Sea Zone 1 destroyer moved from 7 Sea Zone to 37 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 5 Sea Zone to 7 Sea Zone 1 destroyer moved from 7 Sea Zone to 20 Sea Zone 1 fighter moved from Amur to 7 Sea Zone 3 tactical_bombers moved from Amur to 7 Sea Zone 1 tactical_bomber moved from Amur to Southern Manchuria Place Units - Japanese 1 destroyer, 4 submarines and 1 transport placed in 7 Sea Zone 1 armour, 1 artillery and 1 infantry placed in French Indo China 3 infantry placed in Southern Manchuria 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2 Japanese collect 48 PUs (3 lost to blockades); end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -2.33 UK_Pacific AA : -0.17 UK_Pacific regular : 3.67 Russians regular : -2.00 Russians AA : -1.00
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@Stucifer I am getting a feeling that dice does not like the Emperor. That battleship last time, now Malaya and the whole of South-eastern Asia. You might get lucky with low chance attack, try it :)
Good job with the Soviets, though.
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Yeah, for some reason I completely spaced the 12 planes you had there for Amur, but I’ll trade some units in Siberia for keeping you off the money islands a bit longer ;)
Scramble option for 115 -
Game History
Round: 8 Purchase Units - Americans Americans buy 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Greece to 115 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from United Kingdom to 115 Sea Zone 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 marine moved from Java to 42 Sea Zone 1 marine moved from 42 Sea Zone to Sumatra 1 infantry moved from New Britain to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Dutch New Guinea
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@Stucifer No.
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Will continue with China/UK later tonight. Sorry if you got 2 emails with dice, one with 2 hits, and one with 3, I forgot I wasn’t on local game when I was planning the attack on 115 vs strat bombing
Game History
Round: 8 Purchase Units - Americans Americans buy 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Greece to 115 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from United Kingdom to 115 Sea Zone 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 marine moved from Java to 42 Sea Zone 1 marine moved from 42 Sea Zone to Sumatra 1 infantry moved from New Britain to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Dutch New Guinea Combat - Americans Battle in Sumatra Battle in Dutch New Guinea Battle in 115 Sea Zone Americans attack with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber Germans defend with 1 destroyer, 1 submarine and 1 transport Americans win, taking Sumatra from Japanese, taking Dutch New Guinea from Japanese with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Germans: 1 destroyer, 1 submarine and 1 transport Non Combat Move - Americans 1 bomber moved from 115 Sea Zone to Greece 1 bomber, 2 fighters and 1 tactical_bomber moved from 115 Sea Zone to United Kingdom 1 infantry moved from Cyprus to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 battleship, 1 carrier and 1 cruiser moved from 83 Sea Zone to 82 Sea Zone 1 fighter moved from Greece to 82 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 82 Sea Zone to 81 Sea Zone 1 marine moved from New Guinea to 55 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Sumatra 1 battleship, 1 destroyer and 2 submarines moved from 11 Sea Zone to 32 Sea Zone 1 fighter moved from Wake Island to 32 Sea Zone 2 submarines moved from 32 Sea Zone to 55 Sea Zone Place Units - Americans 1 carrier placed in 99 Sea Zone 1 infantry placed in Greece 1 battleship, 1 carrier and 1 destroyer placed in 11 Sea Zone 1 fighter and 1 tactical_bomber placed in 11 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
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TripleA Move Summary: British round 8
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 8 Combat Move - British 1 infantry moved from Romania to Yugoslavia 1 fighter and 1 tactical_bomber moved from Greece to Yugoslavia 1 fighter moved from United Kingdom to Morocco 1 artillery and 1 infantry moved from Gibraltar to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Morocco 1 fighter moved from Gibraltar to Morocco 1 cruiser moved from 101 Sea Zone to 94 Sea Zone 1 battleship and 1 cruiser moved from 99 Sea Zone to 94 Sea Zone 1 armour and 1 infantry moved from Greece to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 94 Sea Zone 1 armour moved from 94 Sea Zone to Morocco 1 infantry moved from 94 Sea Zone to Morocco 1 fighter moved from 99 Sea Zone to Yugoslavia 1 armour moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese
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@nikola1975 And now scramble decision in Morocco - 70% odds with bombard, figured not quite high enough for me to skip asking
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@Stucifer Yes, scramble two fighters.
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Americans Americans buy 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Greece to 115 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from United Kingdom to 115 Sea Zone 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 marine moved from Java to 42 Sea Zone 1 marine moved from 42 Sea Zone to Sumatra 1 infantry moved from New Britain to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Dutch New Guinea Combat - Americans Battle in Sumatra Battle in Dutch New Guinea Battle in 115 Sea Zone Americans attack with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber Germans defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Germans and 1 transport owned by the Germans lost in 115 Sea Zone Americans win, taking Sumatra from Japanese, taking Dutch New Guinea from Japanese with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Germans: 1 destroyer, 1 submarine and 1 transport Non Combat Move - Americans 1 bomber moved from 115 Sea Zone to Greece 1 bomber, 2 fighters and 1 tactical_bomber moved from 115 Sea Zone to United Kingdom 1 infantry moved from Cyprus to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 battleship, 1 carrier and 1 cruiser moved from 83 Sea Zone to 82 Sea Zone 1 fighter moved from Greece to 82 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 82 Sea Zone to 81 Sea Zone 1 marine moved from New Guinea to 55 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Sumatra 1 battleship, 1 destroyer and 2 submarines moved from 11 Sea Zone to 32 Sea Zone 1 fighter moved from Wake Island to 32 Sea Zone 2 submarines moved from 32 Sea Zone to 55 Sea Zone Place Units - Americans 1 carrier placed in 99 Sea Zone 1 infantry placed in Greece 1 battleship, 1 carrier and 1 destroyer placed in 11 Sea Zone 1 fighter and 1 tactical_bomber placed in 11 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi 1 artillery and 2 infantry moved from Szechwan to Hunan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 artilleries and 2 infantry moved from Honan to Anhwe 1 infantry moved from Szechwan to Hunan 1 fighter moved from Szechwan to Anhwe Combat - Chinese Chinese creates battle in territory Kiangsi Battle in Hunan Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 artillery owned by the Japanese lost in Hunan Chinese win, taking Kiangsi from Japanese, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Anhwe Chinese attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Anhwe, round 2 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Szechwan Place Units - Chinese 1 artillery and 1 infantry placed in Anhwe 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Romania to Yugoslavia 1 fighter and 1 tactical_bomber moved from Greece to Yugoslavia 1 fighter moved from United Kingdom to Morocco 1 artillery and 1 infantry moved from Gibraltar to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Morocco 1 fighter moved from Gibraltar to Morocco 1 cruiser moved from 101 Sea Zone to 94 Sea Zone 1 battleship and 1 cruiser moved from 99 Sea Zone to 94 Sea Zone 1 armour and 1 infantry moved from Greece to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 94 Sea Zone 1 armour moved from 94 Sea Zone to Morocco 1 infantry moved from 94 Sea Zone to Morocco 1 fighter moved from 99 Sea Zone to Yugoslavia 1 armour moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese Combat - British Germans scrambles 2 units out of 93 Sea Zone to defend against the attack in Morocco Battle in Morocco British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Germans defend with 1 aaGun, 1 artillery, 2 fighters and 2 infantry Germans roll AA dice in Morocco : 0/2 hits, 0.33 expected hits British roll dice for 2 battleships and 2 cruisers in Morocco, round 2 : 4/4 hits, 2.33 expected hits British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Morocco, round 2 : 2/6 hits, 2.33 expected hits Germans roll dice for 1 aaGun, 1 artillery, 2 fighters and 2 infantry in Morocco, round 2 : 2/5 hits, 2.33 expected hits 2 infantry owned by the British lost in Morocco 1 aaGun owned by the Germans, 1 artillery owned by the Germans, 2 fighters owned by the Germans and 2 infantry owned by the Germans lost in Morocco British win, taking Morocco from Germans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 29 Casualties for British: 2 infantry Casualties for Germans: 1 aaGun, 1 artillery, 2 fighters and 2 infantry Battle in Yugoslavia British attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yugoslavia 1 infantry owned by the Italians lost in Yugoslavia British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 carrier moved from 99 Sea Zone to 94 Sea Zone 1 fighter moved from Morocco to Gibraltar 1 fighter moved from Morocco to 94 Sea Zone 1 fighter moved from Gibraltar to 99 Sea Zone 1 tactical_bomber moved from 99 Sea Zone to Greece 1 fighter moved from Yugoslavia to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Yugoslavia to Greece 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Romania to Bulgaria 1 artillery and 7 infantry moved from Greece to Bulgaria 3 transports moved from 101 Sea Zone to 100 Sea Zone 2 artilleries and 1 infantry moved from Egypt to 100 Sea Zone 3 infantry moved from Trans-Jordan to 100 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 100 Sea Zone to 99 Sea Zone 2 artilleries and 4 infantry moved from 99 Sea Zone to Albania 1 cruiser and 1 marine moved from 83 Sea Zone to 81 Sea Zone 1 destroyer moved from 80 Sea Zone to 42 Sea Zone 1 carrier and 2 fighters moved from 40 Sea Zone to 42 Sea Zone 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Shan State 1 fighter moved from Western India to Yunnan 1 fighter moved from Western India to Sumatra 1 infantry moved from Southern Persia to Baluchistan 1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to Egypt 1 transport moved from 83 Sea Zone to 73 Sea Zone 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 transport moved from 101 Sea Zone to 83 Sea Zone Place Units - British 1 factory_minor placed in Iraq 2 infantry placed in Egypt 1 artillery placed in Union of South Africa 1 destroyer and 1 transport placed in 82 Sea Zone 1 infantry placed in Southern Persia 1 infantry placed in Union of South Africa 1 fighter placed in Egypt 1 transport placed in 73 Sea Zone Turn Complete - British British collect 47 PUs; end with 47 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,5,6,4,3,2,4 UK_Pacific collect 10 PUs (5 lost to blockades); end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in Eastern India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 0.00 Italians regular : 0.67 Japanese regular : 0.33 Germans AA : -0.33 Germans regular : -0.83 British regular : 1.50
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British fleet has no chill, those bombard dice!! 😲
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Combat Move - Italians 1 infantry moved from Northern Italy to Yugoslavia Combat - Italians Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,5,4,6,6 Italians collect 8 PUs (1 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
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Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 64 Sea Zone to 58 Sea Zone 2 fighters moved from 42 Sea Zone to 58 Sea Zone Combat - ANZAC Battle in 58 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 58 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 58 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 58 Sea Zone ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from 58 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to Wake Island 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 submarine moved from 64 Sea Zone to 45 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 artillery and 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Scotland to United Kingdom 1 infantry moved from Algeria to Morocco 1 destroyer moved from 101 Sea Zone to 99 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : -0.33
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@Stucifer Bah. This is not fun anymore - the income difference is too big for few rounds now and I can’t see how to overturn it. You are defending all key points very well, and threatening to take some additional income in new round.
I will surrender. Very well played. It might have been too easy for you, this one?
Looking back what I did wrong:
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The Iceland adventure to chase that battleship was probably the first big mistake in Europe - the fleet went too far away, it was basically shut off from the game for some time, allowing Allies to kill the Italian.
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Not enough focus in Barbarossa.
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Taking Guinea island seemed like like a good idea, but again, I was too far, and it was too easy for Americans to disrupt that income, while Pacific UK managed to build defense. Japan seemed ok for some time, but lost too much time there, while not really threatening Australia.
- Few wrong “small” decisions on battles, which just made the situation worse.
What do you think?
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@nikola1975 I agree with all of those points.
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Iceland the battle went well for you but gave me breathing room as the UK to put more money into Egypt without worrying about a Sealion. I almost didn’t scramble the fighters because losing those ships doesn’t put me any further behind than I usually am as the UK in the Atlantic with a German naval build on round 1.
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Definitely put Italy to the screws and kept my income as UK to the point I was barely putting resources into the Med as the US. I think if you don’t do Sealion you are probably best off with Germany focusing on either supporting Italy getting its NOs in the Med or with Italy focusing on getting some income in Russia that can’t be convoyed and supporting Germany with a strong mechanized can-opener force, going for the Southern Caucasus hard.
I also prefer to push hard to Leningrad early and often build a 2nd transport in the Baltic to shuck 4 infantry in each round. This has the added benefit of making Norway a less tantalizing target to the Allies. It also lets me exert pressure on Moscow early while pivoting mechanized to Stalingrad, ideally forcing the USSR to retreat and only trade it by round 5 or 6. Italy if supporting can rush through to capture Southern Caucasus and at that point I should be around 80+ with Germany. -
Guinea/Solomons is a good NO to suffocate the ANZAC but you have to have really good fleet positioning to keep the flies away. Priority is always the money islands for me, but denying ANZAC or UK is pretty high too. I really like the Wake Island hold as the US if I can get away with it.
The Phillipines/SZ36 seems underrated in a lot of games I see as the primary staging area for your main fleet.
I like SZ37 and use it a lot but it, doesn’t have the reach to SZ55. From 36, you are forcing the Allies to use either 2 blockers or not hold 55. 36 also supports amphib attacks on Wake, Marshall, Gilbert, all of Indonesia, Queensland, and Malaya, while being able to retreat to SZ 6/7 to defend the Home Islands if necessary.
Generally I think attacking the USSR as Japan isn’t worth it, I almost always empty out Manchuria Korea and push south. If the soviets attack me, they don’t get the infantry, and I can use a couple subs between 5 & 6 to stifle any extra income they’d be getting. Eventually my economy is going from the big money in Indonesia that I can shuck some forces into Manchuria & Korea to retake that income and eventually chase them off the coast just by having a large air force and a bunch of transports for my Phillipines/FIC shuck in SZ 7.
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@Stucifer Great points. Makes me want play a rematch 😀
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@nikola1975 said in L24 PTV: Nikola1975 (Axis +12) vs. Stucifer (Allies):
It might have been too easy for you, this one?
I was worried about that armour stack coming through Ukraine for a while, but the lack of power up north let me shift everything down to Stalingrad. I think that is one of the clearest strategic errors in hindsight. 2nd was not taking Crete both to give Germans the NO and also to force a reaction from UK. For your bid as Italy if you are going to go Med I think a destroyer in 99 and an infantry in Tobruk is a better spend. Or a mech + armor between Albania and Northern Italy for a hard Barbarossa.
Although I would really stress bidding more units to Germany or Japan is more effective use of your money. If UK decides to roll the dice on the Toranto attack, even with the 3 plane scramble you are hard pressed to not lose those units as Italy, and if you do any naval buildup will be very slow and tedious. I like to try and feel the UK strategy out, let them risk the attack in 99 and take advantage of the board position that opens up elsewhere.
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Crete is a 6-IPC swing, -3 UK +3 GER. and usually you can grab Cyprus too which cuts another 3 from UK.
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@Stucifer said in L24 PTV: Nikola1975 (Axis +12) vs. Stucifer (Allies):
- Iceland the battle went well for you but gave me breathing room as the UK to put more money into Egypt without worrying about a Sealion. I almost didn’t scramble the fighters because losing those ships doesn’t put me any further behind than I usually am as the UK in the Atlantic with a German naval build on round 1.
The idea of just putting fighters there and not scrambling them is great. I tried this maneuver once in a live game, but scrambled the planes and it went disastrously for UK - but only putting them there, not scrambling and therefore getting German fleet to the North is excellent. You either keep the Battleship, or give some room for Gibraltar move.
This makes German strafe on the battleship questionable move. Maybe it is better to go until the end, risking that German BS if needed?
- Definitely put Italy to the screws and kept my income as UK to the point I was barely putting resources into the Med as the US. I think if you don’t do Sealion you are probably best off with Germany focusing on either supporting Italy getting its NOs in the Med or with Italy focusing on getting some income in Russia that can’t be convoyed and supporting Germany with a strong mechanized can-opener force, going for the Southern Caucasus hard.
I also prefer to push hard to Leningrad early and often build a 2nd transport in the Baltic to shuck 4 infantry in each round. This has the added benefit of making Norway a less tantalizing target to the Allies. It also lets me exert pressure on Moscow early while pivoting mechanized to Stalingrad, ideally forcing the USSR to retreat and only trade it by round 5 or 6. Italy if supporting can rush through to capture Southern Caucasus and at that point I should be around 80+ with Germany.
This is a good plan of course, but I never manage to get to the Caucasus or Stalingrad if I focus north. Italy could be the difference there, you are right, I rarely support that attack with more than one Italian tank - I usually invest into the Meds with them heavily. Which did not work at all in this game.
- Guinea/Solomons is a good NO to suffocate the ANZAC but you have to have really good fleet positioning to keep the flies away. Priority is always the money islands for me, but denying ANZAC or UK is pretty high too. I really like the Wake Island hold as the US if I can get away with it.
The Phillipines/SZ36 seems underrated in a lot of games I see as the primary staging area for your main fleet.
I like SZ37 and use it a lot but it, doesn’t have the reach to SZ55. From 36, you are forcing the Allies to use either 2 blockers or not hold 55. 36 also supports amphib attacks on Wake, Marshall, Gilbert, all of Indonesia, Queensland, and Malaya, while being able to retreat to SZ 6/7 to defend the Home Islands if necessary.
Wake Island harbour was very successful for you, it made life very hard for Japan. Again, this sounds good when you tell it like this, but realising it is probably not easy.
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@Stucifer said in L24 PTV: Nikola1975 (Axis +12) vs. Stucifer (Allies):
@nikola1975 said in L24 PTV: Nikola1975 (Axis +12) vs. Stucifer (Allies):
I was worried about that armour stack coming through Ukraine for a while, but the lack of power up north let me shift everything down to Stalingrad. I think that is one of the clearest strategic errors in hindsight. 2nd was not taking Crete both to give Germans the NO and also to force a reaction from UK. For your bid as Italy if you are going to go Med I think a destroyer in 99 and an infantry in Tobruk is a better spend. Or a mech + armor betweenI will probably try a sub for Italy and infantry for the Germans in Holland in our next game. Mediterranean is hard, good Allied player like you can make a strong position in Egypt and the Middle East, basically stopping Italy very early.
Like you said, Crete and Malta/Cyprus are important, but I usually tend to wait taking them until I build the carrier or German comes down to help. Which did not happen in this game.