Funky to scramble 110 but not 111. Guessing it is to make sure you have a fighter left for Taranto.
Was hoping to scare off a 111 scramble with my sending of only one sub. Less keen on the 110 scramble.
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 32 Sea Zone to 55 Sea Zone
2 fighters moved from 32 Sea Zone to Wake Island
2 fighters moved from Queensland to 40 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from Syria to 101 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to Egypt
Place Units - ANZAC
1 destroyer and 1 submarine placed in 64 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 1,5
ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 94 Sea Zone to 101 Sea Zone
1 infantry moved from Tunisia to Algeria
1 infantry moved from United Kingdom to Scotland
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 60 PUs;
Germans buy 4 artilleries, 1 destroyer, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
14 armour, 8 artilleries, 20 infantry and 3 mech_infantrys moved from Kursk to Rostov
2 artilleries and 5 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Leningrad to Archangel
1 infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 artillery and 1 infantry moved from Western Germany to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
2 fighters moved from 113 Sea Zone to 93 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 93 Sea Zone
1 battleship moved from 113 Sea Zone to 93 Sea Zone
2 carriers moved from 113 Sea Zone to 93 Sea Zone
1 destroyer moved from 115 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 fighter moved from Western Germany to 93 Sea Zone
1 tactical_bomber moved from Austria to Southern Italy
1 infantry moved from Novgorod to Northern Belarus
2 infantry moved from Novgorod to Leningrad
1 bomber moved from France to Romania
Combat - Germans
Strategic bombing raid in Romania
British roll AA dice in Romania : 0/1 hits, 0.17 expected hits
Bombing raid in Romania rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Romania causes 4 damage total.
Battle in Morocco
Battle in Rostov
Germans attack with 14 armour, 10 artilleries, 25 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 14 armour, 10 artilleries, 25 infantry and 3 mech_infantrys in Rostov, round 2 : 17/52 hits, 17.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Morocco from British, taking Rostov from Russians with 14 armour, 10 artilleries, 25 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from 113 Sea Zone to Southern Italy
1 fighter moved from Southern Italy to Ukraine
1 bomber moved from Romania to Southern Italy
1 tactical_bomber moved from Western Germany to 93 Sea Zone
2 artilleries and 5 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Austria to Slovakia Hungary
3 artilleries and 7 infantry moved from Austria to Slovakia Hungary
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 aaGun moved from Holland Belgium to 113 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from 93 Sea Zone to Morocco
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Western Germany
1 infantry moved from Western Germany to Germany
1 aaGun moved from Austria to Slovakia Hungary
1 fighter moved from Southern Italy to Western Germany
Place Units - Germans
1 destroyer, 1 submarine and 1 transport placed in 115 Sea Zone
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Leningrad
3 artilleries and 3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 2,6
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
British AA : -0.17
Russians regular : -1.00
Germans regular : -0.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
10 infantry moved from Buryatia to Amur
1 armour and 1 mech_infantry moved from Buryatia to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 armour and 1 mech_infantry moved from Northern Manchuria to Amur
2 infantry moved from Buryatia to Amur
3 infantry moved from Smolensk to Northern Belarus
1 armour moved from Southern Belarus to Northern Belarus
1 armour and 1 mech_infantry moved from Smolensk to Novgorod
Russians take Novgorod from Germans
1 armour and 1 mech_infantry moved from Novgorod to Northern Belarus
2 fighters moved from Russia to Archangel
2 infantry moved from Nenetsia to Archangel
1 armour and 1 mech_infantry moved from Russia to Northern Belarus
1 infantry moved from Tula to Kursk
Russians take Kursk from Germans
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 4 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Amur
Russians attack with 1 armour, 12 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 12 infantry and 1 mech_infantry in Amur, round 2 : 4/14 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 1 armour, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Northern Belarus
Russians attack with 3 armour, 3 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 armour, 3 infantry and 2 mech_infantrys in Northern Belarus, round 2 : 3/8 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Belarus
Russians win, taking Northern Belarus from Germans with 3 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Smolensk to Northern Belarus
2 fighters moved from Archangel to Gorky
1 artillery moved from Russia to Gorky
10 artilleries and 20 infantry moved from Samara to Stalingrad
1 infantry moved from Stalingrad to Northern Caucasus
2 fighters and 1 tactical_bomber moved from Smolensk to Stalingrad
1 armour moved from Russia to Northern Belarus
1 artillery moved from Russia to Smolensk
1 infantry moved from Bryansk to Smolensk
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
2 aaGuns moved from Buryatia to Amur
Place Units - Russians
2 artilleries and 1 infantry placed in Stalingrad
1 armour and 1 mech_infantry placed in Urals
1 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,3
Russians collect 32 PUs (1 lost to blockades); end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans regular : -1.33
Russians regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 6 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 artillery moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from French Indo China to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 132 Sea Zone
1 artillery and 3 infantry moved from 132 Sea Zone to Malaya
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter moved from French Indo China to Hunan
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Korea to Northern Manchuria
Japanese take Northern Manchuria from Chinese
1 fighter moved from 37 Sea Zone to Siam
1 infantry moved from French Indo China to Siam
1 fighter moved from Japan to Amur
5 fighters and 5 tactical_bombers moved from 7 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Amur
1 armour moved from Southern Manchuria to Amur
2 artilleries and 2 infantry moved from Korea to Amur
2 artilleries and 2 infantry moved from Southern Manchuria to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 5 Sea Zone
2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
1 bomber moved from French Indo China to Eastern India
1 bomber moved from Southern Manchuria to Amur
Combat - Japanese
Japanese creates battle in territory 64 Sea Zone
Strategic bombing raid in Eastern India
UK_Pacific roll AA dice in Eastern India : 0/1 hits, 0.17 expected hits
Bombing raid in Eastern India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Eastern India causes 4 damage total.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 64 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 58 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in 64 Sea Zone
ANZAC defend with 1 destroyer and 1 submarine
Battle in Hunan
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 artillery
Japanese roll dice for 1 artillery and 1 fighter in Hunan, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Hunan
Japanese winANZAC win with 1 destroyer and 1 submarine remaining, taking Hunan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Siam
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Siam, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Siam, round 3 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Siam
1 infantry owned by the British lost in Siam
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
1 infantry owned by the British lost in Shan State
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber
British defend with 3 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Malaya, round 2 : 1/5 hits, 1.50 expected hits
UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Malaya
1 infantry owned by the British lost in Malaya
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Malaya, round 3 : 0/3 hits, 1.17 expected hits
UK_Pacific roll dice for 2 infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Malaya
Japanese roll dice for 1 artillery and 1 tactical_bomber in Malaya, round 4 : 2/2 hits, 0.83 expected hits
UK_Pacific roll dice for 2 infantry in Malaya, round 4 : 2/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
2 infantry owned by the British lost in Malaya
UK_Pacific win with no units remaining. Battle score for attacker is -14
Casualties for Japanese: 1 artillery, 3 infantry and 1 tactical_bomber
Casualties for British: 3 infantry
Battle in Amur
Japanese attack with 1 armour, 4 artilleries, 1 bomber, 7 fighters, 4 infantry and 6 tactical_bombers
Russians defend with 2 aaGuns, 1 armour, 11 infantry and 1 mech_infantry
Russians roll AA dice in Amur : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 7 fighters, 4 infantry and 6 tactical_bombers in Amur, round 2 : 12/23 hits, 11.17 expected hits
Russians roll dice for 2 aaGuns, 1 armour, 11 infantry and 1 mech_infantry in Amur, round 2 : 3/13 hits, 4.67 expected hits
3 infantry owned by the Japanese lost in Amur
10 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 7 fighters, 1 infantry and 6 tactical_bombers in Amur, round 3 : 7/20 hits, 10.17 expected hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Amur, round 3 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Amur
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 4 artilleries, 1 bomber, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Japanese: 4 infantry
Casualties for Russians: 2 aaGuns, 1 armour, 11 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from Amur to Japan
1 tactical_bomber moved from Amur to 7 Sea Zone
5 fighters moved from Amur to 7 Sea Zone
1 tactical_bomber moved from Amur to Korea
1 fighter moved from Amur to Korea
1 fighter moved from Siam to 132 Sea Zone
1 carrier moved from 37 Sea Zone to 132 Sea Zone
1 submarine moved from 36 Sea Zone to 132 Sea Zone
1 destroyer moved from 37 Sea Zone to 132 Sea Zone
1 fighter moved from Shan State to 132 Sea Zone
1 fighter moved from Hunan to 37 Sea Zone
1 tactical_bomber moved from Shan State to French Indo China
1 bomber moved from Eastern India to French Indo China
2 transports moved from 7 Sea Zone to 20 Sea Zone
1 infantry moved from Southern Manchuria to 20 Sea Zone
2 infantry moved from Kiangsu to 20 Sea Zone
1 infantry moved from Southern Manchuria to 20 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
4 infantry moved from 37 Sea Zone to French Indo China
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 7 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 5 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 20 Sea Zone
1 fighter moved from Amur to 7 Sea Zone
3 tactical_bombers moved from Amur to 7 Sea Zone
1 tactical_bomber moved from Amur to Southern Manchuria
Place Units - Japanese
1 destroyer, 4 submarines and 1 transport placed in 7 Sea Zone
1 armour, 1 artillery and 1 infantry placed in French Indo China
3 infantry placed in Southern Manchuria
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
Japanese collect 48 PUs (3 lost to blockades); end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -2.33
UK_Pacific AA : -0.17
UK_Pacific regular : 3.67
Russians regular : -2.00
Russians AA : -1.00
@Stucifer I am getting a feeling that dice does not like the Emperor. That battleship last time, now Malaya and the whole of South-eastern Asia. You might get lucky with low chance attack, try it :)
Good job with the Soviets, though.
Yeah, for some reason I completely spaced the 12 planes you had there for Amur, but I’ll trade some units in Siberia for keeping you off the money islands a bit longer ;)
Scramble option for 115 -
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Greece to 115 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from United Kingdom to 115 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 marine moved from 42 Sea Zone to Sumatra
1 infantry moved from New Britain to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Dutch New Guinea
@Stucifer No.
Will continue with China/UK later tonight. Sorry if you got 2 emails with dice, one with 2 hits, and one with 3, I forgot I wasn’t on local game when I was planning the attack on 115 vs strat bombing
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Greece to 115 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from United Kingdom to 115 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 marine moved from 42 Sea Zone to Sumatra
1 infantry moved from New Britain to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Dutch New Guinea
Combat - Americans
Battle in Sumatra
Battle in Dutch New Guinea
Battle in 115 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 destroyer, 1 submarine and 1 transport
Americans win, taking Sumatra from Japanese, taking Dutch New Guinea from Japanese with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 destroyer, 1 submarine and 1 transport
Non Combat Move - Americans
1 bomber moved from 115 Sea Zone to Greece
1 bomber, 2 fighters and 1 tactical_bomber moved from 115 Sea Zone to United Kingdom
1 infantry moved from Cyprus to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 battleship, 1 carrier and 1 cruiser moved from 83 Sea Zone to 82 Sea Zone
1 fighter moved from Greece to 82 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 82 Sea Zone to 81 Sea Zone
1 marine moved from New Guinea to 55 Sea Zone
1 cruiser and 1 marine moved from 55 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Sumatra
1 battleship, 1 destroyer and 2 submarines moved from 11 Sea Zone to 32 Sea Zone
1 fighter moved from Wake Island to 32 Sea Zone
2 submarines moved from 32 Sea Zone to 55 Sea Zone
Place Units - Americans
1 carrier placed in 99 Sea Zone
1 infantry placed in Greece
1 battleship, 1 carrier and 1 destroyer placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 8
Combat Move - British
1 infantry moved from Romania to Yugoslavia
1 fighter and 1 tactical_bomber moved from Greece to Yugoslavia
1 fighter moved from United Kingdom to Morocco
1 artillery and 1 infantry moved from Gibraltar to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 cruiser moved from 101 Sea Zone to 94 Sea Zone
1 battleship and 1 cruiser moved from 99 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from Greece to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 94 Sea Zone
1 armour moved from 94 Sea Zone to Morocco
1 infantry moved from 94 Sea Zone to Morocco
1 fighter moved from 99 Sea Zone to Yugoslavia
1 armour moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
@nikola1975 And now scramble decision in Morocco - 70% odds with bombard, figured not quite high enough for me to skip asking
@Stucifer Yes, scramble two fighters.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Greece to 115 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from United Kingdom to 115 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 marine moved from 42 Sea Zone to Sumatra
1 infantry moved from New Britain to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Dutch New Guinea
Combat - Americans
Battle in Sumatra
Battle in Dutch New Guinea
Battle in 115 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 destroyer, 1 submarine and 1 transport
Americans roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Germans and 1 transport owned by the Germans lost in 115 Sea Zone
Americans win, taking Sumatra from Japanese, taking Dutch New Guinea from Japanese with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 destroyer, 1 submarine and 1 transport
Non Combat Move - Americans
1 bomber moved from 115 Sea Zone to Greece
1 bomber, 2 fighters and 1 tactical_bomber moved from 115 Sea Zone to United Kingdom
1 infantry moved from Cyprus to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 battleship, 1 carrier and 1 cruiser moved from 83 Sea Zone to 82 Sea Zone
1 fighter moved from Greece to 82 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 82 Sea Zone to 81 Sea Zone
1 marine moved from New Guinea to 55 Sea Zone
1 cruiser and 1 marine moved from 55 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Sumatra
1 battleship, 1 destroyer and 2 submarines moved from 11 Sea Zone to 32 Sea Zone
1 fighter moved from Wake Island to 32 Sea Zone
2 submarines moved from 32 Sea Zone to 55 Sea Zone
Place Units - Americans
1 carrier placed in 99 Sea Zone
1 infantry placed in Greece
1 battleship, 1 carrier and 1 destroyer placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
1 artillery and 2 infantry moved from Szechwan to Hunan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 artilleries and 2 infantry moved from Honan to Anhwe
1 infantry moved from Szechwan to Hunan
1 fighter moved from Szechwan to Anhwe
Combat - Chinese
Chinese creates battle in territory Kiangsi
Battle in Hunan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Kiangsi from Japanese, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Anhwe
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Anhwe, round 2 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Szechwan
Place Units - Chinese
1 artillery and 1 infantry placed in Anhwe
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Romania to Yugoslavia
1 fighter and 1 tactical_bomber moved from Greece to Yugoslavia
1 fighter moved from United Kingdom to Morocco
1 artillery and 1 infantry moved from Gibraltar to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 cruiser moved from 101 Sea Zone to 94 Sea Zone
1 battleship and 1 cruiser moved from 99 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from Greece to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 94 Sea Zone
1 armour moved from 94 Sea Zone to Morocco
1 infantry moved from 94 Sea Zone to Morocco
1 fighter moved from 99 Sea Zone to Yugoslavia
1 armour moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
Combat - British
Germans scrambles 2 units out of 93 Sea Zone to defend against the attack in Morocco
Battle in Morocco
British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 aaGun, 1 artillery, 2 fighters and 2 infantry
Germans roll AA dice in Morocco : 0/2 hits, 0.33 expected hits
British roll dice for 2 battleships and 2 cruisers in Morocco, round 2 : 4/4 hits, 2.33 expected hits
British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Morocco, round 2 : 2/6 hits, 2.33 expected hits
Germans roll dice for 1 aaGun, 1 artillery, 2 fighters and 2 infantry in Morocco, round 2 : 2/5 hits, 2.33 expected hits
2 infantry owned by the British lost in Morocco
1 aaGun owned by the Germans, 1 artillery owned by the Germans, 2 fighters owned by the Germans and 2 infantry owned by the Germans lost in Morocco
British win, taking Morocco from Germans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 29
Casualties for British: 2 infantry
Casualties for Germans: 1 aaGun, 1 artillery, 2 fighters and 2 infantry
Battle in Yugoslavia
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yugoslavia
1 infantry owned by the Italians lost in Yugoslavia
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 carrier moved from 99 Sea Zone to 94 Sea Zone
1 fighter moved from Morocco to Gibraltar
1 fighter moved from Morocco to 94 Sea Zone
1 fighter moved from Gibraltar to 99 Sea Zone
1 tactical_bomber moved from 99 Sea Zone to Greece
1 fighter moved from Yugoslavia to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Yugoslavia to Greece
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Romania to Bulgaria
1 artillery and 7 infantry moved from Greece to Bulgaria
3 transports moved from 101 Sea Zone to 100 Sea Zone
2 artilleries and 1 infantry moved from Egypt to 100 Sea Zone
3 infantry moved from Trans-Jordan to 100 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 100 Sea Zone to 99 Sea Zone
2 artilleries and 4 infantry moved from 99 Sea Zone to Albania
1 cruiser and 1 marine moved from 83 Sea Zone to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 42 Sea Zone
1 carrier and 2 fighters moved from 40 Sea Zone to 42 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Shan State
1 fighter moved from Western India to Yunnan
1 fighter moved from Western India to Sumatra
1 infantry moved from Southern Persia to Baluchistan
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to Egypt
1 transport moved from 83 Sea Zone to 73 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 transport moved from 101 Sea Zone to 83 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
2 infantry placed in Egypt
1 artillery placed in Union of South Africa
1 destroyer and 1 transport placed in 82 Sea Zone
1 infantry placed in Southern Persia
1 infantry placed in Union of South Africa
1 fighter placed in Egypt
1 transport placed in 73 Sea Zone
Turn Complete - British
British collect 47 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,5,6,4,3,2,4
UK_Pacific collect 10 PUs (5 lost to blockades); end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in Eastern India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 0.00
Italians regular : 0.67
Japanese regular : 0.33
Germans AA : -0.33
Germans regular : -0.83
British regular : 1.50
British fleet has no chill, those bombard dice!! 😲
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,5,4,6,6
Italians collect 8 PUs (1 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 64 Sea Zone to 58 Sea Zone
2 fighters moved from 42 Sea Zone to 58 Sea Zone
Combat - ANZAC
Battle in 58 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 58 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 58 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 58 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 58 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Wake Island
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 64 Sea Zone to 45 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery and 1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 destroyer and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Algeria to Morocco
1 destroyer moved from 101 Sea Zone to 99 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : -0.33
@Stucifer Bah. This is not fun anymore - the income difference is too big for few rounds now and I can’t see how to overturn it. You are defending all key points very well, and threatening to take some additional income in new round.
I will surrender. Very well played. It might have been too easy for you, this one?
Looking back what I did wrong:
The Iceland adventure to chase that battleship was probably the first big mistake in Europe - the fleet went too far away, it was basically shut off from the game for some time, allowing Allies to kill the Italian.
Not enough focus in Barbarossa.
Taking Guinea island seemed like like a good idea, but again, I was too far, and it was too easy for Americans to disrupt that income, while Pacific UK managed to build defense. Japan seemed ok for some time, but lost too much time there, while not really threatening Australia.
What do you think?
@nikola1975 I agree with all of those points.
Iceland the battle went well for you but gave me breathing room as the UK to put more money into Egypt without worrying about a Sealion. I almost didn’t scramble the fighters because losing those ships doesn’t put me any further behind than I usually am as the UK in the Atlantic with a German naval build on round 1.
Definitely put Italy to the screws and kept my income as UK to the point I was barely putting resources into the Med as the US. I think if you don’t do Sealion you are probably best off with Germany focusing on either supporting Italy getting its NOs in the Med or with Italy focusing on getting some income in Russia that can’t be convoyed and supporting Germany with a strong mechanized can-opener force, going for the Southern Caucasus hard.
I also prefer to push hard to Leningrad early and often build a 2nd transport in the Baltic to shuck 4 infantry in each round. This has the added benefit of making Norway a less tantalizing target to the Allies. It also lets me exert pressure on Moscow early while pivoting mechanized to Stalingrad, ideally forcing the USSR to retreat and only trade it by round 5 or 6. Italy if supporting can rush through to capture Southern Caucasus and at that point I should be around 80+ with Germany.
Guinea/Solomons is a good NO to suffocate the ANZAC but you have to have really good fleet positioning to keep the flies away. Priority is always the money islands for me, but denying ANZAC or UK is pretty high too. I really like the Wake Island hold as the US if I can get away with it.
The Phillipines/SZ36 seems underrated in a lot of games I see as the primary staging area for your main fleet.
I like SZ37 and use it a lot but it, doesn’t have the reach to SZ55. From 36, you are forcing the Allies to use either 2 blockers or not hold 55. 36 also supports amphib attacks on Wake, Marshall, Gilbert, all of Indonesia, Queensland, and Malaya, while being able to retreat to SZ 6/7 to defend the Home Islands if necessary.
Generally I think attacking the USSR as Japan isn’t worth it, I almost always empty out Manchuria Korea and push south. If the soviets attack me, they don’t get the infantry, and I can use a couple subs between 5 & 6 to stifle any extra income they’d be getting. Eventually my economy is going from the big money in Indonesia that I can shuck some forces into Manchuria & Korea to retake that income and eventually chase them off the coast just by having a large air force and a bunch of transports for my Phillipines/FIC shuck in SZ 7.
@Stucifer Great points. Makes me want play a rematch 😀
@nikola1975 said in L24 PTV: Nikola1975 (Axis +12) vs. Stucifer (Allies):
It might have been too easy for you, this one?
I was worried about that armour stack coming through Ukraine for a while, but the lack of power up north let me shift everything down to Stalingrad. I think that is one of the clearest strategic errors in hindsight. 2nd was not taking Crete both to give Germans the NO and also to force a reaction from UK. For your bid as Italy if you are going to go Med I think a destroyer in 99 and an infantry in Tobruk is a better spend. Or a mech + armor between Albania and Northern Italy for a hard Barbarossa.
Although I would really stress bidding more units to Germany or Japan is more effective use of your money. If UK decides to roll the dice on the Toranto attack, even with the 3 plane scramble you are hard pressed to not lose those units as Italy, and if you do any naval buildup will be very slow and tedious. I like to try and feel the UK strategy out, let them risk the attack in 99 and take advantage of the board position that opens up elsewhere.
Crete is a 6-IPC swing, -3 UK +3 GER. and usually you can grab Cyprus too which cuts another 3 from UK.