TGC (Germany) vs Kwaspek and DoMan (Allies) - Europe Game 2
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Love you!
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“I edited the USSR sub into Western Med. because it was a sub-stall.”
I interpreted this as two sentences originally. It kinda tickled me, tbh lol. But then I thought about it more and realized “Med.” was abbreviated.
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Game History
Round: 8 Purchase Units - British British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Leningrad: 1 infantry EDIT: Adding units owned by Russians to Leningrad: 1 infantry EDIT: Turning off Edit Mode 6 artilleries moved from Vyborg to Leningrad 2 infantry moved from United Kingdom to English Channel Sea Zone 1 artillery moved from United Kingdom to English Channel Sea Zone 1 infantry moved from United Kingdom to English Channel Sea Zone 1 artillery, 3 infantry and 3 transports moved from English Channel Sea Zone to Danish Sea Sea Zone 2 infantry moved from Danish Sea Sea Zone to Netherlands-Belgium 1 artillery moved from Danish Sea Sea Zone to Netherlands-Belgium 1 infantry moved from Danish Sea Sea Zone to Denmark British take Denmark from Germans 2 destroyers moved from Baltic Sea Sea Zone to Danish Sea Sea Zone 4 transports moved from Baltic Sea Sea Zone to Danish Sea Sea Zone Combat - British Battle in Netherlands-Belgium British attack with 1 artillery and 2 infantry Germans defend with 1 infantry British roll dice for 2 destroyers in Netherlands-Belgium, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery and 2 infantry in Netherlands-Belgium, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Netherlands-Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Netherlands-Belgium British win, taking Netherlands-Belgium from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 carrier and 1 fighter moved from Baltic Sea Sea Zone to Danish Sea Sea Zone 1 fighter moved from United Kingdom to Leningrad Place Units - British 1 artillery and 10 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Some Units in Leningrad change ownership: 6 artilleries and 1 fighter
Combat Hit Differential Summary :
Germans regular : -0.33 British regular : -0.50
A few things: Russian AA gun was added to American transport. And American soldier was brainwashed to a Russian one in Leningrad.
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@DoManMacgee @The_Good_Captain I used an additional American transport in sea battle to “sub” for the Russian sub (get it?).
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to South Atlantic Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Germans 1 artillery moved from Karelia to Archangel Russians take Archangel from Germans 1 submarine and 3 transports moved from South Atlantic Sea Zone to Western Mediterranean Sea Zone 3 infantry moved from Vichy France to Eastern France 1 artillery moved from Vichy France to Eastern France Combat - Americans Battle in Eastern France Americans attack with 1 artillery and 3 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery and 3 infantry in Eastern France, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Eastern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Eastern France 1 infantry owned by the Germans lost in Eastern France Americans roll dice for 1 artillery and 2 infantry in Eastern France, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Eastern France, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 2 infantry in Eastern France, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Eastern France, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Eastern France 1 infantry owned by the Germans lost in Eastern France Americans win, taking Eastern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry Battle in Western Mediterranean Sea Zone Americans attack with 1 submarine and 3 transports; Russians loiter and taunt Germans defend with 1 battleship Americans roll dice for 1 submarine in Western Mediterranean Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 transports in Western Mediterranean Sea Zone, round 2 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 battleship in Western Mediterranean Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the Americans lost in Western Mediterranean Sea Zone Americans roll dice for 1 submarine in Western Mediterranean Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 transports in Western Mediterranean Sea Zone, round 3 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 battleship in Western Mediterranean Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 submarine in Western Mediterranean Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 transports in Western Mediterranean Sea Zone, round 4 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 battleship in Western Mediterranean Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 transport owned by the Americans lost in Western Mediterranean Sea Zone 1 submarine owned by the Americans and 1 transport owned by the Americans retreated to Strait of Gibraltar Sea Zone Germans win with 1 battleship remaining. Battle score for attacker is -16 Casualties for Americans: 2 transports Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from Western Mediterranean Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 infantry moved from Morocco to Algeria 1 artillery moved from Morocco to Algeria 2 artilleries and 4 infantry moved from Vyborg to Leningrad 1 aaGun and 1 transport moved from English Channel Sea Zone to Danish Sea Sea Zone 3 transports moved from Baltic Sea Sea Zone to Danish Sea Sea Zone 1 artillery and 3 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 3 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 3 transports moved from English Channel Sea Zone to Azores Sea Sea Zone 2 destroyers moved from English Channel Sea Zone to Azores Sea Sea Zone 1 artillery and 3 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from Danish Sea Sea Zone to Moscow 1 fighter moved from United Kingdom to Danish Sea Sea Zone 1 fighter moved from United States to United Kingdom Place Units - Americans 1 armour, 2 fighters and 2 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 48 PUs; end with 48 PUs Units Change Ownership Some Units in Moscow change ownership: 1 fighter Some Units in Leningrad change ownership: 2 artilleries and 4 infantry Some Units in Archangel change ownership: 1 artillery
Combat Hit Differential Summary :
Americans regular : -1.67 Germans regular : 0.67
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@kwaspek104 After that naval battle, the feeling isn’t mutual lol (JK u da man)
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Kasper’s file has the US ART in Archangel get converted early. Fixing that minor detail.
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Game History
Round: 9 Purchase Units - Germans Germans buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Turkestan to Archangel 15 armour, 10 artilleries and 46 infantry moved from Turkestan to Belorussia 1 armour moved from Ukraine S.S.R. to Iran Germans take Caucasus from Russians Germans take Iran from Middle_East 1 infantry moved from Syria to Trans-Jordan Germans take Trans-Jordan from Middle_East 1 infantry moved from Libya to Egypt Germans take Egypt from Middle_East 1 bomber moved from Northern Italy to Strait of Gibraltar Sea Zone 1 infantry moved from Northern Italy to Vichy France Germans take Vichy France from Americans 3 infantry moved from Germany to Eastern France 3 infantry moved from Germany to Netherlands-Belgium 4 fighters moved from Germany to Netherlands-Belgium 3 fighters moved from Germany to Eastern France 1 bomber moved from Germany to Denmark 1 infantry moved from Germany to Denmark Combat - Germans Battle in Strait of Gibraltar Sea Zone Germans attack with 1 bomber Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans submerged Germans roll dice for 1 bomber in Strait of Gibraltar Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 transport in Strait of Gibraltar Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Americans lost in Strait of Gibraltar Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 transport Battle in Netherlands-Belgium Germans attack with 4 fighters and 3 infantry British defend with 1 artillery and 2 infantry Germans roll dice for 4 fighters and 3 infantry in Netherlands-Belgium, round 2 : 2/7 hits, 2.50 expected hits British roll dice for 1 artillery and 2 infantry in Netherlands-Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Netherlands-Belgium 2 infantry owned by the British lost in Netherlands-Belgium Germans roll dice for 4 fighters and 2 infantry in Netherlands-Belgium, round 3 : 2/6 hits, 2.33 expected hits British roll dice for 1 artillery in Netherlands-Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Netherlands-Belgium Germans win, taking Netherlands-Belgium from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 2 infantry Battle in Eastern France Germans attack with 3 fighters and 3 infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 3 fighters and 3 infantry in Eastern France, round 2 : 2/6 hits, 2.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Eastern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Eastern France Germans win, taking Eastern France from Americans with 3 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Archangel Germans attack with 1 armour Americans defend with 1 artillery; Russians defend with 1 factory Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Archangel Russians win with 1 artillery remaining. Battle score for attacker is -5 Casualties for Germans: 1 armour Battle in Denmark Germans attack with 1 bomber and 1 infantry British defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Denmark, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Denmark 1 infantry owned by the British lost in Denmark Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Belorussia Germans attack with 15 armour, 10 artilleries and 46 infantry Russians defend with 2 infantry Germans roll dice for 15 armour, 10 artilleries and 46 infantry in Belorussia, round 2 : 8/71 hits, 20.17 expected hits Russians roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belorussia 2 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 15 armour, 10 artilleries and 45 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 infantry moved from Ukraine S.S.R. to Belorussia 1 aaGun moved from Ukraine S.S.R. to Belorussia 1 infantry moved from Stalingrad to Belorussia 2 infantry moved from Poland to East Poland 1 armour moved from Germany to East Poland 2 infantry moved from Germany to Poland 3 fighters moved from Eastern France to Germany 4 fighters moved from Netherlands-Belgium to Germany 1 bomber moved from Denmark to Germany 2 infantry moved from Northern Italy to Southern Italy 1 battleship moved from Western Mediterranean Sea Zone to Sicilian Sea Sea Zone 1 bomber moved from Strait of Gibraltar Sea Zone to Northern Italy 4 infantry moved from Northern Italy to Vichy France 1 transport moved from Eastern Mediterranean Sea Zone to Sicilian Sea Sea Zone Place Units - Germans 1 infantry placed in Stalingrad 12 infantry placed in Germany Germans undo move 2. 2 infantry placed in Northern Italy 10 infantry placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : -0.83 Russians regular : 0.33 Germans regular : -14.00 British regular : 0.33
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@The_Good_Captain @kwaspek104
Game HistoryRound: 9 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Changing PUs for Americans from 48 to 42 EDIT: Turning off Edit Mode 1 infantry moved from Leningrad to Belorussia 2 infantry moved from Russia to Belorussia 1 armour, 10 artilleries, 2 bombers, 5 fighters and 59 infantry moved from Moscow to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 armour, 10 artilleries, 2 bombers, 5 fighters and 62 infantry Germans defend with 1 aaGun, 15 armour, 10 artilleries and 47 infantry Germans roll AA dice in Belorussia : 0/7 hits, 1.17 expected hits Russians roll dice for 1 armour, 10 artilleries, 2 bombers, 5 fighters and 62 infantry in Belorussia, round 2 : 18/80 hits, 19.67 expected hits Germans roll dice for 15 armour, 10 artilleries and 47 infantry in Belorussia, round 2 : 21/72 hits, 24.00 expected hits 21 infantry owned by the Russians lost in Belorussia 18 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 armour, 10 artilleries, 2 bombers, 5 fighters and 41 infantry in Belorussia, round 3 : 18/59 hits, 16.17 expected hits Germans roll dice for 15 armour, 10 artilleries and 29 infantry in Belorussia, round 3 : 20/54 hits, 18.00 expected hits 20 infantry owned by the Russians lost in Belorussia 18 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 armour, 10 artilleries, 2 bombers, 5 fighters and 21 infantry in Belorussia, round 4 : 15/39 hits, 12.83 expected hits Germans roll dice for 15 armour, 10 artilleries and 11 infantry in Belorussia, round 4 : 13/36 hits, 12.00 expected hits 13 infantry owned by the Russians lost in Belorussia 4 artilleries owned by the Germans and 11 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 armour, 10 artilleries, 2 bombers, 5 fighters and 8 infantry in Belorussia, round 5 : 11/26 hits, 10.33 expected hits Germans roll dice for 15 armour and 6 artilleries in Belorussia, round 5 : 6/21 hits, 7.00 expected hits 6 infantry owned by the Russians lost in Belorussia 6 artilleries owned by the Germans and 5 armour owned by the Germans lost in Belorussia Russians roll dice for 1 armour, 10 artilleries, 2 bombers, 5 fighters and 2 infantry in Belorussia, round 6 : 8/20 hits, 8.33 expected hits Germans roll dice for 10 armour in Belorussia, round 6 : 5/10 hits, 3.33 expected hits 2 infantry owned by the Russians and 3 artilleries owned by the Russians lost in Belorussia 8 armour owned by the Germans lost in Belorussia Russians roll dice for 1 armour, 7 artilleries, 2 bombers and 5 fighters in Belorussia, round 7 : 5/15 hits, 6.67 expected hits Germans roll dice for 2 armour in Belorussia, round 7 : 0/2 hits, 0.67 expected hits 2 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 armour, 7 artilleries, 2 bombers and 5 fighters remaining. Battle score for attacker is 58 Casualties for Russians: 3 artilleries and 62 infantry Casualties for Germans: 15 armour, 10 artilleries and 47 infantry Non Combat Move - Russians 2 bombers moved from Belorussia to Leningrad 5 fighters moved from Belorussia to Moscow 1 aaGun moved from Danish Sea Sea Zone to Norway Place Units - Russians 4 infantry placed in Moscow Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans AA : -1.17 Germans regular : -0.00 Russians regular : 1.00
Your AA Guns failed you man, sorry.
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Game History
Round: 9 Purchase Units - British British buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 2 destroyers, 1 fighter and 7 transports moved from Danish Sea Sea Zone to English Channel Sea Zone 2 artilleries and 12 infantry moved from United Kingdom to English Channel Sea Zone 2 infantry moved from English Channel Sea Zone to Netherlands-Belgium 1 artillery and 1 infantry moved from English Channel Sea Zone to Netherlands-Belgium 6 artilleries moved from Leningrad to Belorussia 1 fighter moved from Leningrad to Belorussia 9 infantry moved from English Channel Sea Zone to France 1 artillery moved from English Channel Sea Zone to France Combat - British Battle in Netherlands-Belgium British attack with 1 artillery and 3 infantry Germans defend with 2 infantry British roll dice for 2 destroyers in Netherlands-Belgium, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 artillery and 3 infantry in Netherlands-Belgium, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Netherlands-Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Netherlands-Belgium 1 infantry owned by the Germans lost in Netherlands-Belgium British roll dice for 1 artillery and 2 infantry in Netherlands-Belgium, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Netherlands-Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Netherlands-Belgium British win, taking Netherlands-Belgium from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British Place Units - British 2 artilleries and 8 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 British regular : 0.50
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@DoManMacgee @The_Good_Captain
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 4 infantry and 2 transports; Remaining resources: 10 PUs; Combat Move - Americans 2 transports moved from South Atlantic Sea Zone to Western Mediterranean Sea Zone 1 artillery and 3 infantry moved from Algeria to Western Mediterranean Sea Zone 1 artillery and 3 infantry moved from Western Mediterranean Sea Zone to Vichy France 1 fighter moved from English Channel Sea Zone to Vichy France 2 destroyers moved from Azores Sea Sea Zone to Western Mediterranean Sea Zone 2 transports moved from Azores Sea Sea Zone to Strait of Gibraltar Sea Zone 1 artillery and 3 infantry moved from Morocco to Strait of Gibraltar Sea Zone 1 artillery, 3 infantry, 1 submarine and 2 transports moved from Strait of Gibraltar Sea Zone to Western Mediterranean Sea Zone 1 artillery and 3 infantry moved from Western Mediterranean Sea Zone to Vichy France 1 infantry moved from Tunisia to Libya Americans take Libya from Germans 1 fighter moved from United Kingdom to Vichy France 2 fighters moved from United States to English Channel Sea Zone 1 infantry moved from Leningrad to Baltic States 2 artilleries and 3 infantry moved from Leningrad to Belorussia 1 fighter moved from Moscow to Belorussia Combat - Americans Battle in Vichy France Americans attack with 2 artilleries, 2 fighters and 6 infantry Germans defend with 5 infantry Americans roll dice for 2 destroyers in Vichy France, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 artilleries, 2 fighters and 6 infantry in Vichy France, round 2 : 2/10 hits, 3.00 expected hits Germans roll dice for 5 infantry in Vichy France, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Americans lost in Vichy France 2 infantry owned by the Germans lost in Vichy France Americans roll dice for 2 artilleries, 2 fighters and 4 infantry in Vichy France, round 3 : 4/8 hits, 2.67 expected hits Germans roll dice for 3 infantry in Vichy France, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Vichy France 3 infantry owned by the Germans lost in Vichy France Americans win, taking Vichy France from Germans with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 3 infantry Casualties for Germans: 5 infantry Non Combat Move - Americans 2 fighters moved from Vichy France to France 2 transports moved from Danish Sea Sea Zone to English Channel Sea Zone 2 transports moved from Danish Sea Sea Zone to Celtic Sea Sea Zone 1 armour and 2 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 armour, 2 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 1 transport moved from Azores Sea Sea Zone to U.S. Eastern Coast Sea Zone 1 armour and 2 infantry moved from Celtic Sea Sea Zone to United Kingdom Place Units - Americans 2 transports placed in U.S. Eastern Coast Sea Zone 1 artillery and 4 infantry placed in United States Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 47 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Germans regular : 0.33
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Game History
Round: 10 Purchase Units - Germans Germans buy 16 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 bomber moved from Northern Italy to Western Mediterranean Sea Zone 1 bomber moved from Germany to Western Mediterranean Sea Zone 1 battleship and 1 transport moved from Sicilian Sea Sea Zone to Western Mediterranean Sea Zone 2 infantry moved from Northern Italy to Vichy France 2 infantry moved from Eastern France to Vichy France 3 fighters moved from Germany to Vichy France 1 infantry moved from Eastern France to Vichy France 1 infantry moved from Germany to Denmark Germans take Denmark from British 1 fighter moved from Germany to Danish Sea Sea Zone 3 infantry moved from Germany to Netherlands-Belgium 3 fighters moved from Germany to Netherlands-Belgium 1 armour moved from Iran to Iraq Germans take Iraq from Middle_East 1 armour moved from Iraq to Trans-Jordan 1 infantry moved from Trans-Jordan to Palestine Germans take Palestine from Middle_East Combat - Germans Battle in Netherlands-Belgium Germans attack with 3 fighters and 3 infantry British defend with 1 artillery and 2 infantry Germans roll dice for 3 fighters and 3 infantry in Netherlands-Belgium, round 2 : 1/6 hits, 2.00 expected hits British roll dice for 1 artillery and 2 infantry in Netherlands-Belgium, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Netherlands-Belgium Germans roll dice for 3 fighters and 3 infantry in Netherlands-Belgium, round 3 : 3/6 hits, 2.00 expected hits British roll dice for 1 artillery and 1 infantry in Netherlands-Belgium, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Netherlands-Belgium 1 artillery owned by the British and 1 infantry owned by the British lost in Netherlands-Belgium Germans win, taking Netherlands-Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 2 infantry Casualties for Germans: 1 infantry Battle in Danish Sea Sea Zone Germans attack with 1 fighter Russians defend with 1 transport Germans roll dice for 1 fighter in Danish Sea Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 transport in Danish Sea Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 fighter in Danish Sea Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 transport in Danish Sea Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 transport owned by the Russians lost in Danish Sea Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Russians: 1 transport Battle in Vichy France Germans attack with 3 fighters and 5 infantry Americans defend with 2 artilleries and 3 infantry Germans roll dice for 3 fighters and 5 infantry in Vichy France, round 2 : 3/8 hits, 2.33 expected hits Americans roll dice for 2 artilleries and 3 infantry in Vichy France, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Vichy France 3 infantry owned by the Americans lost in Vichy France Germans roll dice for 3 fighters and 3 infantry in Vichy France, round 3 : 1/6 hits, 2.00 expected hits Americans roll dice for 2 artilleries in Vichy France, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Vichy France Germans roll dice for 3 fighters and 3 infantry in Vichy France, round 4 : 1/6 hits, 2.00 expected hits Americans roll dice for 1 artillery in Vichy France, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Vichy France Germans win, taking Vichy France from Americans with 3 fighters and 3 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 2 infantry Casualties for Americans: 2 artilleries and 3 infantry Battle in Western Mediterranean Sea Zone Germans attack with 1 battleship, 2 bombers and 1 transport Americans defend with 2 destroyers, 1 submarine and 4 transports Germans roll dice for 2 bombers in Western Mediterranean Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 battleship and 1 transport in Western Mediterranean Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 submarine in Western Mediterranean Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germans Americans roll dice for 2 destroyers and 4 transports in Western Mediterranean Sea Zone, round 2 : 1/6 hits, 1.67 expected hits 1 transport owned by the Germans lost in Western Mediterranean Sea Zone 2 transports owned by the Americans lost in Western Mediterranean Sea Zone Germans roll dice for 2 bombers in Western Mediterranean Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 battleship in Western Mediterranean Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 submarine in Western Mediterranean Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers and 2 transports in Western Mediterranean Sea Zone, round 3 : 2/4 hits, 1.33 expected hits 1 battleship owned by the Germans and 2 bombers owned by the Germans lost in Western Mediterranean Sea Zone 1 submarine owned by the Americans and 2 transports owned by the Americans lost in Western Mediterranean Sea Zone Americans win with 2 destroyers remaining. Battle score for attacker is -22 Casualties for Germans: 1 battleship, 2 bombers and 1 transport Casualties for Americans: 1 submarine and 4 transports Non Combat Move - Germans 3 fighters moved from Vichy France to Germany 3 fighters moved from Netherlands-Belgium to Germany 1 armour moved from East Poland to Germany 1 infantry moved from Stalingrad to Ukraine S.S.R. 2 infantry moved from East Poland to Hungary 2 infantry moved from Poland to Germany 2 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Danish Sea Sea Zone to Germany Place Units - Germans 5 infantry placed in Northern Italy 3 infantry placed in Northern Italy 8 infantry placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -0.33 Germans regular : -0.33 British regular : -0.67
@kwaspek104 @DoManMacgee no worries about the AA - I’m happy you both felt that taking that coin flip(ish) was the best option. That could very easily have gone the other way. I guess I felt the game was worse for the Germans than you guys bc I am surprised you made that attack. Very fun game! These two games had the worst G1 opener dice I’ve seen in the 15? or so games I’ve played so far - I’m feeling if the Germans tank this badly, it can be a tough slog. Western Allies did well too. I would continue but really needed those two bombers in the med and no destroyers. GG, well played!
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@kwaspek104 @DoManMacgee Can you guys speak to that attack Russia made just now? Why did you do that? I interpret that as you both felt, “there won’t be a better deal and so we should take this now”.
I wouldn’t have done that but am never perfectly sure of the mentality of my opponent. The TUV looked good for allies, the economy looked good…did you guys feel the Germans had more tempo and thus took the risk?
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I remember speaking to @DoManMacgee about it before you posted your turn. I asked “if he gives you at least 55% in belo, will you take it?” he said yes, I ran the numbers and it was like 57% so we ran with it!
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@kwaspek104 @DoManMacgee switching to discord
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We are also both impatient players lol. And yeah, I thought that was as good of a deal as we’re gonna get. Especially since the fighters weren’t returning to protect the belo stack, but next turn they could have.
I would agree with your assessment that the game was starting to go in our favor anyway. We probably could have won the long game, but attacker always has the option to retreat. The other thing is the Brits and Americans were waiting in Lenin to possibly mop up what the Russians had started, depending on how the dice went.
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@The_Good_Captain To give more context:
You lost an INF attacking Belo, didn’t attack Russia (2 INF) and sent a Tank to attack Archangel. Put that all together + the fact that we had 57% Odds + the fact that your air was out of position to actually punish a failure + the fact that the US/UK guys in Leningrad could have tried cleaning up if it was a near-loss and the original plan was to “try 1 round of combat and see what happens”.
I was just going to back up to Moscow if the first round of dice went badly but after 1 round of combat our odds jumped to 82% so I just rolled on at that point.
My/Our question to you Re: this game is why you pulled everything out of ME early only to about-face and go back into ME later in the game. We were anticipating a ~60% odds attack for Germany Vs. Moscow at one point earlier in the game, which made us bend over backwards to rush everything into position to keep the odds to just 60% your-favor (instead of something decisive like 85+). Yet, to our surprise, the attack never came, and you pivoted into an econ-game despite having pulled pieces out of the ME previously.
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@DoManMacgee said in TGC (Germany) vs Kwaspek and DoMan (Allies) - Europe Game 2:
@The_Good_Captain To give more context:
You lost an INF attacking Belo, didn’t attack Russia (2 INF) and sent a Tank to attack Archangel. Put that all together + the fact that we had 57% Odds + the fact that your air was out of position to actually punish a failure + the fact that the US/UK guys in Leningrad could have tried cleaning up if it was a near-loss and the original plan was to “try 1 round of combat and see what happens”.
I was just going to back up to Moscow if the first round of dice went badly but after 1 round of combat our odds jumped to 82% so I just rolled on at that point.
My/Our question to you Re: this game is why you pulled everything out of ME early only to about-face and go back into ME later in the game. We were anticipating a ~60% odds attack for Germany Vs. Moscow at one point earlier in the game, which made us bend over backwards to rush everything into position to keep the odds to just 60% your-favor (instead of something decisive like 85+). Yet, to our surprise, the attack never came, and you pivoted into an econ-game despite having pulled pieces out of the ME previously.
Because I already played the 60% game. Been there done that several times now -nothing new to learn there. I’ve also flipped the board economy in Germany’s favor before and forced concession without a fight in Moscow. Since the goal is to cut videos about best practices, the intent was to experiment with a mid-game attempt on the economy (again - given that I’ve already seen the script you just mentioned).