Edited german sub, forgot to move him sorry
L24 BM4 Me1945 vs pacifiersboard (L+22)
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 carrier and 1 fighter moved from 54 Sea Zone to 22 Sea Zone 1 fighter moved from Caroline Islands to Philippines 1 fighter moved from Caroline Islands to 22 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians Combat - ANZAC Battle in Guam Non Combat Move - ANZAC 1 aaGun moved from Queensland to South Australia 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 carrier placed in 62 Sea Zone ANZAC undo move 1. 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 infantry moved from Algeria to Tunisia French take Tunisia from Italians 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Iraq to Persia Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Russia 1 armour moved from Bryansk to Smolensk 1 armour moved from Smolensk to Russia 10 armour, 7 artilleries, 11 infantry and 10 mech_infantrys moved from Bryansk to Russia 1 fighter and 2 tactical_bombers moved from Belarus to Russia 2 bombers moved from Western Germany to Russia 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans Combat - Germans Battle in Russia Germans attack with 12 armour, 7 artilleries, 2 bombers, 1 fighter, 11 infantry, 10 mech_infantrys and 2 tactical_bombers Russians defend with 1 aaGun, 1 airfield, 3 armour, 14 artilleries, 1 factory_major, 1 fighter, 14 infantry, 11 mech_infantrys and 1 tactical_bomber Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Germans roll dice for 12 armour, 7 artilleries, 2 bombers, 1 fighter, 11 infantry, 10 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 18/45 hits, 16.17 expected hits Russians roll dice for 1 aaGun, 3 armour, 14 artilleries, 1 fighter, 14 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 16/44 hits, 15.67 expected hits 1 artillery owned by the Germans, 11 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia 3 mech_infantrys owned by the Russians, 14 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Russia Germans roll dice for 12 armour, 6 artilleries, 2 bombers, 1 fighter, 6 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 13/29 hits, 13.17 expected hits Russians roll dice for 3 armour, 14 artilleries, 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 10/27 hits, 10.00 expected hits 3 artilleries owned by the Germans, 1 armour owned by the Germans and 6 mech_infantrys owned by the Germans lost in Russia 8 mech_infantrys owned by the Russians and 5 artilleries owned by the Russians lost in Russia Germans roll dice for 11 armour, 3 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers in Russia, round 4 : 8/19 hits, 9.67 expected hits Russians roll dice for 3 armour, 9 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 4 : 8/14 hits, 5.67 expected hits 3 artilleries owned by the Germans and 5 armour owned by the Germans lost in Russia 8 artilleries owned by the Russians lost in Russia Germans roll dice for 6 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Russia, round 5 : 6/11 hits, 6.17 expected hits Russians roll dice for 3 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Russia, round 5 : 4/6 hits, 3.00 expected hits 4 armour owned by the Germans lost in Russia 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 3 armour owned by the Russians and 1 artillery owned by the Russians lost in Russia Germans captures 37PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 2 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Germans: 10 armour, 7 artilleries, 11 infantry and 10 mech_infantrys Casualties for Russians: 1 aaGun, 3 armour, 14 artilleries, 1 fighter, 14 infantry, 11 mech_infantrys and 1 tactical_bomber triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 armour moved from Novgorod to Bryansk 2 bombers moved from Russia to Smolensk 1 fighter moved from Russia to Belarus 2 tactical_bombers moved from Russia to Belarus 2 infantry and 1 marine moved from Novgorod to 115 Sea Zone 1 destroyer moved from 114 Sea Zone to 113 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 marine moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 3 infantry and 2 marines moved from 113 Sea Zone to Norway 1 aaGun, 1 artillery and 2 infantry moved from Finland to Norway 1 fighter moved from Western Germany to Southern Italy 1 armour, 1 artillery and 6 infantry moved from Western Germany to Denmark 1 aaGun moved from Western Germany to Denmark 1 aaGun moved from France to Western Germany 2 artilleries and 6 infantry moved from France to Southern France 2 armour moved from Southern France to Western Germany 1 tactical_bomber moved from 115 Sea Zone to Western Germany 1 tactical_bomber moved from Western Germany to 113 Sea Zone Place Units - Germans 1 artillery and 2 infantry placed in Southern France 1 armour and 1 mech_infantry placed in Novgorod 1 fighter and 9 infantry placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 87 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 94 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs
Combat Hit Differential Summary :
Russians regular : 3.67 Germans regular : -0.17 Russians AA : -0.50
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Combat Move - Russians 1 infantry moved from Volgograd to Tambov Russians take Tambov from Germans 1 mech_infantry moved from Volgograd to Vologda Combat - Russians Battle in Vologda Russians attack with 1 mech_infantry Italians defend with 1 mech_infantry Russians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 mech_infantry in Vologda, round 5 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 mech_infantry in Vologda, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Vologda Italians win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Volgograd to Samara 1 aaGun and 1 infantry moved from Ukraine to Rostov 1 aaGun and 1 infantry moved from Vyborg to Karelia Turn Complete - Russians
Combat Hit Differential Summary :
Italians regular : -0,33 Russians regular : -0,67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 9 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour moved from India to Eastern Persia Japanese take West India from UK_Pacific 1 infantry moved from India to 39 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Persia 1 infantry moved from 80 Sea Zone to Eastern Persia 1 marine moved from Ceylon to 39 Sea Zone 1 battleship and 1 marine moved from 39 Sea Zone to 80 Sea Zone 1 marine moved from 80 Sea Zone to Persia 1 tactical_bomber moved from 39 Sea Zone to Eastern Persia 1 fighter moved from 39 Sea Zone to Persia 1 destroyer moved from 42 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone 1 fighter moved from 36 Sea Zone to 34 Sea Zone 1 fighter moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from Shan State to 35 Sea Zone 1 bomber moved from Shan State to Eastern Persia 3 fighters moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from Japan to 21 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 bomber and 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 cruiser Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 cruiser in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone 1 cruiser owned by the Americans lost in 34 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 cruiser Battle in 21 Sea Zone Japanese attack with 1 destroyer and 4 fighters ANZAC defend with 1 cruiser Japanese roll dice for 1 destroyer and 4 fighters in 21 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone 1 cruiser owned by the ANZAC lost in 21 Sea Zone Japanese win with 4 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 cruiser Battle in Eastern Persia Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Persia Japanese attack with 1 artillery, 1 fighter and 1 marine French defend with 1 infantry Japanese roll dice for 1 battleship in Persia, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 marine in Persia, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 marine in Persia, round 3 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Persia 1 infantry owned by the French lost in Persia Japanese win, taking Persia from British with 1 fighter and 1 marine remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for French: 1 infantry Non Combat Move - Japanese 1 carrier moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from Persia to 80 Sea Zone 1 tactical_bomber moved from Eastern Persia to 80 Sea Zone 1 bomber moved from Eastern Persia to India 3 transports moved from 39 Sea Zone to 36 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 39 Sea Zone to 36 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Yunnan to Hunan 2 infantry moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Jehol to Chahar 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 bomber moved from 35 Sea Zone to French Indo China 4 fighters moved from 21 Sea Zone to 6 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Hunan to 6 Sea Zone Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 2 fighters placed in Japan 3 infantry placed in Manchuria 1 marine placed in Japan 3 infantry placed in French Indo China 2 infantry placed in India 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 cruiser EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -1.83 ANZAC regular : 0.50 British regular : 0.00
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 1 destroyer, 3 fighters, 1 harbour, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Marianas to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 4 fighters moved from 22 Sea Zone to 36 Sea Zone 1 bomber moved from Caroline Islands to 36 Sea Zone 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from 91 Sea Zone to Holland Belgium 1 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium 1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany
Combat Hit Differential Summary :
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intercept over Rome? scramble to sz112?
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@Me1945 Full intercept and no scramble
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Take Italian one
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Ask for OOL in W Ger pls
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one hit only lol
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Take inf
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Kill ACs.
Then Tac and ftr - max defense -
I withdrew, where are they to land?
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Land in Kwangsi
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - British British buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action Allies To War With TrueNeutrals British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - British 1 infantry moved from Gibraltar to Spain 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Normandy Bordeaux from Americans 1 bomber and 2 fighters moved from Gibraltar to Western Germany 4 infantry moved from United Kingdom to 110 Sea Zone 1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Western Germany 1 armour, 5 fighters and 1 mech_infantry moved from Normandy Bordeaux to Western Germany 3 fighters moved from United Kingdom to Western Germany 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 2 infantry moved from Alexandria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
Combat Hit Differential Summary :
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I assume scramble neither sz112 nor sz95?
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I am not sure if it is legal for UK to flight through natural Spain. I might miss a related discussion somewhere. Can you give me a reference link if so. Otherwise I would like to bring the question to the discussion thread.