#4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captain


  • Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 Escort, 3 infantry and 2 italian_paras; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            Turning on Edit Mode
                EDIT: Italians takes Trans-Jordan from British
                EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 italian_para moved from Alexandria to Trans-Jordan
            1 artillery and 1 infantry moved from Alexandria to Egypt
            1 bomber and 1 fighter moved from Tobruk to Egypt
            EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece
            1 armour and 1 artillery moved from Tunisia to Algeria
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 Italian_LCV and 2 infantry
                Russians defend with 1 russian_para
                    Italians roll dice for 1 Italian_LCV and 2 infantry in Greece, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 russian_para in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Italian_LCV and 2 infantry in Greece, round 3 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 russian_para in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Italian_LCV and 2 infantry in Greece, round 4 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 russian_para in Greece, round 4 : 1/1 hits, 0.33 expected hits
                    1 Italian_LCV owned by the Italians lost in Greece
                    Italians roll dice for 2 infantry in Greece, round 5 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 russian_para in Greece, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 infantry in Greece, round 6 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 russian_para in Greece, round 6 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Greece, round 7 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 russian_para in Greece, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Greece
                Russians win with 1 russian_para remaining. Battle score for attacker is -9
                Casualties for Italians: 1 Italian_LCV and 2 infantry
            Battle in Egypt
                Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                British defend with 1 artillery, 1 factory_minor, 1 harbour, 6 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Egypt, round 2 : 2/4 hits, 1.83 expected hits
                    British roll dice for 1 artillery, 9 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Egypt, round 2 : 6/15 hits, 6.00 expected hits
                    1 bomber owned by the Italians, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
                    2 infantry owned by the ANZAC lost in Egypt
                British win with 1 artillery, 7 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is -22
                Casualties for Italians: 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Algeria
                Italians attack with 1 armour and 1 artillery
                Americans defend with 1 elite
                    Italians roll dice for 1 armour and 1 artillery in Algeria, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 elite in Algeria, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians lost in Algeria
                    Italians roll dice for 1 armour in Algeria, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 elite in Algeria, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Algeria, round 4 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 elite in Algeria, round 4 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Algeria, round 5 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 elite in Algeria, round 5 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Italians lost in Algeria
                Americans win with 1 elite remaining. Battle score for attacker is -9
                Casualties for Italians: 1 armour and 1 artillery
    
        Non Combat Move - Italians
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
            1 armour moved from Slovakia Hungary to Northern Italy
            2 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            2 italian_paras placed in Southern Italy
            1 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
            1 Escort placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,1
            Italians collect 11 PUs (1 lost to blockades); end with 11 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Italians regular : -3.83
    Russians regular : 1.00
    British regular : 0.00
    

    exp-game-5-victory-i6.tsvg

    Lol those Italians didn’t want to put up a good fight.


  • @VictoryFirst

    lol I just added a image to the Game Start Notification. Been meaning to try it :)

    Screenshot from 2024-06-23 14-34-53.png

    Still need to dick with the size, but I think it’ll be cool to have images from The Captain’s Rulebook show up when a Notification fires :)


  • @VictoryFirst said in #5: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rule Expansion by The Captain:

    Lol those Italians didn’t want to put up a good fight.

    yea they want to emigrate to America lol

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    cheese and rice. There all dead. No air force anymore either.

    Maybe triplea did get hacked lol

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Queensland to 55 Sea Zone
            1 Escort_Convoy moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to New Guinea
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 1 Escort_Convoy and 2 fighters
                Japanese defend with 1 Japan_destroyer
                    ANZAC roll dice for 1 Escort_Convoy and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in 55 Sea Zone
                    ANZAC roll dice for 1 Escort_Convoy and 1 fighter in 55 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 Escort_Convoy and 1 fighter remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 Japan_destroyer
            Battle in New Guinea
                Changer loiter and taunt; ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Changer defend; Japanese defend with 2 artilleries and 1 elite
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries and 1 elite in New Guinea, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the ANZAC lost in New Guinea
                    2 artilleries owned by the Japanese lost in New Guinea
                    ANZAC roll dice for 1 artillery and 1 fighter in New Guinea, round 3 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 elite in New Guinea, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the ANZAC lost in New Guinea
                    1 elite owned by the Japanese lost in New Guinea
                ANZAC win with 1 fighter remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 2 artilleries and 1 elite
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    
        Non Combat Move - ANZAC
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            1 fighter moved from New Guinea to 54 Sea Zone
            1 fighter moved from 55 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 mech_infantry placed in Queensland
    
        Turn Complete - ANZAC
            Trigger ANZAC RemoveANZACConvoySZ55: has removed 1 Escort_Convoy owned by ANZAC in 55 Sea Zone
            Trigger ANZAC RemoveANZACConvoySZ55: ANZAC has 1 Escort placed in 55 Sea Zone
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 8 PUs
    
        Purchase Units - French
            Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
    
        Combat Move - French
    
        Combat - French
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    
        Non Combat Move - French
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            1 infantry moved from Scotland to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : 1.17
    

    EXP Game 5 Victory F6.tsvg


  • @barnee

    You said you wanted to do a game report? Perhaps we could do two reports, one for the first half for the game and one for the second half. Lol I like your reports a lot more than mine, so if you feel something for it… :) Or we could just do one if you want :)


  • @barnee

    Yeah that’s indeed a very cool idea to have some of The Captain’s pictures added! It would be a nice visual cue I think :)

    Lol but I would not include all those things at the top from your browser in the picture 😂 You can also make bordered screenshots that don’t capture the whole screen.


  • @VictoryFirst

    heh heh yea I noticed that too

    I had to shrink it about 50% I’ll mess with it some. See if I can get the whole image to show up

  • 2023 '22 '21 '20 '19 '18

    the swiss are winning lol


  • @barnee Lol I noticed that too. Poor Panzerstahl-helm! Germany was doing so great, I’m surprised they lost. I guess they couldn’t handle the swiss cheese lol :)


  • @VictoryFirst

    ha ha they tied it lol


  • @barnee

    Lol shit I clicked away after 90+1. That stadium must have exploded once that goal fell lol.


  • @VictoryFirst

    well swiss just missed being up 2-0. Offsides. I guess it’s like hockey. I don’t watch soccer. Last game I watched it started out 0-0 and 3 hours later it was 0-0 lol

    The race is getting rained on, so i figured i’d check out the soccer lol

    Womens golf now :)


  • @VictoryFirst

    Screenshot from 2024-06-23 16-26-40.png

    better anyways lol

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    I was thinking the other day about changing the Island Tokens once there activated. Give it a red background.

    Not really an easy way to add a chart and keep track but triplea gives you the oob values, so just need to add and subtract for the ones that have been activated.

    I kinda nixed it as TMI but now I wonder if maybe it might not be a good idea. Be real easy to see which Islands are in play.

    Idk

    :)

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Now i remember why it was a stupid idea. If you own somebodys Island that tells you lol

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    You know, since triplea does it different, maybe it would be helpful to change the token. Change it to the difference though.

    So when JPN takes PHI, the green 5 becomes a red 3. That seems as if it might be helpful.

    Or maybe I’m just overthinking this lol

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    yea, I’m back to it’ts not worth it. You have to add and subtract. That’s just the responsibility of the players :)


  • Lol the French had an exciting turn :)


  • Yeah I would indeed just stick with what we have right now. I think it works pretty well and it’s the closest to the Captain’s version. I mean their markers don’t suddenly turn red :)

    Wow, that pic is much better now! Awesome!

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