@leemorrison triplea_41437_4ita.tsvg
forgot you only get one barrage per troop in an amphibious assault - worked out well enough: 1 for 1
over to US
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 Escort, 3 infantry and 2 italian_paras; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Italians takes Trans-Jordan from British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 italian_para moved from Alexandria to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to Egypt
1 bomber and 1 fighter moved from Tobruk to Egypt
EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece
1 armour and 1 artillery moved from Tunisia to Algeria
Combat - Italians
Battle in Greece
Italians attack with 1 Italian_LCV and 2 infantry
Russians defend with 1 russian_para
Italians roll dice for 1 Italian_LCV and 2 infantry in Greece, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 russian_para in Greece, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Italian_LCV and 2 infantry in Greece, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 russian_para in Greece, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Italian_LCV and 2 infantry in Greece, round 4 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 russian_para in Greece, round 4 : 1/1 hits, 0.33 expected hits
1 Italian_LCV owned by the Italians lost in Greece
Italians roll dice for 2 infantry in Greece, round 5 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 russian_para in Greece, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 infantry in Greece, round 6 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 russian_para in Greece, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Greece, round 7 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 russian_para in Greece, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Greece
Russians win with 1 russian_para remaining. Battle score for attacker is -9
Casualties for Italians: 1 Italian_LCV and 2 infantry
Battle in Egypt
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour, 6 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Egypt, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 1 artillery, 9 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Egypt, round 2 : 6/15 hits, 6.00 expected hits
1 bomber owned by the Italians, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
2 infantry owned by the ANZAC lost in Egypt
British win with 1 artillery, 7 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is -22
Casualties for Italians: 1 artillery, 1 bomber, 1 fighter and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Algeria
Italians attack with 1 armour and 1 artillery
Americans defend with 1 elite
Italians roll dice for 1 armour and 1 artillery in Algeria, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 elite in Algeria, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians lost in Algeria
Italians roll dice for 1 armour in Algeria, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 elite in Algeria, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 armour in Algeria, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 elite in Algeria, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 armour in Algeria, round 5 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 elite in Algeria, round 5 : 1/2 hits, 0.67 expected hits
1 armour owned by the Italians lost in Algeria
Americans win with 1 elite remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour and 1 artillery
Non Combat Move - Italians
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
1 armour moved from Slovakia Hungary to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 italian_paras placed in Southern Italy
1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
1 Escort placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,1
Italians collect 11 PUs (1 lost to blockades); end with 11 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : -3.83
Russians regular : 1.00
British regular : 0.00
Lol those Italians didn’t want to put up a good fight.
lol I just added a image to the Game Start Notification. Been meaning to try it :)
Still need to dick with the size, but I think it’ll be cool to have images from The Captain’s Rulebook show up when a Notification fires :)
@VictoryFirst said in #5: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rule Expansion by The Captain:
Lol those Italians didn’t want to put up a good fight.
yea they want to emigrate to America lol
cheese and rice. There all dead. No air force anymore either.
Maybe triplea did get hacked lol
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 55 Sea Zone
1 Escort_Convoy moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to New Guinea
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 Escort_Convoy and 2 fighters
Japanese defend with 1 Japan_destroyer
ANZAC roll dice for 1 Escort_Convoy and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in 55 Sea Zone
ANZAC roll dice for 1 Escort_Convoy and 1 fighter in 55 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 Escort_Convoy and 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 Japan_destroyer
Battle in New Guinea
Changer loiter and taunt; ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Changer defend; Japanese defend with 2 artilleries and 1 elite
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries and 1 elite in New Guinea, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the ANZAC lost in New Guinea
2 artilleries owned by the Japanese lost in New Guinea
ANZAC roll dice for 1 artillery and 1 fighter in New Guinea, round 3 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 elite in New Guinea, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the ANZAC lost in New Guinea
1 elite owned by the Japanese lost in New Guinea
ANZAC win with 1 fighter remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 artilleries and 1 elite
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move - ANZAC
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
1 fighter moved from New Guinea to 54 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 mech_infantry placed in Queensland
Turn Complete - ANZAC
Trigger ANZAC RemoveANZACConvoySZ55: has removed 1 Escort_Convoy owned by ANZAC in 55 Sea Zone
Trigger ANZAC RemoveANZACConvoySZ55: ANZAC has 1 Escort placed in 55 Sea Zone
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 8 PUs
Purchase Units - French
Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
Combat Move - French
Combat - French
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move - French
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
1 infantry moved from Scotland to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : 1.17
You said you wanted to do a game report? Perhaps we could do two reports, one for the first half for the game and one for the second half. Lol I like your reports a lot more than mine, so if you feel something for it… :) Or we could just do one if you want :)
Yeah that’s indeed a very cool idea to have some of The Captain’s pictures added! It would be a nice visual cue I think :)
Lol but I would not include all those things at the top from your browser in the picture 😂 You can also make bordered screenshots that don’t capture the whole screen.
heh heh yea I noticed that too
I had to shrink it about 50% I’ll mess with it some. See if I can get the whole image to show up
the swiss are winning lol
@barnee Lol I noticed that too. Poor Panzerstahl-helm! Germany was doing so great, I’m surprised they lost. I guess they couldn’t handle the swiss cheese lol :)
ha ha they tied it lol
Lol shit I clicked away after 90+1. That stadium must have exploded once that goal fell lol.
well swiss just missed being up 2-0. Offsides. I guess it’s like hockey. I don’t watch soccer. Last game I watched it started out 0-0 and 3 hours later it was 0-0 lol
The race is getting rained on, so i figured i’d check out the soccer lol
Womens golf now :)
better anyways lol
I was thinking the other day about changing the Island Tokens once there activated. Give it a red background.
Not really an easy way to add a chart and keep track but triplea gives you the oob values, so just need to add and subtract for the ones that have been activated.
I kinda nixed it as TMI but now I wonder if maybe it might not be a good idea. Be real easy to see which Islands are in play.
Idk
:)
Now i remember why it was a stupid idea. If you own somebodys Island that tells you lol
You know, since triplea does it different, maybe it would be helpful to change the token. Change it to the difference though.
So when JPN takes PHI, the green 5 becomes a red 3. That seems as if it might be helpful.
Or maybe I’m just overthinking this lol
yea, I’m back to it’ts not worth it. You have to add and subtract. That’s just the responsibility of the players :)
Lol the French had an exciting turn :)
Yeah I would indeed just stick with what we have right now. I think it works pretty well and it’s the closest to the Captain’s version. I mean their markers don’t suddenly turn red :)
Wow, that pic is much better now! Awesome!