• @Elrood

    Might be because we started the NML game earlier… it used to not work for me either and at some point it suddenly worked so I don’t know if TripleA updated something or it has always worked… but the most important thing is the forum password that you should enter every time you load up the game, otherwise it will give an error message.


  • It saves for me… do not have to enter the PW


  • @VictoryFirst the main issue I’m having is that I can’t open a file by clicking on it. I have to manually cut the file from the download file and then paste it into the savegame folder.
    I never had that problem until I installed the newer version of Triple A…but I also upgraded my OS to windows 11 the same day. I don’t know if it’s the new Triple A or the new OS that’s causing the problem.


  • @captainwalker I have the same issue and still use Windows 10. It seems that the “run with…” functionality is broken somehow (when you click on a .tsvg, it is opened with TripleA automatically)

    Windows does it right… it opens TripleA, but then TripleA gets stuck as it somehow cannot deal with the start argument given by windows. I guess it is really a tripleA issue…


  • @Elrood yeah, that’s what happens. Windows tries to open the file and it gets stuck. Then I have to shut down and do everything manually. It’s a hassle but as long as I can still play I can deal with it.


  • @captainwalker exactly. Just a shame… it used to be much more convenient. My guess is, that the software is no longer maintained properly, or by someone who uses it here on the A&A.org forum… so a some valuable feedback is missing.


  • @captainwalker Yeah, I have that issue too and although it is annoying, it is not the end of the world. You can simply click on “Open Saved Game” then navigate to your Downloads folder and open the save file you want to load. All my save files are stored in my Downloads folder. TripleA will automatically use the folder you used last so you only have to navigate to your download folder once (unless you need an autosave from the autoSaves folder).

  • '20

    Game History

    Round: 8
    
        Combat Move - Italians
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 51 Sea Zone: 1 Destroyer
            EDIT: Removing units owned by Germans from 48 Sea Zone: 1 Destroyer
            EDIT: Turning off Edit Mode
            2 Infantrys moved from El Agheila to Kufra
            2 Fighters moved from 48 Sea Zone to Kufra
            2 Fighters moved from 51 Sea Zone to Crete
            1 Infantry moved from Greece to 51 Sea Zone
            1 Infantry moved from 51 Sea Zone to Crete
    
        Purchase Units - Italians
            Italians buy 1 Bunker, 11 Infantrys, 2 Submarines and 4 T.Boats; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Crete
                Italians attack with 2 Fighters and 1 Infantry
                British defend with 1 Infantry
                    Italians roll dice for 1 Battleship in Crete, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Crete
                Italians win, taking Crete from British with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Kufra
                Italians attack with 2 Fighters and 2 Infantrys
                French defend with 1 Infantry
                    Italians roll dice for 2 Fighters and 2 Infantrys in Kufra, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 Fighters and 2 Infantrys in Kufra, round 3 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Kufra, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Kufra
                Italians win, taking Kufra from British with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
    
        Non Combat Move - Italians
            2 Fighters moved from Kufra to 51 Sea Zone
            2 Fighters moved from Crete to 51 Sea Zone
            7 Infantrys moved from Rome to Campania
            4 Infantrys moved from N.Tunisia to N.Algeria
            4 Infantrys moved from Tunis to N.Tunisia
            1 Carrier and 3 Transports moved from 48 Sea Zone to 51 Sea Zone
            3 ArmoredCars, 3 Artillerys, 9 Infantrys and 2 Mech.Infs moved from W.Morocco to E.Morocco
            1 Carrier, 2 Destroyers, 1 Fighter, 1 Submarine and 4 Transports moved from 31 Sea Zone to 42 Sea Zone
    
        Place Units - Italians
            1 Bunker and 4 Infantrys placed in E.Morocco
            4 Infantrys placed in Tunis
            3 Infantrys placed in Greece
            Italians undo move 3.
            4 T.Boats placed in 51 Sea Zone
            3 Infantrys placed in Rome
            2 Submarines placed in 46 Sea Zone
    
        Turn Complete - Italians
            Italians collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    British regular : -0.67
    

    ital-8.tsvg


  • @redrum France is up

  • TripleA

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Combat Move - French
            1 Infantry moved from Mauritania to W.Morocco
                  French take W.Morocco from Italians
            2 Tanks moved from French Equatorial Africa to Angola
            2 Tanks moved from Darfur to Spanish Guinea
            2 Adv.Fighters and 2 Fighters moved from Mauritania to Liberia
            1 Tank moved from French Equatorial Africa to Liberia
            1 Adv.Fighter moved from French Equatorial Africa to Spanish Guinea
    
        Purchase Units - French
            French buy 3 Infantrys and 2 Tanks; Remaining resources: 2 PUs; 
    
        Combat - French
            Battle in Liberia
                French attack with 2 Adv.Fighters, 2 Fighters and 1 Tank
                Neutral defend with 1 Infantry
                    French roll dice for 2 Adv.Fighters, 2 Fighters and 1 Tank in Liberia, round 2 : 4/5 hits, 2.17 expected hits
                    Neutral roll dice for 1 Infantry in Liberia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Liberia
                French loses 0 PUs for violating Liberias neutrality.
                French win, taking Liberia from Neutral with 2 Adv.Fighters, 2 Fighters and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Angola
                French attack with 2 Tanks
                Neutral defend with 1 Infantry
                    French roll dice for 2 Tanks in Angola, round 2 : 1/2 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Angola, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the French lost in Angola
                    1 Infantry owned by the Neutral lost in Angola
                French loses 0 PUs for violating Angolas neutrality.
                French win, taking Angola from Neutral with 1 Tank remaining. Battle score for attacker is -3
                Casualties for French: 1 Tank
                Casualties for Neutral: 1 Infantry
            Battle in Spanish Guinea
                French attack with 1 Adv.Fighter and 2 Tanks
                Neutral defend with 1 Infantry
                    French roll dice for 1 Adv.Fighter and 2 Tanks in Spanish Guinea, round 2 : 1/3 hits, 1.50 expected hits
                    Neutral roll dice for 1 Infantry in Spanish Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the French lost in Spanish Guinea
                    1 Infantry owned by the Neutral lost in Spanish Guinea
                French loses 0 PUs for violating Spanish Guineas neutrality.
                French win, taking Spanish Guinea from Neutral with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is -3
                Casualties for French: 1 Tank
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - French
            1 AAGun, 2 Artillerys and 7 Tanks moved from Mauritania to W.Morocco
            1 Infantry moved from Palestine to Lower Egypt
            1 Infantry moved from Syria to Palestine
            1 Destroyer and 1 Transport moved from 34 Sea Zone to 31 Sea Zone
            2 Adv.Fighters and 2 Fighters moved from Liberia to Mauritania
            1 Adv.Fighter moved from Spanish Guinea to Mauritania
    
        Place Units - French
            2 Infantrys placed in Syria
            1 Infantry and 2 Tanks placed in French Equatorial Africa
    
        Turn Complete - French
            French collect 21 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    French regular : 1.33
    Neutral regular : 1.00
    

    Savegame

  • 2024 '22 '19 '17 '15

    @captainwalker just installed version 2.7 on my moms Laptop, and it loads the engine properly via the savegame:

    https://github.com/triplea-game/triplea/releases/tag/2.7.14871


  • @Karl7 Yam is up

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Combat Move - Yamamoto
            Turning on Edit Mode
            EDIT: Adding units owned by Yamamoto to East And South Borneo: 1 Fighter
            EDIT: Turning off Edit Mode
            6 Adv.Fighters and 9 Fighters moved from 85 Sea Zone to 67 Sea Zone
            1 Fighter moved from Banjarmasin to 67 Sea Zone
            3 Bombers moved from Davao to 67 Sea Zone
            1 Bomber moved from Tokyo to 67 Sea Zone
            1 Fighter moved from East And South Borneo to 67 Sea Zone
            4 Infantrys moved from Banjarmasin to 110 Sea Zone
            4 Infantrys moved from 110 Sea Zone to Lombok
            1 Transport moved from 110 Sea Zone to 111 Sea Zone
            2 Infantrys moved from Mindanao to 111 Sea Zone
            2 Infantrys and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Lombok
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Adv.Fighters, 3 Fighters and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 67 Sea Zone
                Yamamoto attack with 6 Adv.Fighters, 4 Bombers and 11 Fighters
                Anzac defend with 4 Adv.Fighters, 1 Battleship, 3 Carriers, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Submarine and 4 Transports
                    Yamamoto roll dice for 6 Adv.Fighters, 4 Bombers and 11 Fighters in 67 Sea Zone, round 2 : 11/21 hits, 9.33 expected hits
                Units damaged: 1 Battleship owned by the Anzac
                    Anzac roll dice for 4 Adv.Fighters, 1 Battleship, 3 Carriers, 1 Cruiser, 1 Destroyer, 2 Fighters and 4 Transports in 67 Sea Zone, round 2 : 7/16 hits, 7.33 expected hits
                    7 Fighters owned by the Yamamoto lost in 67 Sea Zone
                    4 Transports owned by the Anzac, 1 Cruiser owned by the Anzac, 2 Fighters owned by the Anzac, 1 Submarine owned by the Anzac, 1 Destroyer owned by the Anzac and 1 Carrier owned by the Anzac lost in 67 Sea Zone
                    Yamamoto roll dice for 6 Adv.Fighters, 4 Bombers and 4 Fighters in 67 Sea Zone, round 3 : 6/14 hits, 7.00 expected hits
                    Anzac roll dice for 4 Adv.Fighters, 1 Battleship and 2 Carriers in 67 Sea Zone, round 3 : 4/7 hits, 4.33 expected hits
                    4 Fighters owned by the Yamamoto lost in 67 Sea Zone
                    2 Carriers owned by the Anzac and 4 Adv.Fighters owned by the Anzac lost in 67 Sea Zone
                    Yamamoto roll dice for 6 Adv.Fighters and 4 Bombers in 67 Sea Zone, round 4 : 5/10 hits, 5.67 expected hits
                    Anzac roll dice for 1 Battleship in 67 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    1 Battleship owned by the Anzac lost in 67 Sea Zone
                Yamamoto win with 6 Adv.Fighters and 4 Bombers remaining. Battle score for attacker is 81
                Casualties for Yamamoto: 11 Fighters
                Casualties for Anzac: 4 Adv.Fighters, 1 Battleship, 3 Carriers, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Submarine and 4 Transports
            Battle in Lombok
                Yamamoto attack with 6 Infantrys
                Anzac defend with 1 Infantry; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Battleship in Lombok, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 6 Infantrys in Lombok, round 2 : 1/6 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Bunker and 1 Infantry in Lombok, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto lost in Lombok
                    Yamamoto roll dice for 5 Infantrys in Lombok, round 3 : 2/5 hits, 0.83 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Lombok, round 3 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac and 1 Bunker owned by the Dutch lost in Lombok
                Yamamoto win, taking Lombok from Dutch with 5 Infantrys remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Infantry
                Casualties for Dutch: 1 Bunker
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Yamamoto
            3 Bombers moved from 67 Sea Zone to Davao
            1 Bomber moved from 67 Sea Zone to Banjarmasin
            6 Adv.Fighters moved from 67 Sea Zone to 111 Sea Zone
            3 Carriers moved from 85 Sea Zone to 111 Sea Zone
            1 Transport moved from 85 Sea Zone to 76 Sea Zone
            1 Transport moved from 85 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 110 Sea Zone to 111 Sea Zone
            1 Infantry moved from Kamchatka to Koryakia
            1 Transport moved from 85 Sea Zone to 94 Sea Zone
            1 Tank moved from Saipan to 94 Sea Zone
            1 Tank and 1 Transport moved from 94 Sea Zone to 85 Sea Zone
            1 Tank moved from 85 Sea Zone to Tokyo
    
        Place Units - Yamamoto
            3 Adv.Fighters and 3 Fighters placed in 85 Sea Zone
            4 Infantrys placed in Davao
            Yamamoto undo move 1.
            2 Adv.Fighters and 2 Fighters placed in 85 Sea Zone
            1 Adv.Fighter and 1 Fighter placed in 85 Sea Zone
            3 Infantrys placed in Tokyo
            Turning on Edit Mode
            EDIT: Adding units owned by Yamamoto to 111 Sea Zone: 1 Battleship, 2 T.Boats and 4 Transports
            EDIT: Removing units owned by Yamamoto from 110 Sea Zone: 1 Battleship, 2 T.Boats and 4 Transports
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Ulithi: 1 Artillery
            EDIT: Adding units owned by Yamamoto to Yap: 1 Artillery
            EDIT: Turning off Edit Mode
    
        Turn Complete - Yamamoto
            Yamamoto collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Anzac regular : -1.33
    Dutch regular : -0.67
    

    Savegame


  • @captainwalker

    Yam in, FYI re: edits forgot to move my fleet 1 space to catch planes on combat move… DUR

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Combat Move - Yamamoto
            Turning on Edit Mode
            EDIT: Adding units owned by Yamamoto to East And South Borneo: 1 Fighter
            EDIT: Turning off Edit Mode
            6 Adv.Fighters and 9 Fighters moved from 85 Sea Zone to 67 Sea Zone
            1 Fighter moved from Banjarmasin to 67 Sea Zone
            3 Bombers moved from Davao to 67 Sea Zone
            1 Bomber moved from Tokyo to 67 Sea Zone
            1 Fighter moved from East And South Borneo to 67 Sea Zone
            4 Infantrys moved from Banjarmasin to 110 Sea Zone
            4 Infantrys moved from 110 Sea Zone to Lombok
            1 Transport moved from 110 Sea Zone to 111 Sea Zone
            2 Infantrys moved from Mindanao to 111 Sea Zone
            2 Infantrys and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Lombok
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Adv.Fighters, 3 Fighters and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 67 Sea Zone
                Yamamoto attack with 6 Adv.Fighters, 4 Bombers and 11 Fighters
                Anzac defend with 4 Adv.Fighters, 1 Battleship, 3 Carriers, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Submarine and 4 Transports
                    Yamamoto roll dice for 6 Adv.Fighters, 4 Bombers and 11 Fighters in 67 Sea Zone, round 2 : 11/21 hits, 9.33 expected hits
                Units damaged: 1 Battleship owned by the Anzac
                    Anzac roll dice for 4 Adv.Fighters, 1 Battleship, 3 Carriers, 1 Cruiser, 1 Destroyer, 2 Fighters and 4 Transports in 67 Sea Zone, round 2 : 7/16 hits, 7.33 expected hits
                    7 Fighters owned by the Yamamoto lost in 67 Sea Zone
                    4 Transports owned by the Anzac, 1 Cruiser owned by the Anzac, 2 Fighters owned by the Anzac, 1 Submarine owned by the Anzac, 1 Destroyer owned by the Anzac and 1 Carrier owned by the Anzac lost in 67 Sea Zone
                    Yamamoto roll dice for 6 Adv.Fighters, 4 Bombers and 4 Fighters in 67 Sea Zone, round 3 : 6/14 hits, 7.00 expected hits
                    Anzac roll dice for 4 Adv.Fighters, 1 Battleship and 2 Carriers in 67 Sea Zone, round 3 : 4/7 hits, 4.33 expected hits
                    4 Fighters owned by the Yamamoto lost in 67 Sea Zone
                    2 Carriers owned by the Anzac and 4 Adv.Fighters owned by the Anzac lost in 67 Sea Zone
                    Yamamoto roll dice for 6 Adv.Fighters and 4 Bombers in 67 Sea Zone, round 4 : 5/10 hits, 5.67 expected hits
                    Anzac roll dice for 1 Battleship in 67 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    1 Battleship owned by the Anzac lost in 67 Sea Zone
                Yamamoto win with 6 Adv.Fighters and 4 Bombers remaining. Battle score for attacker is 81
                Casualties for Yamamoto: 11 Fighters
                Casualties for Anzac: 4 Adv.Fighters, 1 Battleship, 3 Carriers, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Submarine and 4 Transports
            Battle in Lombok
                Yamamoto attack with 6 Infantrys
                Anzac defend with 1 Infantry; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Battleship in Lombok, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 6 Infantrys in Lombok, round 2 : 1/6 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Bunker and 1 Infantry in Lombok, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto lost in Lombok
                    Yamamoto roll dice for 5 Infantrys in Lombok, round 3 : 2/5 hits, 0.83 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Lombok, round 3 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac and 1 Bunker owned by the Dutch lost in Lombok
                Yamamoto win, taking Lombok from Dutch with 5 Infantrys remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Infantry
                Casualties for Dutch: 1 Bunker
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Yamamoto
            3 Bombers moved from 67 Sea Zone to Davao
            1 Bomber moved from 67 Sea Zone to Banjarmasin
            6 Adv.Fighters moved from 67 Sea Zone to 111 Sea Zone
            3 Carriers moved from 85 Sea Zone to 111 Sea Zone
            1 Transport moved from 85 Sea Zone to 76 Sea Zone
            1 Transport moved from 85 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 110 Sea Zone to 111 Sea Zone
            1 Infantry moved from Kamchatka to Koryakia
            1 Transport moved from 85 Sea Zone to 94 Sea Zone
            1 Tank moved from Saipan to 94 Sea Zone
            1 Tank and 1 Transport moved from 94 Sea Zone to 85 Sea Zone
            1 Tank moved from 85 Sea Zone to Tokyo
    
        Place Units - Yamamoto
            3 Adv.Fighters and 3 Fighters placed in 85 Sea Zone
            4 Infantrys placed in Davao
            Yamamoto undo move 1.
            2 Adv.Fighters and 2 Fighters placed in 85 Sea Zone
            1 Adv.Fighter and 1 Fighter placed in 85 Sea Zone
            3 Infantrys placed in Tokyo
            Turning on Edit Mode
            EDIT: Adding units owned by Yamamoto to 111 Sea Zone: 1 Battleship, 2 T.Boats and 4 Transports
            EDIT: Removing units owned by Yamamoto from 110 Sea Zone: 1 Battleship, 2 T.Boats and 4 Transports
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Ulithi: 1 Artillery
            EDIT: Adding units owned by Yamamoto to Yap: 1 Artillery
            EDIT: Turning off Edit Mode
    
        Turn Complete - Yamamoto
            Yamamoto collect 61 PUs; end with 61 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Davao: 1 Fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Anzac regular : -1.33
    Dutch regular : -0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    Sorry had to edit out 1 plane too.


  • @redrum ready for China

  • 2024 '22 '19 '17 '15

    @Karl7 Japanese Kamikaze is real!

  • TripleA

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Combat Move - Chinese
            1 Adv.Fighter and 1 Fighter moved from Hupeh to Shansi
            1 Adv.Fighter moved from Hupeh to Anhwei
            2 Infantrys moved from Hupeh to Anhwei
            2 Infantrys moved from Suiyuan to Shansi
            1 Infantry moved from Hupeh to Shansi
            1 Infantry moved from Hupeh to Shansi
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 9 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 Adv.Fighter, 1 Fighter and 4 Infantrys
                Hisaichi defend with 2 Infantrys and 1 Tank
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 4 Infantrys in Shansi, round 2 : 1/6 hits, 1.50 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in Shansi, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                    1 Infantry owned by the Hisaichi lost in Shansi
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Shansi, round 3 : 2/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Shansi, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 2 Infantrys and 1 Tank
            Battle in Anhwei
                Chinese attack with 1 Adv.Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Anhwei, round 2 : 2/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Adv.Fighter moved from Anhwei to Hupeh
            1 Adv.Fighter and 1 Fighter moved from Shansi to Hupeh
            1 Infantry moved from Ningsia to Suiyuan
            4 Tanks moved from Gobi Altai to Shensi
            2 Infantrys moved from Szechwan to Hupeh
            2 Infantrys moved from Shensi to Hupeh
            2 Infantrys moved from Lanchow to Szechwan
            3 Infantrys moved from Lanchow to Shensi
            1 Infantry moved from E.Qinghai to Ningsia
            5 Infantrys moved from E.Qinghai to Lanchow
            6 Infantrys moved from Hsining to E.Qinghai
            2 ArmoredCars and 1 Tank moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            3 Infantrys placed in Hupeh
            6 Infantrys placed in Hsining
            2 ArmoredCars and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Hisaichi regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Combat Move - Hisaichi
            1 Artillery and 2 Infantrys moved from Shanghai to Anhwei
            1 L.Fighter moved from Hong Kong to Anhwei
            1 Artillery and 1 Infantry moved from Chahar to Suiyuan
            1 Bomber moved from Liaoning to Shansi
            1 Infantry moved from Chahar to Suiyuan
            2 Infantrys moved from Shantung to Shansi
            1 Infantry moved from Chahar to Shansi
            1 Tank moved from Shantung to Shansi
            1 Infantry moved from S.Buryat Mongolia to Irkutsk
                  Hisaichi take Irkutsk from Russians
            1 Tank moved from Ayan to Okhotsk
            1 Adv.Fighter moved from Heilungchiang to Okhotsk
            1 Infantry moved from Kolyma to Okhotsk
            2 Infantrys moved from Hong Kong to 92 Sea Zone
            2 Infantrys and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Sumatra
            1 Adv.Fighter and 1 Fighter moved from 92 Sea Zone to Sumatra
            1 Adv.Fighter and 1 Fighter moved from 110 Sea Zone to Sumatra
            1 Artillery and 3 Infantrys moved from Malaya to 110 Sea Zone
            1 Artillery and 3 Infantrys moved from 110 Sea Zone to Sumatra
            1 Infantry moved from Malaya to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Sumatra
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 4 Artillerys, 1 Elite, 16 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Suiyuan
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Suiyuan, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Suiyuan
                    1 Infantry owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Anhwei
                Hisaichi attack with 1 Artillery, 2 Infantrys and 1 L.Fighter
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 L.Fighter in Anhwei, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Infantrys in Anhwei, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Anhwei
                    2 Infantrys owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 1 Artillery, 1 Infantry and 1 L.Fighter remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 2 Infantrys
            Battle in Shansi
                Hisaichi attack with 1 Bomber, 3 Infantrys and 1 Tank
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 Bomber, 3 Infantrys and 1 Tank in Shansi, round 2 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 Infantrys in Shansi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                    2 Infantrys owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Bomber, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 2 Infantrys
            Battle in Okhotsk
                Hisaichi attack with 1 Adv.Fighter, 1 Infantry and 1 Tank
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Infantry and 1 Tank in Okhotsk, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Okhotsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Okhotsk
                Hisaichi win, taking Okhotsk from Russians with 1 Adv.Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Sumatra
                Hisaichi attack with 2 Adv.Fighters, 1 Artillery, 2 Fighters and 6 Infantrys
                British defend with 1 Artillery and 4 Infantrys; Dutch defend with 1 Bunker
                    Hisaichi roll dice for 1 Battleship and 1 Cruiser in Sumatra, round 2 : 2/2 hits, 1.17 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    1 Infantry owned by the British lost in Sumatra
                    Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery, 2 Fighters and 6 Infantrys in Sumatra, round 2 : 6/11 hits, 3.17 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker and 3 Infantrys in Sumatra, round 2 : 2/5 hits, 1.83 expected hits
                    2 Infantrys owned by the Hisaichi lost in Sumatra
                    1 Artillery owned by the British, 3 Infantrys owned by the British and 1 Bunker owned by the Dutch lost in Sumatra
                Hisaichi win, taking Sumatra from Dutch with 2 Adv.Fighters, 1 Artillery, 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 14
                Casualties for British: 1 Artillery and 4 Infantrys
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Dutch: 1 Bunker
    
        Non Combat Move - Hisaichi
            1 Adv.Fighter and 1 Fighter moved from Sumatra to 111 Sea Zone
            1 Carrier, 1 Destroyer and 2 Transports moved from 92 Sea Zone to 111 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Sumatra to 110 Sea Zone
            1 Transport moved from 110 Sea Zone to 111 Sea Zone
            2 Infantrys moved from N.French Indochina to Yunnan
            1 L.Fighter moved from Anhwei to Hong Kong
            3 Infantrys moved from Kiangsi to Shanghai
            2 Infantrys moved from Hong Kong to Kiangsi
            1 Infantry moved from Hong Kong to Kwangtung
            1 Artillery, 3 Infantrys and 1 Tank moved from Peking to Chahar
            1 Bomber moved from Shansi to Liaoning
            1 Artillery and 3 Infantrys moved from Liaoning to Peking
            1 Tank moved from Heilungchiang to Peking
            1 Infantry moved from Chita to S.Buryat Mongolia
            1 Infantry moved from Heilungchiang to Chita
            1 Infantry moved from Heilungchiang to Ayan
            1 Infantry moved from Kirin to Heilungchiang
            1 Tank moved from Changchun to Heilungchiang
            3 Infantrys moved from Changchun to Kirin
            1 Adv.Fighter moved from Okhotsk to Heilungchiang
    
        Place Units - Hisaichi
            1 Artillery, 4 Infantrys and 1 Tank placed in Hong Kong
            1 Artillery, 1 Elite, 3 Infantrys and 1 Tank placed in Malaya
            1 Artillery and 3 Infantrys placed in Liaoning
            1 Artillery and 2 Infantrys placed in Heilungchiang
            1 Adv.Fighter, 4 Infantrys and 2 Tanks placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Russians regular : -0.33
    Dutch regular : 0.17
    Hisaichi regular : 6.67
    

    Savegame

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