• TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Combat Move - Russians
            1 Fighter, 5 Infantrys and 1 Tank moved from N.Buryat Mongolia to Ayan
            1 Infantry moved from Okhotsk to Ayan
            1 Infantry moved from Zhigansk to Okhotsk
            1 Infantry moved from Khatanga to Zhigansk
            1 Artillery and 1 Infantry moved from Rostov to Donetsk
            1 Infantry moved from Kursk to Donetsk
            1 Mech.Inf and 1 Mot.Inf moved from Stalingrad to Kiev
            1 Infantry moved from Kursk to Minsk
            1 Infantry moved from Leningrad to Estonia
            1 Infantry moved from Leningrad to Estonia
            1 Infantry moved from Leningrad to Latvia
            1 Adv.Fighter moved from Leningrad to Estonia
            1 Adv.Fighter moved from Leningrad to Latvia
            1 Artillery and 6 Infantrys moved from Arkhangelsk to S.Karelia
            1 Fighter moved from Smolensk to Estonia
            1 Infantry moved from Leningrad to Latvia
            1 Fighter moved from Smolensk to Latvia
            1 Infantry moved from Leningrad to Estonia
            1 Adv.Fighter moved from Smolensk to Minsk
            1 Adv.Fighter moved from Smolensk to Minsk
            1 Adv.Fighter moved from Kursk to Minsk
            1 Adv.Fighter moved from Kursk to Donetsk
            1 Artillery moved from Kursk to Donetsk
            1 Bomber moved from Kursk to Donetsk
            3 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Kursk to Minsk
            1 Infantry moved from Kursk to Kiev
            1 Artillery moved from Kursk to Kiev
            1 Artillery moved from Kursk to Kiev
            1 Artillery moved from Kursk to Kiev
            1 Artillery moved from Kursk to Kiev
            1 Infantry moved from Kursk to Kiev
    
        Purchase Units - Russians
            Russians buy 6 Artillerys, 2 Bunkers, 1 Fighter, 15 Infantrys, 2 Mot.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Latvia
                Russians attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Germans defend with 1 Artillery
                    Russians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Latvia, round 2 : 0/4 hits, 1.17 expected hits
                    Germans roll dice for 1 Artillery in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Latvia, round 3 : 2/4 hits, 1.17 expected hits
                    Germans roll dice for 1 Artillery in Latvia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Artillery
            Battle in Estonia
                Russians attack with 1 Adv.Fighter, 1 Fighter and 3 Infantrys
                Germans defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Estonia, round 2 : 1/5 hits, 1.33 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Estonia, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Estonia
                    Russians roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Estonia, round 3 : 2/5 hits, 1.33 expected hits
                    Germans roll dice for 1 Artillery in Estonia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Estonia
                Russians win, taking Estonia from Germans with 1 Adv.Fighter, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Artillery and 1 Infantry
            Battle in Minsk
                Russians attack with 3 Adv.Fighters and 2 Infantrys
                Germans defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 3 Adv.Fighters and 2 Infantrys in Minsk, round 2 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    1 Infantry owned by the Germans lost in Minsk
                    Russians roll dice for 3 Adv.Fighters and 1 Infantry in Minsk, round 3 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 Artillery in Minsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    1 Artillery owned by the Germans lost in Minsk
                Russians win with 3 Adv.Fighters remaining. Battle score for attacker is 2
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 1 Artillery and 1 Infantry
            Battle in Ayan
                Russians attack with 1 Fighter, 6 Infantrys and 1 Tank
                Hisaichi defend with 1 Artillery, 3 Infantrys and 1 Tank
                    Russians roll dice for 1 Fighter, 6 Infantrys and 1 Tank in Ayan, round 2 : 1/8 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Ayan, round 2 : 3/5 hits, 1.83 expected hits
                    3 Infantrys owned by the Russians lost in Ayan
                    1 Infantry owned by the Hisaichi lost in Ayan
                    Russians roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Ayan, round 3 : 2/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Ayan, round 3 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Russians lost in Ayan
                    2 Infantrys owned by the Hisaichi lost in Ayan
                    Russians roll dice for 1 Fighter, 1 Infantry and 1 Tank in Ayan, round 4 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Ayan, round 4 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians lost in Ayan
                    1 Artillery owned by the Hisaichi lost in Ayan
                    Russians roll dice for 1 Fighter and 1 Tank in Ayan, round 5 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in Ayan, round 5 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Fighter and 1 Tank in Ayan, round 6 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in Ayan, round 6 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Fighter and 1 Tank in Ayan, round 7 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in Ayan, round 7 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Ayan
                1 Fighter owned by the Russians retreated
                Hisaichi win with 1 Tank remaining. Battle score for attacker is -7
                Casualties for Russians: 6 Infantrys and 1 Tank
                Casualties for Hisaichi: 1 Artillery and 3 Infantrys
            Battle in Donetsk
                Russians attack with 1 Adv.Fighter, 2 Artillerys, 1 Bomber and 2 Infantrys
                Romanians defend with 2 Infantrys and 1 Tank
                    Russians roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber and 2 Infantrys in Donetsk, round 2 : 1/6 hits, 2.50 expected hits
                    Romanians roll dice for 2 Infantrys and 1 Tank in Donetsk, round 2 : 0/3 hits, 1.17 expected hits
                    1 Infantry owned by the Romanians lost in Donetsk
                    Russians roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber and 2 Infantrys in Donetsk, round 3 : 2/6 hits, 2.50 expected hits
                    Romanians roll dice for 1 Infantry and 1 Tank in Donetsk, round 3 : 2/2 hits, 0.83 expected hits
                    2 Infantrys owned by the Russians lost in Donetsk
                    1 Tank owned by the Romanians and 1 Infantry owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Adv.Fighter, 2 Artillerys and 1 Bomber remaining. Battle score for attacker is 5
                Casualties for Romanians: 2 Infantrys and 1 Tank
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Russians
            1 Artillery and 4 Infantrys moved from Khatanga to Olyokminsk
            4 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Fighter moved from Ayan to N.Buryat Mongolia
            1 Artillery and 5 Infantrys moved from Sibirsky to Khatanga
            1 Infantry moved from Olyokminsk to Yakutsk
            1 Adv.Fighter and 1 Fighter moved from Latvia to Leningrad
            1 Adv.Fighter moved from Estonia to Leningrad
            1 Fighter moved from Estonia to Leningrad
            1 Tank moved from Kursk to Kiev
            3 Adv.Fighters moved from Minsk to Kiev
            1 Adv.Fighter moved from Donetsk to Kiev
            1 Bomber moved from Donetsk to Kiev
            1 Tank moved from Moscow to Smolensk
            1 Tank moved from Moscow to Smolensk
            2 Artillerys and 2 Infantrys moved from Yaroslavl to Kursk
            1 Artillery and 7 Infantrys moved from Moscow to Yaroslavl
            1 Tank moved from Smolensk to Leningrad
            1 Tank moved from Smolensk to Kiev
    
        Place Units - Russians
            4 Infantrys placed in Leningrad
            1 Fighter and 1 Mot.Inf placed in Sverdlovsk
            2 Artillerys, 3 Infantrys and 1 Mot.Inf placed in Sibirsky
            1 Bunker placed in N.Buryat Mongolia
            1 Bunker and 3 Infantrys placed in Kiev
            2 Artillerys and 1 Infantry placed in Kursk
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            2 Infantrys and 2 Tanks placed in Moscow
    
        Turn Complete - Russians
            Russians collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.00
    Germans regular : -0.67
    Russians regular : -5.17
    Hisaichi regular : 1.33
    

    Savegame


  • @Witt This is the Russian turn summary. Try copying the settings I use from the screenshot while using your forum username and password, then click Post Turn Summary, it got to work…


  • @VictoryFirst might be not that simple… I could not post in our last NML game as well, but could post in WaW… same engine version

  • 2024 '22 '19 '17 '15

    Alas currently all is fine and working for me…


  • @Elrood

    Might be because we started the NML game earlier… it used to not work for me either and at some point it suddenly worked so I don’t know if TripleA updated something or it has always worked… but the most important thing is the forum password that you should enter every time you load up the game, otherwise it will give an error message.


  • It saves for me… do not have to enter the PW


  • @VictoryFirst the main issue I’m having is that I can’t open a file by clicking on it. I have to manually cut the file from the download file and then paste it into the savegame folder.
    I never had that problem until I installed the newer version of Triple A…but I also upgraded my OS to windows 11 the same day. I don’t know if it’s the new Triple A or the new OS that’s causing the problem.


  • @captainwalker I have the same issue and still use Windows 10. It seems that the “run with…” functionality is broken somehow (when you click on a .tsvg, it is opened with TripleA automatically)

    Windows does it right… it opens TripleA, but then TripleA gets stuck as it somehow cannot deal with the start argument given by windows. I guess it is really a tripleA issue…


  • @Elrood yeah, that’s what happens. Windows tries to open the file and it gets stuck. Then I have to shut down and do everything manually. It’s a hassle but as long as I can still play I can deal with it.


  • @captainwalker exactly. Just a shame… it used to be much more convenient. My guess is, that the software is no longer maintained properly, or by someone who uses it here on the A&A.org forum… so a some valuable feedback is missing.


  • @captainwalker Yeah, I have that issue too and although it is annoying, it is not the end of the world. You can simply click on “Open Saved Game” then navigate to your Downloads folder and open the save file you want to load. All my save files are stored in my Downloads folder. TripleA will automatically use the folder you used last so you only have to navigate to your download folder once (unless you need an autosave from the autoSaves folder).

  • '20

    Game History

    Round: 8
    
        Combat Move - Italians
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 51 Sea Zone: 1 Destroyer
            EDIT: Removing units owned by Germans from 48 Sea Zone: 1 Destroyer
            EDIT: Turning off Edit Mode
            2 Infantrys moved from El Agheila to Kufra
            2 Fighters moved from 48 Sea Zone to Kufra
            2 Fighters moved from 51 Sea Zone to Crete
            1 Infantry moved from Greece to 51 Sea Zone
            1 Infantry moved from 51 Sea Zone to Crete
    
        Purchase Units - Italians
            Italians buy 1 Bunker, 11 Infantrys, 2 Submarines and 4 T.Boats; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Crete
                Italians attack with 2 Fighters and 1 Infantry
                British defend with 1 Infantry
                    Italians roll dice for 1 Battleship in Crete, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Crete
                Italians win, taking Crete from British with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Kufra
                Italians attack with 2 Fighters and 2 Infantrys
                French defend with 1 Infantry
                    Italians roll dice for 2 Fighters and 2 Infantrys in Kufra, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 Fighters and 2 Infantrys in Kufra, round 3 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Kufra, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Kufra
                Italians win, taking Kufra from British with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
    
        Non Combat Move - Italians
            2 Fighters moved from Kufra to 51 Sea Zone
            2 Fighters moved from Crete to 51 Sea Zone
            7 Infantrys moved from Rome to Campania
            4 Infantrys moved from N.Tunisia to N.Algeria
            4 Infantrys moved from Tunis to N.Tunisia
            1 Carrier and 3 Transports moved from 48 Sea Zone to 51 Sea Zone
            3 ArmoredCars, 3 Artillerys, 9 Infantrys and 2 Mech.Infs moved from W.Morocco to E.Morocco
            1 Carrier, 2 Destroyers, 1 Fighter, 1 Submarine and 4 Transports moved from 31 Sea Zone to 42 Sea Zone
    
        Place Units - Italians
            1 Bunker and 4 Infantrys placed in E.Morocco
            4 Infantrys placed in Tunis
            3 Infantrys placed in Greece
            Italians undo move 3.
            4 T.Boats placed in 51 Sea Zone
            3 Infantrys placed in Rome
            2 Submarines placed in 46 Sea Zone
    
        Turn Complete - Italians
            Italians collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    British regular : -0.67
    

    ital-8.tsvg


  • @redrum France is up

  • TripleA

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Combat Move - French
            1 Infantry moved from Mauritania to W.Morocco
                  French take W.Morocco from Italians
            2 Tanks moved from French Equatorial Africa to Angola
            2 Tanks moved from Darfur to Spanish Guinea
            2 Adv.Fighters and 2 Fighters moved from Mauritania to Liberia
            1 Tank moved from French Equatorial Africa to Liberia
            1 Adv.Fighter moved from French Equatorial Africa to Spanish Guinea
    
        Purchase Units - French
            French buy 3 Infantrys and 2 Tanks; Remaining resources: 2 PUs; 
    
        Combat - French
            Battle in Liberia
                French attack with 2 Adv.Fighters, 2 Fighters and 1 Tank
                Neutral defend with 1 Infantry
                    French roll dice for 2 Adv.Fighters, 2 Fighters and 1 Tank in Liberia, round 2 : 4/5 hits, 2.17 expected hits
                    Neutral roll dice for 1 Infantry in Liberia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Liberia
                French loses 0 PUs for violating Liberias neutrality.
                French win, taking Liberia from Neutral with 2 Adv.Fighters, 2 Fighters and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Angola
                French attack with 2 Tanks
                Neutral defend with 1 Infantry
                    French roll dice for 2 Tanks in Angola, round 2 : 1/2 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Angola, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the French lost in Angola
                    1 Infantry owned by the Neutral lost in Angola
                French loses 0 PUs for violating Angolas neutrality.
                French win, taking Angola from Neutral with 1 Tank remaining. Battle score for attacker is -3
                Casualties for French: 1 Tank
                Casualties for Neutral: 1 Infantry
            Battle in Spanish Guinea
                French attack with 1 Adv.Fighter and 2 Tanks
                Neutral defend with 1 Infantry
                    French roll dice for 1 Adv.Fighter and 2 Tanks in Spanish Guinea, round 2 : 1/3 hits, 1.50 expected hits
                    Neutral roll dice for 1 Infantry in Spanish Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the French lost in Spanish Guinea
                    1 Infantry owned by the Neutral lost in Spanish Guinea
                French loses 0 PUs for violating Spanish Guineas neutrality.
                French win, taking Spanish Guinea from Neutral with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is -3
                Casualties for French: 1 Tank
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - French
            1 AAGun, 2 Artillerys and 7 Tanks moved from Mauritania to W.Morocco
            1 Infantry moved from Palestine to Lower Egypt
            1 Infantry moved from Syria to Palestine
            1 Destroyer and 1 Transport moved from 34 Sea Zone to 31 Sea Zone
            2 Adv.Fighters and 2 Fighters moved from Liberia to Mauritania
            1 Adv.Fighter moved from Spanish Guinea to Mauritania
    
        Place Units - French
            2 Infantrys placed in Syria
            1 Infantry and 2 Tanks placed in French Equatorial Africa
    
        Turn Complete - French
            French collect 21 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    French regular : 1.33
    Neutral regular : 1.00
    

    Savegame

  • 2024 '22 '19 '17 '15

    @captainwalker just installed version 2.7 on my moms Laptop, and it loads the engine properly via the savegame:

    https://github.com/triplea-game/triplea/releases/tag/2.7.14871


  • @Karl7 Yam is up

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Combat Move - Yamamoto
            Turning on Edit Mode
            EDIT: Adding units owned by Yamamoto to East And South Borneo: 1 Fighter
            EDIT: Turning off Edit Mode
            6 Adv.Fighters and 9 Fighters moved from 85 Sea Zone to 67 Sea Zone
            1 Fighter moved from Banjarmasin to 67 Sea Zone
            3 Bombers moved from Davao to 67 Sea Zone
            1 Bomber moved from Tokyo to 67 Sea Zone
            1 Fighter moved from East And South Borneo to 67 Sea Zone
            4 Infantrys moved from Banjarmasin to 110 Sea Zone
            4 Infantrys moved from 110 Sea Zone to Lombok
            1 Transport moved from 110 Sea Zone to 111 Sea Zone
            2 Infantrys moved from Mindanao to 111 Sea Zone
            2 Infantrys and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Lombok
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Adv.Fighters, 3 Fighters and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 67 Sea Zone
                Yamamoto attack with 6 Adv.Fighters, 4 Bombers and 11 Fighters
                Anzac defend with 4 Adv.Fighters, 1 Battleship, 3 Carriers, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Submarine and 4 Transports
                    Yamamoto roll dice for 6 Adv.Fighters, 4 Bombers and 11 Fighters in 67 Sea Zone, round 2 : 11/21 hits, 9.33 expected hits
                Units damaged: 1 Battleship owned by the Anzac
                    Anzac roll dice for 4 Adv.Fighters, 1 Battleship, 3 Carriers, 1 Cruiser, 1 Destroyer, 2 Fighters and 4 Transports in 67 Sea Zone, round 2 : 7/16 hits, 7.33 expected hits
                    7 Fighters owned by the Yamamoto lost in 67 Sea Zone
                    4 Transports owned by the Anzac, 1 Cruiser owned by the Anzac, 2 Fighters owned by the Anzac, 1 Submarine owned by the Anzac, 1 Destroyer owned by the Anzac and 1 Carrier owned by the Anzac lost in 67 Sea Zone
                    Yamamoto roll dice for 6 Adv.Fighters, 4 Bombers and 4 Fighters in 67 Sea Zone, round 3 : 6/14 hits, 7.00 expected hits
                    Anzac roll dice for 4 Adv.Fighters, 1 Battleship and 2 Carriers in 67 Sea Zone, round 3 : 4/7 hits, 4.33 expected hits
                    4 Fighters owned by the Yamamoto lost in 67 Sea Zone
                    2 Carriers owned by the Anzac and 4 Adv.Fighters owned by the Anzac lost in 67 Sea Zone
                    Yamamoto roll dice for 6 Adv.Fighters and 4 Bombers in 67 Sea Zone, round 4 : 5/10 hits, 5.67 expected hits
                    Anzac roll dice for 1 Battleship in 67 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    1 Battleship owned by the Anzac lost in 67 Sea Zone
                Yamamoto win with 6 Adv.Fighters and 4 Bombers remaining. Battle score for attacker is 81
                Casualties for Yamamoto: 11 Fighters
                Casualties for Anzac: 4 Adv.Fighters, 1 Battleship, 3 Carriers, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Submarine and 4 Transports
            Battle in Lombok
                Yamamoto attack with 6 Infantrys
                Anzac defend with 1 Infantry; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Battleship in Lombok, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 6 Infantrys in Lombok, round 2 : 1/6 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Bunker and 1 Infantry in Lombok, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto lost in Lombok
                    Yamamoto roll dice for 5 Infantrys in Lombok, round 3 : 2/5 hits, 0.83 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Lombok, round 3 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac and 1 Bunker owned by the Dutch lost in Lombok
                Yamamoto win, taking Lombok from Dutch with 5 Infantrys remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Infantry
                Casualties for Dutch: 1 Bunker
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Yamamoto
            3 Bombers moved from 67 Sea Zone to Davao
            1 Bomber moved from 67 Sea Zone to Banjarmasin
            6 Adv.Fighters moved from 67 Sea Zone to 111 Sea Zone
            3 Carriers moved from 85 Sea Zone to 111 Sea Zone
            1 Transport moved from 85 Sea Zone to 76 Sea Zone
            1 Transport moved from 85 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 110 Sea Zone to 111 Sea Zone
            1 Infantry moved from Kamchatka to Koryakia
            1 Transport moved from 85 Sea Zone to 94 Sea Zone
            1 Tank moved from Saipan to 94 Sea Zone
            1 Tank and 1 Transport moved from 94 Sea Zone to 85 Sea Zone
            1 Tank moved from 85 Sea Zone to Tokyo
    
        Place Units - Yamamoto
            3 Adv.Fighters and 3 Fighters placed in 85 Sea Zone
            4 Infantrys placed in Davao
            Yamamoto undo move 1.
            2 Adv.Fighters and 2 Fighters placed in 85 Sea Zone
            1 Adv.Fighter and 1 Fighter placed in 85 Sea Zone
            3 Infantrys placed in Tokyo
            Turning on Edit Mode
            EDIT: Adding units owned by Yamamoto to 111 Sea Zone: 1 Battleship, 2 T.Boats and 4 Transports
            EDIT: Removing units owned by Yamamoto from 110 Sea Zone: 1 Battleship, 2 T.Boats and 4 Transports
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Ulithi: 1 Artillery
            EDIT: Adding units owned by Yamamoto to Yap: 1 Artillery
            EDIT: Turning off Edit Mode
    
        Turn Complete - Yamamoto
            Yamamoto collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Anzac regular : -1.33
    Dutch regular : -0.67
    

    Savegame


  • @captainwalker

    Yam in, FYI re: edits forgot to move my fleet 1 space to catch planes on combat move… DUR

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Combat Move - Yamamoto
            Turning on Edit Mode
            EDIT: Adding units owned by Yamamoto to East And South Borneo: 1 Fighter
            EDIT: Turning off Edit Mode
            6 Adv.Fighters and 9 Fighters moved from 85 Sea Zone to 67 Sea Zone
            1 Fighter moved from Banjarmasin to 67 Sea Zone
            3 Bombers moved from Davao to 67 Sea Zone
            1 Bomber moved from Tokyo to 67 Sea Zone
            1 Fighter moved from East And South Borneo to 67 Sea Zone
            4 Infantrys moved from Banjarmasin to 110 Sea Zone
            4 Infantrys moved from 110 Sea Zone to Lombok
            1 Transport moved from 110 Sea Zone to 111 Sea Zone
            2 Infantrys moved from Mindanao to 111 Sea Zone
            2 Infantrys and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Lombok
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Adv.Fighters, 3 Fighters and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 67 Sea Zone
                Yamamoto attack with 6 Adv.Fighters, 4 Bombers and 11 Fighters
                Anzac defend with 4 Adv.Fighters, 1 Battleship, 3 Carriers, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Submarine and 4 Transports
                    Yamamoto roll dice for 6 Adv.Fighters, 4 Bombers and 11 Fighters in 67 Sea Zone, round 2 : 11/21 hits, 9.33 expected hits
                Units damaged: 1 Battleship owned by the Anzac
                    Anzac roll dice for 4 Adv.Fighters, 1 Battleship, 3 Carriers, 1 Cruiser, 1 Destroyer, 2 Fighters and 4 Transports in 67 Sea Zone, round 2 : 7/16 hits, 7.33 expected hits
                    7 Fighters owned by the Yamamoto lost in 67 Sea Zone
                    4 Transports owned by the Anzac, 1 Cruiser owned by the Anzac, 2 Fighters owned by the Anzac, 1 Submarine owned by the Anzac, 1 Destroyer owned by the Anzac and 1 Carrier owned by the Anzac lost in 67 Sea Zone
                    Yamamoto roll dice for 6 Adv.Fighters, 4 Bombers and 4 Fighters in 67 Sea Zone, round 3 : 6/14 hits, 7.00 expected hits
                    Anzac roll dice for 4 Adv.Fighters, 1 Battleship and 2 Carriers in 67 Sea Zone, round 3 : 4/7 hits, 4.33 expected hits
                    4 Fighters owned by the Yamamoto lost in 67 Sea Zone
                    2 Carriers owned by the Anzac and 4 Adv.Fighters owned by the Anzac lost in 67 Sea Zone
                    Yamamoto roll dice for 6 Adv.Fighters and 4 Bombers in 67 Sea Zone, round 4 : 5/10 hits, 5.67 expected hits
                    Anzac roll dice for 1 Battleship in 67 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    1 Battleship owned by the Anzac lost in 67 Sea Zone
                Yamamoto win with 6 Adv.Fighters and 4 Bombers remaining. Battle score for attacker is 81
                Casualties for Yamamoto: 11 Fighters
                Casualties for Anzac: 4 Adv.Fighters, 1 Battleship, 3 Carriers, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Submarine and 4 Transports
            Battle in Lombok
                Yamamoto attack with 6 Infantrys
                Anzac defend with 1 Infantry; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Battleship in Lombok, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 6 Infantrys in Lombok, round 2 : 1/6 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Bunker and 1 Infantry in Lombok, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto lost in Lombok
                    Yamamoto roll dice for 5 Infantrys in Lombok, round 3 : 2/5 hits, 0.83 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Lombok, round 3 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac and 1 Bunker owned by the Dutch lost in Lombok
                Yamamoto win, taking Lombok from Dutch with 5 Infantrys remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Infantry
                Casualties for Dutch: 1 Bunker
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Yamamoto
            3 Bombers moved from 67 Sea Zone to Davao
            1 Bomber moved from 67 Sea Zone to Banjarmasin
            6 Adv.Fighters moved from 67 Sea Zone to 111 Sea Zone
            3 Carriers moved from 85 Sea Zone to 111 Sea Zone
            1 Transport moved from 85 Sea Zone to 76 Sea Zone
            1 Transport moved from 85 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 110 Sea Zone to 111 Sea Zone
            1 Infantry moved from Kamchatka to Koryakia
            1 Transport moved from 85 Sea Zone to 94 Sea Zone
            1 Tank moved from Saipan to 94 Sea Zone
            1 Tank and 1 Transport moved from 94 Sea Zone to 85 Sea Zone
            1 Tank moved from 85 Sea Zone to Tokyo
    
        Place Units - Yamamoto
            3 Adv.Fighters and 3 Fighters placed in 85 Sea Zone
            4 Infantrys placed in Davao
            Yamamoto undo move 1.
            2 Adv.Fighters and 2 Fighters placed in 85 Sea Zone
            1 Adv.Fighter and 1 Fighter placed in 85 Sea Zone
            3 Infantrys placed in Tokyo
            Turning on Edit Mode
            EDIT: Adding units owned by Yamamoto to 111 Sea Zone: 1 Battleship, 2 T.Boats and 4 Transports
            EDIT: Removing units owned by Yamamoto from 110 Sea Zone: 1 Battleship, 2 T.Boats and 4 Transports
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Ulithi: 1 Artillery
            EDIT: Adding units owned by Yamamoto to Yap: 1 Artillery
            EDIT: Turning off Edit Mode
    
        Turn Complete - Yamamoto
            Yamamoto collect 61 PUs; end with 61 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Davao: 1 Fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Anzac regular : -1.33
    Dutch regular : -0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    Sorry had to edit out 1 plane too.

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