• @VictoryFirst

    hmm maybe should mention to djensen or Panther


  • @Panzerstahl-Helm said in EXP Panzer vs barnee Game 5:

    I am in Team Netherlands now and hope they will win the tournament. 💪

    I can only upvote 20 times a day lol

    GO Netherlands or Switzeland lol


  • @barnee

    The Swiss are out lol :)

  • 2024 2023 '22 '21

    Aircraft Carrier units & Battleship units taking damage hits:

    When multiple Aircraft Carrier units and Battlehip units fight together in the same SZ, you can choose to take hits only on your Aircraft Carrier units.

    But if you want to take hits on a Battleship unit, the rule is that each Aircraft Carrier unit must take a hit before each Battleship unit.


  • @barnee

    here we go.
    I did the turn again and edited the results as in the turn overview.
    You need to alocate 9 hits in SZ95
    Ignore the batle in Besarabia…I did that in my test run but not in my final run.

    exp-game-5-stahl-g-12.tsvg

    BR

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Yea, so I suggest just redoing your turn or the combats anyway, as not a guarrantee on sinking the Big Badass BB Iowa :)


  • @Panzerstahl-Helm lol we posted at same time :)


  • @Panzerstahl-Helm

    I will sink 2 CVs the subs and DDs CA that means the Tac and 3 Ftrs can’t land and get dusted too. That’s how i would have played it. So all good with that ?

  • 2023 '22 '21 '20 '19 '18

    So this what we have

    Screenshot from 2024-07-08 03-39-23.png


  • @barnee

    Yeah, fine with me. I will swallow that toad, as we say in German.


  • @Panzerstahl-Helm

    well … i still get the rules wrong too if that helps :) Probably not :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Hey my buddy going to New Ulm minnesota next week. His dad got a picture with the mayor in Ulm during WW II lol

    He hasn’t left Alaska in over two years and has to fly through chicago lol

    I think he’s in for some culture shock ha ha ha I may even go visit. Only 4-5 hours away

    They have a statue of Herman the German downtown lol

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 artillery, 1 elite and 3 guard_infantrys; Remaining resources: 1 PUs; 0 AirLendLease; 0 TankLendLease; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            Turning on Edit Mode
                EDIT: Russians takes Bulgaria from Germans
                EDIT: Turning off Edit Mode
            1 armour, 1 artillery and 1 guard_infantry moved from Finland to Norway
            2 tactical_bombers moved from Novgorod to Norway
            1 armour moved from Karelia to Norway
            2 russian_paras moved from Novgorod to Norway
            EDIT: 1 russian_para moved from Caucasus to Bulgaria
            1 armour moved from Volgograd to Sikang
            1 armour moved from Caucasus to Sikang
            1 FighterAce and 1 fighter moved from Caucasus to Sikang
            1 armour and 1 elite moved from Yenisey to Yakut S.S.R.
            1 fighter and 1 tactical_bomber moved from Yenisey to Yakut S.S.R.
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Sikang
                Russians attack with 1 FighterAce, 2 armour and 1 fighter
                Japanese defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 1 FighterAce, 2 armour and 1 fighter in Sikang, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 1 FighterAce, 2 armour and 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Norway
                Russians attack with 2 armour, 1 artillery, 1 guard_infantry, 2 russian_paras and 2 tactical_bombers
                Germans defend with 1 German_LCV, 3 artilleries, 1 elite and 2 infantry
                    Russians roll dice for 2 armour, 1 artillery, 1 guard_infantry, 2 russian_paras and 2 tactical_bombers in Norway, round 2 : 3/8 hits, 3.50 expected hits
                    Germans roll dice for 1 German_LCV, 3 artilleries, 1 elite and 2 infantry in Norway, round 2 : 3/7 hits, 2.33 expected hits
                    2 russian_paras owned by the Russians and 1 artillery owned by the Russians lost in Norway
                    1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Norway
                    Russians roll dice for 2 armour, 1 guard_infantry and 2 tactical_bombers in Norway, round 3 : 2/5 hits, 2.67 expected hits
                    Germans roll dice for 1 German_LCV, 2 artilleries and 1 elite in Norway, round 3 : 1/4 hits, 1.33 expected hits
                    1 guard_infantry owned by the Russians lost in Norway
                    2 artilleries owned by the Germans lost in Norway
                    Russians roll dice for 2 armour and 2 tactical_bombers in Norway, round 4 : 2/4 hits, 2.33 expected hits
                    Germans roll dice for 1 German_LCV and 1 elite in Norway, round 4 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Russians lost in Norway
                    1 elite owned by the Germans and 1 German_LCV owned by the Germans lost in Norway
                Russians win, taking Norway from Germans with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 armour, 1 artillery, 1 guard_infantry and 2 russian_paras
                Casualties for Germans: 1 German_LCV, 3 artilleries, 1 elite and 2 infantry
            Battle in Yakut S.S.R.
                Russians attack with 1 armour, 1 elite, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour, 1 elite, 1 fighter and 1 tactical_bomber in Yakut S.S.R., round 2 : 4/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yakut S.S.R.
                Russians win, taking Yakut S.S.R. from Japanese with 1 armour, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Yenisey
            1 3rdCorps, 3 armour and 1 guard_infantry moved from Yenisey to Kansu
            1 FighterAce and 1 fighter moved from Sikang to Caucasus
            1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Kansu
            1 armour moved from Urals to Kansu
            1 russian_para moved from Russia to Novgorod
            1 artillery and 2 infantry moved from Karelia to Finland
            2 tactical_bombers moved from Norway to Finland
            1 infantry moved from Novgorod to Karelia
            4 mine_unarmeds moved from Belarus to Eastern Poland
            3 mine_unarmeds moved from Belarus to Baltic States
            6 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Belarus to Eastern Poland
            1 aaGun and 1 artillery moved from Eastern Poland to Belarus
            1 artillery moved from Belarus to Novgorod
            4 Russian_Rocketss moved from Bryansk to Belarus
            6 Russian_Rocketss moved from Russia to Bryansk
            1 infantry moved from Northwest Persia to Iraq
            1 elite moved from Russia to Bryansk
            1 fighter moved from Belarus to Novgorod
            1 elite moved from Ukraine to Western Ukraine
            1 infantry moved from Western Ukraine to Bryansk
            1 elite moved from Rostov to Ukraine
            1 infantry moved from Volgograd to Rostov
            1 Rail moved from Russia to Volgograd
            1 Rail and 1 infantry moved from Volgograd to Yenisey
            2 armour moved from Russia to Belarus
            1 Europe_Rail, 1 Rail and 2 armour moved from Russia to Yenisey
            1 armour moved from Russia to Bryansk
            1 armour moved from Russia to Bryansk
            EDIT: 2 armour moved from 2nd Army Group to Belarus
            EDIT: 2 armour moved from Belarus to Novgorod
            EDIT: 2 armour moved from Novgorod to Karelia
            EDIT: 2 armour moved from Belarus to 2nd Army Group
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Eastern Poland: 4 mine_unarmeds
            EDIT: Adding units owned by Changer to Eastern Poland: 4 russian_mines
            EDIT: Removing units owned by Russians from Baltic States: 3 mine_unarmeds
            EDIT: Adding units owned by Changer to Baltic States: 3 russian_mine_Oranges
            EDIT: Turning off Edit Mode
            COMMENT: 4 Gray LMs in E POL @ POL and 3 Orange in Balt STs @ POL for ussr
            3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite and 3 guard_infantrys placed in Russia
            1 artillery placed in Novgorod
            Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
            Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
            Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
            Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
            Russians collect 39 PUs; end with 40 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    Germans regular : 0.67
    Russians regular : 0.00
    

    EXP Game 5 Stahl R 12.tsvg

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    heh heh they had a pow camp during the war. There neighbor worked there. He let a couple guys out that he liked and had em over for supper

    ha ha ha

    Rock On !!!.png


  • @barnee

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 Japan_destroyer, 6 TotalWarMechInfs, 4 TotalWarNavyFtrs, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            1 elite moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            2 armour, 1 artillery, 1 elite, 2 infantry and 6 mech_infantrys moved from Buryatia to Yakut S.S.R.
            1 armour moved from Suiyuyan to Sikang
            1 mech_infantry moved from Shensi to Sikang
            1 bomber, 1 fighter and 1 tactical_bomber moved from Hopei to Sikang
            1 artillery moved from French Indo China to Siam
                  Japanese take Siam from British
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in Yakut S.S.R.
                Japanese attack with 2 armour, 1 artillery, 1 elite, 2 infantry and 6 mech_infantrys
                Russians defend with 1 armour and 1 elite
                Japanese win, taking Yakut S.S.R. from Russians with 2 armour, 1 artillery, 1 elite, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 armour and 1 elite
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber, 1 fighter and 1 submarine
                Americans defend with 1 pacific_destroyer
                Japanese win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 pacific_destroyer
            Battle in Sikang
                Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 2 armour
                Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 2 armour
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Shensi
            1 bomber moved from Sikang to Hopei
            1 artillery moved from Siberia to Amur
            1 infantry moved from Amur to Siberia
            1 infantry moved from Amur to Siberia
            2 infantry moved from Amur to Buryatia
            4 artilleries moved from Korea to Amur
            1 bomber and 1 infantry moved from Hopei to Shensi
            1 fighter and 1 tactical_bomber moved from Sikang to Shensi
            1 mech_infantry moved from Anhwe to Shensi
            2 infantry moved from Anhwe to Hopei
            2 Rails moved from Kiangsu to Shantung
            2 Rails and 2 infantry moved from Shantung to Shensi
            4 air_transports, 3 artilleries and 1 elite moved from Japan to Shensi
            1 elite moved from French Indo China to Yunnan
            1 mech_infantry moved from Shan State to Yunnan
            1 artillery moved from French Indo China to Yunnan
            2 aaGuns moved from Kwangsi to Yunnan
            2 tactical_bombers moved from 36 Sea Zone to Shensi
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shensi
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Yunnan
            1 artillery, 1 elite and 1 mech_infantry moved from Celebes to 44 Sea Zone
            1 Heavy_BB, 1 Japan_destroyer, 1 artillery, 1 carrier, 1 cruiser, 1 elite, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 36 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 artillery, 1 elite and 1 mech_infantry moved from 36 Sea Zone to French Indo China
            2 transports moved from 36 Sea Zone to 6 Sea Zone
            1 carrier moved from 36 Sea Zone to 6 Sea Zone
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
            1 bomber moved from 25 Sea Zone to Japan
            2 fighters moved from Japan to Hopei
            1 infantry moved from Shantung to Anhwe
            3 infantry moved from Kiangsu to Anhwe
            3 infantry moved from Kwangtung to Kwangsi
            1 battleship moved from 36 Sea Zone to 6 Sea Zone
            3 artilleries moved from Japan to 6 Sea Zone
            3 artilleries moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            1 Japan_destroyer, 4 TotalWarNavyFtrs and 1 submarine placed in 6 Sea Zone
            6 TotalWarMechInfs placed in Japan
            3 infantry placed in Shantung
            3 infantry placed in Kiangsu
            3 infantry placed in Kwangtung
            Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone
            Trigger JapaneseTotalWarMechInfPlaceJapan6: has removed 6 TotalWarMechInfs owned by Japanese in Japan
            Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone
            Trigger JapaneseTotalWarMechInfPlaceJapan6: Japanese has 6 mech_infantrys placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Trigger Japan Liberates IwoJima Turn12: Japanese met a national objective for an additional 1 PUs; end with 65 PUs
            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 66 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Trigger Japan Loses CarolineIslands Turn12: Japanese met a national objective for an additional -3 PUs; end with 66 PUs
            Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 77 PUs
    

    exp-game-5-stahl-j-12.tsvg


  • @Panzerstahl-Helm

    well I have hit the wall. All nighters aren’t good at this age. I will regenerate and be back in 7 or 8

    I wish 7 of 9 was in my regenate pod with me lol


  • @Panzerstahl-Helm

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 ArmoredInfantry, 1 Escort, 2 Repair_BBs, 4 TotalWarFighters, 1 USA_Hvy_Bomber, 2 artilleries, 1 destroyer, 1 elite, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Sardinia from Germans to Americans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Sicily from Germans to Americans
            EDIT: Changing ownership of Sicily from Americans to Germans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Sardinia from Americans to Germans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Sardinia from Germans to Americans
            EDIT: 2 Repair_BBs placed in 95 Sea Zone
            EDIT: Changing ownership of Sardinia from Americans to Germans
            EDIT: Turning off Edit Mode
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 unit repaired.
            Trigger Americans RemoveRepair BB: has removed 2 Repair_BBs owned by Americans in 95 Sea Zone
            1 bomber moved from Algeria to 93 Sea Zone
            1 artillery moved from Tunisia to Libya
                  Americans take Libya from Germans
            1 FighterAceUSA and 2 USA_Hvy_Bombers moved from Gibraltar to 93 Sea Zone
            1 Escort_Convoy and 1 Heavy_BB moved from 95 Sea Zone to 93 Sea Zone
            2 usa_fighters moved from 95 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            2 usa_fighters moved from 91 Sea Zone to 93 Sea Zone
            3 artilleries and 1 elite moved from Gibraltar to 91 Sea Zone
            1 Heavy_Transport, 3 artilleries and 1 elite moved from 91 Sea Zone to 95 Sea Zone
            3 artilleries and 1 elite moved from 95 Sea Zone to Southern Italy
            1 Heavy_Transport moved from 31 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 Heavy_Transport, 2 artilleries and 2 infantry moved from 26 Sea Zone to 25 Sea Zone
            1 pacific_transport moved from 31 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 pacific_transport moved from 26 Sea Zone to 25 Sea Zone
            1 transport moved from 31 Sea Zone to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 USA_Hvy_Bomber moved from Hawaiian Islands to Midway
            1 FighterAceUSA moved from Hawaiian Islands to Midway
            2 usa_fighters moved from Hawaiian Islands to 25 Sea Zone
            3 usa_fighters moved from 31 Sea Zone to Midway
            1 Escort_Convoy, 1 pacific_BB, 1 pacific_cruiser and 1 pacific_submarine moved from 31 Sea Zone to 25 Sea Zone
            1 usa_fighter moved from 31 Sea Zone to 25 Sea Zone
            5 infantry moved from 25 Sea Zone to Midway
            3 artilleries moved from 25 Sea Zone to Midway
            1 Escort_Convoy, 2 NavyFighters and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 2 Escort_Convoys, 1 Heavy_Transport, 2 NavyFighters, 1 pacific_BB, 1 pacific_cruiser, 1 pacific_submarine, 1 pacific_transport, 1 submarine, 1 transport and 3 usa_fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 pacific_submarine and 1 submarine in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 Escort_Convoys, 1 Heavy_Transport, 2 NavyFighters, 1 pacific_BB, 1 pacific_cruiser, 1 pacific_transport, 1 transport and 3 usa_fighters in 25 Sea Zone, round 2 : 5/9 hits, 4.00 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 2 Escort_Convoys, 1 Heavy_Transport, 2 NavyFighters, 1 pacific_BB, 1 pacific_cruiser, 1 pacific_submarine, 1 pacific_transport, 1 submarine, 1 transport and 3 usa_fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Midway
                Changer loiter and taunt; Americans attack with 1 FighterAceUSA, 1 USA_Hvy_Bomber, 3 artilleries, 5 infantry and 3 usa_fighters
                Changer defend; Japanese defend with 1 airfield, 1 armour, 1 artillery and 2 infantry
                    Americans roll dice for 1 FighterAceUSA, 1 USA_Hvy_Bomber, 3 artilleries, 5 infantry and 3 usa_fighters in Midway, round 2 : 8/15 hits, 6.17 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Midway, round 2 : 2/4 hits, 1.50 expected hits
                    2 infantry owned by the Americans lost in Midway
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Midway
                Americans win, taking Midway from Japanese with 1 FighterAceUSA, 1 USA_Hvy_Bomber, 3 artilleries, 3 infantry and 3 usa_fighters remaining. Battle score for attacker is 9
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
            Battle in Southern Italy
                Changer loiter and taunt; Americans attack with 3 artilleries and 1 elite
                Germans defend with 1 Waffen_Para, 1 airfield, 1 factory_minor and 1 harbour; Changer defend
                    Americans roll dice for 3 artilleries and 1 elite in Southern Italy, round 2 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 1 Waffen_Para in Southern Italy, round 2 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Americans lost in Southern Italy
                    1 Waffen_Para owned by the Germans lost in Southern Italy
                Americans win, taking Southern Italy from Germans with 2 artilleries and 1 elite remaining. Battle score for attacker is 2
                Casualties for Americans: 1 artillery
                Casualties for Germans: 1 Waffen_Para
            Battle in 93 Sea Zone
                Americans attack with 1 Escort_Convoy, 1 FighterAceUSA, 1 Heavy_BB, 2 USA_Hvy_Bombers, 1 bomber, 1 submarine and 4 usa_fighters
                Germans defend with 1 German_Heavy_BB, 3 LuftwaffeAces, 2 carriers, 1 fighter and 1 transport
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Americans roll dice for 1 Escort_Convoy, 1 FighterAceUSA, 1 Heavy_BB, 2 USA_Hvy_Bombers, 1 bomber and 4 usa_fighters in 93 Sea Zone, round 2 : 6/14 hits, 8.17 expected hits
                Units damaged: 1 German_Heavy_BB owned by the Germans
                    Germans roll dice for 3 LuftwaffeAces and 1 fighter in 93 Sea Zone, round 2 : 5/7 hits, 4.67 expected hits
                Units damaged: 1 Heavy_BB owned by the Americans
                    Germans roll dice for 1 German_Heavy_BB, 2 carriers and 1 transport in 93 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    3 usa_fighters owned by the Americans, 1 submarine owned by the Americans, 1 Escort_Convoy owned by the Americans and 1 bomber owned by the Americans lost in 93 Sea Zone
                    1 fighter owned by the Germans and 2 carriers owned by the Germans lost in 93 Sea Zone
                    Americans roll dice for 1 FighterAceUSA, 1 Heavy_BB, 2 USA_Hvy_Bombers and 1 usa_fighter in 93 Sea Zone, round 3 : 5/9 hits, 5.83 expected hits
                    Germans roll dice for 1 German_Heavy_BB, 3 LuftwaffeAces and 1 transport in 93 Sea Zone, round 3 : 5/9 hits, 5.83 expected hits
                    1 usa_fighter owned by the Americans, 1 FighterAceUSA owned by the Americans, 2 USA_Hvy_Bombers owned by the Americans and 1 Heavy_BB owned by the Americans lost in 93 Sea Zone
                    1 German_Heavy_BB owned by the Germans, 3 LuftwaffeAces owned by the Germans and 1 transport owned by the Germans lost in 93 Sea Zone
                Germans win with no units remaining. Battle score for attacker is -29
                Casualties for Americans: 1 Escort_Convoy, 1 FighterAceUSA, 1 Heavy_BB, 2 USA_Hvy_Bombers, 1 bomber, 1 submarine and 4 usa_fighters
                Casualties for Germans: 1 German_Heavy_BB, 3 LuftwaffeAces, 2 carriers, 1 fighter and 1 transport
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            1 carrier moved from 95 Sea Zone to 92 Sea Zone
            1 Heavy_Transport and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            3 transports moved from 95 Sea Zone to 92 Sea Zone
            1 elite and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 elite, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 elite and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 ArmoredInfantrys and 2 artilleries moved from Central United States to 101 Sea Zone
            1 ArmoredInfantry and 1 artillery moved from Central United States to 101 Sea Zone
            3 ArmoredInfantrys, 1 Escort_Convoy, 1 Heavy_Transport, 3 artilleries, 1 destroyer, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            3 ArmoredInfantrys and 3 artilleries moved from 91 Sea Zone to Morocco
            1 carrier moved from 10 Sea Zone to 25 Sea Zone
            1 carrier and 1 pacific_carrier moved from 31 Sea Zone to 25 Sea Zone
            1 USA_Hvy_Bomber moved from Midway to Hawaiian Islands
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 transport moved from 11 Sea Zone to 10 Sea Zone
            1 FighterAceUSA moved from Midway to 25 Sea Zone
            3 usa_fighters moved from 25 Sea Zone to Hawaiian Islands
            3 usa_fighters moved from Midway to 25 Sea Zone
    
        Place Units - Americans
            4 TotalWarFighters, 1 USA_Hvy_Bomber and 1 elite placed in Eastern United States
            1 ArmoredInfantry and 2 artilleries placed in Central United States
            1 Escort, 1 destroyer and 1 submarine placed in 101 Sea Zone
            2 infantry placed in Western United States
            Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States
            Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States
    
        Turn Complete - Americans
            Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
            Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
            Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
            Trigger Americans Loses Philippines Turn12: Americans met a national objective for an additional -3 PUs; end with 65 PUs
            Trigger Americans Liberates Midway Turn12: Americans met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Americans from 88 to 85
            EDIT: Turning off Edit Mode
            COMMENT: -3 PUs for USA Midway liberation
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 7 infantry, 3 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            1 infantry moved from Burma to Shan State
                  British take Shan State from Japanese
            1 infantry moved from Iraq to Trans-Jordan
                  British take Trans-Jordan from Germans
    
        Combat - British
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Belgian Congo
            1 uk_fighter moved from United Kingdom to Gibraltar
            1 mech_infantry and 2 uk_armours moved from Persia to Iraq
            2 uk_armours moved from Eastern Persia to Iraq
            1 uk_armour moved from Kazakhstan to Eastern Persia
            2 infantry moved from West India to Eastern Persia
            1 uk_armour moved from India to Eastern Persia
            1 infantry moved from India to Burma
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            2 uk_armours moved from Anglo Egyptian Sudan to Belgian Congo
            2 uk_armours moved from Union of South Africa to Belgian Congo
            2 Rails and 2 infantry moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            2 uk_paras placed in United Kingdom
            5 infantry and 1 uk_armour placed in India
            2 infantry and 2 uk_armours placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
            British collect 38 PUs (2 lost to blockades); end with 38 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : 0.33
    Germans regular : 0.33
    

    EXP Game 5 Stahl UK 12.tsvg

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 Fortifications, 1 harbour, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
                  ANZAC take 41 Sea Zone from Japanese
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - ANZAC
            Battle in Iwo Jima
    
        Non Combat Move - ANZAC
            1 air_transport and 1 infantry moved from Queensland to Java
            1 air_transport moved from Java to Queensland
            2 infantry moved from New South Wales to Queensland
            2 fighters moved from Java to 33 Sea Zone
            2 fighters moved from 33 Sea Zone to Caroline Islands
            1 Escort_Convoy and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 fighter moved from Java to Queensland
    
        Place Units - ANZAC
            1 Fortification and 1 harbour placed in Caroline Islands
            1 Fortification placed in Java
            1 infantry placed in Queensland
            1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6
            ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs
            Trigger ANZAC Controls IwoJima Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 15 PUs
            Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Trigger ANZAC Liberates DNG Turn12: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for ANZAC from 25 to 23
            EDIT: Turning off Edit Mode
            COMMENT: -2 PUs for DNG Liberation
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    EXP Game 5 Stahl F 12.tsvg

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Should be 76 for JPN. They don’t get the buck for liberating Iwo. It should work correctly in your game with Victory

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Actually ANZAC does get the 2 bucks for DNG. Cofused it with NG

    Here’s a corrected one. The yanks had there -3 for Midway already

    EXP Game 5 Stahl F 12 PU Fix.tsvg

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