@AndrewAAGamer turn those artillery into infantry and add one to London.
Karl7 vs AxisD Allies +18, Karl sobers up version
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assoomed no scram in 112
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Eastern Poland to Volgograd 1 fighter moved from Southern Italy to 99 Sea Zone Combat - Italians Strategic bombing raid in Volgograd Russians roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Western Germany 1 bomber moved from Volgograd to Ukraine 2 aaGuns, 3 armour and 1 mech_infantry moved from Bessarabia to Ukraine 1 armour and 3 mech_infantrys moved from Romania to Ukraine 1 artillery and 4 infantry moved from Western Germany to Denmark 1 fighter moved from Western Germany to Denmark 2 artilleries and 1 infantry moved from Northern Italy to Western Germany 2 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,1,1,5 Italians collect 12 PUs (5 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Russians AA : -0.17
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Northwest Persia to Caucasus 2 infantry moved from India to Burma 3 submarines moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 2 aaGuns, 2 artilleries and 2 infantry moved from New South Wales to Queensland 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Northwest Persia to Caucasus 2 infantry moved from India to Burma 3 submarines moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 2 aaGuns, 2 artilleries and 2 infantry moved from New South Wales to Queensland 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 80 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 39 Sea Zone: 1 transport EDIT: Removing units owned by ANZAC from Burma: 2 infantry EDIT: Adding units owned by ANZAC to India: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 59 PUs; Germans buy 3 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Eastern Poland to Western Ukraine 2 bombers moved from Western Germany to Western Ukraine Combat - Germans Battle in Western Ukraine Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Western Ukraine to Germany 1 tactical_bomber moved from Novgorod to Finland 1 artillery and 3 infantry moved from Vyborg to Finland 3 transports moved from 115 Sea Zone to 114 Sea Zone 1 aaGun moved from Germany to 114 Sea Zone 5 infantry moved from Germany to 114 Sea Zone 1 aaGun, 5 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone 1 aaGun and 5 infantry moved from 115 Sea Zone to Finland 2 tactical_bombers moved from Germany to Novgorod 2 infantry moved from Novgorod to Vyborg 4 infantry moved from Archangel to Novgorod 1 infantry moved from Belarus to Novgorod 1 infantry moved from Smolensk to Belarus 1 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod 1 aaGun and 3 infantry moved from Western Germany to Denmark 4 mech_infantrys moved from Western Germany to Denmark 2 fighters and 1 tactical_bomber moved from Western Germany to Denmark 1 fighter moved from Western Germany to Germany 1 tactical_bomber moved from Western Germany to Novgorod 1 infantry moved from Holland Belgium to Western Germany 1 aaGun moved from France to Western Germany 4 infantry moved from Germany to Western Germany 1 artillery and 6 infantry moved from France to Western Germany 2 infantry moved from France to Western Germany Place Units - Germans 3 armour placed in Novgorod 2 artilleries and 4 infantry placed in Germany 7 infantry placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 1.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Russians Russians buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Vologda to Smolensk Russians take Smolensk from Germans 2 infantry moved from Bryansk to Western Ukraine 2 fighters moved from Russia to Western Ukraine 1 tactical_bomber moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Western Ukraine 2 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 3 fighters moved from Western Ukraine to Russia 1 tactical_bomber moved from Western Ukraine to Bryansk 4 infantry moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Vologda to Russia 1 armour and 2 mech_infantrys moved from Russia to Bryansk 3 infantry moved from Volgograd to Rostov 2 aaGuns and 12 infantry moved from Novosibirsk to Samara Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 armour and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.50
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apologies for the slowness
inverse victory disease syndrome: as I begin to think I am not winning, the length of my moves increases
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@Karl7 said in Karl7 vs AxisD Allies +18, Karl sobers up version:
apologies for the slowness
inverse victory disease syndrome: as I begin to think I am not winning, the length of my moves increases
lol no worries
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Ok, I think I have a plan, but I have to go over to neighbor’s house for beer and pool time…
problems of the average Joe!
Expect a move tonight!
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@Karl7 said in Karl7 vs AxisD Allies +18, Karl sobers up version:
Ok, I think I have a plan, but I have to go over to neighbor’s house for beer and pool time…
problems of the average Joe!
Expect a move tonight!
cooooolll
been getting into pool more and more myself… @JDOW would be proud of us!
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kweichow to Hopei 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 2 bombers moved from French Indo China to Hopei 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Hopei Japanese attack with 2 bombers and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hopei 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 3 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 destroyer moved from 44 Sea Zone to 55 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 2 carriers moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 fighter and 3 tactical_bombers moved from Kwangsi to Yunnan 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys moved from Kweichow to Yunnan 1 armour moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Shan State to Yunnan 1 mech_infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Kwangsi to Yunnan 2 bombers moved from Hopei to French Indo China 1 artillery moved from French Indo China to Yunnan 1 aaGun moved from Anhwe to Hunan 1 mech_infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kiangsu to Kweichow 1 destroyer moved from 21 Sea Zone to 46 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 2 fighters moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 4 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 marine and 2 transports moved from 45 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from Caroline Islands to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu 2 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Dutch New Guinea: 1 infantry EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Philippines: 2 infantry EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 battleship EDIT: Removing units owned by Japanese from Philippines: 1 marine EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship EDIT: Adding units owned by Japanese to French Indo China: 1 marine EDIT: Removing units owned by Japanese from Philippines: 1 fighter EDIT: Adding units owned by Japanese to Malaya: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.67 ANZAC regular : -0.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 factory_minor, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from 112 Sea Zone to Germany 1 bomber moved from United Kingdom to Germany 1 artillery and 4 infantry moved from Queensland to 54 Sea Zone 1 artillery, 4 infantry and 3 transports moved from 54 Sea Zone to 49 Sea Zone 1 artillery, 4 infantry and 3 transports moved from 49 Sea Zone to 33 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 battleship, 2 cruisers and 1 marine moved from 54 Sea Zone to 49 Sea Zone 1 battleship, 2 cruisers and 1 marine moved from 49 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 46 Sea Zone 1 artillery, 4 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 bomber moved from Western United States to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone Combat - Americans Air Battle in Germany Americans attacks with 3 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Germany causes 4 damage total. Battle in 46 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery, 4 infantry and 1 marine Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 4 infantry and 1 marine in Caroline Islands, round 2 : 0/6 hits, 1.50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 4 infantry and 1 marine in Caroline Islands, round 3 : 1/6 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Caroline Islands 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 4 : 1/5 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for Americans: 1 infantry Battle in 25 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Cleaning up after air battles Non Combat Move - Americans 2 carriers, 4 destroyers, 3 fighters and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone 2 carriers moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from 25 Sea Zone to Hawaiian Islands 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 1 bomber moved from Germany to Norway 2 fighters moved from Germany to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to Norway 2 aaGuns moved from Central United States to 101 Sea Zone 2 aaGuns and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 factory_minor placed in Norway 1 transport placed in 101 Sea Zone 1 carrier and 1 transport placed in 10 Sea Zone 2 infantry placed in Central United States 1 artillery, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Tsinghai to Hopei 1 artillery and 2 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 artillery in Chahar, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Chahar Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Chinese: 1 artillery and 2 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu 1 infantry moved from Suiyuyan to Kansu 2 infantry moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Norway to Germany 1 bomber moved from Norway to Germany 3 fighters moved from 112 Sea Zone to Germany 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - British Air Battle in Germany British attacks with 6 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/1 hits, 0.17 expected hits 1 bomber owned by the British killed by AA in Germany Bombing raid in Germany causes 0 damage total. Battle in 95 Sea Zone British attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 submarine British roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 95 Sea Zone British win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Cleaning up after air battles Non Combat Move - British 1 carrier and 1 cruiser moved from 98 Sea Zone to 80 Sea Zone 1 transport moved from 80 Sea Zone to 71 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 armour moved from Persia to West India 1 aaGun and 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Persia to Eastern Persia 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 infantry moved from Alexandria to Tobruk 1 infantry moved from Egypt to Alexandria 2 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 5 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Tobruk 1 submarine moved from 97 Sea Zone to 93 Sea Zone 2 destroyers moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 105 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from Germany to 112 Sea Zone 4 fighters moved from Germany to Norway 3 transports moved from 112 Sea Zone to 110 Sea Zone 3 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone 3 aaGuns, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 3 aaGuns and 3 infantry moved from 112 Sea Zone to Norway Place Units - British 3 mech_infantrys placed in Egypt 1 artillery placed in Union of South Africa 1 fighter and 5 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -4.00 Japanese regular : 0.50 Germans AA : 0.67 British regular : 0.67
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Well, done. I can’t back norway.
What an awful Axis game. Bad round 1 and all down hill from there.
I will try Axis again, same bid, unless you are bored playing me or have other waiting in the cue.
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@Karl7 said in Karl7 vs AxisD Allies +18, Karl sobers up version:
Well, done. I can’t back norway.
What an awful Axis game. Bad round 1 and all down hill from there.
I will try Axis again, same bid, unless you are bored playing me or have other waiting in the cue.
gg and sounds good, we can do that!
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