barnee vs Panzerstahl-Helm Game 4


  • @Panzerstahl-Helm

    Right on :) Hope you and your familie had a Happy Easter !

    You can try this Patton one Elk made with the edges rounded if you want. You might want to shrink to 52x52

    1stUSTank.png

    Screenshot from 2024-03-31 16-48-45.png

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Here he is at 52x52 1stUSTank.png

    Elk says it’s best to use “No Halo” when resizing with gimp. Makes the images get less blurry. Although i think that’s more for making them bigger than smaller.

    Screenshot from 2024-03-31 16-57-55.png

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Here’s Bradley. I think that’s him anyway. Well, whoever he is, he’s Commanding 2nd Tank for the yanks now lol

    2ndUSTank.png

    Screenshot from 2024-03-31 17-05-39.png

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Oh yea, while you’re messing around with the dudes, feel free to make some better overflow tokens/names if you want or know how to.

    You can see mine look like some little first grader did it lol


  • @barnee

    Howdy,

    the Russian bear has launched “Operation Trident”… the hits were a little bit below average, but I am confident. Feel free to adjust your casualities with your J11. Air Transport and LCV cannot be used as casuality.
    I noticed that the AAA guns fire back against land units. Not sure if I missed something, but I thought they do not defend against ground units. So I adjusted the battle in Amur, because the Janase AAA killed my Russian dude.

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 2 Soviet_Partisans, 1 airfield, 1 armour, 1 elite and 2 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 Soviet_Commisar and 3 armour moved from 1st Corps to 1st Tank
            EDIT: 1 Soviet_Commisar, 1 Tank_General3 and 8 armour moved from 1st Tank to Caucasus
            EDIT: Russians undo move 2.
            EDIT: Russians undo move 1.
            EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Caucasus
            EDIT: 1 Soviet_Commisar, 1 Tank_General3 and 8 armour moved from 1st Tank to Caucasus
            1 FighterAce and 1 tactical_bomber moved from Russia to Caucasus
            1 infantry moved from Novosibirsk to Timguska
            1 armour moved from Novosibirsk to Caucasus
            1 armour and 1 infantry moved from Kazakhstan to Caucasus
            3 armour moved from Urals to Timguska
            1 infantry moved from Novosibirsk to Samara
            1 infantry moved from Urals to Timguska
            1 armour moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Japanese
            1 armour moved from Evenkiyskiy to Timguska
            2 armour moved from Urals to Timguska
            1 armour moved from Russia to Samara
            1 infantry moved from Vologda to Samara
            1 infantry moved from Sakha to Amur
    
        Combat - Russians
            Russians creates battle in territory Karelia
            Battle in Samara
                Russians attack with 1 armour and 2 infantry
                Germans defend with 1 Waffen_Para
                    Russians roll dice for 1 armour and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 Waffen_Para in Samara, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Samara
                    1 Waffen_Para owned by the Germans lost in Samara
                Russians win, taking Karelia from Germans, taking Samara from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 Waffen_Para
            Battle in Timguska
                Russians attack with 3 armour and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 armour and 1 infantry in Timguska, round 2 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Timguska
                Russians win, taking Timguska from Japanese with 3 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Amur
                Russians attack with 1 infantry
                Japanese defend with 1 aaGun
                    Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 aaGun in Amur, round 2 : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 aaGun in Amur, round 3 : 1/1 hits, 0,17 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win with 1 aaGun remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Russians attack with 1 FighterAce, 1 Soviet_Commisar, 1 Tank_General3, 10 armour, 2 fighters, 1 infantry and 2 tactical_bombers
                Germans defend with 1 1stPanzerArmy, 1 G_air_transport, 1 German_Hvy_Bmbr, 1 Panzer_General3, 1 Waffen_Arty, 1 Waffen_Hvy_Tank, 2 Waffen_Obersts, 5 armour, 1 factory_minor, 2 fighters, 1 tactical_bomber and 1 waffen_panzer; Italians defend with 1 Italian_LCV, 2 armour and 2 infantry
                    Russians roll dice for 1 FighterAce, 1 Soviet_Commisar, 1 Tank_General3, 10 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Caucasus, round 2 : 8/23 hits, 11,33 expected hits
                Units damaged: 1 Waffen_Hvy_Tank owned by the Germans
                    Germans roll dice for 1 1stPanzerArmy, 1 G_air_transport, 1 German_Hvy_Bmbr, 1 Italian_LCV, 1 Panzer_General3, 1 Waffen_Arty, 1 Waffen_Hvy_Tank, 2 Waffen_Obersts, 7 armour, 2 fighters, 2 infantry, 1 tactical_bomber and 1 waffen_panzer in Caucasus, round 2 : 11/25 hits, 13,33 expected hits
                    2 fighters owned by the Russians, 1 infantry owned by the Russians and 8 armour owned by the Russians lost in Caucasus
                1 Waffen_Hvy_Tank owned by the Germans transformed into 1 Waffen_HvyTnk_Dmgd owned by the Germans in Caucasus
                    2 Waffen_Obersts owned by the Germans, 1 tactical_bomber owned by the Germans, 2 infantry owned by the Italians and 2 armour owned by the Italians lost in Caucasus
                2 tactical_bombers owned by the Russians and 1 FighterAce owned by the Russians retreated
                1 Tank_General3 owned by the Russians, 1 Soviet_Commisar owned by the Russians and 2 armour owned by the Russians retreated to Kazakhstan
                Germans win with 1 1stPanzerArmy, 1 G_air_transport, 1 German_Hvy_Bmbr, 1 Italian_LCV, 1 Panzer_General3, 1 Waffen_Arty, 1 Waffen_HvyTnk_Dmgd, 5 armour, 2 fighters and 1 waffen_panzer remaining. Battle score for attacker is -13
                Casualties for Russians: 8 armour, 2 fighters and 1 infantry
                Casualties for Germans: 1 Waffen_Hvy_Tank, 2 Waffen_Obersts and 1 tactical_bomber
                Casualties for Italians: 2 armour and 2 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Kazakhstan
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Russia
            1 FighterAce and 2 tactical_bombers moved from Caucasus to Kazakhstan
            2 armour moved from Russia to Kazakhstan
            1 Europe_Rail moved from Russia to Archangel
            1 Europe_Rail and 1 armour moved from Archangel to Kazakhstan
            EDIT: Russians undo move 4.
            EDIT: Russians undo move 2.
            EDIT: Russians undo move 2.
            EDIT: Russians undo move 1.
            2 armour moved from Russia to Kazakhstan
            1 Europe_Rail and 1 armour moved from Archangel to Kazakhstan
            1 elite moved from Russia to Samara
            1 1stTankArmy moved from Archangel to Russia
            4 guard_infantrys moved from Archangel to Urals
            4 guard_infantrys and 3 infantry moved from Archangel to Vologda
            4 guard_infantrys moved from Vologda to Russia
            1 russian_minor moved from Archangel to Urals
            1 FighterAce and 2 tactical_bombers moved from Caucasus to Kazakhstan
            1 FighterAce moved from Caucasus to Kazakhstan
            1 tactical_bomber moved from Caucasus to Russia
            1 tactical_bomber moved from Caucasus to Kazakhstan
    
        Place Units - Russians
            1 airfield placed in Archangel
            2 Soviet_Partisans, 1 armour, 1 elite and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    Germans regular : -2,00
    Russians regular : -3,17
    

    exp-game-4-stahl-r-11.tsvg


  • @barnee

    Lovely! Looks great. I will work with your pics.


  • @Panzerstahl-Helm

    yea it’s not documented very well but they do D1

    Page 73

    Screenshot from 2024-03-31 18-01-16.png

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Hmm … I’m actually not entirely sure now. I thought for sure they do.

    Hi @The-Captain

    Do AA Guns D1 against land units ? I thought for sure they do and coulda swore I asked you before but now I’m not sure as the Facilities show a D1 as well, for AA purposes i assume.

    Screenshot from 2024-03-31 18-01-16.png

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    yea, so I would’ve have taken 4 Panzers as casualties, leaving the 2 Oberst, Tac and 1 Italian Tank.

    This would have deactivated 1st Panzer, but I doubt you would have pressed the attack anyway :)

    When that happens, you take the Panzer3 as a hit so he can’t keep giving his bonus. Then, after battle, if there is a surviving Panzer, you would swap him out for an inactive PG

    As this was only 1 rd of battle, it is all fine :). If you are going to have multi rd battle and aren’t sure about casualties, then you need to save before defender casualty selection. You will need to use the mouse as ctrl s won’t work with the battle window open.

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Also, although the 2nd Partisan Places at End Turn, it doesn’t turn into an Inf until CM of next turn.

    I have been playing it incorrectly and just looked it up the other day while doing some testing :)

    Screenshot from 2024-03-31 18-56-29.png

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm well I been searching the last 2-3 hours and i can’t find where The Captain said AA D1.

    Will just have to wait for his response :)


  • @barnee

    AAA can only defend against air units.

    The same goes for Facilities

    AAA and Facilities defend according to the OOB rules.


  • @barnee

    Howdy,

    I undid the battle in Amur sice this was oviously a misinterpretation of the rules for the AAA.
    You wouldn´t have placed a single AAA there under the given rules.
    I also corrected the Partisans in Karelia and adjusted the IPC accordingly.

    BR

    exp-game-4-stahl-r-11.tsvg


  • @The-Captain Ok thanks. I’ve been doing it wrong all this time lol


  • @Panzerstahl-Helm

    Right on. Unfortunately, I can’t fix the AA for our game as it’s a xml change and there’s not really a work around that I can think of.

    I guess the best thing todo, is to edit back in any kills they make and take them as casualties first. Which is what one usually does but not always.

    Not perfect but will just have to roll with it for now.:) I guess small battles could be fought in edit. For large ones, I think the chance of error is too great to make it worth it, but …

    Well, I don’t think it should have a huge impact either way :)


  • @Panzerstahl-Helm

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 Escort, 1 Japan_destroyer, 3 armour, 1 carrier, 2 demo_harbours, 1 elite and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Yenisey
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
            EDIT: 1 Japanese_LCV, 1 elite and 1 infantry moved from Philippines to Guam
            2 NavyFighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
            1 NavyFighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
            1 NavyFighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
            2 NavyFighters moved from 35 Sea Zone to 36 Sea Zone
            2 fighters moved from 35 Sea Zone to Guam
            1 fighter moved from Philippines to 36 Sea Zone
            1 fighter moved from Philippines to 43 Sea Zone
            1 fighter moved from Philippines to 43 Sea Zone
            1 elite moved from Japan to 6 Sea Zone
            1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 33 Sea Zone
                  Japanese take 22 Sea Zone from Americans
            1 elite moved from 33 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
            2 armour moved from Hunan to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 tactical_bomber moved from Hunan to Kweichow
            1 fighter moved from Shantung to Kweichow
            1 fighter moved from Kiangsu to Kweichow
            2 armour moved from Hunan to Kweichow
            2 infantry moved from Anhwe to Kweichow
            1 bomber moved from Hunan to Kweichow
            1 bomber moved from Hunan to Yunnan
            1 fighter moved from Hunan to Yunnan
            1 tactical_bomber moved from Hunan to Yunnan
            1 Japan_destroyer moved from 6 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in Caroline Islands
            Battle in 36 Sea Zone
                Japanese attack with 1 Japan_destroyer, 3 NavyFighters, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 Japan_destroyer, 3 NavyFighters, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking Caroline Islands from Americans, taking 36 Sea Zone from Neutral with 1 Japan_destroyer, 3 NavyFighters, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 43 Sea Zone
                Japanese attack with 3 NavyFighters, 2 fighters and 3 tactical_bombers
                ANZAC defend with 1 submarine and 2 transports
                1 submarine owned by the ANZAC submerged
                    Japanese roll dice for 3 NavyFighters, 2 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 : 5/8 hits, 4.50 expected hits
                    ANZAC roll dice for 2 transports in 43 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 transports owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 3 NavyFighters, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for ANZAC: 2 transports
            Battle in Yunnan
                Japanese attack with 2 armour, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 armour, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/9 hits, 4.33 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 armour, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Guam
                Changer loiter and taunt; Japanese attack with 1 Japanese_LCV, 1 elite, 3 fighters, 1 infantry and 1 tactical_bomber
                Changer defend; Americans defend with 1 airfield and 1 infantry
                    Japanese roll dice for 1 Japanese_LCV, 1 elite, 3 fighters, 1 infantry and 1 tactical_bomber in Guam, round 2 : 4/7 hits, 2.67 expected hits
                    Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 1 Japanese_LCV, 1 elite, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Kweichow
                Japanese attack with 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/8 hits, 3.67 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    2 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 2 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 3/7 hits, 3.50 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 2 infantry
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kansu
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Suiyuyan
            1 fighter moved from 36 Sea Zone to Philippines
            2 fighters moved from 43 Sea Zone to Philippines
            3 NavyFighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            3 NavyFighters and 3 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
            3 fighters and 1 tactical_bomber moved from Guam to 35 Sea Zone
            1 Escort moved from 18 Sea Zone to 35 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 Heavy_BB, 2 NavyFighters, 1 carrier, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 Escort moved from 19 Sea Zone to 35 Sea Zone
            1 Japan_destroyer moved from 17 Sea Zone to 6 Sea Zone
            1 Rail moved from Kiangsu to Manchuria
            1 Rail and 1 elite moved from Manchuria to Kansu
            1 aaGun moved from Amur to Manchuria
            1 infantry moved from Korea to Amur
            1 infantry moved from Korea to Manchuria
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 air_transport and 1 infantry moved from Japan to Hunan
            1 air_transport moved from Philippines to Japan
            1 bomber, 2 fighters and 2 tactical_bombers moved from Yunnan to Hunan
            1 fighter moved from Kweichow to Shantung
            1 fighter moved from Kweichow to Kiangsu
            1 bomber and 1 tactical_bomber moved from Kweichow to Hunan
            1 armour moved from Kiangsu to Hunan
            2 armour moved from Shantung to Hunan
            1 Rail and 1 infantry moved from Kiangsu to Suiyuyan
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Malaya to Shan State
    
        Place Units - Japanese
            Units in Malaya being upgraded or consumed: 1 harbour
            1 demo_harbour placed in Malaya
            Units in Kwangsi being upgraded or consumed: 1 harbour
            1 demo_harbour placed in Kwangsi
            1 armour and 2 infantry placed in Kiangsu
            2 armour and 1 infantry placed in Shantung
            1 Escort, 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone
            1 elite and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
            Trigger Japanese RemoveConvoySZ35Invert: has removed 1 Escort owned by Japanese in 35 Sea Zone
            Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
            Trigger Japanese RemoveConvoySZ35Invert: Japanese has 1 Escort_Convoy placed in 35 Sea Zone
            Japanese collect 54 PUs; end with 54 PUs
            Trigger Japanese Loses Celebes Pacific Expanded Turn11: Japanese met a national objective for an additional -1 PUs; end with 53 PUs
            Trigger Japan Liberates CarolineIslands Turn11: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 60 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.33
    Japanese regular : -0.67
    ANZAC regular : -0.50
    

    EXP Game 4 Stahl J 11.tsvg

    Think we’re back on track now :)


  • @Panzerstahl-Helm

    Lol totally spaced to change the dudes in caucasus :)

    EXP Game 4 Stahl J 11.tsvg


  • @Panzerstahl-Helm

    Might have built that fctry a little too soon lol


  • @barnee

    Howdy,

    for the battle in SZ36 - I moved in with my entire fleet for the battle, but intention was to leave the carriers out for the battle in order to assign hits to a battleship (BS) rather than a carrier. I adjusted this by assigning the hit to a BS instead. The carrier would have moved in NCM into SZ36 anyways.

    Battle in Caucasus - I retreated after 1 round of battle with the US boys. Somehow I missed on tank as hit and assigned it to a tactical fighter. While retreating after 1 round, I had 1 tank left which I switched against a tactical bomber (so 1 tank was assigned as hit instead of 1 tactical bomber)

    Indead - the factory in Caucasus was build a little bit to early, but I am not sure if you could have build one in the next round or even at all.

    br

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 Escort, 1 FighterAceUSA, 1 USA_Hvy_Bomber, 1 destroyer, 1 harbour, 1 marine, 2 submarines and 6 usa_armours; Remaining resources: 0 PUs; 
    
        Place Units - Americans
            Units in Western United States being upgraded or consumed: 1 infantry
            1 marine placed in Western United States
    
        Combat Move - Americans
            Trigger Japanese DemoHarbour: has removed 1 demo_harbour owned by Japanese in Malaya
            Trigger Japanese DemoHarbour: has removed 1 demo_harbour owned by Japanese in Kwangsi
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            3 usa_armours moved from Iraq to Caucasus
            1 mech_infantry moved from Northwest Persia to Caucasus
            2 USA_Hvy_Bombers moved from Trans-Jordan to Caucasus
            2 usa_fighters and 1 usa_tactical_bomber moved from Archangel to Caucasus
            1 usa_fighter and 1 usa_tactical_bomber moved from Trans-Jordan to Caucasus
            1 usa_tactical_bomber moved from Trans-Jordan to Caucasus
            1 mech_infantry moved from Celebes to 44 Sea Zone
            1 mech_infantry and 1 pacific_transport moved from 44 Sea Zone to 36 Sea Zone
            1 mech_infantry moved from 36 Sea Zone to Kwangsi
            1 artillery and 1 marine moved from Celebes to 44 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 artillery and 1 marine moved from 36 Sea Zone to French Indo China
            1 artillery and 1 marine moved from Celebes to 44 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 artillery and 1 marine moved from 36 Sea Zone to Hainan
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            2 usa_fighters moved from Wake Island to 33 Sea Zone
            2 artilleries and 2 marines moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 marines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries and 2 marines moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
            1 USA_Hvy_Bomber moved from Eastern United States to 109 Sea Zone
            2 Escort_Convoys, 2 Heavy_BBs, 2 NavyFighters, 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 3 usa_fighters and 6 usa_tactical_bombers moved from 44 Sea Zone to 36 Sea Zone
                  Americans take 43 Sea Zone from Japanese
    
        Combat - Americans
            Battle in 33 Sea Zone
                Americans attack with 2 submarines, 2 transports and 2 usa_fighters
                Japanese defend with 1 Japan_destroyer
                    Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 2 transports and 2 usa_fighters in 33 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 Japan_destroyer owned by the Japanese lost in 33 Sea Zone
                Americans win with 2 submarines, 2 transports and 2 usa_fighters remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 Japan_destroyer
            Battle in Caroline Islands
                Changer loiter and taunt; Americans attack with 2 artilleries and 2 marines
                Changer defend; Japanese defend with 1 airfield, 1 elite and 1 harbour
                    Americans roll dice for 2 artilleries and 2 marines in Caroline Islands, round 2 : 3/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 elite in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    1 marine owned by the Americans lost in Caroline Islands
                    1 elite owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 marine remaining. Battle score for attacker is -1
                Casualties for Americans: 1 marine
                Casualties for Japanese: 1 elite
            Battle in 109 Sea Zone
                Americans attack with 1 USA_Hvy_Bomber and 1 destroyer
                Germans defend with 3 GermanUBoats and 1 Wolfpack
                    Americans roll dice for 1 USA_Hvy_Bomber and 1 destroyer in 109 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
                    Germans roll dice for 3 GermanUBoats and 1 Wolfpack in 109 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                    3 GermanUBoats owned by the Germans lost in 109 Sea Zone
                1 USA_Hvy_Bomber owned by the Americans retreated
                1 destroyer owned by the Americans retreated to 104 Sea Zone
                Germans win with 1 Wolfpack remaining. Battle score for attacker is 12
                Casualties for Germans: 3 GermanUBoats
            Battle in 36 Sea Zone
                Americans attack with 2 Escort_Convoys, 2 Heavy_BBs, 2 NavyFighters, 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 pacific_transport, 2 transports, 3 usa_fighters and 6 usa_tactical_bombers
                Japanese defend with 1 Japan_destroyer
                    Americans roll dice for 2 Escort_Convoys, 2 Heavy_BBs, 2 NavyFighters, 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 pacific_transport, 2 transports, 3 usa_fighters and 6 usa_tactical_bombers in 36 Sea Zone, round 2 : 14/24 hits, 13,50 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 pacific_BB owned by the Americans
                    1 Japan_destroyer owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Japanese with 2 Escort_Convoys, 2 Heavy_BBs, 2 NavyFighters, 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 pacific_transport, 2 transports, 3 usa_fighters and 6 usa_tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 Japan_destroyer
            Battle in Kwangsi
            Battle in French Indo China
            Battle in Hainan
            Battle in Caucasus
                Americans attack with 2 USA_Hvy_Bombers, 1 mech_infantry, 3 usa_armours, 3 usa_fighters and 3 usa_tactical_bombers
                Germans defend with 1 G_air_transport, 1 German_Hvy_Bmbr, 1 Panzer_General, 1 Waffen_Arty, 1 Waffen_HvyTnk_Dmgd, 2 Waffen_Obersts, 1 armour, 1 factory_minor, 2 fighters, 1 tactical_bomber and 1 waffen_panzer; Italians defend with 1 Italian_LCV and 1 armour
                    Americans roll dice for 2 USA_Hvy_Bombers, 1 mech_infantry, 3 usa_armours, 3 usa_fighters and 3 usa_tactical_bombers in Caucasus, round 2 : 9/14 hits, 7,83 expected hits
                    Germans roll dice for 1 G_air_transport, 1 German_Hvy_Bmbr, 1 Italian_LCV, 1 Panzer_General, 1 Waffen_Arty, 1 Waffen_HvyTnk_Dmgd, 2 Waffen_Obersts, 2 armour, 2 fighters, 1 tactical_bomber and 1 waffen_panzer in Caucasus, round 2 : 8/14 hits, 8,17 expected hits
                    3 usa_fighters owned by the Americans, 2 usa_armours owned by the Americans, 2 usa_tactical_bombers owned by the Americans and 1 mech_infantry owned by the Americans lost in Caucasus
                    1 German_Hvy_Bmbr owned by the Germans, 1 Waffen_Oberst owned by the Germans, 2 fighters owned by the Germans, 1 armour owned by the Germans, 1 Waffen_Arty owned by the Germans, 1 tactical_bomber owned by the Germans, 1 Panzer_General owned by the Germans and 1 armour owned by the Italians lost in Caucasus
                1 usa_tactical_bomber owned by the Americans and 2 USA_Hvy_Bombers owned by the Americans retreated
                1 usa_armour owned by the Americans retreated to Northwest Persia
                Germans win, taking Kwangsi from Japanese, taking French Indo China from Japanese, taking Hainan from Japanese with 1 G_air_transport, 1 Italian_LCV, 1 Waffen_HvyTnk_Dmgd, 1 Waffen_Oberst and 1 waffen_panzer remaining. Battle score for attacker is 13
                Casualties for Americans: 1 mech_infantry, 2 usa_armours, 3 usa_fighters and 2 usa_tactical_bombers
                Casualties for Germans: 1 German_Hvy_Bmbr, 1 Panzer_General, 1 Waffen_Arty, 1 Waffen_Oberst, 1 armour, 2 fighters and 1 tactical_bomber
                Casualties for Italians: 1 armour
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            1 usa_tactical_bomber moved from Caucasus to Northwest Persia
            1 USA_Hvy_Bomber moved from Caucasus to Persia
            1 USA_Hvy_Bomber moved from Caucasus to Iraq
            1 ArmoredInfantry and 1 USA_TankGeneral moved from French West Africa to 82 Sea Zone
            1 ArmoredInfantry, 1 USA_TankGeneral and 1 transport moved from 82 Sea Zone to 71 Sea Zone
            1 ArmoredInfantry and 1 USA_TankGeneral moved from 71 Sea Zone to Union of South Africa
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            2 usa_fighters moved from Gibraltar to Trans-Jordan
            1 USA_Hvy_Bomber moved from 109 Sea Zone to Gibraltar
            1 FighterAceUSA moved from Eastern United States to Gibraltar
            1 artillery and 1 marine moved from Western United States to 10 Sea Zone
            1 Escort, 1 Escort_Convoy, 1 artillery, 1 marine, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            2 usa_fighters moved from 33 Sea Zone to 54 Sea Zone
            1 pacific_destroyer moved from 54 Sea Zone to 43 Sea Zone
            1 pacific_destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Place Units - Americans
            3 usa_armours placed in Persia
            3 usa_armours placed in Iraq
            1 harbour placed in Celebes
            1 FighterAceUSA and 1 USA_Hvy_Bomber placed in Eastern United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 Escort and 1 submarine placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 104 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Germans from 109 Sea Zone: 1 Wolfpack
            EDIT: Removing units owned by Americans from Northwest Persia: 1 usa_armour
            EDIT: Adding units owned by Americans to Northwest Persia: 1 usa_tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 73 PUs
            Trigger Americans Loses Guam Turn11: Americans met a national objective for an additional -1 PUs; end with 72 PUs
            Trigger Americans Liberates Celebes Turn11: Americans met a national objective for an additional 1 PUs; end with 73 PUs
            Trigger Americans Loses Philippines Turn11: Americans met a national objective for an additional -3 PUs; end with 70 PUs
            Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 73 PUs
            Trigger USA Controls Hainan Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Shensi to Kweichow
            1 fighter and 4 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery, 1 fighter and 4 infantry
                Japanese defend with 2 armour and 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kweichow, round 2 : 0/6 hits, 1,67 expected hits
                    Japanese roll dice for 2 armour and 1 infantry in Kweichow, round 2 : 0/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kweichow, round 3 : 2/6 hits, 1,67 expected hits
                    Japanese roll dice for 2 armour and 1 infantry in Kweichow, round 3 : 3/3 hits, 1,33 expected hits
                    3 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 4 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 4 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    1 armour owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 2 armour and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 Escort, 2 artilleries, 5 infantry, 2 mech_infantrys and 1 uk_fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            2 infantry, 1 mech_infantry and 1 uk_fighter moved from Northwest Persia to Caucasus
            6 uk_fighters moved from Archangel to Caucasus
            1 artillery, 1 commando and 2 infantry moved from Burma to Yunnan
            1 uk_tactical_bomber moved from Burma to Yunnan
            2 infantry and 1 uk_armour moved from Burma to Shan State
            1 artillery and 1 commando moved from Burma to Shan State
            1 bomber moved from Burma to Caucasus
            1 infantry moved from Burma to Yunnan
    
        Combat - British
            Battle in Yunnan
                British attack with 1 artillery, 1 commando, 3 infantry and 1 uk_tactical_bomber
                Japanese defend with 2 armour and 1 infantry
                    British roll dice for 1 artillery, 1 commando, 3 infantry and 1 uk_tactical_bomber in Yunnan, round 2 : 1/6 hits, 1,83 expected hits
                    Japanese roll dice for 2 armour and 1 infantry in Yunnan, round 2 : 2/3 hits, 1,33 expected hits
                    2 infantry owned by the British lost in Yunnan
                    1 infantry owned by the Japanese lost in Yunnan
                    British roll dice for 1 artillery, 1 commando, 1 infantry and 1 uk_tactical_bomber in Yunnan, round 3 : 1/4 hits, 1,50 expected hits
                    Japanese roll dice for 2 armour in Yunnan, round 3 : 2/2 hits, 1,00 expected hits
                    1 commando owned by the British and 1 infantry owned by the British lost in Yunnan
                    1 armour owned by the Japanese lost in Yunnan
                    British roll dice for 1 artillery and 1 uk_tactical_bomber in Yunnan, round 4 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 4 : 1/1 hits, 0,50 expected hits
                    1 uk_tactical_bomber owned by the British lost in Yunnan
                    1 armour owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is -10
                Casualties for British: 1 commando, 3 infantry and 1 uk_tactical_bomber
                Casualties for Japanese: 2 armour and 1 infantry
            Battle in Shan State
                British attack with 1 artillery, 1 commando, 2 infantry and 1 uk_armour
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery, 1 commando, 2 infantry and 1 uk_armour in Shan State, round 2 : 2/5 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery, 1 commando, 2 infantry and 1 uk_armour remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Caucasus
                British attack with 1 bomber, 2 infantry, 1 mech_infantry and 7 uk_fighters
                Germans defend with 1 G_air_transport, 1 Waffen_HvyTnk_Dmgd, 1 Waffen_Oberst, 1 factory_minor and 1 waffen_panzer; Italians defend with 1 Italian_LCV
                    British roll dice for 1 bomber, 2 infantry, 1 mech_infantry and 7 uk_fighters in Caucasus, round 2 : 3/11 hits, 4,67 expected hits
                    Germans roll dice for 1 G_air_transport, 1 Italian_LCV, 1 Waffen_HvyTnk_Dmgd, 1 Waffen_Oberst and 1 waffen_panzer in Caucasus, round 2 : 3/4 hits, 3,17 expected hits
                    1 uk_fighter owned by the British and 2 infantry owned by the British lost in Caucasus
                    1 Waffen_HvyTnk_Dmgd owned by the Germans, 1 waffen_panzer owned by the Germans and 1 Waffen_Oberst owned by the Germans lost in Caucasus
                    British roll dice for 1 bomber, 1 mech_infantry and 6 uk_fighters in Caucasus, round 3 : 5/8 hits, 3,83 expected hits
                    Germans roll dice for 1 G_air_transport and 1 Italian_LCV in Caucasus, round 3 : 0/0 hits, 0,00 expected hits
                    1 G_air_transport owned by the Germans and 1 Italian_LCV owned by the Italians lost in Caucasus
                British win, taking Caucasus from Germans with 1 bomber, 1 mech_infantry and 6 uk_fighters remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry and 1 uk_fighter
                Casualties for Germans: 1 G_air_transport, 1 Waffen_HvyTnk_Dmgd, 1 Waffen_Oberst and 1 waffen_panzer
                Casualties for Italians: 1 Italian_LCV
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
            1 bomber moved from Caucasus to Kazakhstan
            3 infantry and 2 uk_armours moved from India to Burma
            1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
            2 Rails and 2 infantry moved from Union of South Africa to Anglo Egyptian Sudan
            1 uk_fighter moved from Caucasus to Trans-Jordan
            2 uk_fighters moved from Caucasus to Kazakhstan
            3 uk_fighters moved from Caucasus to Northwest Persia
    
        Place Units - British
            4 infantry and 2 mech_infantrys placed in India
            1 Escort placed in 110 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
            British undo move 3.
            1 artillery and 1 infantry placed in Union of South Africa
            1 artillery and 1 uk_fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
            British collect 37 PUs (2 lost to blockades); end with 37 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,50
    Americans regular : 3,67
    Japanese regular : 3,33
    Germans regular : -0,83
    British regular : -1,33
    

    exp-game-4-stahl-US UK-11.tsvg


  • Darn ot, I missed to move 4 inf from Anglo-Egypt Sudan to Trans-Jordan.
    I will send you the revised file soon

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