Use second post, I forgot to move the sub again.
Moved the bomber to Yukon so it is not threatening anything you moved after the fact.
Good morning/afternoon :-)
Big gang up in the Pacific! Looks like a huge party about to happen.
Egypt has is this rounds hot spot after Gibraltar last round.
Eastern front and Ruusia already having abig party started with lots of little skirmishs and changes. Very interessting!
Scandinavia is the the deep-seated sting for Germany.
China and UK-Pacific are fire-fighting on every corner in Asia. Very tense!
I will try to do a nap to catch up some sleep.
The last couple of nights were quit…short.
BR
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine
Japanese defend with 1 pacific_transport
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 pacific_transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 pacific_transport
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 tactical_bomber
Japanese defend with 1 Japan_destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 tactical_bomber in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 Japan_destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 Japan_destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 Japan_destroyer
Battle in 21 Sea Zone
ANZAC attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 Escort
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 1 Escort in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 Escort owned by the Japanese lost in 21 Sea Zone
ANZAC win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 Escort
Non Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 49 Sea Zone
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC Liberates DNG Turn9: ANZAC met a national objective for an additional 2 PUs; end with 21 PUs
Trigger ANZAC Loses Celebes Turn9: ANZAC met a national objective for an additional -1 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : 0,33
Good morning/aGame History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine
Japanese defend with 1 pacific_transport
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 pacific_transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 pacific_transport
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 tactical_bomber
Japanese defend with 1 Japan_destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 tactical_bomber in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 Japan_destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 Japan_destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 Japan_destroyer
Battle in 21 Sea Zone
ANZAC attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 Escort
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 1 Escort in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 Escort owned by the Japanese lost in 21 Sea Zone
ANZAC win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 Escort
Non Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 49 Sea Zone
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC Liberates DNG Turn9: ANZAC met a national objective for an additional 2 PUs; end with 21 PUs
Trigger ANZAC Loses Celebes Turn9: ANZAC met a national objective for an additional -1 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : 0,33
Guten Tag
The joys of being a new Father. Not much sleep :) Should only be for a year but then you’ve already done it once before :)
@Panzerstahl-Helm yea you probably want to shrink the faces to 52 x 52. That’s the size of the Tokens. There a little big now. 56 x 56 I think. Unless maybe you want them a little bigger.
I’ve fixed TotalWar Navy Ftrs not placing directly on the CVs. Also allow Undg Minors to place anywhere. For Fctrys that get moved. And I added the Captains Neutrals.
I think I’ll tweak CDG’s a little bit. Thinking maybe a minus 3 bucks for when you attack one. That might keep people from exploiting it to just grab some cheap income on some of the smaller ones.
Might make a special Inf for Afghanistan. Let them D3. I think that’s how Xeno Games did it anyway.
Still not sure on how to address the PGs. I’d have to make a unit for each one, which is a lot of work. Main thing is concerned about spamming out the unit roster.
We’ll see. Already have so many, what’s a few more ? lol
Anyway, I’ll update once i figure it out :)
@barnee said in barnee vs Panzerstahl-Helm Game 4:
@Panzerstahl-Helm yea you probably want to shrink the faces to 52 x 52. That’s the size of the Tokens. There a little big now. 56 x 56 I think. Unless maybe you want them a little bigger.
okidoki. Very cool stuff! Many thanks! But don´t makte this a Must-Do-thing. I can imagine there are a lot of things on your list still to do. :-) …if not, let me know! :D
I’ve fixed TotalWar Navy Ftrs not placing directly on the CVs. Also allow Undg Minors to place anywhere. For Fctrys that get moved. And I added the Captains Neutrals.
excellent!
I think I’ll tweak CDG’s a little bit. Thinking maybe a minus 3 bucks for when you attack one. That might keep people from exploiting it to just grab some cheap income on some of the smaller ones.
Might make a special Inf for Afghanistan. Let them D3. I think that’s how Xeno Games did it anyway.
sounds good. than make a D6 for Switzerland… as kind of an Easter Egg :-)Still not sure on how to address the PGs. I’d have to make a unit for each one, which is a lot of work. Main thing is concerned about spamming out the unit roster.
Is that related to the images of the faces of the PGs?
We’ll see. Already have so many, what’s a few more ? lol
Anyway, I’ll update once i figure it out :)
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: <body><b>It is Late 1944 and Our Factories are Now Producing Our Largest Tanks Ever !<br><br>You may Now Purchase Waffen Heavy Tanks.<b></body>
Trigger Waffen Hvy Tank: buyWaffen_Hvy_Tank added to productionGermans
Trigger Waffen Hvy Tank: buyRepair_Hvy_Tank added to productionGermans
triggerAttachmenEarly1944: has removed 1 Early1944_red owned by Changer in Early 1944
triggerAttachmenLate1944Red: has removed 1 Late1944 owned by Changer in Late 1944
triggerAttachmenEarly1944: Changer has 1 Early1944 placed in Early 1944
triggerAttachmenLate1944Red: Changer has 1 Late1944_red placed in Late 1944
Germans buy 1 Atlantic_Wall, 1 German_Hvy_Bmbr, 1 German_LCV, 1 King_Tiger, 1 Panzer_Grndrs, 6 TotalWarMechInfs, 1 UndergroundMinr, 1 Waffen_Hvy_Tank, 1 elite, 2 german_paras and 4 infantry; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 King_Tiger
1 Waffen_Hvy_Tank placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Turning on Edit Mode
EDIT: Germans takes Vyborg from Russians
EDIT: Germans takes Volgograd from Russians
EDIT: Germans takes Novosibirsk from Russians
EDIT: Turning off Edit Mode
1 Type_XXI_UBoat moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
EDIT: 10 German_Rocketss moved from Germany to Norway
EDIT: 1 2ndWaffenArmy moved from Ukraine to 2nd Waffen
EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 2nd Waffen to Ukraine
EDIT: 1 waffen_infantry moved from Ukraine to Volgograd
EDIT: 1 1stWaffenArmy moved from Ukraine to 1st Waffen
EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 1st Waffen to Ukraine
EDIT: 1 1stPanzerArmy moved from Ukraine to 1st Panzer
EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Ukraine
EDIT: 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 3 waffen_infantrys and 1 waffen_panzer moved from Ukraine to Caucasus
EDIT: 1 Waffen_Para moved from Novgorod to Novosibirsk
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
2 tactical_bombers moved from Novgorod to Bryansk
1 infantry moved from Belarus to Bryansk
1 Panzer_Grndrs moved from Eastern Poland to Bryansk
1 armour moved from Novgorod to Bryansk
Combat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Turning on Edit Mode
EDIT: Battle in 110 Sea Zone
EDIT: Germans attack with 1 Type_XXI_UBoat
EDIT: British defend with 1 Escort and 1 uk_tactical_bomber
EDIT: 1/1 hits, 0.67 expected hits
EDIT: 0/2 hits, 0.83 expected hits
EDIT: 1 Escort owned by the British lost in 110 Sea Zone
EDIT: British and Germans reach a stalemate
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6
EDIT: Turning off Edit Mode
Battle in Caucasus
Germans attack with 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 3 waffen_infantrys and 1 waffen_panzer
Americans defend with 1 bomber; Russians defend with 2 armour and 2 infantry
Germans roll dice for 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 3 waffen_infantrys and 1 waffen_panzer in Caucasus, round 2 : 9/18 hits, 8.67 expected hits
Russians roll dice for 2 armour, 1 bomber and 2 infantry in Caucasus, round 2 : 1/5 hits, 1.83 expected hits
1 waffen_infantry owned by the Germans lost in Caucasus
2 infantry owned by the Russians, 2 armour owned by the Russians and 1 bomber owned by the Americans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 2 waffen_infantrys and 1 waffen_panzer remaining. Battle score for attacker is 24
Casualties for Germans: 1 waffen_infantry
Casualties for Russians: 2 armour and 2 infantry
Casualties for Americans: 1 bomber
Battle in Norway
Germans attack with 10 German_Rocketss
British defend with 6 uk_fighters and 5 uk_paras; French defend with 1 fighter; Americans defend with 2 usa_fighters and 1 usa_tactical_bomber; Russians defend with 1 aaGun
Germans roll dice for 10 German_Rocketss in Norway, round 2 : 5/10 hits, 3.33 expected hits
4 uk_paras owned by the British and 1 aaGun owned by the Russians lost in Norway
10 German_Rocketss owned by the Germans lost in Norway
Russians win with 1 fighter, 6 uk_fighters, 1 uk_para, 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 4 uk_paras
Casualties for Russians: 1 aaGun
Casualties for Germans: 10 German_Rocketss
Battle in Bryansk
Germans attack with 1 Panzer_Grndrs, 1 armour, 1 artillery, 2 infantry and 2 tactical_bombers
Russians defend with 1 armour and 1 elite
Germans roll dice for 1 Panzer_Grndrs, 1 armour, 1 artillery, 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 4/7 hits, 2.83 expected hits
Russians roll dice for 1 armour and 1 elite in Bryansk, round 2 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Germans lost in Bryansk
1 armour owned by the Russians and 1 elite owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 Panzer_Grndrs, 1 armour, 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 elite
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Smolensk
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Novgorod
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
2 tactical_bombers moved from Bryansk to Novgorod
1 elite moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
1 Panzer_Grndrs and 1 Rail moved from Germany to Novgorod
3 armour moved from Poland to Novgorod
2 armour moved from Poland to Western Ukraine
1 Rail moved from Germany to Normandy Bordeaux
1 Panzer_Grndrs moved from Normandy Bordeaux to Western Germany
1 LuftwaffeAce moved from Germany to Western Germany
1 G_air_transport and 1 infantry moved from Western Germany to Egypt
1 G_air_transport moved from Egypt to Western Germany
2 fighters moved from Egypt to Southern Italy
EDIT: 1 Type_XXI_UBoat moved from 110 Sea Zone to 112 Sea Zone
1 Waffen_Hvy_Tank moved from Germany to Western Germany
1 Panzer_Grndrs moved from Denmark to Western Germany
6 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Western Germany
1 German_LCV moved from Germany to Western Germany
1 waffen_infantry moved from Germany to Eastern Poland
1 infantry moved from Western Germany to Germany
1 elite moved from Germany to Poland
EDIT: 1 Panzer_General3 and 5 armour moved from Caucasus to 1st Panzer
EDIT: 1 1stPanzerArmy moved from 1st Panzer to Caucasus
EDIT: 1 Waffen_Arty, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer moved from Caucasus to 1st Waffen
EDIT: 1 1stWaffenArmy moved from 1st Waffen to Caucasus
1 Rail and 1 infantry moved from Normandy Bordeaux to Smolensk
1 Panzer_Grndrs moved from Southern Italy to Yugoslavia
Place Units - Germans
1 Panzer_Grndrs and 2 infantry placed in Eastern Poland
Turning on Edit Mode
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 factory_minor
EDIT: Units in Slovakia Hungary being upgraded or consumed: 1 factory_minor
EDIT: 1 UndergroundMinr placed in Slovakia Hungary
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 UndergroundMinr
EDIT: Removing units owned by Germans from Eastern Poland: 1 factory_minor
EDIT: Adding units owned by Germans to Eastern Poland: 1 UndergroundMinr
EDIT: Turning off Edit Mode
1 Atlantic_Wall placed in Normandy Bordeaux
1 German_Hvy_Bmbr, 1 German_LCV, 1 King_Tiger, 1 elite, 2 german_paras and 1 infantry placed in Germany
6 TotalWarMechInfs placed in Western Germany
1 infantry placed in Germany
Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany
Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : 3.17
EDIT: : -0.50
First time using the Type XXI. It gets to withdraw with no shots fired at it. V-2s were more accurate than expected. You will need to adjust the casualties if you wanted to keep the AA Gun.
@Panzerstahl-Helm said in barnee vs Panzerstahl-Helm Game 4:
Is that related to the images of the faces of the PGs?
Yes. The main thing is making a unit for each Army in the xml. The images themselves , while a bit of work as you need active and unactive, not that big a deal.
I just realized that since Rd 6 I’ve been playing with 2 extra Waffen Inf. Unfortunately triplea doesn’t allow for the immediate replacement of them when Oberst are built. That’s why the max build level had to be increased.
Anyway, I don’t think it had a huge impact on gameplay and it’s too late to really correct it now. They only attack at 2 and the Caucasus battle I had enough power to win it anyway.
Defense is there strong suit and it’s hard to say how it would’ve played out. I probably would have defended difeferently if needed and well, it’s just a can of worms now :)
What I’m gonna do, is remove the 2 current ones in Caucasus and the one in E POL. I’ll take a 10 PU hit for my foul too.
Let me know if that is agreeable to you.
@barnee said in barnee vs Panzerstahl-Helm Game 4:
What I’m gonna do, is remove the 2 current ones in Caucasus and the one in E POL. I’ll take a 10 PU hit for my foul too.
Let me know if that is agreeable to you.
Howdy my friend.
no need to take 10 IPC as penalty.
As you mentioned, this “mistake” chad no inpact on the game play. And if, it was a minor one.
You can take 3 IPC away, if that makes you feel better. :-) But no need for that.
Good night for now. I just got home watching the football game (European football ;-) Germany - Netherlands) and I am to tipsy… ;-)
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 AirLL, 3 Mass_Tankss, 2 armour, 1 elite and 3 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease;
Place Units - Russians
1 AirLL placed in Urals
Combat Move - Russians
Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Urals
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Americans from Urals: 1 usa_tactical_bomber
EDIT: Adding units owned by Russians to Urals: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 1 infantry moved from Urals to Novosibirsk
1 tactical_bomber moved from Urals to Novosibirsk
1 armour and 1 infantry moved from Samara to Volgograd
1 fighter moved from Archangel to Volgograd
1 infantry moved from Archangel to Vologda
1 fighter moved from Archangel to Vologda
EDIT: 1 Soviet_Commisar and 3 artilleries moved from 3rd Corps to Russia
EDIT: 1 3rdCorps moved from Russia to 3rd Corps
1 elite moved from Russia to Bryansk
1 FighterAce and 1 tactical_bomber moved from Archangel to Bryansk
EDIT: 3 artilleries moved from Russia to Bryansk
Combat - Russians
Russians creates battle in territory Karelia
Battle in Bryansk
Russians attack with 1 FighterAce, 3 artilleries, 1 elite and 1 tactical_bomber
Germans defend with 1 Panzer_Grndrs, 1 armour and 1 artillery
Russians roll dice for 1 FighterAce, 3 artilleries, 1 elite and 1 tactical_bomber in Bryansk, round 2 : 2/8 hits, 3,17 expected hits
Germans roll dice for 1 Panzer_Grndrs, 1 armour and 1 artillery in Bryansk, round 2 : 1/3 hits, 1,33 expected hits
1 artillery owned by the Russians lost in Bryansk
1 Panzer_Grndrs owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians roll dice for 1 FighterAce, 2 artilleries, 1 elite and 1 tactical_bomber in Bryansk, round 3 : 4/7 hits, 2,83 expected hits
Germans roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0,50 expected hits
1 artillery owned by the Russians lost in Bryansk
1 armour owned by the Germans lost in Bryansk
Russians win, taking Karelia from Germans, taking Bryansk from Germans with 1 FighterAce, 1 artillery, 1 elite and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 2 artilleries
Casualties for Germans: 1 Panzer_Grndrs, 1 armour and 1 artillery
Battle in Novosibirsk
Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
Germans defend with 1 Waffen_Para
Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 Waffen_Para in Novosibirsk, round 2 : 0/1 hits, 0,67 expected hits
Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Novosibirsk, round 3 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 Waffen_Para in Novosibirsk, round 3 : 0/1 hits, 0,67 expected hits
1 Waffen_Para owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 Waffen_Para
Battle in Volgograd
Russians attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 waffen_infantry
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Volgograd, round 2 : 3/3 hits, 1,17 expected hits
Germans roll dice for 1 waffen_infantry in Volgograd, round 2 : 0/1 hits, 0,67 expected hits
1 waffen_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 waffen_infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Russia
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Urals
1 tactical_bomber moved from Novosibirsk to Kazakhstan
1 fighter moved from Volgograd to Kazakhstan
1 FighterAce and 1 tactical_bomber moved from Bryansk to Russia
1 2ndTankArmy moved from Russia to Kazakhstan
EDIT: 1 Soviet_Commisar moved from Russia to 1st Corps
EDIT: 3 armour moved from Kazakhstan to 1st Corps
EDIT: 1 1stCorps moved from 1st Corps to Kazakhstan
1 fighter moved from Vologda to Kazakhstan
1 Europe_Rail moved from Russia to Archangel
1 Europe_Rail and 1 infantry moved from Archangel to Urals
2 Russian_Rocketss moved from Russia to Samara
Place Units - Russians
1 armour and 2 infantry placed in Archangel
3 Mass_Tankss and 1 elite placed in Russia
1 armour and 1 infantry placed in Kazakhstan
Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Russians collect 20 PUs; end with 20 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : -2,83
Russians regular : -0,83
Oh that must be quite the rivalry ! Soccer wasn’t that popular when I was growing up. Baseball, football and well never was a huge basketball fan. I like the college game though.
Did wrestling myself. We ice skated a lot but sadly didn’t have a hockey team :(
Right on, I’ll go ahead and knock off 3 bucks then. It’s just hard to say if it would’ve prevented some attacks or counterattacks with a different disposition of units. That’s why I thought some sort of penalty was in order :)
I’m gonna try and add a notification for when there are too many on the board. Idk if it’ll work, but worth exploring. I’m usually quite dilligent, but I must have had a pretty good jag on lol
Noticed you bought 3 Mass Tanks and 2 regular. The 2 regular are the same price if you wanted to buy Total War Tanks. So, you’d get an extra Tank for same price.
Only thing is, you’d have to place them all in moscow. Khazikstan wouldn’t be able to get one then.
Anyway, feel free to adjust if you want :)
That Celebes bug happened again. Guess i should make a report.
2 Inf [dice 2d6<=1]
2 Ftr 1 Tac [dice 3d6<=3]
2 Tac [dice 2d6<=4]
1 Arty [dice 1d6<=2]
2d6<=1: 5, 5; Hits: 0
3d6<=3: 2, 6, 1; Hits: 2
2d6<=4: 6, 1; Hits: 1
1d6<=2: 5; Hits: 0
ok no hits for arty. I always forget how todo dicebot and have to go back to last time i used it lol
Game History
Round: 10
Purchase Units - Japanese
Note to players Japanese: <body><b>It is Late 1944 and the Emperor has Ordered Suicide Attacks on the American Navy !<br />Refer to Game Notes for Usage.<b></body>
Japanese buy 1 Heavy_BB, 2 Japan_destroyers, 2 armour, 1 elite and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 Japan_destroyer moved from 16 Sea Zone to 17 Sea Zone
1 Escort moved from 6 Sea Zone to 16 Sea Zone
2 NavyFighters moved from 6 Sea Zone to 17 Sea Zone
3 fighters moved from Japan to 17 Sea Zone
4 NavyFighters moved from 35 Sea Zone to 44 Sea Zone
2 NavyFighters moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 Japan_destroyer, 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 JPN_Pacific_DD moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Malaya to 42 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Celebes
3 fighters moved from Philippines to 44 Sea Zone
2 fighters moved from 35 Sea Zone to Celebes
1 fighter moved from Malaya to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 elite moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 bombers, 1 fighter and 2 tactical_bombers moved from Anhwe to Yunnan
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 JPN_Pacific_DD, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 JPN_Pacific_DD, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from British with 1 JPN_Pacific_DD, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 Japan_destroyer, 6 NavyFighters, 3 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 transport; ANZAC defend with 1 submarine
Japanese roll dice for 1 Japan_destroyer, 6 NavyFighters, 3 fighters, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 2/11 hits, 5.50 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 44 Sea Zone
1 artillery owned by the Americans lost in Celebes
Japanese win, taking 44 Sea Zone from British with 1 Japan_destroyer, 6 NavyFighters, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 Japan_destroyer, 2 NavyFighters and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 Japan_destroyer, 2 NavyFighters and 3 fighters in 17 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 Japan_destroyer, 2 NavyFighters and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 2 bombers, 1 elite, 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 elite, 1 fighter, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/8 hits, 3.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 1 elite, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Changer loiter and taunt; Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
Japanese win, taking Celebes from Americans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kweichow
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Shensi
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
3 fighters moved from 44 Sea Zone to Philippines
3 tactical_bombers moved from Celebes to 35 Sea Zone
2 fighters moved from Celebes to 35 Sea Zone
6 NavyFighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
3 fighters moved from 17 Sea Zone to Japan
2 NavyFighters moved from 17 Sea Zone to 6 Sea Zone
1 Escort_Convoy moved from 6 Sea Zone to 19 Sea Zone
1 air_transport and 1 elite moved from Japan to Philippines
1 air_transport moved from Philippines to Japan
1 Japanese_LCV moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 Japanese_LCV, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 Japanese_LCV and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 elite moved from Amur to Manchuria
1 aaGun moved from Korea to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 Rail and 1 infantry moved from Kiangsu to Shensi
1 Rail moved from Kiangsu to Shantung
1 Rail and 1 infantry moved from Shantung to Kweichow
1 fighter and 2 tactical_bombers moved from Yunnan to Hunan
1 fighter moved from Anhwe to Shantung
1 fighter moved from Anhwe to Kiangsu
2 bombers moved from Yunnan to Hunan
1 armour moved from Kiangsu to Anhwe
1 armour moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
3 armour moved from Anhwe to Hunan
Place Units - Japanese
1 Heavy_BB and 2 Japan_destroyers placed in 6 Sea Zone
1 armour and 2 infantry placed in Kiangsu
1 armour and 2 infantry placed in Shantung
1 elite and 3 infantry placed in Japan
Turn Complete - Japanese
Trigger Japanese RemoveConvoySZ19: has removed 1 Escort_Convoy owned by Japanese in 19 Sea Zone
Trigger Japanese RemoveConvoySZ19: Japanese has 1 Escort placed in 19 Sea Zone
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
Japanese collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 61 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Trigger Japan Loses CarolineIslands Turn10: Japanese met a national objective for an additional -3 PUs; end with 61 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.50
Japanese regular : -4.50
ANZAC regular : -0.17
Went ahead and just took the 3 dollar hit, so added 7 back to G. Karelia Partisan took over, so I changed back to G and minus a buck for r.
Think that’s it :)
Oh boy, I complete forgot about the US Fighter Aces :-)
Here we go! Move, move, move!
BR and good night
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 Escorts, 1 FighterAceUSA, 1 USA_Hvy_Bomber, 1 artillery, 1 factory_minor, 1 infantry, 2 marines, 3 submarines and 3 usa_armours; Remaining resources: 2 PUs;
Place Units - Americans
Units in Western United States being upgraded or consumed: 2 infantry
2 marines placed in Western United States
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 USA_Hvy_Bomber moved from Trans-Jordan to Northern Italy
1 mech_infantry moved from Trans-Jordan to Northwest Persia
Americans take Northwest Persia from Italians
2 artilleries, 1 infantry, 2 marines and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 Escort moved from 54 Sea Zone to 42 Sea Zone
1 usa_fighter and 1 usa_tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
2 Escort_Convoys, 2 Heavy_BBs, 2 NavyFighters, 2 artilleries, 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 1 infantry, 2 marines, 1 mech_infantry, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 pacific_transport, 2 transports, 2 usa_fighters and 5 usa_tactical_bombers moved from 33 Sea Zone to 44 Sea Zone
2 artilleries, 1 infantry, 2 marines and 1 mech_infantry moved from 44 Sea Zone to Celebes
Combat - Americans
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Northern Italy rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in Northern Italy causes 10 damage total.
Battle in 44 Sea Zone
Americans attack with 2 Escort_Convoys, 2 Heavy_BBs, 2 NavyFighters, 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 pacific_transport, 2 transports, 2 usa_fighters and 5 usa_tactical_bombers
Japanese defend with 1 Japan_destroyer and 1 transport
Americans roll dice for 2 Escort_Convoys, 2 Heavy_BBs, 2 NavyFighters, 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 pacific_transport, 2 transports, 2 usa_fighters and 5 usa_tactical_bombers in 44 Sea Zone, round 2 : 12/22 hits, 12,33 expected hits
Japanese roll dice for 1 Japan_destroyer and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 0,50 expected hits
1 transport owned by the Japanese and 1 Japan_destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 2 Escort_Convoys, 2 Heavy_BBs, 2 NavyFighters, 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 pacific_transport, 2 transports, 2 usa_fighters and 5 usa_tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 Japan_destroyer and 1 transport
Battle in 42 Sea Zone
Americans attack with 1 Escort, 1 usa_fighter and 1 usa_tactical_bomber
Japanese defend with 1 JPN_Pacific_DD
Americans roll dice for 1 Escort, 1 usa_fighter and 1 usa_tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 JPN_Pacific_DD in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 Escort owned by the Americans lost in 42 Sea Zone
1 JPN_Pacific_DD owned by the Japanese lost in 42 Sea Zone
Americans win with 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 Escort
Casualties for Japanese: 1 JPN_Pacific_DD
Battle in Celebes
Changer loiter and taunt; Americans attack with 2 artilleries, 1 infantry, 2 marines and 1 mech_infantry
Changer defend; Japanese defend with 2 infantry
Americans roll dice for 2 artilleries, 1 infantry, 2 marines and 1 mech_infantry in Celebes, round 2 : 0/6 hits, 2,00 expected hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 2 artilleries, 1 infantry, 2 marines and 1 mech_infantry in Celebes, round 3 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 2 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Celebes
2 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 2 artilleries, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
1 usa_fighter and 1 usa_tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 carrier moved from 54 Sea Zone to 44 Sea Zone
2 artilleries and 2 marines moved from Western United States to 10 Sea Zone
2 artilleries, 2 marines, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 artilleries and 2 marines moved from 26 Sea Zone to Hawaiian Islands
1 usa_para moved from Persia to Trans-Jordan
2 usa_fighters moved from Gibraltar to Trans-Jordan
1 usa_fighter moved from 91 Sea Zone to Gibraltar
1 transport moved from 87 Sea Zone to 82 Sea Zone
1 USA_Hvy_Bomber moved from Eastern United States to Trans-Jordan
2 usa_fighters and 1 usa_tactical_bomber moved from Norway to Archangel
2 pacific_destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 usa_fighters moved from Western United States to Wake Island
2 usa_fighters moved from Western United States to Hawaiian Islands
1 USA_Hvy_Bomber moved from Northern Italy to Trans-Jordan
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 factory_minor placed in Persia
3 usa_armours placed in Iraq
2 Escorts and 3 submarines placed in 10 Sea Zone
1 FighterAceUSA and 1 USA_Hvy_Bomber placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 2 Russian_Rocketss
EDIT: Adding units owned by Russians to Russia: 2 Russian_Rocketss
EDIT: Turning off Edit Mode
Turn Complete - Americans
Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
Americans collect 57 PUs; end with 59 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 73 PUs
Trigger Americans Liberates Celebes Turn10: Americans met a national objective for an additional 1 PUs; end with 74 PUs
Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 77 PUs
Trigger Americans Loses Philippines Turn10: Americans met a national objective for an additional -3 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 artillery moved from Szechwan to Shensi
1 artillery moved from Szechwan to Kweichow
2 infantry moved from Szechwan to Kweichow
1 fighter and 4 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 elite and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 elite and 1 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits, 1,17 expected hits
Japanese roll dice for 1 elite in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 2/5 hits, 1,17 expected hits
Japanese roll dice for 1 elite in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 elite owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 elite and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 1 Escort, 1 commando, 5 infantry, 2 uk_armours and 2 uk_paras; Remaining resources: 0 PUs;
Place Units - British
Units in India being upgraded or consumed: 1 infantry
1 commando placed in India
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Szechwan to Kansu
1 mech_infantry moved from Szechwan to Sikang
1 bomber moved from Szechwan to Kansu
1 uk_tactical_bomber moved from Szechwan to Sikang
1 uk_armour moved from Trans-Jordan to Syria
British take Syria from Italians
1 uk_armour moved from Syria to Trans-Jordan
EDIT: 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 uk_para moved from Norway to Finland
6 uk_fighters moved from Norway to Finland
EDIT: 1 UK_LCV, 1 elite and 1 infantry moved from United Kingdom to Holland Belgium
1 uk_tactical_bomber moved from United Kingdom to Holland Belgium
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Kansu
British attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 1 mech_infantry in Kansu, round 3 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Kansu
1 infantry owned by the Japanese lost in Kansu
British win with 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
British attack with 1 mech_infantry and 1 uk_tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 mech_infantry and 1 uk_tactical_bomber in Sikang, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 mech_infantry and 1 uk_tactical_bomber in Sikang, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Sikang
1 uk_tactical_bomber owned by the British retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
British attack with 1 UK_LCV, 1 elite, 1 infantry and 1 uk_tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 UK_LCV, 1 elite, 1 infantry and 1 uk_tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 UK_LCV owned by the British lost in Holland Belgium
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 elite, 1 infantry and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 UK_LCV
Casualties for Germans: 1 infantry
Battle in Finland
British attack with 6 uk_fighters and 1 uk_para
Germans defend with 1 infantry
British roll dice for 6 uk_fighters and 1 uk_para in Finland, round 2 : 3/7 hits, 3,17 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Finland
British win, taking Finland from Germans with 6 uk_fighters and 1 uk_para remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 usa_fighter
EDIT: Adding units owned by Americans to Gibraltar: 1 usa_fighter
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Northwest Persia
Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Anglo Egyptian Sudan
6 uk_fighters moved from Finland to Archangel
1 uk_tactical_bomber moved from Holland Belgium to United Kingdom
1 uk_tactical_bomber moved from Sikang to Szechwan
1 bomber moved from Kansu to Burma
1 commando, 2 infantry and 2 mech_infantrys moved from India to Burma
1 uk_tactical_bomber moved from Szechwan to Burma
1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 uk_fighter moved from Trans-Jordan to Northwest Persia
EDIT: 1 Rail moved from Union of South Africa to Trans-Jordan
1 Rail and 1 infantry moved from Trans-Jordan to Northwest Persia
1 artillery and 1 commando moved from Belgian Congo to Anglo Egyptian Sudan
1 Rail moved from Union of South Africa to Rhodesia
1 Rail and 1 artillery moved from Rhodesia to Anglo Egyptian Sudan
1 artillery moved from Rhodesia to Belgian Congo
1 elite moved from Scotland to United Kingdom
1 artillery, 2 infantry and 1 uk_armour moved from Quebec to 106 Sea Zone
1 artillery, 2 infantry, 2 transports and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 uk_armour moved from 91 Sea Zone to Morocco
4 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Trans-Jordan
Place Units - British
1 Escort placed in 110 Sea Zone
3 infantry and 2 uk_armours placed in India
2 infantry placed in Union of South Africa
2 uk_paras placed in United Kingdom
British undo move 3.
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : -2,67
Japanese regular : -0,17
Germans regular : 0,33
British regular : -1,17
Italians AA : -0,17
I did some edits and I moved the Russian rockets back to Moscow. They were all alone in Samara, which was complete nonsense.
BR
who won the game last night ? :)
Nice to see the Celebes battle worked correctly. What triplea version are you on ?
I’ve tried to recreate the bug with mixed results and don’t know which version I started the game with
Looks as if you forgot to move the yanks in F W AF. I’ll move them to F E Q AF as I don’t see any other move u can make with them if they stay as is.