@gamerman01 Interesting, thanks. Spain would be pretty brutal to play with. The only other interesting neutral (in my very novice opinion) seems to be Mongolia?
L24 BM4 Adam514 (Axis) vs axis-dominion (Allies+21)
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TripleA Turn Summary: Italians round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 24 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Germany to Western Germany 1 artillery and 17 infantry moved from Northern Italy to Western Germany Combat - Italians Battle in Western Germany Italians attack with 1 artillery and 19 infantry British defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 8 marines Italians roll dice for 1 artillery and 19 infantry in Western Germany, round 2 : 3/20 hits, 3.67 expected hits British roll dice for 1 armour and 8 marines in Western Germany, round 2 : 3/9 hits, 3.17 expected hits 3 infantry owned by the Italians lost in Western Germany 3 marines owned by the British lost in Western Germany Italians roll dice for 1 artillery and 16 infantry in Western Germany, round 3 : 1/17 hits, 3.17 expected hits British roll dice for 1 armour and 5 marines in Western Germany, round 3 : 3/6 hits, 2.17 expected hits 3 infantry owned by the Italians lost in Western Germany 1 marine owned by the British lost in Western Germany Italians roll dice for 1 artillery and 13 infantry in Western Germany, round 4 : 3/14 hits, 2.67 expected hits British roll dice for 1 armour and 4 marines in Western Germany, round 4 : 2/5 hits, 1.83 expected hits 2 infantry owned by the Italians lost in Western Germany 3 marines owned by the British lost in Western Germany Italians roll dice for 1 artillery and 11 infantry in Western Germany, round 5 : 1/12 hits, 2.33 expected hits British roll dice for 1 armour and 1 marine in Western Germany, round 5 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Italians lost in Western Germany 1 marine owned by the British lost in Western Germany Italians roll dice for 1 artillery and 9 infantry in Western Germany, round 6 : 3/10 hits, 2.00 expected hits British roll dice for 1 armour in Western Germany, round 6 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Western Germany Italians win, taking Western Germany from British with 1 artillery and 9 infantry remaining. Battle score for attacker is 16 Casualties for Italians: 10 infantry Casualties for British: 1 armour and 8 marines Non Combat Move - Italians 1 armour, 1 artillery and 1 infantry moved from Caucasus to Turkey 1 aaGun, 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Greece to Turkey 1 infantry moved from Southern France to Northern Italy Place Units - Italians 2 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,5,4,1 Italians collect 11 PUs (4 lost to blockades); end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -2.83 British regular : 1.50
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TripleA Move Summary: ANZAC round 24
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 24 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 6 fighters moved from 25 Sea Zone to 6 Sea Zone
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scramble ?
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No scramble.
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TripleA Turn Summary: French round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 24 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 6 fighters moved from 25 Sea Zone to 6 Sea Zone Combat - ANZAC Battle in 6 Sea Zone ANZAC attack with 6 fighters Japanese defend with 1 destroyer, 4 submarines and 1 transport 4 submarines owned by the Japanese submerged ANZAC roll dice for 6 fighters in 6 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in 6 Sea Zone 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone ANZAC win with 5 fighters remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 3 fighters moved from 6 Sea Zone to Kiangsu 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser, 1 marine, 1 submarine and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 1 fighter, 2 infantry and 1 tactical_bomber moved from Iraq to Trans-Jordan Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,3 ANZAC collect 3 PUs (5 lost to blockades); end with 4 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -1.00
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TripleA Turn Summary: Germans round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 25 Research Technology - Germans Purchase Units - Germans Germans buy 2 aaGuns, 3 artilleries, 3 fighters, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Turkey to Iraq Germans take Iraq from Americans Combat - Germans Non Combat Move - Germans 1 mech_infantry moved from Kazakhstan to Timguska 1 aaGun moved from Turkey to Iraq 1 aaGun moved from Caucasus to Turkey 23 armour, 19 artilleries, 36 infantry and 69 mech_infantrys moved from Turkey to Iraq 2 bombers moved from Germany to Turkey 5 artilleries moved from Germany to Western Germany 10 infantry moved from Germany to Western Germany 7 infantry moved from Germany to Western Germany 2 artilleries moved from Germany to Western Germany 2 infantry moved from France to Western Germany 2 artilleries and 5 infantry moved from Germany to Western Germany 1 mech_infantry moved from Greece to Yugoslavia 1 mech_infantry moved from Greece to Iraq 1 bomber moved from Philippines to Japan Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Kazakhstan: 2 mech_infantrys EDIT: Adding units owned by Germans to Turkey: 2 mech_infantrys EDIT: Turning off Edit Mode 2 aaGuns and 1 infantry placed in Western Germany 3 artilleries placed in Turkey 3 fighters, 6 infantry and 1 mech_infantry placed in Germany 3 mech_infantrys placed in Russia Germans undo move 3. Germans undo move 1. 2 aaGuns and 1 mech_infantry placed in Western Germany 3 fighters and 7 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6,5,5 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,3,1,6 Germans collect 65 PUs (5 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 25 Combat Move - Russians 1 infantry moved from Hopei to Anhwe 2 fighters and 1 tactical_bomber moved from Kiangsu to Anhwe Combat - Russians Battle in Anhwe Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Russians win, taking Anhwe from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Anhwe to Kiangsu 2 armour and 1 mech_infantry moved from Tsinghai to Shensi 2 armour, 1 infantry and 2 mech_infantrys moved from Kansu to Shensi 1 aaGun and 1 artillery moved from Hopei to Shensi 1 submarine moved from 97 Sea Zone to 99 Sea Zone Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : 0.17
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just a min, lemme adjust
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nvm it’s g2g
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TripleA Turn Summary: Japanese round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 25 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Argentina to Brazil Japanese take Brazil from Americans 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 battleship and 1 marine moved from 33 Sea Zone to 31 Sea Zone 1 submarine moved from 6 Sea Zone to 24 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone 4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 23 Sea Zone 6 fighters moved from 33 Sea Zone to 24 Sea Zone 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to Wake Island 2 infantry moved from 31 Sea Zone to Wake Island 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 24 Sea Zone 1 fighter moved from 33 Sea Zone to Wake Island 4 submarines moved from 33 Sea Zone to 31 Sea Zone 2 destroyers moved from 33 Sea Zone to 31 Sea Zone 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Novosibirsk to Kansu Japanese take Kansu from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Jehol to Shantung 4 fighters moved from 19 Sea Zone to Shantung 4 fighters moved from Japan to Shantung 1 fighter moved from French Indo China to Anhwe 2 infantry moved from Hunan to Anhwe 1 infantry moved from Kweichow to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Syria to Saudi Arabia Japanese take Saudi Arabia from British Combat - Japanese Battle in 24 Sea Zone Japanese attack with 7 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 7 fighters in 24 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits Americans roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 24 Sea Zone Japanese win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 23 Sea Zone Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters and 3 tactical_bombers in 23 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 31 Sea Zone Japanese attack with 1 battleship, 2 destroyers, 1 marine, 4 submarines and 1 transport Americans defend with 1 destroyer and 1 transport Japanese roll dice for 4 submarines in 31 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 31 Sea Zone Japanese win with 1 battleship, 2 destroyers, 4 submarines and 1 transport remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Wake Island Japanese attack with 6 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield and 2 infantry Japanese roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Wake Island, round 2 : 4/9 hits, 4.00 expected hits Americans roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Wake Island 2 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Anhwe Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe 1 infantry owned by the Russians lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Shantung Japanese attack with 8 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 8 fighters and 1 infantry in Shantung, round 2 : 3/9 hits, 4.17 expected hits Chinese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shantung 2 infantry owned by the Chinese lost in Shantung Japanese win with 8 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 mech_infantry moved from Turkey to Bulgaria 1 mech_infantry moved from Northwest Persia to Syria 3 infantry moved from Persia to Iraq 1 artillery moved from Northwest Persia to Iraq 1 artillery and 2 infantry moved from Northwest Persia to Iraq 1 aaGun, 4 artilleries and 21 infantry moved from Northwest Persia to Turkey 5 fighters and 4 tactical_bombers moved from Germany to Western Germany 1 bomber moved from Turkey to French Indo China 1 fighter moved from India to Turkey 1 fighter moved from Germany to Western Germany 1 infantry moved from Chile to Peru Japanese take Peru from Neutral_True 1 artillery moved from Chile to Bolivia Japanese take Bolivia from Neutral_True 1 infantry moved from Argentina to Paraguay Japanese take Paraguay from Neutral_True 1 infantry moved from Argentina to Uruguay Japanese take Uruguay from Neutral_True 1 battleship and 2 destroyers moved from 66 Sea Zone to 85 Sea Zone 1 marine moved from Argentina to 85 Sea Zone 2 carriers and 4 fighters moved from 66 Sea Zone to 85 Sea Zone 1 transport moved from 66 Sea Zone to 85 Sea Zone 1 infantry moved from Argentina to Uruguay 2 infantry moved from Chile to Bolivia 6 fighters and 1 tactical_bomber moved from Wake Island to 31 Sea Zone 9 carriers moved from 33 Sea Zone to 31 Sea Zone 10 destroyers moved from 33 Sea Zone to 31 Sea Zone 8 submarines moved from 33 Sea Zone to 31 Sea Zone 2 carriers moved from 19 Sea Zone to 6 Sea Zone 1 carrier moved from 33 Sea Zone to 31 Sea Zone 5 carriers moved from 33 Sea Zone to 6 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 33 Sea Zone to 31 Sea Zone 7 fighters moved from 24 Sea Zone to 31 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 31 Sea Zone 4 fighters and 2 tactical_bombers moved from 23 Sea Zone to 6 Sea Zone 1 submarine moved from 50 Sea Zone to 31 Sea Zone 8 fighters moved from Shantung to 6 Sea Zone 1 fighter moved from French Indo China to Japan 1 infantry moved from Yunnan to Kweichow 2 mech_infantrys moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 infantry moved from Burma to Yunnan 2 infantry moved from Kwangsi to Hunan 2 infantry moved from French Indo China to Kwangsi 1 fighter moved from Anhwe to Hunan 1 mech_infantry moved from India to Yunnan 1 infantry moved from India to Burma 3 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Western Germany to Germany 1 fighter moved from Germany to Western Germany 1 fighter and 1 tactical_bomber moved from French Indo China to Japan 1 destroyer moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 1 factory_minor and 1 harbour placed in Argentina 1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone 1 fighter and 2 infantry placed in Japan 2 infantry and 1 mech_infantry placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from 31 Sea Zone: 2 destroyers and 2 submarines EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 destroyers and 2 submarines EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2,3,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5 Japanese collect 84 PUs (1 lost to blockades); end with 84 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 0.33 Japanese regular : -3.00
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TripleA Manual Gamesave Post: Americans round 25
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 25 Purchase Units - Americans Americans buy 1 airfield, 2 destroyers, 3 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Spain to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 2 infantry moved from Holland Belgium to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Spain to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Northern Italy 4 bombers moved from Spain to Southern Italy 3 fighters moved from United Kingdom to 112 Sea Zone 6 tactical_bombers moved from Spain to Northern Italy 1 fighter and 1 tactical_bomber moved from Spain to Northern Italy 6 fighters moved from Holland Belgium to Northern Italy 1 fighter moved from 110 Sea Zone to 112 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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assuming no scramble (8v3)
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TripleA Turn Summary: UK_Pacific round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 25 Purchase Units - Americans Americans buy 1 airfield, 2 destroyers, 3 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Spain to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 2 infantry moved from Holland Belgium to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Spain to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Northern Italy 4 bombers moved from Spain to Southern Italy 3 fighters moved from United Kingdom to 112 Sea Zone 6 tactical_bombers moved from Spain to Northern Italy 1 fighter and 1 tactical_bomber moved from Spain to Northern Italy 6 fighters moved from Holland Belgium to Northern Italy 1 fighter moved from 110 Sea Zone to 112 Sea Zone Combat - Americans Battle in Norway Battle in Northern Italy Americans attack with 7 fighters, 2 infantry and 7 tactical_bombers Italians defend with 1 aaGun, 1 factory_minor and 4 infantry Italians roll AA dice in Northern Italy : 2/3 hits, 0.50 expected hits 2 fighters owned by the Americans lost in Northern Italy Americans roll dice for 5 fighters, 2 infantry and 7 tactical_bombers in Northern Italy, round 2 : 8/14 hits, 7.17 expected hits Italians roll dice for 1 aaGun and 4 infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans lost in Northern Italy 1 aaGun owned by the Italians and 4 infantry owned by the Italians lost in Northern Italy Americans win, taking Norway from Germans, taking Northern Italy from Italians with 5 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Americans: 2 fighters and 1 infantry Casualties for Italians: 1 aaGun and 4 infantry Battle in Southern Italy Americans attack with 4 bombers and 2 infantry Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 4 bombers and 2 infantry in Southern Italy, round 2 : 2/6 hits, 3.00 expected hits Italians roll dice for 2 infantry in Southern Italy, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Southern Italy Americans captures 18PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 4 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans 1 infantry moved from Holland Belgium to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 101 Sea Zone 4 bombers moved from Southern Italy to Spain 20 fighters moved from Spain to Trans-Jordan 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 64 Sea Zone 2 infantry moved from 64 Sea Zone to Central America 3 carriers and 3 fighters moved from 110 Sea Zone to 91 Sea Zone 3 fighters moved from 112 Sea Zone to 91 Sea Zone 1 fighter moved from Central United States to Central America 2 fighters moved from Western United States to Central America 1 destroyer moved from 10 Sea Zone to 64 Sea Zone 1 destroyer moved from 10 Sea Zone to 64 Sea Zone 1 destroyer moved from 91 Sea Zone to 64 Sea Zone 11 submarines moved from 25 Sea Zone to 10 Sea Zone 1 marine moved from Midway to 25 Sea Zone 1 battleship, 2 cruisers and 1 marine moved from 25 Sea Zone to 10 Sea Zone 1 marine moved from 10 Sea Zone to Western United States 2 infantry moved from Midway to 25 Sea Zone 10 carriers and 2 fighters moved from 25 Sea Zone to 10 Sea Zone 1 destroyer moved from 25 Sea Zone to 10 Sea Zone 13 fighters moved from 25 Sea Zone to Hawaiian Islands 1 fighter moved from Midway to Hawaiian Islands 2 fighters moved from Western United States to Central America 2 tactical_bombers moved from Hawaiian Islands to Central America 2 fighters and 1 tactical_bomber moved from Midway to Hawaiian Islands 1 fighter moved from 112 Sea Zone to Spain 5 fighters and 7 tactical_bombers moved from Northern Italy to Spain 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from Spain to Central America 4 fighters moved from Spain to Central America 1 fighter moved from Spain to Central America 1 fighter moved from Spain to Trans-Jordan 3 fighters moved from Spain to Gibraltar Place Units - Americans 1 airfield placed in Central America 1 transport placed in 10 Sea Zone 1 infantry placed in Holland Belgium 3 infantry placed in Spain 2 infantry placed in Western United States 3 fighters placed in Western United States 2 destroyers placed in 10 Sea Zone 2 infantry placed in Central United States Turn Complete - Americans Americans collect 68 PUs; end with 86 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 91 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 111 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 116 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kiangsu to Kiangsi 1 fighter moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 8 infantry moved from Kiangsu to Anhwe Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Anhwe, round 2 : 2/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Suiyuyan 1 infantry moved from Shensi to Suiyuyan Place Units - Chinese 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 7 infantry, 2 marines and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Spain to Germany 5 fighters moved from Holland Belgium to Germany 2 fighters moved from 112 Sea Zone to Germany Combat - British Air Battle in Germany British attacks with 8 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Germany causes 6 damage total. Cleaning up after air battles Non Combat Move - British 7 fighters moved from Germany to Norway 1 bomber moved from Germany to Norway 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 aaGuns moved from Holland Belgium to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 aaGuns and 2 infantry moved from 112 Sea Zone to Norway 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 aaGun and 6 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 3 infantry moved from Union of South Africa to Rhodesia 2 fighters moved from 91 Sea Zone to Norway 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 98 Sea Zone to 80 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 3 tactical_bombers moved from Holland Belgium to Norway 1 transport moved from 110 Sea Zone to 105 Sea Zone 1 aaGun moved from Spain to 105 Sea Zone 1 aaGun and 1 transport moved from 105 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 aaGun and 1 infantry moved from 112 Sea Zone to Norway 2 fighters moved from Spain to Norway 1 fighter moved from 91 Sea Zone to Norway 1 tactical_bomber moved from Norway to 112 Sea Zone 1 tactical_bomber moved from Norway to 112 Sea Zone 1 fighter moved from Kiangsu to Anhwe Place Units - British 3 mech_infantrys placed in Union of South Africa 3 infantry placed in Egypt 4 infantry and 2 marines placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 2 transports EDIT: Adding units owned by British to 112 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,6 British collect 28 PUs (4 lost to blockades); end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : -0.17 Japanese regular : -1.00 Italians regular : -1.00 Germans AA : -0.17 Italians AA : 1.50
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it only took me 25 rounds to get norway. no big deal
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TripleA Turn Summary: Italians round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 25 Combat Move - Italians 1 artillery and 9 infantry moved from Western Germany to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 artillery and 9 infantry Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 1 artillery and 9 infantry in Northern Italy, round 2 : 1/10 hits, 2.00 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 artillery and 9 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Turkey to Bulgaria 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Turkey to Iraq Turn Complete - Italians
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -1.00
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TripleA Turn Summary: French round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 25 Purchase Units - ANZAC ANZAC buy 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 submarine moved from 93 Sea Zone to 91 Sea Zone 6 aaGuns, 9 armour, 1 fighter, 5 infantry and 15 mech_infantrys moved from New South Wales to Queensland 1 marine moved from Midway to 25 Sea Zone 1 cruiser, 2 infantry, 1 marine, 1 submarine and 1 transport moved from 25 Sea Zone to 10 Sea Zone 1 marine moved from 10 Sea Zone to Western United States Place Units - ANZAC 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,2 ANZAC collect 4 PUs (4 lost to blockades); end with 5 PUs Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Kiangsu: 3 fighters EDIT: Adding units owned by ANZAC to Suiyuyan: 3 fighters EDIT: Turning off Edit Mode Combat - French Non Combat Move - French 1 infantry moved from Holland Belgium to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 25 Purchase Units - ANZAC ANZAC buy 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 submarine moved from 93 Sea Zone to 91 Sea Zone 6 aaGuns, 9 armour, 1 fighter, 5 infantry and 15 mech_infantrys moved from New South Wales to Queensland 1 marine moved from Midway to 25 Sea Zone 1 cruiser, 2 infantry, 1 marine, 1 submarine and 1 transport moved from 25 Sea Zone to 10 Sea Zone 1 marine moved from 10 Sea Zone to Western United States Place Units - ANZAC 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,2 ANZAC collect 4 PUs (4 lost to blockades); end with 5 PUs Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Kiangsu: 3 fighters EDIT: Adding units owned by ANZAC to Suiyuyan: 3 fighters EDIT: Turning off Edit Mode Combat - French Non Combat Move - French 1 infantry moved from Holland Belgium to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
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hold on, adjustment coming
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TripleA Turn Summary: French round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 25 Purchase Units - ANZAC ANZAC buy 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 submarine moved from 93 Sea Zone to 91 Sea Zone 6 aaGuns, 9 armour, 1 fighter, 5 infantry and 15 mech_infantrys moved from New South Wales to Queensland 1 marine moved from Midway to 25 Sea Zone 1 cruiser, 2 infantry, 1 marine, 1 submarine and 1 transport moved from 25 Sea Zone to 10 Sea Zone 1 marine moved from 10 Sea Zone to Western United States Place Units - ANZAC 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,2 ANZAC collect 4 PUs (4 lost to blockades); end with 5 PUs Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Kiangsu: 3 fighters EDIT: Adding units owned by ANZAC to Suiyuyan: 3 fighters EDIT: Turning off Edit Mode Combat - French Non Combat Move - French 1 infantry moved from Holland Belgium to Normandy Bordeaux Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Suiyuyan: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by ANZAC to Anhwe: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 26 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_major; Remaining resources: 86 PUs; Germans buy 3 artilleries, 1 factory_minor, 2 fighters, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Turkey to Southern Italy 1 fighter moved from Germany to Southern Italy 1 mech_infantry moved from Yugoslavia to Southern Italy 1 mech_infantry moved from Western Germany to Southern Italy 2 fighters moved from Germany to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Turkey to Southern Italy Combat - Germans Battle in Holland Belgium Germans attack with 2 fighters and 2 infantry Americans defend with 1 airfield, 1 factory_minor and 1 infantry Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Southern Italy Germans attack with 2 bombers, 1 fighter and 2 mech_infantrys Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Southern Italy, round 2 : 4/5 hits, 2.17 expected hits Americans roll dice for 2 infantry in Southern Italy, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Southern Italy 2 infantry owned by the Americans lost in Southern Italy Germans win, taking Southern Italy from Americans with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Americans: 2 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by ANZAC from Suiyuyan: 2 fighters EDIT: Adding units owned by ANZAC to Shensi: 2 fighters EDIT: Turning off Edit Mode 1 fighter moved from Southern Italy to Northern Italy 2 bombers moved from Southern Italy to Turkey 3 artilleries moved from Turkey to Iraq 2 fighters moved from Holland Belgium to Western Germany 3 mech_infantrys moved from Russia to Kazakhstan 1 mech_infantry moved from Timguska to Kazakhstan 1 mech_infantry moved from Poland to Western Germany 1 mech_infantry moved from Germany to Western Germany 6 artilleries moved from Germany to Western Germany 4 mech_infantrys moved from Germany to Western Germany 1 aaGun moved from Western Germany to Northern Italy 4 infantry moved from Western Germany to Northern Italy 1 bomber moved from Japan to Caroline Islands 8 infantry moved from Germany to Western Germany Place Units - Germans 1 factory_minor placed in Iraq 2 fighters and 1 infantry placed in Western Germany 3 artilleries placed in Turkey 9 infantry and 1 mech_infantry placed in Germany 2 mech_infantrys placed in Russia Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 artillery EDIT: Adding units owned by Germans to Germany: 1 artillery EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,3,1,1 Germans collect 65 PUs (5 lost to blockades); end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Germans regular : 2.50