@FlyingBadger I realize the sub in 110 can slow down the G1 combat resolution, but… I still choose it
OOB Oysteilo +40 v Gamerman01 with tech - UHD map
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I will also move the med sub to 97
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I had trouble even getting into this thread via notifications (the bell)
Site must be having trouble right now.I don’t usually look at all, but I noticed MARTI e-mails to my yahoo account are weeks behind.
Carry on, don’t worry about the online dice since I trust you completely. Unless you have insanely lucky dice, in case I can check 3 weeks from now LOL
Thanks for asking
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14615, time: 3:47:53 PM
Savegame -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 13 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 unit repaired. 1 destroyer moved from 101 Sea Zone to 103 Sea Zone 1 destroyer and 1 submarine moved from 89 Sea Zone to 107 Sea Zone 2 fighters moved from Eastern United States to 103 Sea Zone 1 fighter moved from 91 Sea Zone to 103 Sea Zone 3 fighters moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 infantry moved from Spain to Southern France Americans take Southern France from Italians 2 infantry moved from Portugal to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to United Kingdom 1 bomber moved from Spain to 107 Sea Zone 1 bomber moved from Spain to Scotland 4 fighters moved from Spain to Scotland 1 artillery moved from Portugal to 91 Sea Zone 3 infantry moved from Portugal to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 3 infantry moved from 109 Sea Zone to Scotland 1 destroyer moved from 91 Sea Zone to 105 Sea Zone Combat - Americans Battle in United Kingdom Battle in Scotland Americans attack with 1 artillery, 1 bomber, 4 fighters and 3 infantry Germans defend with 1 airfield, 1 artillery and 3 infantry Americans roll dice for 1 artillery, 1 bomber, 4 fighters and 3 infantry in Scotland, round 2 : 4/10 hits, 3.83 expected hits Germans roll dice for 1 artillery and 3 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans lost in Scotland 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Scotland Americans win, taking United Kingdom from Germans, taking Scotland from Germans with 1 artillery, 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in 107 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Germans defend with 2 submarines Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 107 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 2 submarines in 107 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 107 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 103 Sea Zone Americans attack with 1 destroyer and 3 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 103 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 103 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 105 Sea Zone Americans attack with 1 destroyer and 3 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 105 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 105 Sea Zone 1 submarine owned by the Germans lost in 105 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans 2 infantry moved from 91 Sea Zone to Spain 1 aaGun moved from Spain to 91 Sea Zone 1 armour moved from Portugal to 91 Sea Zone 1 artillery moved from Spain to 91 Sea Zone 2 infantry moved from Portugal to 91 Sea Zone 3 infantry moved from Spain to 91 Sea Zone 1 aaGun, 1 armour, 1 artillery, 3 carriers, 2 destroyers, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun, 1 armour, 1 artillery and 5 infantry moved from 110 Sea Zone to United Kingdom 1 bomber moved from Scotland to Spain 1 bomber moved from 107 Sea Zone to Spain 4 fighters moved from Scotland to 110 Sea Zone 2 fighters moved from 105 Sea Zone to 110 Sea Zone 1 fighter moved from 105 Sea Zone to Spain 3 fighters moved from 103 Sea Zone to Spain 1 aaGun and 3 infantry moved from Central United States to Western United States 1 artillery and 1 infantry moved from British Columbia to Western United States 1 submarine moved from 63 Sea Zone to 66 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Kwangsi Combat - Chinese Battle in Hunan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 artillery owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Anhwe 1 artillery and 6 infantry moved from Chahar to Anhwe 1 infantry moved from Jehol to Anhwe Place Units - Chinese 2 artilleries and 6 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Spain to Holland Belgium British take Holland Belgium from Germans 1 artillery moved from Spain to 91 Sea Zone 1 infantry moved from Spain to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 fighter and 1 tactical_bomber moved from Spain to Eire 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 2 infantry moved from Yunnan to French Indo China 2 bombers moved from Yunnan to French Indo China Combat - British Battle in Eire British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 armour British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Eire, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 2 armour in Eire, round 2 : 0/2 hits, 1.00 expected hits 1 armour owned by the Germans lost in Eire British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Eire, round 3 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 armour in Eire, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Eire British win, taking Eire from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 2 armour Battle in French Indo China British attack with 2 bombers and 2 infantry Japanese defend with 1 infantry British roll dice for 2 bombers and 2 infantry in French Indo China, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 bombers moved from French Indo China to Anhwe 2 mech_infantrys moved from Yunnan to Anhwe 1 armour and 1 mech_infantry moved from India to Yunnan 1 aaGun, 1 artillery and 13 infantry moved from Burma to India 1 aaGun, 3 artilleries and 11 infantry moved from Egypt to Trans-Jordan 2 armour and 3 mech_infantrys moved from Tobruk to Egypt 1 fighter moved from Eire to United Kingdom 1 tactical_bomber moved from Eire to United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,4,1,2,6,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1 UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 98 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.17 Americans regular : 0.00 Japanese regular : 1.33 Germans regular : -1.50 British regular : -0.33
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note that sub in 66
strange dice in erie and in FIC. o hits by bombers and armor
and the dice emails from yesterday arrived
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and the dudes in chahar came in handy this round
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LOL set up for another Gamer/Oysteilo bloodbath
Let the dice decide again! -
@crockett36 and @gamerman01 I have commented on the last two episodes of your documentary. It would be cool to join in on the next. BUT it is so hard with the time differance. It is hard to “defend” against yor comments offline. Most of it is very fair, but from time to time I feel you miss the point, at least my point! I am on European cental time witch is +6 to US EST. Unfortunately I am busy the next weekends… but weekend of Dec 6-8 is possible. Please discuss in DM
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@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
@crockett36 and @gamerman01 I have commented on the last two episodes of your documentary.
Wow, great!
It would be cool to join in on the next. BUT it is so hard with the time differance.
We could make it work probably, unless crockett can never do anything but evenings.
It is hard to “defend” against yor comments offline. Most of it is very fair, but from time to time I feel you miss the point, at least my point!
Yeah I was worried about anything sounding disrespectful, and look forward to seeing your viewpoint
I’ll wait for crockett to say if he’d like to make something happen that weekend.
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I need to get to the big I/G move soon, got some new, awesome, old school games remade so there is NOT enough time in my days!!!
I am giving up on “needing” this game to be done by 12/31, so no push from my end. Just turning out to be a pretty epic game that I’d like to continue savoring
Man, I roll super subs with a single die and you expertly destroy them all. More coming.
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your commentary is very good and not disrespectful in any manner. It is important to say that. 100%. I would have done the same thing. I am also asking questions to you in my comments
If I could wish… Would be nice to finish this year as I am short of one game. Most likely End of J16 is the game in any way. So it is 2,5 rounds in a month or so.
Anyway, I have time no matter what
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Thank you for the reply,
I will try to keep up the pace without stressing
The I/G turn should actually be more enjoyable than it’s been in many turns since the ganging up got relieved by JapanI am going to check out your comments right now then,
You’re cool, great! -
We might expedite the game in this way, too,
If I attack Z110 with everything, you will scramble the 2 planes from London, right?
You don’t have to tell me, but I thought we could probably save a stoppage because it seems obvious. -
I think you should post the attack. I am here all weekend and will reply promptly. There are things to be considered here on how to handle different attacks
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you have an 1-2 punch and it can affect how you handle the “untouchable” transports
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Sure will, understood
Haven’t studied yet. I see you made sure Italians couldn’t stop the scramble. Love the transports in 109. Pro moves.
Yet again you have forced me to attack and I need to get lucky.
This all looks exciting, will review your moves and make mine soon -
That’s what’s so hard with Allies in G40… How much to each theater. Your decisions on that matter are fascinating.
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will be interesting to see if you actually do the attack with germany to 110. Though call. You to decide
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Just an amazing game. And at least one more big thing has to happen before it’s over, hopefully many big things!
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A few comments by me on that 7-9 youtube video, in case you would miss it