@crockett36 posted a couple hours later than I had planned, but scrambles are ready for you sir.
OOB Oysteilo +40 v Gamerman01 with tech - UHD map
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Sealion saved me, I was sunk without it
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I will look at it over the weekend
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Thanks, no pressure!
What a wild game. Kinda what I was hoping for, diving back into OOB, new map skin, tech
I’m glad you didn’t buy any more heavy bombers than you did. They always hit!!
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Thanks, no pressure!
What a wild game. Kinda what I was hoping for, diving back into OOB, new map skin, tech
I’m glad you didn’t buy any more heavy bombers than you did. They always hit!!
America needs everything, troops, transports planes, carriers, destroyers, subs tacs and heavy bombers. 72 IPC does not buy what I need. I need 172 ipc for 5 rounds
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 11 Purchase Units - Russians Russians buy 3 armour, 3 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Italians 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 mech_infantry moved from Tambov to Rostov Russians take Rostov from Germans 3 infantry and 13 mech_infantrys moved from Tambov to Volgograd 2 mech_infantrys moved from Turkey to Saudi Arabia 1 artillery moved from Iraq to Saudi Arabia 1 mech_infantry moved from Egypt to Saudi Arabia 3 fighters moved from Iraq to Saudi Arabia 1 bomber moved from Iraq to Saudi Arabia 1 tactical_bomber moved from Iraq to Saudi Arabia 1 infantry moved from Buryatia to Amur Russians take Amur from Japanese 1 mech_infantry moved from Turkey to Greece Russians take Greece from Italians Combat - Russians Battle in Saudi Arabia Russians attack with 1 artillery, 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber Neutral_True defend with 2 infantry Russians roll dice for 1 artillery, 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Saudi Arabia, round 2 : 3/9 hits, 3.83 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians lost in Saudi Arabia 2 infantry owned by the Neutral_True lost in Saudi Arabia Russians win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Volgograd Russians attack with 3 infantry and 13 mech_infantrys Germans defend with 2 aaGuns, 3 artilleries, 1 factory_minor and 1 infantry Russians roll dice for 3 infantry and 13 mech_infantrys in Volgograd, round 2 : 2/16 hits, 2.67 expected hits Germans roll dice for 2 aaGuns, 3 artilleries and 1 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Volgograd 2 aaGuns owned by the Germans lost in Volgograd Russians roll dice for 2 infantry and 13 mech_infantrys in Volgograd, round 3 : 3/15 hits, 2.50 expected hits Germans roll dice for 3 artilleries and 1 infantry in Volgograd, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Volgograd 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 infantry and 13 mech_infantrys in Volgograd, round 4 : 2/14 hits, 2.33 expected hits Germans roll dice for 1 artillery in Volgograd, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd 1 artillery owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 13 mech_infantrys remaining. Battle score for attacker is 16 Casualties for Russians: 3 infantry Casualties for Germans: 2 aaGuns, 3 artilleries and 1 infantry Non Combat Move - Russians 1 fighter moved from Iraq to Bryansk 4 artilleries and 5 infantry moved from Russia to Bryansk 1 bomber, 3 fighters and 1 tactical_bomber moved from Saudi Arabia to Caucasus 2 infantry moved from Iraq to Turkey 1 infantry moved from Yakut S.S.R. to Buryatia 1 infantry moved from Yenisey to Yakut S.S.R. Place Units - Russians 3 infantry placed in Iraq 3 armour, 3 artilleries, 2 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Russians collect 1 PU from War Bonds; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 54 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 54 to 55 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : -1.33 Neutral_True regular : 0.33
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That is a VERY kind statement and encouraging.
Let’s see if the dice can possibly bail you out on Japan’s turn. I’ve certainly received enough luck this game other than no tech
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TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 11 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after unsuccessful research. Purchase Units - Japanese Japanese buy 1 aaGun, 1 armour, 8 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 armour moved from Kwangtung to 20 Sea Zone 1 armour and 2 transports moved from 20 Sea Zone to 36 Sea Zone 3 infantry moved from Kwangsi to 36 Sea Zone 1 armour moved from Kwangsi to Shan State Japanese take French Indo China from UK_Pacific Japanese take Shan State from UK_Pacific 1 armour, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Amur 1 tactical_bomber moved from Korea to 26 Sea Zone 2 bombers moved from Japan to 26 Sea Zone 1 battleship moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 26 Sea Zone 3 fighters moved from Caroline Islands to 26 Sea Zone 2 carriers, 2 destroyers and 1 submarine moved from 33 Sea Zone to 26 Sea Zone 2 submarines moved from 6 Sea Zone to 26 Sea Zone 1 artillery moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 fighter moved from 20 Sea Zone to Jehol 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from Kiangsi to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from 35 Sea Zone to Malaya 1 tactical_bomber moved from 20 Sea Zone to Malaya 2 infantry moved from 37 Sea Zone to Siam 1 tactical_bomber moved from Kiangsi to Jehol 3 fighters moved from Kiangsi to Hunan 2 infantry moved from Kwangsi to Hunan 1 armour moved from Sakha to Amur Combat - Japanese
Combat Hit Differential Summary :
Japanese rolls : 0.00
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Scramble at Pearl Harbor Z26?
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Scramble at Pearl Harbor Z26?
Full scramble
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Thank you again for a quick response,
Now let’s see if I will have casualty choice needs 🥴 -
Rolling on forum because Triple A demands casualties at the wrong time
Japan attacks with
2 CV
4 SS
2 DD
1 BB
3 FTR
1 TAC
2 BMBUSA defends
5 SS
1 CV
2 DD
5 FTR
(1 TP) -
Attack roll
[dice 4d6<=2]
[dice 2d6<=2]
[dice 3d6<=3]
[dice 4d6<=4] -
4d6<=2: 4, 5, 3, 2; Hits: 1
2d6<=2: 3, 6; Hits: 0
3d6<=3: 6, 3, 2; Hits: 2
4d6<=4: 2, 4, 4, 3; Hits: 4 -
I think I can safely assume these 7 hits,
USA chooses 5 subs, hit to CV, 1 DDDefense,
[dice 5d6<=1]
[dice 3d6<=2]
[dice 5d6<=4] -
5d6<=1: 2, 1, 4, 4, 3; Hits: 1
3d6<=2: 2, 4, 2; Hits: 2
5d6<=4: 3, 5, 2, 4, 2; Hits: 4 -
A withering defense,
I think I need to stop and ask you to choose your first round casualties instead of my assumption, and you have the benefit of knowing your roll
If you keep your carrier, the subs get surprise strike on it but are then out of the battle
If you keep your destroyer, I can take the subs as casualties to your plane hits. I’m not sure what you would choose, so I’d better not assume.
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I would post the map, but it’s exactly the same as before, you can use that map to delete units or whatever works for you - sorry for a little confusion!
So we both got 7 hits, which is
.83 hits more than average for me,
and 1.83 hits more than average for youAll of our 4’s hit!
All my planes will crash if carriers are damaged
What do you lose for round 1?
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5 subs, 1 destroyer and tilt carrier
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I have a hard time following, øet me take a closer look
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I keep a destroyer and a damaged carrier