OOB Oysteilo +40 v Gamerman01 with tech - UHD map


  • Map posting is at the end of 1 round of battle

    Round 2
    Japan has
    5 SS, 2 DD, 1 whole CV, 2 dmgd BB, 6 FTR, 4 TAC, 2 BMB

    [dice 5d6<=2]
    [dice 2d6<=2]
    [dice 6d6<=3]
    [dice 6d6<=4]
    [dice 2d6<=4]


  • 5d6<=2: 2, 1, 2, 5, 6; Hits: 3
    2d6<=2: 1, 2; Hits: 2
    6d6<=3: 5, 3, 2, 2, 6, 6; Hits: 3
    6d6<=4: 1, 3, 6, 3, 1, 1; Hits: 5
    2d6<=4: 6, 4; Hits: 1


  • The damn Japs have done it again
    I’ve had so much bad luck lately, unfortunately for you it all balances out now

    A scorching 14 hits instead of 10.7 average,

    The Allies have 16 hit points left so can only save 2 units

    I should ask you which 2 units you save, you’ll want to keep fighters or battleships or 1 each

    Perhaps your round 2 defense will be even more scorching. It is possible.


  • The game save file below is edited to show the battle after round 1.
    I rolled round 2 attack and am waiting for a casualty choice.

    I hope it’s not too hard to follow, I tried my best.
    Like I said, TripleA doesn’t do fleet battles correctly so I go to the forum, and edit units and post after each round.

    Your luck is miserable so far, but it’s not quite over. And the Japs are still going to be pretty weak.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    I dont know how things look. I am away for a few days, will look then

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    Thanks for the timely reply,
    I see now that I wasn’t getting the whole picture.
    I’m not going to retreat because of the transports,

    This means your best choice is to save 2 fighters.
    I want to proceed so that it’s not hard for me to finish the turn.
    I believe I’ve given you the optimal casualty choices,


  • Allies have
    2 DD
    4 dmgd CV
    2 CA
    1 TAC
    1 dmgd BB
    6 FTR

    [dice 6d6<=2]
    [dice 3d6<=3]
    [dice 7d6<=4]


  • 6d6<=2: 1, 5, 1, 1, 2, 4; Hits: 4
    3d6<=3: 6, 3, 6; Hits: 1
    7d6<=4: 4, 5, 5, 6, 2, 2, 1; Hits: 4


  • 9 hits, 8 1/6 expected

    So my guilt is not relieved much.

    Japan loses
    3 SS
    2 FTR
    4 TAC (I do not like those units)


  • Japan round 3

    1 CV can’t attack
    2 SS can’t attack
    2 DD
    4 FTR
    2 dmgd BB
    2 BMB

    [dice 2d6<=2]
    [dice 4d6<=3]
    [dice 4d6<=4]

    Allied defense
    2 FTR
    [dice 2d6<=4]


  • 2d6<=2: 1, 5; Hits: 1
    4d6<=3: 2, 4, 3, 6; Hits: 2
    4d6<=4: 1, 4, 4, 6; Hits: 3
    2d6<=4: 2, 2; Hits: 2


  • That is a painful parting shot
    I lost 2 extra fighters the round before in case the defending fighters both missed, then a carrier isn’t committed.

    Now I can’t take subs,
    I lose 2 destroyers


  • I have to edit a plane in 54, engine is confused

    4 fighters survive 54, 2 stay on carrier
    3 fighters came from the Carolines, so the other 2 survivors have 2 movement left and can go to 33


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    
        Combat Move - Japanese
            3 fighters and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            1 submarine moved from 35 Sea Zone to 54 Sea Zone
            2 battleships, 3 carriers, 1 destroyer, 3 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
            2 bombers moved from Philippines to 54 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            1 fighter moved from Philippines to 42 Sea Zone
            1 fighter moved from Philippines to 42 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            2 infantry moved from 2 Sea Zone to Alaska
            1 infantry moved from Kwangsi to Hunan
                  Japanese take Hunan from Chinese
            1 tactical_bomber moved from Ulaanbaatar to Chahar
            1 infantry moved from Buyant-Uhaa to Chahar
            1 tactical_bomber moved from Ulaanbaatar to Jehol
            1 infantry moved from Manchuria to Jehol
            1 armour moved from Suiyuyan to Hopei
                  Japanese take Hopei from Chinese
            1 armour moved from Hopei to Suiyuyan
            1 infantry moved from Kwangtung to Kiangsi
            1 fighter moved from French Indo China to Kiangsi
            1 tactical_bomber moved from French Indo China to Kiangsi
    
        Combat - Japanese
            Battle in Alaska
            Battle in 42 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Alaska from Americans, taking 42 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Kiangsi
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Chahar, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 54 Sea Zone: 2 destroyers and 3 submarines
                EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
                EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1, carrier = 1, carrier = 1, carrier = 1
                EDIT: Removing units owned by Japanese from 54 Sea Zone: 2 carriers
                EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1, battleship = 1
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 54 Sea Zone: 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber
                EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser and 2 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 54 Sea Zone: 2 fighters, 3 submarines and 4 tactical_bombers
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 54 Sea Zone: 2 destroyers
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 54 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode
            Battle in 54 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 1 carrier, 4 fighters and 2 submarines
                Americans defend with 3 transports; ANZAC defend with 1 transport
                    1 transport owned by the ANZAC and 3 transports owned by the Americans lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 bombers, 1 carrier, 4 fighters and 2 submarines remaining. Battle score for attacker is 28
                Casualties for Americans: 3 transports
                Casualties for ANZAC: 1 transport
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Marshall Islands: 1 fighter
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Buryatia to Central Mongolia
            1 infantry moved from Buryatia to Ulaanbaatar
            1 infantry moved from Amur to Ulaanbaatar
            1 tactical_bomber moved from Jehol to Manchuria
            1 tactical_bomber moved from Chahar to Manchuria
            2 infantry moved from Kwangtung to Kwangsi
            2 infantry moved from French Indo China to Kwangsi
            1 transport moved from 38 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 20 Sea Zone to 33 Sea Zone
            1 carrier moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            2 fighters moved from 42 Sea Zone to 36 Sea Zone
            EDIT: Japanese undo move 16.
            1 carrier moved from 6 Sea Zone to 33 Sea Zone
            EDIT: 1 fighter moved from Marshall Islands to 33 Sea Zone
            1 fighter moved from 54 Sea Zone to 33 Sea Zone
            2 bombers moved from 54 Sea Zone to Caroline Islands
            1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi
            1 fighter moved from Philippines to Manchuria
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Jehol
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 transport moved from 20 Sea Zone to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
    
        Place Units - Japanese
            1 fighter and 5 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
            2 artilleries placed in Japan
            3 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
            Japanese collect 44 PUs (4 lost to blockades); end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 0.33
    ANZAC regular : -0.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 bomber moved from Eastern United States to 2 Sea Zone
    
        Combat - Americans
            Battle in 2 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from 2 Sea Zone to British Columbia
            1 aaGun moved from Western United States to British Columbia
            1 fighter moved from Western United States to British Columbia
            1 fighter moved from Western United States to Hawaiian Islands
            1 submarine moved from 14 Sea Zone to 26 Sea Zone
            2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun moved from 91 Sea Zone to Gibraltar
            1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 41 Sea Zone to 79 Sea Zone
            1 submarine moved from 55 Sea Zone to 60 Sea Zone
    
        Place Units - Americans
            2 infantry placed in Eastern United States
            1 carrier and 1 destroyer placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            1 transport placed in 10 Sea Zone
            1 artillery, 1 bomber and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Hopei
                  Chinese take Hopei from Japanese
            1 artillery and 1 infantry moved from Anhwe to Hunan
            1 artillery and 1 infantry moved from Anhwe to Jehol
            1 artillery and 1 infantry moved from Anhwe to Chahar
            1 fighter moved from Anhwe to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Jehol
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                    1 infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsi
            1 artillery and 3 infantry moved from Szechwan to Yunnan
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Shensi
            2 infantry placed in Anhwe
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            2 mech_infantrys moved from India to Yunnan
            1 aaGun moved from Szechwan to Yunnan
            1 infantry moved from Burma to Yunnan
            1 artillery and 1 infantry moved from Burma to Yunnan
            2 bombers moved from Gibraltar to Iraq
    
        Place Units - UK_Pacific
            1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 8 PUs; end with 9 PUs
            Some Units in India change ownership: 1 infantry and 1 mech_infantry
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to New South Wales: 1 artillery, 3 infantry and 2 mech_infantrys
            EDIT: Removing units owned by Americans from Queensland: 1 artillery, 3 infantry and 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Japanese regular : 0.00
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 bomber moved from Eastern United States to 2 Sea Zone
    
        Combat - Americans
            Battle in 2 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from 2 Sea Zone to British Columbia
            1 aaGun moved from Western United States to British Columbia
            1 fighter moved from Western United States to British Columbia
            1 fighter moved from Western United States to Hawaiian Islands
            1 submarine moved from 14 Sea Zone to 26 Sea Zone
            2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun moved from 91 Sea Zone to Gibraltar
            1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 41 Sea Zone to 79 Sea Zone
            1 submarine moved from 55 Sea Zone to 60 Sea Zone
    
        Place Units - Americans
            2 infantry placed in Eastern United States
            1 carrier and 1 destroyer placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            1 transport placed in 10 Sea Zone
            1 artillery, 1 bomber and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Hopei
                  Chinese take Hopei from Japanese
            1 artillery and 1 infantry moved from Anhwe to Hunan
            1 artillery and 1 infantry moved from Anhwe to Jehol
            1 artillery and 1 infantry moved from Anhwe to Chahar
            1 fighter moved from Anhwe to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Jehol
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                    1 infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsi
            1 artillery and 3 infantry moved from Szechwan to Yunnan
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Shensi
            2 infantry placed in Anhwe
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            2 mech_infantrys moved from India to Yunnan
            1 aaGun moved from Szechwan to Yunnan
            1 infantry moved from Burma to Yunnan
            1 artillery and 1 infantry moved from Burma to Yunnan
            2 bombers moved from Gibraltar to Iraq
    
        Place Units - UK_Pacific
            1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 8 PUs; end with 9 PUs
            Some Units in India change ownership: 1 infantry and 1 mech_infantry
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to New South Wales: 1 artillery, 3 infantry and 2 mech_infantrys
            EDIT: Removing units owned by Americans from Queensland: 1 artillery, 3 infantry and 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Japanese regular : 0.00
    

    Savegame


  • Thanks for the move, Oysteilo,

    It appears to me your UK move is incomplete.
    While you moved two bombers to the middle east, the rest of your UK Europe pieces remain unmoved.


  • @gamerman01 thanks for the warning. Maybe II forgot to move my transport. I will take a look later today. I may be sloppy as I dont feel like checking everything anymore. I will see where we are at in a round pr two. This is the worst game i have played in many tears and it is not great fun at the moment


  • Sure, I understand,
    I noticed the transport first but then I think other stuff in Europe… you probably would have moved

    The map was super hard to get used to, we just wanted a fun game, threw tech in the mix too!

    Take your time

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 bomber moved from Eastern United States to 2 Sea Zone
    
        Combat - Americans
            Battle in 2 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from 2 Sea Zone to British Columbia
            1 aaGun moved from Western United States to British Columbia
            1 fighter moved from Western United States to British Columbia
            1 fighter moved from Western United States to Hawaiian Islands
            1 submarine moved from 14 Sea Zone to 26 Sea Zone
            2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun moved from 91 Sea Zone to Gibraltar
            1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 41 Sea Zone to 79 Sea Zone
            1 submarine moved from 55 Sea Zone to 60 Sea Zone
    
        Place Units - Americans
            2 infantry placed in Eastern United States
            1 carrier and 1 destroyer placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            1 transport placed in 10 Sea Zone
            1 artillery, 1 bomber and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Hopei
                  Chinese take Hopei from Japanese
            1 artillery and 1 infantry moved from Anhwe to Hunan
            1 artillery and 1 infantry moved from Anhwe to Jehol
            1 artillery and 1 infantry moved from Anhwe to Chahar
            1 fighter moved from Anhwe to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Jehol
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                    1 infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsi
            1 artillery and 3 infantry moved from Szechwan to Yunnan
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Shensi
            2 infantry placed in Anhwe
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            2 mech_infantrys moved from India to Yunnan
            1 aaGun moved from Szechwan to Yunnan
            1 infantry moved from Burma to Yunnan
            1 artillery and 1 infantry moved from Burma to Yunnan
            2 bombers moved from Gibraltar to Iraq
    
        Place Units - UK_Pacific
            1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 8 PUs; end with 9 PUs
            Some Units in India change ownership: 1 infantry and 1 mech_infantry
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to New South Wales: 1 artillery, 3 infantry and 2 mech_infantrys
            EDIT: Removing units owned by Americans from Queensland: 1 artillery, 3 infantry and 2 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 101 Sea Zone: 1 transport
            EDIT: Adding units owned by British to Tobruk: 1 armour and 1 mech_infantry
            EDIT: Removing units owned by British from Egypt: 1 armour and 1 mech_infantry
            EDIT: Removing units owned by British from Egypt: 1 infantry
            EDIT: Adding units owned by British to Alexandria: 1 infantry
            EDIT: Removing units owned by British from Trans-Jordan: 2 infantry
            EDIT: Adding units owned by British to Egypt: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Japanese regular : 0.00
    

    Savegame

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