@nikola1975 i have a 32 bit
OOB Oysteilo +40 v Gamerman01 with tech - UHD map
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My friend, that is what I was hoping you would say but I am feeling so suffocated with Japan and Germany I think we’re in for a longer one
But yes, I really really want the money supply cut off from Egypt
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And then there’s the war bonds :O
At first when I saw 6,6 of course I thought you got 2 techs.
I’m glad you remembered to give yourself the +1, the house rule -
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
And then there’s the war bonds :O
At first when I saw 6,6 of course I thought you got 2 techs.
I’m glad you remembered to give yourself the +1, the house ruleI hoped for extra support for art
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You can get that with your war bond $$$
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Sorry about delay, you are next even if Adam moves fast again, I’ll do this one first
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 fighter and 1 tactical_bomber moved from 75 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 armour moved from Siberia to Buryatia Japanese take Amur from Russians Japanese take Buryatia from Russians 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry and 1 mech_infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 3 fighters moved from Japan to Anhwe 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Chahar to Anhwe 1 artillery, 4 infantry, 1 mech_infantry and 3 tactical_bombers moved from Kiangsi to Anhwe 2 bombers moved from Caroline Islands to Anhwe Combat - Japanese Battle in Soviet Far East Battle in New Britain Battle in Malaya Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber UK_Pacific defend with 1 harbour; Russians defend with 1 armour Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Malaya Japanese win, taking Soviet Far East from Russians, taking New Britain from ANZAC, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Anhwe Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers British defend with 2 fighters and 1 tactical_bomber; Chinese defend with 5 artilleries and 11 infantry Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers in Anhwe, round 2 : 8/19 hits, 8.17 expected hits Chinese roll dice for 5 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber in Anhwe, round 2 : 5/19 hits, 7.17 expected hits 5 infantry owned by the Japanese lost in Anhwe 8 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Anhwe, round 3 : 10/14 hits, 7.33 expected hits Chinese roll dice for 5 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Anhwe, round 3 : 4/11 hits, 4.50 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Anhwe 1 tactical_bomber owned by the British, 3 infantry owned by the Chinese, 1 fighter owned by the British and 5 artilleries owned by the Chinese lost in Anhwe Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in Anhwe, round 4 : 6/10 hits, 6.00 expected hits Chinese roll dice for 1 fighter in Anhwe, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Anhwe Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 54 Casualties for Japanese: 2 artilleries, 6 infantry and 1 mech_infantry Casualties for Chinese: 5 artilleries and 11 infantry Casualties for British: 2 fighters and 1 tactical_bomber Non Combat Move - Japanese 1 infantry moved from Kwangtung to Kiangsi 1 aaGun moved from Chahar to Jehol 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 carrier moved from 75 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 carrier moved from 37 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Korea to Jehol 1 infantry moved from Korea to Manchuria 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 2 transports moved from 37 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Japan 1 fighter moved from Caroline Islands to Japan 1 fighter moved from Caroline Islands to Japan 1 fighter moved from Anhwe to Kiangsi 1 fighter moved from Anhwe to Kiangsi 1 fighter moved from Anhwe to Jehol 2 bombers moved from Anhwe to Kiangsi 1 fighter moved from Anhwe to Manchuria 1 tactical_bomber moved from Anhwe to Kwangtung 1 tactical_bomber moved from Anhwe to Kwangtung 1 tactical_bomber moved from Anhwe to 6 Sea Zone 1 battleship moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from Anhwe to 6 Sea Zone 1 battleship, 1 carrier and 3 submarines moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 20 Sea Zone Place Units - Japanese 3 infantry placed in Kwangtung 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 5 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3 Japanese collect 50 PUs (3 lost to blockades); end with 50 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -3.33 Japanese regular : 1.00 ANZAC regular : -0.33 UK_Pacific regular : -0.50
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I looked back at our strange 1.1 round game in 2018.
I apologize. I have really been a crappy person to play, for you.
I have been slow for moves and grumpy about dice (I looked over the game thread from 2018). I only played 2 games over 4 years’ time and you were one of them (and it was only 1.1 rounds! LOL)
So you have been so good to me but I have been rather lousy for you.
It is so great that you are the one player who will adventure with UHD with me, and my return to OOB.
I got super lucky again with the desperate Japanese. However, I made a huge mistake not remembering to combat move on the sub in Z6. It zapped me for 5 damage and threatens my fleets, and will probably drown the transport that is in Z5, a significant setback. But that makes me feel better about the rape of Anhwe (a reference to rape of Nanking)
Sealion seems so far off - what will happen?
If you want me to take a couple Jap planes off for the lucky dice, that would only be reasonable. I seem to recall you offered me something like that in our other game, in 2018.
I will try harder to be a fun opponent.
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:( coming up in a day or two
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yeah, that was a really crappy result, expected -10, but turned out to be +50 something. Well, you have the option of retreating so maybe I underestimate the power of that. We stick with the result no matter what so it is what it is. when I saw this result I was afraid I had overlooked something, but I had not…
I believe the mongolians should have turned red, but looks like they are not. Do you agree they are red? If so I will just edit them. Nice to have this agreed before moving on
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Thanks for the great response -
Take your time, I’ve been busy and then last night I got the stomach flu, pushing my week schedule back at least 1 day.
I did think it strange the Mongolians didn’t turn but thought maybe they did on the next turn or something, so YES absolutely if they don’t turn you’ll have to work hard editing it all.
I just don’t know what to do about the mighty Russia, the OOB NO’s to the mideast and Africa and now war bonds on steroids.
Yes, well said, attacker option to retreat, could have waited a turn if the Chinese get on the coast but they just split up more. Bombers could reach, so I think a good move and then of course the dice really blessed it.
Two big stack attacks by the Japanese and both go great and yet they still lack a lot of land/income
I still worry about all the good things you have going, here. And, of course, US heavy bombers! 😭
All the best,
Have good days,
Gamer -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 5 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 submarine moved from 26 Sea Zone to 47 Sea Zone Combat - Americans Battle in 5 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 47 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland 1 mech_infantry moved from Western United States to 10 Sea Zone 2 destroyers, 1 mech_infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 5 submarines and 1 transport moved from 26 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 armour moved from Central United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to United Kingdom 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 infantry moved from 30 Sea Zone to Johnston Island 1 carrier moved from 28 Sea Zone to 50 Sea Zone Place Units - Americans 6 bombers placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese 1 artillery and 2 infantry moved from Shensi to Hopei 1 infantry moved from Hunan to Anhwe Place Units - Chinese 2 infantry placed in Yunnan 3 artilleries placed in Hopei Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Purchase Units - British British repair damage of 12x factory_major; Remaining resources: 19 PUs; 0 techTokens; British buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British Non Combat Move - British 2 aaGuns, 4 artilleries and 14 infantry moved from India to Burma 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 2 artilleries and 2 infantry moved from Kenya to Anglo Egyptian Sudan 1 aaGun and 7 infantry moved from Syria to Trans-Jordan 1 destroyer and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 submarines moved from 98 Sea Zone to 92 Sea Zone 2 fighters and 1 tactical_bomber moved from Egypt to 92 Sea Zone 1 fighter moved from Egypt to 92 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 1 fighter moved from 92 Sea Zone to Gibraltar 2 fighters moved from 92 Sea Zone to Gibraltar 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 2 bombers moved from United Kingdom to Gibraltar 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan Place Units - British 5 infantry and 1 mech_infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 11 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 5 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 92 Sea Zone 2 cruisers moved from 97 Sea Zone to 92 Sea Zone 1 battleship, 4 destroyers and 3 submarines moved from 97 Sea Zone to 92 Sea Zone 1 bomber moved from Holland Belgium to 92 Sea Zone 1 artillery and 1 infantry moved from Eastern Poland to Baltic States Combat - Italians
Combat Hit Differential Summary :
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6 days? I’m terrible.
Elche folded our Classic game so my only other is the playoffScramble to 92 from Gibraltar?? The Italians have to hit you, they’re not going to just sit around in the Med with one transport.
Wait for meeeee! -
I dont see this is an option. I dont know what the consequences are for Germany as I have not really looked into everything in detail here.
Scramble 3 UK fighters, russian sub fights. Kill UK subs before Russian. Depending on how things go I might want to save the carrier. So you might have to ask about that
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I am always very careful, I’m glad you gave clear instructions.
Don’t rush, I can’t play until tonight anyway.
Off top of head, the reason not to scramble is in case you start losing those planes and then they can’t scramble to 91 on G turn
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I am always very careful, I’m glad you gave clear instructions.
Don’t rush, I can’t play until tonight anyway.
Off top of head, the reason not to scramble is in case you start losing those planes and then they can’t scramble to 91 on G turn
I simply just think you are going to use those planes against London and on a “normal” day i should have planes left to scramble…
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Fist hit to carrier, but ask for second hit. I sm sure you ubderstood
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I’m not going to use the time and energy it takes to determine whether Triple A will do this correctly, but I’m pretty sure it won’t.
I’m going to roll on forum to make sure this is done correctly, mainly that casualty decisions aren’t demanded by TripleA when they shouldn’t be.
We have the weaselly Italians attacking with
3 subs
4 destroyers
2 cruisers
1 battleship
1 fighter
1 bomberThe noble British defend with
1 Russian sub
3 subs
1 destroyer
2 cruisers
1 carrier
5 fightersBoth sides have destroyers, so the attacker rolls first:
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And the Russian sub has no choice but to fight since the Italians have 4 sub-hunters 🙂
Pew pew, the Italians roll
3 subs [dice 3d6<=2]
4 destroyers [dice 4d6<=2]
2 cruisers and a fighter [dice 3d6<=3]
battleship and bomber [dice 2d6<=4]Of course I hope I don’t get super lucky in this 3rd big attack on the Allies, nor super unlucky. Would like just a little bit lucky LOL
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3d6<=2: 1, 3, 5; Hits: 1
4d6<=2: 4, 3, 1, 4; Hits: 1
3d6<=3: 2, 2, 2; Hits: 3
2d6<=4: 1, 3; Hits: 2