Still, I apologize for the wait, friend
I am not scrambling there
I know for me it’s hard to wait to roll UK1 dice, have fun and hopefully I get a hit or two in!
Another factor is J1 DOW,
With a J3 DOW I still wouldn’t have Philippines or Malaya or Hong Kong. So you are actually definitely ahead even with just +400 right now
Man, I thought you were going to smoke the guys in North Africa.
Powerful position, though.
And I’m glad you’re investing in techs, not so much because you didn’t get 1, but because it would be a shame to have a tech game with no techs.
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Man, I thought you were going to smoke the guys in North Africa.
Powerful position, though.
I didnt really consider that, mostly becasue of my fleet. It needs an air base protection
Malta! lol
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Malta! lol
yeah… i dont like that
Big adjustment back to OOB,
I’m glad UK and USSR (basically) can only get 1 NO, and the US has fewer, but the Chinese one is killing me.
I’m working on Italy, might be done soon
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Malta! lol
and i could not merge my fleet from red sea
That’s true - you might have still had enough defense though, I have no chance at all on 98.
But keeping me from evacuating 4 units from North Africa probably isn’t a big deal.
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
That’s true - you might have still had enough defense though, I have no chance at all on 98.
But keeping me from evacuating 4 units from North Africa probably isn’t a big deal.
if you do that i am ok with it
Don’t miss the naked transport off Cyprus - it’s clear up on Greece.
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Don’t miss the naked transport off Cyprus - it’s clear up on Greece.
its already dead
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Tanganyika Territory from British to Italians
EDIT: Turning off Edit Mode
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from Greece to Bulgaria
2 armour and 1 mech_infantry moved from Greece to Romania
1 armour moved from Southern France to Yugoslavia
2 aaGuns and 1 artillery moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Southern France to France
1 infantry moved from Southern France to Northern Italy
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
EDIT: 1 artillery and 3 infantry moved from Kenya to Tanganyika Territory
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Game History
Round: 2
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC rolls : 0/1 hits, 0.00 expected hits
ANZAC removing all Technology Tokens after unsuccessful research.
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from Hawaiian Islands to Korea
1 destroyer moved from 60 Sea Zone to 78 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
ANZAC rolls : 0.00
No tech this time either, but if you look at expected hits its 0,00, so I guess it makes sense then to stop develop techs? Fire all scientists and buy more bombs!
You have proved you really are a tech player.
3 with USA, 1 with ANZAC, I am happy, not just because you missed but because it would be really cool for ANZAC to have one.
Make sure you try with China - they don’t need another artillery, that’s for sure.
I’m not sure what my game plan is, I’m already feeling suffocated.
Do you want to start doing tokens here at the beginning of round 3? I’m just offering the option, I don’t really care either way.
NM, I don’t think I want to do tokens, actually. Benefits the allies too much, having more powers in play.
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
NM, I don’t think I want to do tokens, actually. Benefits the allies too much, having more powers in play.
I am not sure I understand either way?