thank you for the game. i’m not sure how muck i’ll be able to play next week being thanksgiving and all.
Panzerstahl-Helm vs barnee Game 3
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Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: <body><b>Unprovoked German Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury.</b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. Russia.... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Trigger Russians LendLeaseFee: buyAirLL added to productionRussians Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 1 armour EDIT: Adding units owned by Russians to Caucasus: 1 armour EDIT: Turning off Edit Mode COMMENT: R Adds 1 Tank to Bryansk and 1 to Caucasus for there 10 Bucks G Attack Turning on Edit Mode EDIT: Removing units owned by Changer from Western Ukraine: 3 mine_armeds EDIT: Adding units owned by Changer to Western Ukraine: 3 russian_mines EDIT: Removing units owned by Germans from 91 Sea Zone: 1 Wolfpack EDIT: Turning off Edit Mode Russians buy 3 Russian_Rocketss, 1 Tank_General, 1 elite, 6 guard_infantrys and 3 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Bulgaria from Germans EDIT: Russians takes Slovakia Hungary from Germans EDIT: Turning off Edit Mode EDIT: 1 russian_para moved from Caucasus to Bulgaria EDIT: 1 russian_para moved from Caucasus to Iraq EDIT: 1 Soviet_Commisar_3, 1 armour and 2 mech_infantrys moved from 1st Corps to Iraq EDIT: 1 russian_para moved from Novgorod to Slovakia Hungary 2 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia 1 elite and 3 infantry moved from Western Ukraine to Bessarabia 1 armour moved from Caucasus to Iraq Combat - Russians Battle in Iraq Russians attack with 1 Soviet_Commisar_3, 2 armour, 2 mech_infantrys and 1 russian_para Neutral_Axis defend with 3 infantry Russians roll RussianAirborneAttack dice in Iraq : 0/0 hits, 0.00 expected hits Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 2 mech_infantrys and 1 russian_para in Iraq, round 2 : 3/8 hits, 2.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Russians lost in Iraq 3 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 1 Soviet_Commisar_3, 2 armour and 1 russian_para remaining. Battle score for attacker is 1 Casualties for Russians: 2 mech_infantrys Casualties for Neutral_Axis: 3 infantry Battle in Bessarabia Russians attack with 1 elite, 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 elite, 2 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/8 hits, 2.50 expected hits Germans roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bessarabia 2 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 elite, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 1 Rail owned by Russians in Caucasus 2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk 1 russian_para moved from Ukraine to Caucasus 1 1stCorps moved from Caucasus to Iraq 2 mine_unarmeds moved from Bryansk to Ukraine 2 mine_unarmeds moved from Bryansk to Western Ukraine 1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Western Ukraine 1 2ndCorps moved from Western Ukraine to Bryansk 1 Russian_Engineer moved from Ukraine to Russia 1 elite moved from Bryansk to Western Ukraine 2 artilleries moved from Western Ukraine to Bryansk 1 aaGun moved from Western Ukraine to Bryansk 8 infantry moved from Western Ukraine to Bryansk 11 infantry moved from Belarus to Bryansk 1 artillery moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 aaGun moved from Belarus to Bryansk 2 artilleries moved from Ukraine to Bryansk 3 infantry moved from Rostov to Caucasus 1 Europe_Rail moved from Russia to Urals 1 Europe_Rail and 1 armour moved from Urals to Caucasus 1 Rail moved from Russia to Buryatia 1 Rail and 1 infantry moved from Buryatia to Caucasus 1 elite moved from Russia to Bryansk 1 Rail moved from Russia to Buryatia 1 Rail and 1 infantry moved from Buryatia to Bryansk 1 Soviet_Commisar, 2 armour and 4 mine_unarmeds moved from Russia to Bryansk 1 submarine moved from 122 Sea Zone to 118 Sea Zone Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from 118 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine EDIT: Removing units owned by Russians from Western Ukraine: 3 mine_unarmeds EDIT: Adding units owned by Changer to Western Ukraine: 3 russian_mines EDIT: Removing units owned by Russians from Western Ukraine: 2 mine_unarmeds EDIT: Adding units owned by Changer to Western Ukraine: 2 russian_mine_Oranges EDIT: Removing units owned by Russians from Ukraine: 2 mine_unarmeds EDIT: Adding units owned by Changer to Ukraine: 2 russian_mines EDIT: Removing units owned by Russians from Bryansk: 10 infantry EDIT: Adding units owned by Russians to 1st Army Group: 10 infantry EDIT: Removing units owned by Russians from 1st Army Group: 1 1stSovietAG EDIT: Adding units owned by Russians to Bryansk: 1 1stSovietAG EDIT: Removing units owned by Russians from Bryansk: 1 2ndCorps EDIT: Adding units owned by Russians to 1st Army Group: 1 2ndCorps EDIT: Removing units owned by Russians from Bryansk: 1 Soviet_Commisar and 3 armour EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar and 3 armour EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar and 3 armour EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar and 3 armour EDIT: Removing units owned by Russians from 3rd Corps: 1 3rdCorps EDIT: Adding units owned by Russians to 1st Army Group: 1 3rdCorps EDIT: Turning off Edit Mode COMMENT: 6 Total LMs in W UKR at E POL and 5 Orange at Bessarabia. COMMENT: ^ Total LMs in UKR at Bessarabia 3 Russian_Rocketss, 1 Tank_General, 1 elite, 6 guard_infantrys and 3 mine_unarmeds placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.17 Neutral_Axis regular : 1.00 Russians RussianAirborneAttack : 0.00
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Prematurely ended my turn in ncm when I was trying to get sub in 122 to move thru 118. I’ll check that connection.
Anyway, had todo a shitload of edit lol. Woulda anyway, but easier to just move them in edit :)
1st Corps still active in Iraq. Just left them there instead of moving to box. GD it, forgot to move French DD to 81 and ANZAC Ftr to N TTy again lol
Think that’s it :)
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F Yea !!! Moved the Fctry lol I missed it :)
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OK unfortunately there are a couple connection errors in the N Atlantic. 122 should not connect to 118 and well, I thought there was another one but can find it now lol
I will correct in gimp and let @Black_Elk know, so he can work his magic on the border when he gets time. I still haven’t figured out that part.
Will move border to the west. 122 doesn’t get much play. It’ll b all good :)
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So sub will move to iceland instead.
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yea, so waffen boys can’t be sea transported.
They can by air, except the Waffen Hvy Panzer lol Anyway, adjust as needed :)
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@Panzerstahl-Helm uggh forgot to move bloke Elite to Sotland . Just fckn up all over the place lol
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Howdy.
I moved your French DD to SZ81
your UK Elite to Scotland
your ANZAC Fighter to N TT
and my 2 Waffen-SS boys to Eastern Poland and the LCV to Western Germany instead of Norway.
So we should be up to date. :-)+++Canberra has fallen+++Japan has declared war to the Russian Empire+++japanese forces advance in China and took a few Russian territories+++
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 Escorts, 1 Repair_BB, 2 artilleries, 1 elite and 4 infantry; Remaining resources: 7 PUs; 6 SuicideAttackTokens; Place Units - Japanese 1 Repair_BB placed in 54 Sea Zone Politics - Japanese Japanese spend 7 PUs on Political Action: Political Action Japanese To War With RussiansTurn4 Japanese succeeds on action: Political Action Japanese To War With RussiansTurn4: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With RussiansTurn4: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With RussiansTurn4: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 unit repaired. Turning on Edit Mode EDIT: Japanese takes Soviet Far East from Russians EDIT: Japanese takes Siberia from Russians EDIT: Turning off Edit Mode Trigger Japanese RemoveRepair BB: has removed 1 Repair_BB owned by Japanese in 54 Sea Zone 1 artillery and 8 infantry moved from Manchuria to Amur EDIT: 1 Japanese_LCV and 1 infantry moved from Japan to Soviet Far East EDIT: 1 Japanese_LCV, 1 armour and 1 infantry moved from Japan to Siberia 2 artilleries and 3 infantry moved from Suiyuyan to Kansu 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Szechwan 2 fighters and 2 tactical_bombers moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 1 armour, 2 artilleries and 7 infantry moved from Solomon Islands to 49 Sea Zone 1 armour and 1 elite moved from Caroline Islands to 33 Sea Zone 1 armour, 1 elite and 1 transport moved from 33 Sea Zone to 62 Sea Zone 1 armour and 1 elite moved from 62 Sea Zone to New South Wales 1 battleship and 1 cruiser moved from 54 Sea Zone to 55 Sea Zone 2 bombers and 1 fighter moved from Caroline Islands to 55 Sea Zone 1 armour, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 7 infantry, 3 tactical_bombers and 5 transports moved from 49 Sea Zone to 62 Sea Zone 1 armour, 2 artilleries, 3 fighters, 7 infantry and 3 tactical_bombers moved from 62 Sea Zone to New South Wales 1 Japan_destroyer moved from 49 Sea Zone to 55 Sea Zone Combat - Japanese Battle in New South Wales Japanese attack with 2 armour, 2 artilleries, 1 elite, 3 fighters, 7 infantry and 3 tactical_bombers ANZAC defend with 1 Hvy_Ind_1, 1 aaGun, 2 artilleries, 4 fighters, 1 harbour and 5 infantry ANZAC roll AA dice in New South Wales : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 battleship and 1 cruiser in New South Wales, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 2 armour, 2 artilleries, 1 elite, 3 fighters, 7 infantry and 3 tactical_bombers in New South Wales, round 2 : 7/19 hits, 7,17 expected hits ANZAC roll dice for 1 aaGun, 2 artilleries, 4 fighters and 5 infantry in New South Wales, round 2 : 8/12 hits, 5,17 expected hits 7 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New South Wales 1 fighter owned by the ANZAC, 5 infantry owned by the ANZAC, 2 artilleries owned by the ANZAC and 1 aaGun owned by the ANZAC lost in New South Wales Japanese roll dice for 2 armour, 1 artillery, 1 elite, 3 fighters and 3 tactical_bombers in New South Wales, round 3 : 5/11 hits, 5,50 expected hits ANZAC roll dice for 3 fighters in New South Wales, round 3 : 2/3 hits, 2,00 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in New South Wales 3 fighters owned by the ANZAC lost in New South Wales Japanese captures 16PUs while taking ANZAC capital Japanese converts Hvy_Ind_1 into different units Japanese win, taking New South Wales from ANZAC with 2 armour, 1 elite, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Japanese: 2 artilleries, 1 fighter and 7 infantry Casualties for ANZAC: 1 aaGun, 2 artilleries, 4 fighters and 5 infantry Battle in Kansu Japanese attack with 2 artilleries and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 3 infantry in Kansu, round 2 : 0/5 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Japanese roll dice for 2 artilleries and 2 infantry in Kansu, round 3 : 2/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 1 artillery and 8 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 8 infantry in Amur, round 2 : 2/9 hits, 1,83 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Szechwan Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Szechwan, round 2 : 3/9 hits, 4,00 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Szechwan 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 55 Sea Zone Japanese attack with 1 Japan_destroyer, 1 battleship, 2 bombers, 1 cruiser and 1 fighter British defend with 1 transport; ANZAC defend with 2 transports Japanese roll dice for 1 Japan_destroyer, 1 battleship, 2 bombers, 1 cruiser and 1 fighter in 55 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits ANZAC roll dice for 3 transports in 55 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits 2 transports owned by the ANZAC and 1 transport owned by the British lost in 55 Sea Zone Japanese win with 1 Japan_destroyer, 1 battleship, 2 bombers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 18 Casualties for British: 1 transport Casualties for ANZAC: 2 transports Non Combat Move - Japanese Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Yunnan 2 fighters and 3 tactical_bombers moved from New South Wales to 62 Sea Zone 1 fighter moved from 55 Sea Zone to 62 Sea Zone 1 Japan_destroyer moved from 49 Sea Zone to 62 Sea Zone 1 Japan_destroyer moved from 49 Sea Zone to 55 Sea Zone 2 bombers moved from 55 Sea Zone to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from French Indo China to Yunnan 1 aaGun moved from Manchuria to Amur 1 fighter moved from Hopei to Yunnan 3 fighters and 3 tactical_bombers moved from Szechwan to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Hopei to Kweichow 2 fighters moved from Kwangsi to Kiangsu 2 Rails and 2 infantry moved from Kiangsu to Yunnan 2 infantry moved from Chahar to Hopei 1 air_transport and 1 elite moved from Japan to Kweichow 1 infantry moved from Kiangsu to Anhwe 3 infantry moved from Shantung to Anhwe 3 infantry moved from Kwangtung to Kwangsi 1 air_transport moved from Hopei to Japan 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from Kiangsu to 6 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Shantung 1 artillery and 2 infantry placed in Kiangsu 1 elite placed in Japan 3 Escorts placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 46 PUs; end with 62 PUs Trigger Japanese Controls SolomonIslands Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 64 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 1,67 Japanese regular : -1,83 ANZAC AA : -0,50 ANZAC regular : 2,33 Russians regular : 0,67
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attached revised J4 turn.
I adjusted my casualities in New South Wales, since your boys hit well.BR
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Gna… I will have to switch 1 Fighter against a tact. Fighter as casuality, since 1 Fighter came from the Caroline Islands and did not take part in the attack. I will switch it on my Italian turn.
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Oh damn! Good catch! Another one hiding in plain sight. I guess I’ll blame that one on godzilla smashing Greenland too hehe
Let me know if you get the base fixed up, and good eye.
For the relief should be able to just do a copy/past to move the line in GIMP, then clone/blur the sz tile area from the borderline that gets moved. Or you could just draw it in with a 1px pencil using the color select tool to match to get the same sort of blend at the edge. Pretty sure I did all the oceans as just regular opacity last time, figuring I’d probably miss something, so hopefully a quick fix there. Let me know if you get caught in the weeds for the relief, should have some time at the end of the week to kick around.
Happy gaming!
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Game History
Round: 4 Purchase Units - Americans Note to players Russians: <body><b>Japanese Sneak Attack! Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Treasury.</b></body> Turning on Edit Mode EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 123 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to Timguska: 1 infantry EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry EDIT: Changing PUs for Russians from 56 to 57 EDIT: Turning off Edit Mode Americans buy 3 Escorts, 1 Heavy_BB, 2 artilleries, 1 carrier, 1 elite, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands 1 artillery and 1 elite moved from Eastern United States to 101 Sea Zone 1 Heavy_BB, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 elite, 1 submarine, 1 transport and 2 usa_fighters moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 elite moved from 91 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar Combat - Americans Battle in Solomon Islands Battle in Gibraltar Americans attack with 1 artillery, 1 bomber and 1 elite Germans defend with 2 artilleries, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber Americans roll dice for 1 Heavy_BB and 1 cruiser in Gibraltar, round 2 : 3/3 hits, 2.17 expected hits Americans roll dice for 1 artillery, 1 bomber and 1 elite in Gibraltar, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/5 hits, 2.17 expected hits 1 elite owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar 2 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Gibraltar 1 bomber owned by the Americans retreated Germans win, taking Solomon Islands from Japanese with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 1 artillery and 1 elite Casualties for Germans: 2 artilleries, 1 infantry and 1 tactical_bomber Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 5 Rails owned by Americans in Eastern United States 1 bomber moved from Gibraltar to French West Africa 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 2 NavyFighters, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 submarines, 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 2 usa_fighters moved from Northern Territory to Queensland 3 usa_fighters moved from Hawaiian Islands to Queensland 1 usa_tactical_bomber moved from 54 Sea Zone to Queensland 1 usa_fighter moved from Queensland to 54 Sea Zone 1 artillery, 1 elite and 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 elite, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 elite and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 usa_fighters moved from Western United States to Hawaiian Islands 1 infantry moved from Southeast Mexico to Mexico 2 usa_fighters moved from Eastern United States to 26 Sea Zone 1 Rail moved from Eastern United States to Central America 1 Rail and 1 infantry moved from Central America to Western United States 2 mech_infantrys moved from Central United States to Western United States 2 infantry moved from Eastern United States to Central United States Place Units - Americans 2 Escorts, 1 Heavy_BB, 1 carrier and 3 transports placed in 10 Sea Zone 2 artilleries placed in Western United States 1 Escort, 1 submarine and 1 transport placed in 101 Sea Zone 1 elite placed in Eastern United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 Escort EDIT: Adding units owned by Americans to 10 Sea Zone: 1 Escort_Convoy EDIT: Changing PUs for Americans from 91 to 93 EDIT: Turning off Edit Mode COMMENT: Add 2 PUs to USA for Liberating Solomons Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 5 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 5 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 3/6 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode COMMENT: Move C Inf in Edit as no Rail Available Due to Kansu being Occupied 1 fighter moved from Szechwan to Burma 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Sikang to Shensi EDIT: 1 infantry moved from Sikang to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 elite EDIT: Adding units owned by British to Eire: 1 elite EDIT: Turning off Edit Mode British buy 1 UK_LCV, 1 UndrgroundFctry, 1 destroyer, 1 factory_minor, 4 infantry, 4 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; Place Units - British Units in India being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in India Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 uk_armour moved from Burma to French Indo China British take Shan State from Japanese British take French Indo China from Japanese 1 uk_armour moved from Burma to Siam British take Siam from Japanese 1 infantry moved from Burma to Shan State EDIT: 3 uk_paras moved from United Kingdom to Holland Belgium EDIT: 2 UK_LCVs, 1 artillery, 1 elite and 2 infantry moved from United Kingdom to Normandy Bordeaux EDIT: 1 uk_fighter moved from United Kingdom to Holland Belgium EDIT: British undo move 6. 1 uk_fighter moved from United Kingdom to Holland Belgium 2 uk_fighters moved from United Kingdom to Normandy Bordeaux Combat - British Turning on Edit Mode EDIT: Battle in Holland Belgium EDIT: British attack with 1 uk_fighter and 3 uk_paras EDIT: Germans defend with 1 infantry EDIT: 0/0 hits, 0.00 expected hits EDIT: 2/4 hits, 1.00 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 infantry owned by the Germans lost in Holland Belgium EDIT: British takes Holland Belgium from Germans EDIT: British win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3 EDIT: Turning off Edit Mode Battle in Normandy Bordeaux British attack with 2 UK_LCVs, 1 artillery, 1 elite, 2 infantry and 2 uk_fighters Germans defend with 1 factory_minor, 1 harbour and 5 infantry British roll dice for 2 UK_LCVs, 1 artillery, 1 elite, 2 infantry and 2 uk_fighters in Normandy Bordeaux, round 2 : 3/7 hits, 2.33 expected hits Germans roll dice for 5 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.67 expected hits 1 UK_LCV owned by the British lost in Normandy Bordeaux 3 infantry owned by the Germans lost in Normandy Bordeaux British roll dice for 1 UK_LCV, 1 artillery, 1 elite, 2 infantry and 2 uk_fighters in Normandy Bordeaux, round 3 : 2/7 hits, 2.33 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 UK_LCV, 1 artillery, 1 elite, 2 infantry and 2 uk_fighters remaining. Battle score for attacker is 12 Casualties for British: 1 UK_LCV Casualties for Germans: 5 infantry Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Burma 2 uk_fighters moved from Normandy Bordeaux to United Kingdom 1 uk_fighter moved from Holland Belgium to United Kingdom 1 elite moved from Scotland to United Kingdom 1 elite moved from Eire to Scotland 4 infantry and 1 uk_armour moved from Brazil to British Guiana 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Alexandria to Eastern Persia 1 uk_tactical_bomber moved from Alexandria to Caucasus 1 infantry moved from Egypt to Trans-Jordan 1 artillery, 6 infantry, 2 uk_armours and 2 uk_fighters moved from Alexandria to Egypt 1 uk_armour moved from Egypt to Iraq 1 battleship, 1 cruiser and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from Persia to Iraq 1 infantry moved from Northwest Persia to Iraq 5 infantry, 1 uk_armour and 1 uk_tactical_bomber moved from India to Burma 1 infantry moved from Northern Territory to South Australia 1 infantry and 2 uk_fighters moved from Northern Territory to Queensland 2 Rails and 2 uk_armours moved from Union of South Africa to Burma 1 uk_armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 2 infantry and 2 uk_armours placed in India 1 factory_minor placed in Egypt 2 infantry and 2 uk_armours placed in Union of South Africa 1 destroyer placed in 106 Sea Zone 1 UK_LCV and 2 uk_paras placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,6,2,6 British collect 54 PUs (5 lost to blockades); end with 54 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Americans regular : 0.17 Japanese regular : -0.67 Germans regular : -1.50 EDIT: : 0.67 British regular : 0.33
Guten Morgen or I guess afternoon for you :)
I forgot to attack GIB with the canucks. I will do it in dicebot now
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1 INF and 1 Arty attack at 2
[dice 2d6<=2]
1 Ftr defends at 4
[dice 1d6<=4] -
2d6<=2: 4, 6; Hits: 0
1d6<=4: 4; Hits: 1 -
1 Inf killed
[dice 1d6<=2]
[dice 1d6 <=4]
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1d6<=2: 5; Hits: 0
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[dice 1d6<=4]
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1d6<=4: 1; Hits: 1
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Arty killed.
EXP Game 3 Stahl UK 4revised.tsvg
COMMENT: Add 2 PUs to USA for Liberating Solomons
COMMENT: Move C Inf in Edit as no Rail Available Due to Kansu being Occupied -
Viva l’Italia!
Game History
Round: 4 Purchase Units - Italians Italians buy 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by British to 91 Sea Zone: 1 transport EDIT: Removing units owned by Russians from Iraq: 1 1stCorps EDIT: Adding units owned by Russians to 1st Corps: 1 1stCorps EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Greece to Bulgaria 1 bomber moved from Tobruk to Bulgaria 2 infantry moved from Tobruk to Alexandria 1 fighter moved from Tobruk to Alexandria 1 submarine moved from 96 Sea Zone to 98 Sea Zone Combat - Italians Battle in Alexandria Italians attack with 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Alexandria, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Turning on Edit Mode EDIT: Battle in Bulgaria EDIT: Italians attack with 1 artillery, 1 bomber and 1 infantry EDIT: Russians defend with 1 russian_para EDIT: 0/1 hits, 0,17 expected hits EDIT: 0/3 hits, 1,33 expected hits EDIT: 1/1 hits, 0,33 expected hits EDIT: 1 infantry owned by the Italians lost in Bulgaria EDIT: 1/2 hits, 1,00 expected hits EDIT: 0/1 hits, 0,33 expected hits EDIT: 1 russian_para owned by the Russians lost in Bulgaria EDIT: Italians takes Bulgaria from Russians EDIT: Italians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 1 EDIT: Recording Battle Statistics Non Combat Move - Italians EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 bomber moved from Bulgaria to Northern Italy 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 2 Italian_LCVs moved from Tobruk to 96 Sea Zone 1 fighter moved from Alexandria to Tobruk Place Units - Italians 1 tactical_bomber placed in Southern Italy 2 transports placed in 95 Sea Zone 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Italians undo move 3. 2 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Tobruk: 1 artillery and 1 infantry EDIT: Adding units owned by Italians to Southern France: 1 artillery and 1 infantry EDIT: Removing units owned by Italians from Greece: 1 armour EDIT: Adding units owned by Italians to Tobruk: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern France: 1 artillery and 1 infantry EDIT: Adding units owned by Italians to Northern Italy: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : 0,17 EDIT: : -1,17 British regular : 0,67