intro post test global
Panzerstahl-Helm vs barnee Game 3
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attached revised J4 turn.
I adjusted my casualities in New South Wales, since your boys hit well.BR
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Gna… I will have to switch 1 Fighter against a tact. Fighter as casuality, since 1 Fighter came from the Caroline Islands and did not take part in the attack. I will switch it on my Italian turn.
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Oh damn! Good catch! Another one hiding in plain sight. I guess I’ll blame that one on godzilla smashing Greenland too hehe
Let me know if you get the base fixed up, and good eye.
For the relief should be able to just do a copy/past to move the line in GIMP, then clone/blur the sz tile area from the borderline that gets moved. Or you could just draw it in with a 1px pencil using the color select tool to match to get the same sort of blend at the edge. Pretty sure I did all the oceans as just regular opacity last time, figuring I’d probably miss something, so hopefully a quick fix there. Let me know if you get caught in the weeds for the relief, should have some time at the end of the week to kick around.
Happy gaming!
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Game History
Round: 4 Purchase Units - Americans Note to players Russians: <body><b>Japanese Sneak Attack! Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Treasury.</b></body> Turning on Edit Mode EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 123 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to Timguska: 1 infantry EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry EDIT: Changing PUs for Russians from 56 to 57 EDIT: Turning off Edit Mode Americans buy 3 Escorts, 1 Heavy_BB, 2 artilleries, 1 carrier, 1 elite, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands 1 artillery and 1 elite moved from Eastern United States to 101 Sea Zone 1 Heavy_BB, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 elite, 1 submarine, 1 transport and 2 usa_fighters moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 elite moved from 91 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar Combat - Americans Battle in Solomon Islands Battle in Gibraltar Americans attack with 1 artillery, 1 bomber and 1 elite Germans defend with 2 artilleries, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber Americans roll dice for 1 Heavy_BB and 1 cruiser in Gibraltar, round 2 : 3/3 hits, 2.17 expected hits Americans roll dice for 1 artillery, 1 bomber and 1 elite in Gibraltar, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/5 hits, 2.17 expected hits 1 elite owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar 2 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Gibraltar 1 bomber owned by the Americans retreated Germans win, taking Solomon Islands from Japanese with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 1 artillery and 1 elite Casualties for Germans: 2 artilleries, 1 infantry and 1 tactical_bomber Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 5 Rails owned by Americans in Eastern United States 1 bomber moved from Gibraltar to French West Africa 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 2 NavyFighters, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 submarines, 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 2 usa_fighters moved from Northern Territory to Queensland 3 usa_fighters moved from Hawaiian Islands to Queensland 1 usa_tactical_bomber moved from 54 Sea Zone to Queensland 1 usa_fighter moved from Queensland to 54 Sea Zone 1 artillery, 1 elite and 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 elite, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 elite and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 usa_fighters moved from Western United States to Hawaiian Islands 1 infantry moved from Southeast Mexico to Mexico 2 usa_fighters moved from Eastern United States to 26 Sea Zone 1 Rail moved from Eastern United States to Central America 1 Rail and 1 infantry moved from Central America to Western United States 2 mech_infantrys moved from Central United States to Western United States 2 infantry moved from Eastern United States to Central United States Place Units - Americans 2 Escorts, 1 Heavy_BB, 1 carrier and 3 transports placed in 10 Sea Zone 2 artilleries placed in Western United States 1 Escort, 1 submarine and 1 transport placed in 101 Sea Zone 1 elite placed in Eastern United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 Escort EDIT: Adding units owned by Americans to 10 Sea Zone: 1 Escort_Convoy EDIT: Changing PUs for Americans from 91 to 93 EDIT: Turning off Edit Mode COMMENT: Add 2 PUs to USA for Liberating Solomons Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 5 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 5 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 3/6 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode COMMENT: Move C Inf in Edit as no Rail Available Due to Kansu being Occupied 1 fighter moved from Szechwan to Burma 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Sikang to Shensi EDIT: 1 infantry moved from Sikang to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 elite EDIT: Adding units owned by British to Eire: 1 elite EDIT: Turning off Edit Mode British buy 1 UK_LCV, 1 UndrgroundFctry, 1 destroyer, 1 factory_minor, 4 infantry, 4 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; Place Units - British Units in India being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in India Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 uk_armour moved from Burma to French Indo China British take Shan State from Japanese British take French Indo China from Japanese 1 uk_armour moved from Burma to Siam British take Siam from Japanese 1 infantry moved from Burma to Shan State EDIT: 3 uk_paras moved from United Kingdom to Holland Belgium EDIT: 2 UK_LCVs, 1 artillery, 1 elite and 2 infantry moved from United Kingdom to Normandy Bordeaux EDIT: 1 uk_fighter moved from United Kingdom to Holland Belgium EDIT: British undo move 6. 1 uk_fighter moved from United Kingdom to Holland Belgium 2 uk_fighters moved from United Kingdom to Normandy Bordeaux Combat - British Turning on Edit Mode EDIT: Battle in Holland Belgium EDIT: British attack with 1 uk_fighter and 3 uk_paras EDIT: Germans defend with 1 infantry EDIT: 0/0 hits, 0.00 expected hits EDIT: 2/4 hits, 1.00 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 infantry owned by the Germans lost in Holland Belgium EDIT: British takes Holland Belgium from Germans EDIT: British win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3 EDIT: Turning off Edit Mode Battle in Normandy Bordeaux British attack with 2 UK_LCVs, 1 artillery, 1 elite, 2 infantry and 2 uk_fighters Germans defend with 1 factory_minor, 1 harbour and 5 infantry British roll dice for 2 UK_LCVs, 1 artillery, 1 elite, 2 infantry and 2 uk_fighters in Normandy Bordeaux, round 2 : 3/7 hits, 2.33 expected hits Germans roll dice for 5 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.67 expected hits 1 UK_LCV owned by the British lost in Normandy Bordeaux 3 infantry owned by the Germans lost in Normandy Bordeaux British roll dice for 1 UK_LCV, 1 artillery, 1 elite, 2 infantry and 2 uk_fighters in Normandy Bordeaux, round 3 : 2/7 hits, 2.33 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 UK_LCV, 1 artillery, 1 elite, 2 infantry and 2 uk_fighters remaining. Battle score for attacker is 12 Casualties for British: 1 UK_LCV Casualties for Germans: 5 infantry Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Burma 2 uk_fighters moved from Normandy Bordeaux to United Kingdom 1 uk_fighter moved from Holland Belgium to United Kingdom 1 elite moved from Scotland to United Kingdom 1 elite moved from Eire to Scotland 4 infantry and 1 uk_armour moved from Brazil to British Guiana 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Alexandria to Eastern Persia 1 uk_tactical_bomber moved from Alexandria to Caucasus 1 infantry moved from Egypt to Trans-Jordan 1 artillery, 6 infantry, 2 uk_armours and 2 uk_fighters moved from Alexandria to Egypt 1 uk_armour moved from Egypt to Iraq 1 battleship, 1 cruiser and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from Persia to Iraq 1 infantry moved from Northwest Persia to Iraq 5 infantry, 1 uk_armour and 1 uk_tactical_bomber moved from India to Burma 1 infantry moved from Northern Territory to South Australia 1 infantry and 2 uk_fighters moved from Northern Territory to Queensland 2 Rails and 2 uk_armours moved from Union of South Africa to Burma 1 uk_armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 2 infantry and 2 uk_armours placed in India 1 factory_minor placed in Egypt 2 infantry and 2 uk_armours placed in Union of South Africa 1 destroyer placed in 106 Sea Zone 1 UK_LCV and 2 uk_paras placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,6,2,6 British collect 54 PUs (5 lost to blockades); end with 54 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Americans regular : 0.17 Japanese regular : -0.67 Germans regular : -1.50 EDIT: : 0.67 British regular : 0.33
Guten Morgen or I guess afternoon for you :)
I forgot to attack GIB with the canucks. I will do it in dicebot now
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1 INF and 1 Arty attack at 2
[dice 2d6<=2]
1 Ftr defends at 4
[dice 1d6<=4] -
2d6<=2: 4, 6; Hits: 0
1d6<=4: 4; Hits: 1 -
1 Inf killed
[dice 1d6<=2]
[dice 1d6 <=4]
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1d6<=2: 5; Hits: 0
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[dice 1d6<=4]
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1d6<=4: 1; Hits: 1
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Arty killed.
EXP Game 3 Stahl UK 4revised.tsvg
COMMENT: Add 2 PUs to USA for Liberating Solomons
COMMENT: Move C Inf in Edit as no Rail Available Due to Kansu being Occupied -
Viva l’Italia!
Game History
Round: 4 Purchase Units - Italians Italians buy 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by British to 91 Sea Zone: 1 transport EDIT: Removing units owned by Russians from Iraq: 1 1stCorps EDIT: Adding units owned by Russians to 1st Corps: 1 1stCorps EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Greece to Bulgaria 1 bomber moved from Tobruk to Bulgaria 2 infantry moved from Tobruk to Alexandria 1 fighter moved from Tobruk to Alexandria 1 submarine moved from 96 Sea Zone to 98 Sea Zone Combat - Italians Battle in Alexandria Italians attack with 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Alexandria, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Turning on Edit Mode EDIT: Battle in Bulgaria EDIT: Italians attack with 1 artillery, 1 bomber and 1 infantry EDIT: Russians defend with 1 russian_para EDIT: 0/1 hits, 0,17 expected hits EDIT: 0/3 hits, 1,33 expected hits EDIT: 1/1 hits, 0,33 expected hits EDIT: 1 infantry owned by the Italians lost in Bulgaria EDIT: 1/2 hits, 1,00 expected hits EDIT: 0/1 hits, 0,33 expected hits EDIT: 1 russian_para owned by the Russians lost in Bulgaria EDIT: Italians takes Bulgaria from Russians EDIT: Italians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 1 EDIT: Recording Battle Statistics Non Combat Move - Italians EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 bomber moved from Bulgaria to Northern Italy 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 2 Italian_LCVs moved from Tobruk to 96 Sea Zone 1 fighter moved from Alexandria to Tobruk Place Units - Italians 1 tactical_bomber placed in Southern Italy 2 transports placed in 95 Sea Zone 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Italians undo move 3. 2 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Tobruk: 1 artillery and 1 infantry EDIT: Adding units owned by Italians to Southern France: 1 artillery and 1 infantry EDIT: Removing units owned by Italians from Greece: 1 armour EDIT: Adding units owned by Italians to Tobruk: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern France: 1 artillery and 1 infantry EDIT: Adding units owned by Italians to Northern Italy: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : 0,17 EDIT: : -1,17 British regular : 0,67
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heh heh Struggling with gimp right now. Good time for me to take a break :)
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Game History
Round: 4 Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun, 1 fighter and 3 infantry moved from Northern Territory to Queensland Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - French
Combat Hit Differential Summary :
Italia cash heavy lol :)
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By the way, I removed your UK inf + art at Gibraltar, and the 1st Corp marker, since only 2 tanks + 1 comissar are available. Unless the paratroop can join this party to form the 1st Corp.
Yes, my wife is happy with the Italians so far.
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yea para can join too. just not aaGuns or TG and other commisars. I’m gonna redeploy them anyway, so all good. :)
Yea, i removed em in the revised save, no biggie though :)
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You are correct
A Soviet Commissar can command 3 land based
units in any combination as long as this
combination of units consists of regular infantry,
mechanized infantry, Guard infantry, artillery
and/or Tank units.My bad :(
Paras can be part of the 10 land based units for a AG though. That’s where i went wrong hee hee
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Try this for the mogol Inf :)
or I could try and lighten and use for a UK Elite ? Idk, I think there Elites are ok tho
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I missed to do the battle in Slovakia in edit mode.
Hence I am asking dice bot:1 Paratroop vs. 2 inf + 1 tac.bmb
1. round
1 PT
[dice 1d6<=3]2 inf + 1 tac.bmb
[dice 2d6<=1]
[dice 1d6<=3]