It’s rare to see dice that bad, wow 🤯
Panzerstahl vs barnee EXP Game 2
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I didn’t think you wanted to scramble. We can reroll if needed. :)
Think i got everything :) That would be unusual lol
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@Panzerstahl-Helm knew it was too good to be true lol. The 6 Mech in Slovakia were supposed to join AG South :)
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I will add the 6 mech. Inf to AG South.
The germans receive the bonus for Persia twice (once for their own objective and once for the italian objective) Is that correct? -
Game History
Round: 13 Purchase Units - Russians Russians buy 1 Russian_Rockets, 3 guard_infantrys and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Poland from Germans EDIT: Russians takes Yenisey from Japanese EDIT: Changing ownership of Yenisey from Russians to Japanese EDIT: Changing ownership of Poland from Russians to Germans EDIT: Turning off Edit Mode 1 infantry moved from Amur to Siberia Russians take Siberia from Japanese 9 infantry moved from Amur to Sakha EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 3rd Corps to Sakha 1 armour and 1 mech_infantry moved from Timguska to Yenisey Russians take Yenisey from Japanese 1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy 1 infantry moved from Timguska to Evenkiyskiy 2 armour moved from Novosibirsk to Kazakhstan 1 infantry moved from Russia to Samara 4 infantry moved from Russia to Tambov 3 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Tambov 3 Russian_Rocketss moved from Russia to Tambov 1 armour moved from Russia to Samara 1 armour moved from Russia to Samara Combat - Russians Battle in Tambov Russians attack with 3 Russian_Rocketss, 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 1 Panzer_Grndrs, 1 armour and 2 mech_infantrys Russians roll dice for 3 Russian_Rocketss in Tambov, round 2 : 0/3 hits, 1,00 expected hits 3 Russian_Rocketss owned by the Russians lost in Tambov Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Tambov, round 2 : 1/6 hits, 1,83 expected hits Germans roll dice for 1 Panzer_Grndrs, 1 armour and 2 mech_infantrys in Tambov, round 2 : 1/4 hits, 1,67 expected hits 1 infantry owned by the Russians lost in Tambov 1 mech_infantry owned by the Germans lost in Tambov Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 3 : 1/5 hits, 1,67 expected hits Germans roll dice for 1 Panzer_Grndrs, 1 armour and 1 mech_infantry in Tambov, round 3 : 0/3 hits, 1,33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 4 : 1/5 hits, 1,67 expected hits Germans roll dice for 1 Panzer_Grndrs and 1 armour in Tambov, round 4 : 0/2 hits, 1,00 expected hits 1 Panzer_Grndrs owned by the Germans lost in Tambov Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 5 : 2/5 hits, 1,67 expected hits Germans roll dice for 1 armour in Tambov, round 5 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians lost in Tambov 1 armour owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 3 Russian_Rocketss and 2 infantry Casualties for Germans: 1 Panzer_Grndrs, 1 armour and 2 mech_infantrys Battle in Samara Russians attack with 2 armour and 1 infantry Germans defend with 1 armour Russians roll dice for 2 armour and 1 infantry in Samara, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians lost in Samara 1 armour owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 armour remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Evenkiyskiy Russians attack with 1 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 elite Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Evenkiyskiy, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 elite in Evenkiyskiy, round 2 : 2/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Evenkiyskiy 1 elite owned by the Japanese lost in Evenkiyskiy Russians win, taking Evenkiyskiy from Japanese with 1 armour remaining. Battle score for attacker is -4 Casualties for Russians: 1 infantry and 1 mech_infantry Casualties for Japanese: 1 elite Battle in Vologda Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 Panzer_Grndrs and 1 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 3/5 hits, 1,67 expected hits Germans roll dice for 1 Panzer_Grndrs and 1 infantry in Vologda, round 2 : 0/2 hits, 0,83 expected hits 1 Panzer_Grndrs owned by the Germans and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 Panzer_Grndrs and 1 infantry Battle in Kazakhstan Russians attack with 2 armour Germans defend with 1 armour Russians roll dice for 2 armour in Kazakhstan, round 2 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 2 armour in Kazakhstan, round 3 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Kazakhstan Russians roll dice for 1 armour in Kazakhstan, round 4 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 armour in Kazakhstan, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Kazakhstan 1 armour owned by the Germans lost in Kazakhstan Germans win with no units remaining. Battle score for attacker is -5 Casualties for Russians: 2 armour Casualties for Germans: 1 armour Battle in Sakha Russians attack with 1 Soviet_Commisar_3, 3 armour and 9 infantry Japanese defend with 1 infantry Russians roll dice for 1 Soviet_Commisar_3, 3 armour and 9 infantry in Sakha, round 2 : 4/15 hits, 4,17 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sakha Russians win, taking Sakha from Japanese with 1 Soviet_Commisar_3, 3 armour and 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia EDIT: 1 Soviet_Commisar_3 and 3 armour moved from Sakha to 3rd Corps 1 3rdCorps moved from Amur to Sakha 1 infantry moved from Yakut S.S.R. to Buryatia 2 aaGuns moved from Amur to Sakha 1 armour moved from Urals to Russia 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 1 Russian_Rockets, 3 guard_infantrys and 6 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : 1,00 Germans regular : -2,33 Russians regular : -1,17
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…aaaaaaand I forgot to add the 6 mech. inf. oh boy! sorry! :S
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Here we go! The 6 mech. inf. are in Bulgaria.
I also moved some Russian units as well. -
@Panzerstahl-Helm said in Panzerstahl vs barnee EXP Game 2:
The germans receive the bonus for Persia twice (once for their own objective and once for the italian objective) Is that correct?
Hmm … I’m not sure about that. I think i asked @The-Captain that before. i will try and find it.
Thanks for moving those Mechs. The Fuhrer was unhappy when he noticed it. He is ordering them to spearhead future combat operations because of there lassitude.
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@Panzerstahl-Helm well it took a while, the nodeBB search isn’t very efficient, just scrolled through the thread for an hour lol. But, yea, G shouldn’t get the Bonus twice for the Oil Obj.
It just gets the No Ships in Med, etc… so I’ll fix for next update. Go ahead and deduct two PUs from the Reich.
Good catch :)
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@Panzerstahl-Helm well i scrolled some more and now I’m not sure
Looks like the Tigers coming in Early 44 instead of Late 43 and changing Germany’s Take Over Italy Objective so it counts twice for the Oil. Iraq, Persia and NW Persia is all I need to do.
I assume 1 Unit activates both German and Italian Oil Objectives.I will ask again.
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@Panzerstahl-Helm ok I finally found it. Can’t believe I missed it earlier. Woulda saved 2 hours of scrolling lol
So yea they get to double dip.
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Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 Escort, 3 Fortifications, 2 Japan_destroyers, 1 Japanese_LCV, 3 armour, 1 carrier, 1 elite and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 Escort moved from 6 Sea Zone to 21 Sea Zone 6 NavyFighters moved from 35 Sea Zone to 21 Sea Zone 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 Escort_Convoy moved from 6 Sea Zone to 18 Sea Zone 1 NavyFighter and 1 fighter moved from 6 Sea Zone to 18 Sea Zone 4 fighters moved from Japan to 18 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 18 Sea Zone 1 Japan_destroyer moved from 20 Sea Zone to 37 Sea Zone 1 bomber moved from Philippines to 37 Sea Zone 1 bomber, 4 fighters and 2 tactical_bombers moved from Yunnan to 37 Sea Zone Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 Escort, 6 NavyFighters, 3 fighters and 1 tactical_bomber Americans defend with 1 Escort Japanese roll dice for 1 Escort, 6 NavyFighters, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/11 hits, 5.33 expected hits Americans roll dice for 1 Escort in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Americans lost in 21 Sea Zone Japanese win with 1 Escort, 6 NavyFighters, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in 18 Sea Zone Japanese attack with 1 Escort_Convoy, 1 NavyFighter, 6 fighters and 1 tactical_bomber ANZAC defend with 1 Escort Japanese roll dice for 1 Escort_Convoy, 1 NavyFighter, 6 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 5/9 hits, 4.33 expected hits ANZAC roll dice for 1 Escort in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the ANZAC lost in 18 Sea Zone Japanese win with 1 Escort_Convoy, 1 NavyFighter, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 Escort Battle in 37 Sea Zone Japanese attack with 1 Japan_destroyer, 2 bombers, 4 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 Japan_destroyer, 2 bombers, 4 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 Japan_destroyer, 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 18 Sea Zone: 1 Escort_Convoy EDIT: Adding units owned by Japanese to 18 Sea Zone: 1 Escort EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Yunnan 6 NavyFighters, 3 fighters and 1 tactical_bomber could not land in 21 Sea Zone and were removed 1 fighter moved from 18 Sea Zone to Japan 1 fighter moved from 18 Sea Zone to Japan 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone 1 fighter moved from 18 Sea Zone to 6 Sea Zone 1 NavyFighter and 3 fighters moved from 18 Sea Zone to 35 Sea Zone 1 elite and 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer, 1 carrier, 1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 elite and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 carrier and 1 pacific_BB moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Korea to Manchuria 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 fighters moved from Kweichow to Yunnan 2 bombers, 4 fighters and 2 tactical_bombers moved from 37 Sea Zone to Yunnan 6 armour moved from Kweichow to Yunnan 1 armour moved from Anhwe to Yunnan 2 infantry moved from Anhwe to Kweichow 2 armour moved from Shantung to Kweichow 1 Rail moved from Kiangsu to Jehol 1 Rail and 1 elite moved from Jehol to Yunnan 1 Rail and 1 infantry moved from Kiangsu to Yunnan 3 infantry moved from Jehol to Anhwe 1 infantry moved from Shantung to Anhwe 2 infantry moved from Kiangsu to Anhwe Place Units - Japanese 1 Escort, 2 Japan_destroyers and 1 carrier placed in 6 Sea Zone 1 Fortification placed in Celebes 2 Fortifications placed in Philippines 1 armour and 2 infantry placed in Shantung 2 armour and 1 infantry placed in Kiangsu 1 Japanese_LCV, 1 elite and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1 Japanese collect 60 PUs (4 lost to blockades); end with 60 PUs Trigger Japan Loses PaulauIsland Turn13: Japanese met a national objective for an additional -1 PUs; end with 59 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 60 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 64 PUs Trigger Japan Loses CarolineIslands Turn13: Japanese met a national objective for an additional -3 PUs; end with 61 PUs Trigger Japan Liberates Formosa Turn13: Japanese met a national objective for an additional 1 PUs; end with 62 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 70 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -1.67 ANZAC regular : -0.50
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True - After the German Take Over of Italy, the German player collects the Italian National Bonus Objective income as long as Germany controls Southern Italy (Rome).
This also includes the Italian Advanced Production Capacity income.
Se more details on pg. 48.
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The Wolfsrudel of 4 in SZ109 submerged against my 1DD + 2 Hvy Bmb, before I could bomb them.
4 U-Boot
[dice 4d6<=3]1DD
[dice 1d6<=2]2 heavy bomber
[dice 4d6<=3] -
4d6<=3: 4, 2, 1, 1; Hits: 3
1d6<=2: 6; Hits: 0
4d6<=3: 5, 5, 6, 6; Hits: 0 -
well, that went just fantastic. These idiots!
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I am afraid that the Italian deleted the game history for the US and UK… I will need to take a copy when I finish my UK turn next round.
Game History
Round: 13 Combat Move - Italians Non Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 transport moved from 62 Sea Zone to 49 Sea Zone 1 infantry moved from Solomon Islands to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from New South Wales to Queensland 1 Escort moved from 62 Sea Zone to 34 Sea Zone 1 fighter moved from New South Wales to Queensland 1 destroyer moved from 34 Sea Zone to 21 Sea Zone 1 destroyer moved from 34 Sea Zone to 22 Sea Zone 1 destroyer moved from 21 Sea Zone to 18 Sea Zone 1 destroyer moved from 22 Sea Zone to 21 Sea Zone 1 infantry moved from Burma to India 1 infantry moved from Iraq to Turkey 1 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 Escort, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC Liberates DNG Turn13: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from Gibraltar to Greece Turn Complete - French
Combat Hit Differential Summary :
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…and now with the Japanese planes which got lost in SZ21 and the formation of the 1st US AG.
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@Panzerstahl-Helm said in Panzerstahl vs barnee EXP Game 2:
43 minutes ago
well, that went just fantastic. These idiots!
Lmao ! Hmm … why did they submerge ? The DD shoulda prevented that. Well I will look now.
Also, I did an update. A lot of things won’t work, but some different unit images and TTy placements will. I got the Lend Lease tokens to finnaly work lol
https://www.axisandallies.org/forums/topic/39844/global-40-expansion-boxes/196
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@Panzerstahl-Helm ahh yea you didn’t ignore the first strike roll. So DD auto sunk.
I wonder if I should just get rid of that first strike roll for U-boats and Paras ?I’m still undecided on it but starting to lean that way a bit