Panzerstahl vs barnee EXP Game 2

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    I didn’t think you wanted to scramble. We can reroll if needed. :)

    Think i got everything :) That would be unusual lol

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm knew it was too good to be true lol. The 6 Mech in Slovakia were supposed to join AG South :)


  • @barnee

    I will add the 6 mech. Inf to AG South.
    The germans receive the bonus for Persia twice (once for their own objective and once for the italian objective) Is that correct?


  • @barnee

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 1 Russian_Rockets, 3 guard_infantrys and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            Turning on Edit Mode
                EDIT: Russians takes Poland from Germans
                EDIT: Russians takes Yenisey from Japanese
                EDIT: Changing ownership of Yenisey from Russians to Japanese
                EDIT: Changing ownership of Poland from Russians to Germans
                EDIT: Turning off Edit Mode
            1 infantry moved from Amur to Siberia
                  Russians take Siberia from Japanese
            9 infantry moved from Amur to Sakha
            EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 3rd Corps to Sakha
            1 armour and 1 mech_infantry moved from Timguska to Yenisey
                  Russians take Yenisey from Japanese
            1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
            1 infantry moved from Timguska to Evenkiyskiy
            2 armour moved from Novosibirsk to Kazakhstan
            1 infantry moved from Russia to Samara
            4 infantry moved from Russia to Tambov
            3 infantry moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
            3 Russian_Rocketss moved from Russia to Tambov
            1 armour moved from Russia to Samara
            1 armour moved from Russia to Samara
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 3 Russian_Rocketss, 1 fighter, 4 infantry and 1 tactical_bomber
                Germans defend with 1 Panzer_Grndrs, 1 armour and 2 mech_infantrys
                    Russians roll dice for 3 Russian_Rocketss in Tambov, round 2 : 0/3 hits, 1,00 expected hits
                    3 Russian_Rocketss owned by the Russians lost in Tambov
                    Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Tambov, round 2 : 1/6 hits, 1,83 expected hits
                    Germans roll dice for 1 Panzer_Grndrs, 1 armour and 2 mech_infantrys in Tambov, round 2 : 1/4 hits, 1,67 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    1 mech_infantry owned by the Germans lost in Tambov
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 3 : 1/5 hits, 1,67 expected hits
                    Germans roll dice for 1 Panzer_Grndrs, 1 armour and 1 mech_infantry in Tambov, round 3 : 0/3 hits, 1,33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 4 : 1/5 hits, 1,67 expected hits
                    Germans roll dice for 1 Panzer_Grndrs and 1 armour in Tambov, round 4 : 0/2 hits, 1,00 expected hits
                    1 Panzer_Grndrs owned by the Germans lost in Tambov
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 5 : 2/5 hits, 1,67 expected hits
                    Germans roll dice for 1 armour in Tambov, round 5 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    1 armour owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Russians: 3 Russian_Rocketss and 2 infantry
                Casualties for Germans: 1 Panzer_Grndrs, 1 armour and 2 mech_infantrys
            Battle in Samara
                Russians attack with 2 armour and 1 infantry
                Germans defend with 1 armour
                    Russians roll dice for 2 armour and 1 infantry in Samara, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians lost in Samara
                    1 armour owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 armour remaining. Battle score for attacker is 2
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Evenkiyskiy
                Russians attack with 1 armour, 1 infantry and 1 mech_infantry
                Japanese defend with 1 elite
                    Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Evenkiyskiy, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 elite in Evenkiyskiy, round 2 : 2/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Evenkiyskiy
                    1 elite owned by the Japanese lost in Evenkiyskiy
                Russians win, taking Evenkiyskiy from Japanese with 1 armour remaining. Battle score for attacker is -4
                Casualties for Russians: 1 infantry and 1 mech_infantry
                Casualties for Japanese: 1 elite
            Battle in Vologda
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 Panzer_Grndrs and 1 infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 3/5 hits, 1,67 expected hits
                    Germans roll dice for 1 Panzer_Grndrs and 1 infantry in Vologda, round 2 : 0/2 hits, 0,83 expected hits
                    1 Panzer_Grndrs owned by the Germans and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Panzer_Grndrs and 1 infantry
            Battle in Kazakhstan
                Russians attack with 2 armour
                Germans defend with 1 armour
                    Russians roll dice for 2 armour in Kazakhstan, round 2 : 0/2 hits, 1,00 expected hits
                    Germans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 2 armour in Kazakhstan, round 3 : 0/2 hits, 1,00 expected hits
                    Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Russians lost in Kazakhstan
                    Russians roll dice for 1 armour in Kazakhstan, round 4 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 armour in Kazakhstan, round 4 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Russians lost in Kazakhstan
                    1 armour owned by the Germans lost in Kazakhstan
                Germans win with no units remaining. Battle score for attacker is -5
                Casualties for Russians: 2 armour
                Casualties for Germans: 1 armour
            Battle in Sakha
                Russians attack with 1 Soviet_Commisar_3, 3 armour and 9 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 Soviet_Commisar_3, 3 armour and 9 infantry in Sakha, round 2 : 4/15 hits, 4,17 expected hits
                    Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sakha
                Russians win, taking Sakha from Japanese with 1 Soviet_Commisar_3, 3 armour and 9 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia
            EDIT: 1 Soviet_Commisar_3 and 3 armour moved from Sakha to 3rd Corps
            1 3rdCorps moved from Amur to Sakha
            1 infantry moved from Yakut S.S.R. to Buryatia
            2 aaGuns moved from Amur to Sakha
            1 armour moved from Urals to Russia
            1 fighter and 1 tactical_bomber moved from Vologda to Russia
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
    
        Place Units - Russians
            1 Russian_Rockets, 3 guard_infantrys and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1,00
    Germans regular : -2,33
    Russians regular : -1,17
    

    exp-game-2-stahl-r-13.tsvg


  • …aaaaaaand I forgot to add the 6 mech. inf. oh boy! sorry! :S


  • @barnee

    Here we go! The 6 mech. inf. are in Bulgaria.
    I also moved some Russian units as well.

    exp-game-2-stahl-r-13.tsvg


  • @Panzerstahl-Helm said in Panzerstahl vs barnee EXP Game 2:

    The germans receive the bonus for Persia twice (once for their own objective and once for the italian objective) Is that correct?

    Hmm … I’m not sure about that. I think i asked @The-Captain that before. i will try and find it.

    Thanks for moving those Mechs. The Fuhrer was unhappy when he noticed it. He is ordering them to spearhead future combat operations because of there lassitude.

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm well it took a while, the nodeBB search isn’t very efficient, just scrolled through the thread for an hour lol. But, yea, G shouldn’t get the Bonus twice for the Oil Obj.

    It just gets the No Ships in Med, etc… so I’ll fix for next update. Go ahead and deduct two PUs from the Reich.

    Good catch :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm well i scrolled some more and now I’m not sure

    Looks like the Tigers coming in Early 44 instead of Late 43 and changing Germany’s Take Over Italy Objective so it counts twice for the Oil. Iraq, Persia and NW Persia is all I need to do.
    I assume 1 Unit activates both German and Italian Oil Objectives.

    https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion/474?page=19

    I will ask again.

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm ok I finally found it. Can’t believe I missed it earlier. Woulda saved 2 hours of scrolling lol

    So yea they get to double dip.

    Screenshot from 2023-12-04 20-14-51.png

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 Escort, 3 Fortifications, 2 Japan_destroyers, 1 Japanese_LCV, 3 armour, 1 carrier, 1 elite and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 Escort moved from 6 Sea Zone to 21 Sea Zone
            6 NavyFighters moved from 35 Sea Zone to 21 Sea Zone
            3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 Escort_Convoy moved from 6 Sea Zone to 18 Sea Zone
            1 NavyFighter and 1 fighter moved from 6 Sea Zone to 18 Sea Zone
            4 fighters moved from Japan to 18 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 18 Sea Zone
            1 Japan_destroyer moved from 20 Sea Zone to 37 Sea Zone
            1 bomber moved from Philippines to 37 Sea Zone
            1 bomber, 4 fighters and 2 tactical_bombers moved from Yunnan to 37 Sea Zone
    
        Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 1 Escort, 6 NavyFighters, 3 fighters and 1 tactical_bomber
                Americans defend with 1 Escort
                    Japanese roll dice for 1 Escort, 6 NavyFighters, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/11 hits, 5.33 expected hits
                    Americans roll dice for 1 Escort in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Escort owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 Escort, 6 NavyFighters, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Escort
            Battle in 18 Sea Zone
                Japanese attack with 1 Escort_Convoy, 1 NavyFighter, 6 fighters and 1 tactical_bomber
                ANZAC defend with 1 Escort
                    Japanese roll dice for 1 Escort_Convoy, 1 NavyFighter, 6 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 5/9 hits, 4.33 expected hits
                    ANZAC roll dice for 1 Escort in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Escort owned by the ANZAC lost in 18 Sea Zone
                Japanese win with 1 Escort_Convoy, 1 NavyFighter, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 Escort
            Battle in 37 Sea Zone
                Japanese attack with 1 Japan_destroyer, 2 bombers, 4 fighters and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 Japan_destroyer, 2 bombers, 4 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from ANZAC with 1 Japan_destroyer, 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 18 Sea Zone: 1 Escort_Convoy
            EDIT: Adding units owned by Japanese to 18 Sea Zone: 1 Escort
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Yunnan
            6 NavyFighters, 3 fighters and 1 tactical_bomber could not land in 21 Sea Zone and were removed
            1 fighter moved from 18 Sea Zone to Japan
            1 fighter moved from 18 Sea Zone to Japan
            1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
            1 fighter moved from 18 Sea Zone to 6 Sea Zone
            1 NavyFighter and 3 fighters moved from 18 Sea Zone to 35 Sea Zone
            1 elite and 1 infantry moved from Japan to 6 Sea Zone
            1 Japan_destroyer, 1 carrier, 1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 elite and 1 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 carrier and 1 pacific_BB moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from Korea to Manchuria
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            2 fighters moved from Kweichow to Yunnan
            2 bombers, 4 fighters and 2 tactical_bombers moved from 37 Sea Zone to Yunnan
            6 armour moved from Kweichow to Yunnan
            1 armour moved from Anhwe to Yunnan
            2 infantry moved from Anhwe to Kweichow
            2 armour moved from Shantung to Kweichow
            1 Rail moved from Kiangsu to Jehol
            1 Rail and 1 elite moved from Jehol to Yunnan
            1 Rail and 1 infantry moved from Kiangsu to Yunnan
            3 infantry moved from Jehol to Anhwe
            1 infantry moved from Shantung to Anhwe
            2 infantry moved from Kiangsu to Anhwe
    
        Place Units - Japanese
            1 Escort, 2 Japan_destroyers and 1 carrier placed in 6 Sea Zone
            1 Fortification placed in Celebes
            2 Fortifications placed in Philippines
            1 armour and 2 infantry placed in Shantung
            2 armour and 1 infantry placed in Kiangsu
            1 Japanese_LCV, 1 elite and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1
            Japanese collect 60 PUs (4 lost to blockades); end with 60 PUs
            Trigger Japan Loses PaulauIsland Turn13: Japanese met a national objective for an additional -1 PUs; end with 59 PUs
            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 60 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 64 PUs
            Trigger Japan Loses CarolineIslands Turn13: Japanese met a national objective for an additional -3 PUs; end with 61 PUs
            Trigger Japan Liberates Formosa Turn13: Japanese met a national objective for an additional 1 PUs; end with 62 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 70 PUs
            Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -1.67
    ANZAC regular : -0.50
    

    EXP Game 2 J 13.tsvg

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm Uggh what brain dead idiot I am lol

    Would you put these guys in 35 :)

    Screenshot from 2023-12-04 22-29-07.png


  • @barnee

    True - After the German Take Over of Italy, the German player collects the Italian National Bonus Objective income as long as Germany controls Southern Italy (Rome).

    This also includes the Italian Advanced Production Capacity income.

    Se more details on pg. 48.


  • @barnee

    The Wolfsrudel of 4 in SZ109 submerged against my 1DD + 2 Hvy Bmb, before I could bomb them.

    4 U-Boot
    [dice 4d6<=3]

    1DD
    [dice 1d6<=2]

    2 heavy bomber
    [dice 4d6<=3]


  • 4d6<=3: 4, 2, 1, 1; Hits: 3
    1d6<=2: 6; Hits: 0
    4d6<=3: 5, 5, 6, 6; Hits: 0


  • well, that went just fantastic. These idiots!


  • @barnee

    I am afraid that the Italian deleted the game history for the US and UK… I will need to take a copy when I finish my UK turn next round.

    Game History

    Round: 13
    
        Combat Move - Italians
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 Escort, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 transport moved from 62 Sea Zone to 49 Sea Zone
            1 infantry moved from Solomon Islands to 49 Sea Zone
            1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from New South Wales to Queensland
            1 Escort moved from 62 Sea Zone to 34 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 destroyer moved from 34 Sea Zone to 21 Sea Zone
            1 destroyer moved from 34 Sea Zone to 22 Sea Zone
            1 destroyer moved from 21 Sea Zone to 18 Sea Zone
            1 destroyer moved from 22 Sea Zone to 21 Sea Zone
            1 infantry moved from Burma to India
            1 infantry moved from Iraq to Turkey
            1 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 Escort, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC Liberates DNG Turn13: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser moved from 92 Sea Zone to 97 Sea Zone
            1 fighter moved from Gibraltar to Greece
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    exp-game-2-US UK ANZ Fr-13.tsvg


  • …and now with the Japanese planes which got lost in SZ21 and the formation of the 1st US AG.

    exp-game-2-US UK ANZ Fr-13.tsvg


  • @Panzerstahl-Helm said in Panzerstahl vs barnee EXP Game 2:

    43 minutes ago

    well, that went just fantastic. These idiots!

    Lmao ! Hmm … why did they submerge ? The DD shoulda prevented that. Well I will look now.

    Also, I did an update. A lot of things won’t work, but some different unit images and TTy placements will. I got the Lend Lease tokens to finnaly work lol

    https://www.axisandallies.org/forums/topic/39844/global-40-expansion-boxes/196

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm ahh yea you didn’t ignore the first strike roll. So DD auto sunk.
    I wonder if I should just get rid of that first strike roll for U-boats and Paras ?

    I’m still undecided on it but starting to lean that way a bit

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