@VictoryFirst I’m going to put that in the first post for you
pacifiersboard (X) vs. Ghostglider (L +12) BM
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OOL? 3 sub+FTR vs. DD+CRU
1 hit from subs in round 1 -
now I cannot open the map, but kill cruiser first
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 3 submarines moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 21 Sea Zone 1 submarine moved from 54 Sea Zone to 21 Sea Zone 2 fighters moved from Yunnan to Malaya Combat - ANZAC Battle in Malaya ANZAC attack with 2 fighters Japanese defend with 1 factory_minor, 1 fighter and 1 harbour ANZAC roll dice for 2 fighters in Malaya, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 fighter in Malaya, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in Malaya ANZAC roll dice for 1 fighter in Malaya, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter in Malaya, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in Malaya 1 fighter owned by the Japanese lost in Malaya Japanese win with no units remaining. Battle score for attacker is -10 Casualties for ANZAC: 2 fighters Casualties for Japanese: 1 fighter Battle in 42 Sea Zone ANZAC attack with 1 fighter and 3 submarines Japanese defend with 1 cruiser and 1 destroyer ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone 1 cruiser owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 2 submarines Casualties for Japanese: 1 cruiser and 1 destroyer Battle in 21 Sea Zone ANZAC attack with 1 cruiser and 1 submarine Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from 42 Sea Zone to Northern Territory 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.17 ANZAC regular : -0.50
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yes please - max intercept in Moscow
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Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 bomber and 3 fighters; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 artillery moved from France to Western Germany 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 infantry moved from Ukraine to Western Ukraine 2 tactical_bombers moved from Ukraine to Western Ukraine 3 mech_infantrys moved from Poland to Western Ukraine 1 mech_infantry moved from Poland to Western Ukraine 2 fighters moved from Ukraine to Russia 1 bomber moved from Southern Italy to Russia 1 bomber moved from Novgorod to Russia 1 transport moved from 115 Sea Zone to 113 Sea Zone Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Russians launches 4 interceptors out of Russia Attackers Fire, : 1/4 hits, 1,00 expected hits Defenders Fire, : 2/4 hits, 1,33 expected hits 2 fighters owned by the Germans lost in Russia 1 fighter owned by the Russians lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major Bombing raid in Russia causes 9 damage total. Battle in Western Ukraine Germans attack with 1 infantry, 4 mech_infantrys and 2 tactical_bombers Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 1 infantry, 4 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 2 : 1/7 hits, 1,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans roll dice for 1 infantry, 4 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 3 : 1/7 hits, 1,83 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 aaGun moved from Eastern Poland to Western Ukraine 2 tactical_bombers moved from Western Ukraine to Bryansk 2 bombers moved from Russia to Bryansk 1 mech_infantry moved from Smolensk to Bryansk 1 infantry moved from Archangel to Smolensk 1 aaGun, 1 artillery and 7 infantry moved from Archangel to Belarus 1 infantry moved from Belarus to Bryansk 5 mech_infantrys moved from Bessarabia to Bryansk 1 aaGun, 7 armour, 8 artilleries, 25 infantry and 6 mech_infantrys moved from Ukraine to Bryansk 1 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Germany to Eastern Poland 4 mech_infantrys moved from Western Germany to Poland 5 artilleries and 2 infantry moved from Novgorod to Belarus Place Units - Germans 2 armour and 1 fighter placed in Novgorod 3 artilleries placed in Ukraine 1 bomber and 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5 Germans collect 60 PUs (1 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Defenders Fire, : 0,67 Attackers Fire, : 0,00 Russians regular : 0,00 Germans regular : -1,67 Russians AA : -0,33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 22 PUs; Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 2 infantry moved from Tambov to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 4 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 infantry in Vologda, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda 1 infantry owned by the Germans lost in Vologda Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters moved from Vologda to Russia 3 aaGuns, 4 artilleries and 31 infantry moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 2 aaGuns and 19 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Tambov to Russia Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -1.83
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 22 PUs; Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 2 infantry moved from Tambov to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 4 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 infantry in Vologda, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda 1 infantry owned by the Germans lost in Vologda Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters moved from Vologda to Russia 3 aaGuns, 4 artilleries and 31 infantry moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 2 aaGuns and 19 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Tambov to Russia Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Kweichow: 2 infantry EDIT: Adding units owned by Russians to Hunan: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -1.83
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Please use last map with 2 INF inside China moved in NCM
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z21: No - Sub will fight round 1 and CRU is first casualty.
If sub is alone it will submerge, thanks -
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 destroyers, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 55 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from Japan to 21 Sea Zone 1 fighter moved from 35 Sea Zone to Northern Territory 1 infantry moved from 55 Sea Zone to Northern Territory 1 artillery moved from 55 Sea Zone to Northern Territory 1 marine moved from Philippines to 35 Sea Zone 1 battleship moved from 35 Sea Zone to 44 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 bomber moved from Formosa to 21 Sea Zone 1 mech_infantry moved from Anhwe to Kiangsi 1 artillery moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from French Indo China to Shan State 1 armour moved from French Indo China to Siam Japanese take Siam from ANZAC 1 armour moved from Siam to French Indo China 1 battleship, 1 marine and 2 submarines moved from 35 Sea Zone to 55 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 44 Sea Zone to 55 Sea Zone 1 armour moved from Buryatia to Yenisey Japanese take Yakut S.S.R. from Russians Japanese take Yenisey from Russians 1 infantry moved from Buryatia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 3 artilleries and 11 infantry moved from Amur to Manchuria 1 tactical_bomber moved from Amur to Manchuria 1 carrier moved from 35 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from French Indo China to Kiangsi 4 fighters moved from French Indo China to Shan State 1 tactical_bomber moved from 41 Sea Zone to Shan State 1 tactical_bomber moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Kwangsi 1 tactical_bomber moved from French Indo China to Kiangsi 1 infantry moved from French Indo China to Kwangsi 1 bomber moved from French Indo China to 21 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from 41 Sea Zone to Northern Territory 1 tactical_bomber moved from French Indo China to Kwangsi Combat - Japanese Battle in 21 Sea Zone Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser and 1 submarine Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC lost in 21 Sea Zone 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese and 2 bombers owned by the Japanese retreated 1 submarine owned by the Japanese retreated to 19 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 55 Sea Zone Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 marines, 2 submarines and 1 transport Americans defend with 1 submarine Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Shan State Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers British defend with 1 artillery Japanese roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/7 hits, 3,50 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Northern Territory Japanese attack with 1 artillery, 2 fighters and 1 infantry ANZAC defend with 1 fighter Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Territory, round 2 : 2/4 hits, 1,67 expected hits ANZAC roll dice for 1 fighter in Northern Territory, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Northern Territory 1 fighter owned by the ANZAC lost in Northern Territory Japanese win, taking Northern Territory from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 fighter Battle in Kwangsi Japanese attack with 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 0/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 2 tactical_bombers owned by the Japanese retreated 2 infantry owned by the Japanese retreated to French Indo China Battle in Kiangsi Japanese attack with 1 artillery, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 2 : 1/4 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese winChinese win with 1 infantry remaining, taking Kiangsi from Chinese with 1 artillery, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Manchuria Japanese attack with 3 artilleries, 11 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 3 artilleries, 11 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/15 hits, 3,83 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Manchuria 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 3 artilleries, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from 21 Sea Zone to 55 Sea Zone 1 fighter moved from 21 Sea Zone to Kwangtung 2 tactical_bombers moved from Kwangsi to French Indo China 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 marine moved from Java to 42 Sea Zone 1 artillery, 1 marine and 1 transport moved from 42 Sea Zone to 55 Sea Zone 3 carriers moved from 41 Sea Zone to 55 Sea Zone 2 fighters moved from Northern Territory to 55 Sea Zone 2 bombers moved from 21 Sea Zone to French Indo China 2 tactical_bombers moved from Kiangsi to French Indo China 4 fighters moved from Shan State to 55 Sea Zone 1 tactical_bomber moved from Shan State to 55 Sea Zone 1 tactical_bomber moved from Shan State to French Indo China 1 tactical_bomber moved from Manchuria to Japan Place Units - Japanese 2 destroyers placed in 37 Sea Zone 1 infantry placed in Malaya 3 infantry placed in French Indo China 1 destroyer placed in 6 Sea Zone 3 fighters placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 2 bombers EDIT: Adding units owned by Japanese to Japan: 2 bombers EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4 Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : -3,50 UK_Pacific regular : -0,33 ANZAC regular : -0,33
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I can see that you loaded marines in combat move, but your did not unload them.
This is not allowed.Please feel free to cancel/adjust/redo attack on z55 and Northern Territory as you like.
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@Ghostglider said in pacifiersboard (X) vs. Ghostglider (L +12) BM:
I can see that you loaded marines in combat move, but your did not unload them.
This is not allowed.Please feel free to cancel/adjust/redo attack on z55 and Northern Territory as you like.
Are you sure about that rule / do you know reference? I have been only aware that I must not partially unload from a transport.
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I am certain, but I don’t know the correct place to reference.
A fast google-search find below:https://axisallies.com/rules/axis-allies-rules-pacific1940-2nd-edition.pdf
Page 16: If a transport loads
land units during the Combat Move phase, it must offload those units to attack a hostile territory as part of an amphibious
assault during the Conduct Combat phase, or it must retreat during the sea combat step of the amphibious assault sequence
while attempting to do so. -
@Ghostglider said in pacifiersboard (X) vs. Ghostglider (L +12) BM:
I am certain, but I don’t know the correct place to reference.
A fast google-search find below:https://axisallies.com/rules/axis-allies-rules-pacific1940-2nd-edition.pdf
Page 16: If a transport loads
land units during the Combat Move phase, it must offload those units to attack a hostile territory as part of an amphibious
assault during the Conduct Combat phase, or it must retreat during the sea combat step of the amphibious assault sequence
while attempting to do so.good one. I think that this BM feature possibly is not covered by an official ruling? Only found in Game Notes:
- (PE) Transports can only be loaded in 1 phase (not both), and unloaded in 1 phase (not both).
- (PE) Transports if unloading for amphibious assault must unload all units loaded in the combat move phase and may not hold back some units while offloading other units unless the units held back were loaded in previous rounds.
@Panther @gamerman01
Is there already an answer to this Balanced Mod related rule question?@Ghostglider
For our game we can perhaps assume that one battleship unloaded during combat movement and one battleship with marine came during non-combat movement. So in result one marine is edited from sz to territory? -
OK for me.
You can also leave your Marine where you picked it up if you prefer.
My main point is that you cannot have in on your ship.Please share map after correction
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@Panther doesn’t do balanced mod if I recall correctly.
Balanced mod doesn’t change the rule for combat move ground units on “transports” as per the BM note you referenced.
However, cruisers and battleships are not transports according to 2nd edition rulebook, unless that is what the balanced mod designers were thinking. But they didn’t specify.
Non-combat moves are not supposed to be done during the combat movement phase, and since your battleships didn’t participate in combat, they should have been moved in non-combat.
The way the balanced mod notes are written, it appears to me cruisers and battleships are actually allowed to pick up marines and go bombard somewhere (could have bombarded North Australia) and also NOT unload their marines, because the rule says “transports” and I don’t see anything that addresses marines. It wouldn’t seem like this is what they intended. @Adam514 probably still remembers what their intention or later clarification was.If this was clarified (years ago) it was not added to their game notes, and it looks to me like their game notes have been finetuned to include everything that was caught by players over an extended period of time.
So initially I totally agreed with you guys, but then I realized the BM rule says “transports”, and cruisers and battleships are certainly not transports according to 2nd edition rules, and I can’t find in the BM notes that says any different.
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And now speaking as the league moderator, Ghost has the right to insist on a legal move, and he compromised and let you keep 1 marine on a ship as you asked,
So it looks like you guys are good