PanzerStahl vs barnee EXP
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@Panzerstahl-Helm so in your example it’d go like this
Ignore Airborne Roll
Bmbr gets a hit
Para rolls and gets a 3, which is a hit for the first rd. Note it doesn’t show as a hit.
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@Panzerstahl-Helm finished fixing the Boxes. Here’s the new place. It’ll work in our game.
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Good morning.
I will use the edit mode for the paratroops and the dicebot for the results. I will do some testing again and to try to do thr battle rounds in one run.
My G4 will come later on when I am back home. I have to go to the office today.The text-file you send looks interesting. Lot of numbers 😜
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@Panzerstahl-Helm heh heh right arm :muscle: Dam I thought you might be retired. Hate it when work gets in the way :)
Yea so the place.txt is the coordinates for all the possible placements on the map. Width then Height. Like sizing a window :)
The units are placed at 76 x 54 for Land and 100 x 56 for Sea. Try and keep the units at least a couple pixels smaller.
I’m thinking I might squeeze the Havy BBs a couple, there at 98 right now and shrink regular a couple. Make em a little easier to tell apart. Yhey got the 4th shell right now.
Anyway, I’m rambling again lol
Just replace the current one with it. It’s in your map folder under downloadedMaps … uhd_boxes map then you’ll see it.
I didn’t wanna micro the instructions, so I didn’t say anything lol :) I never know when i’m giving too much information or not enough lol
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@Panzerstahl-Helm here’s another one just because it was buggin me :)
Fixes the little island off Jordan. He didn’t get grabbed on the syria fix.
polygons.txtI’ll be exact this time like I shoulda last time lol
Go to
triplea folder
downloadedMaps
global_40_expansion_uhd_boxes
mapYou’ll see the polygons.txt there. Replace with the above and it’ll look like this now
:)
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Howdy,
good action! The first SS-Group is created - now its getting ugly!
With this and the 1st Panzer Army I created Army Group Center, lead by Gen. Heinz Guderian!
Fürs Vaterland!I used edit mode to simulate the attacks against your paratroops! Good news - it worked like charme and you can even see the results in the game history! Bad news - all your paratroops died! …but long live the Queen (respectivly the King!)
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Late 1941 and Nations Around the World are Producing Naval Mines to Protect their Sea Lanes.<br />Use Edit to Place and Remove Naval Mines as Needed.<b></body> Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Convoys .... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ItaliansEscortsA3: buyEscort added to productionItalians Trigger GermansEscortsA3: buyEscort added to productionGermans Trigger GermansNavalMines: buyNavalMine added to productionGermans Trigger GermansNavalMines: buyNavalMine added to productionJapanese Trigger GermansNavalMines: buyNavalMine added to productionAmericans Trigger GermansNavalMines: buyNavalMine added to productionBritish Trigger GermansNavalMines: buyNavalMine added to productionANZAC Trigger GermansNavalMines: buyNavalMine added to productionItalians Trigger GermansNavalMines: buyNavalMine2 added to productionGermans Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans Trigger GermansNavalMines: buyNavalMine2 added to productionBritish Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC Trigger GermansNavalMines: buyNavalMine2 added to productionItalians Trigger GermansNavalMines: buyNavalMine3 added to productionGermans Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans Trigger GermansNavalMines: buyNavalMine3 added to productionBritish Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC Trigger GermansNavalMines: buyNavalMine3 added to productionItalians triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941 triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941 triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941 triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941 Turning on Edit Mode EDIT: Changing PUs for Germans from 66 to 63 EDIT: Turning off Edit Mode Germans buy 1 Panzer_Grndrs, 1 Repair_BB, 1 air_transport, 1 artillery, 1 bomber, 1 carrier, 1 elite, 5 infantry and 1 transport; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 waffen_infantry 1 Waffen_Oberst placed in Germany 1 Repair_BB placed in 110 Sea Zone Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany 1 unit repaired. Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 110 Sea Zone 3 infantry moved from Finland to Norway 1 fighter moved from 110 Sea Zone to Norway 1 artillery and 2 infantry moved from Western Germany to Denmark 1 tactical_bomber moved from 110 Sea Zone to Denmark 1 bomber moved from Western Germany to 104 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 104 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from France to Holland Belgium 1 Panzer_Grndrs, 1 fighter and 1 infantry moved from Normandy Bordeaux to Southern France 1 mech_infantry moved from Western Germany to Southern France Combat - Germans Turning on Edit Mode EDIT: Battle in Norway EDIT: Germans attack with 1 fighter and 3 infantry EDIT: British defend with 1 uk_para EDIT: 0/1 hits, 0,17 expected hits EDIT: 1/4 hits, 1,00 expected hits EDIT: 1/1 hits, 0,33 expected hits EDIT: 1 infantry owned by the Germans lost in Norway EDIT: 1 uk_para owned by the British lost in Norway EDIT: Germans takes Norway from British EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 1 EDIT: Battle in Holland Belgium EDIT: Germans attack with 1 artillery and 2 infantry EDIT: British defend with 1 uk_para EDIT: 1/1 hits, 0,17 expected hits EDIT: 1/1 hits, 0,67 expected hits EDIT: 0/1 hits, 0,33 expected hits EDIT: 1 uk_para owned by the British lost in Holland Belgium EDIT: Germans takes Holland Belgium from British EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4 EDIT: Battle in Denmark EDIT: Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber EDIT: British defend with 1 uk_para EDIT: 0/1 hits, 0,17 expected hits EDIT: 2/4 hits, 1,33 expected hits EDIT: 1/1 hits, 0,33 expected hits EDIT: 1 infantry owned by the Germans lost in Denmark EDIT: 1 uk_para owned by the British lost in Denmark EDIT: Germans takes Denmark from British EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 1 EDIT: Battle in Southern France EDIT: Germans attack with 1 Panzer_Grndrs, 1 fighter, 1 infantry and 1 mech_infantry EDIT: British defend with 1 factory_minor, 1 harbour and 1 uk_para EDIT: 0/1 hits, 0,17 expected hits EDIT: 1/4 hits, 1,17 expected hits EDIT: 1/1 hits, 0,33 expected hits EDIT: 1 infantry owned by the Germans lost in Southern France EDIT: 1 uk_para owned by the British lost in Southern France EDIT: Germans takes Southern France from British EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 1 EDIT: Turning off Edit Mode Battle in 104 Sea Zone Germans attack with 1 GermanUBoat and 1 bomber Americans defend with 1 destroyer Germans roll Wolfpack_Attack dice in 104 Sea Zone : 0/0 hits, 0,00 expected hits Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 GermanUBoat and 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Romania Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Normandy Bordeaux Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 bomber moved from 104 Sea Zone to Western Germany 1 fighter moved from Southern France to 110 Sea Zone 1 tactical_bomber moved from Denmark to 110 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 armour moved from Western Germany to Slovakia Hungary 1 Waffen_Oberst moved from Germany to Romania 2 Me_109Ts and 1 carrier moved from 99 Sea Zone to 98 Sea Zone 1 Rail and 1 elite moved from Germany to Normandy Bordeaux 1 German_Engineer moved from Germany to Romania 1 Rail and 1 artillery moved from Germany to Romania 2 infantry moved from Germany to Slovakia Hungary 1 waffen_infantry moved from Romania to Germany 3 fighters and 3 tactical_bombers moved from Syria to Western Germany 1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Romania to 1st Waffen EDIT: 1 1stWaffenArmy moved from 1st Waffen to Army Group Centre EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Romania EDIT: 1 1stPanzerArmy moved from Romania to Army Group Centre EDIT: 1 German_Engineer, 1 aaGun, 2 armour, 3 artilleries and 3 infantry moved from Romania to Army Group Centre EDIT: 1 ArmyGroupActive moved from Army Group Centre to Romania EDIT: Germans undo move 20. 1 Waffen_Arty moved from Romania to Germany Place Units - Germans 1 carrier and 1 transport placed in 110 Sea Zone 1 air_transport, 1 bomber and 1 infantry placed in Western Germany 1 Panzer_Grndrs, 1 artillery, 1 elite and 4 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4 Germans collect 44 PUs; end with 44 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Germans regular : 0,00 EDIT: : 2,83 Germans Wolfpack_Attack : 0,00
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@Panzerstahl-Helm Hi Did you want to move the Air in syria and the CV off Greece ?
Also AA can’t be part of AG. I’ll swap and Inf for him.
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@barnee oops nvm I didn’t go all the way through your turn lol
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stalin has broken the non aggression pact with the fuhrer !
Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. Russia.... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Russians buy 2 Russian_Rocketss, 1 elite and 6 guard_infantrys; Remaining resources: 12 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Bulgaria from Germans EDIT: Turning off Edit Mode EDIT: 1 russian_para moved from Caucasus to Bulgaria 1 infantry moved from Eastern Poland to Poland 1 infantry moved from Baltic States to Poland 2 fighters, 3 russian_paras and 1 tactical_bomber moved from Novgorod to Poland Combat - Russians Battle in Poland Russians attack with 2 fighters, 2 infantry, 3 russian_paras and 1 tactical_bomber Germans defend with 3 infantry Russians roll RussianAirborneAttack dice in Poland : 0/0 hits, 0.00 expected hits Russians roll dice for 2 fighters, 2 infantry, 3 russian_paras and 1 tactical_bomber in Poland, round 2 : 4/8 hits, 2.50 expected hits Germans roll dice for 3 infantry in Poland, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Poland 3 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 fighters, 3 russian_paras and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Karelia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Caucasus 1 aaGun moved from Novgorod to Karelia 2 fighters and 1 tactical_bomber moved from Poland to Novgorod 1 infantry moved from Belarus to Eastern Poland 1 aaGun moved from Belarus to Novgorod 1 infantry moved from Archangel to Novgorod 2 infantry moved from Belarus to Novgorod 2 Rails moved from Russia to Yakut S.S.R. 2 Rails and 2 infantry moved from Yakut S.S.R. to Karelia 1 Europe_Rail moved from Russia to Urals 1 Europe_Rail and 1 armour moved from Urals to Caucasus 4 mine_unarmeds moved from Bryansk to Belarus 3 mine_unarmeds moved from Bryansk to Rostov 5 mine_unarmeds moved from Russia to Bryansk 1 elite moved from Bryansk to Rostov 1 elite moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 1 3rdCorps moved from Russia to Bryansk 1 infantry moved from Smolensk to Bryansk EDIT: 4 infantry moved from 1st Army Group to Western Ukraine EDIT: 4 infantry moved from Belarus to 1st Army Group 6 infantry moved from Timguska to Novosibirsk 2 infantry moved from Ukraine to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 4 mine_unarmeds EDIT: Adding units owned by Changer to Belarus: 4 russian_mines EDIT: Removing units owned by Russians from Rostov: 3 mine_unarmeds EDIT: Adding units owned by Changer to Rostov: 3 russian_mine_Oranges EDIT: Removing units owned by Russians from 3rd Corps: 1 Soviet_Commisar_3 EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar EDIT: Turning off Edit Mode 2 Russian_Rocketss, 1 elite and 6 guard_infantrys placed in Russia COMMENT: 4 LMs in Belarus Armed @ Baltic STs 3 Orange LMs in Rostov Armed @ Black Sea Turn Complete - Russians Russians collect 40 PUs; end with 52 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : 1.50 Russians RussianAirborneAttack : 0.00
A bit of a busy turn.
COMMENT: 4 LMs in Belarus Armed @ Baltic STs 3 Orange LMs in Rostov Armed @ Black Sea
COMMENT: 5 PUs Edited to russia because the Changer LMs are negating the 125 SZ Objective3rd Corps Deactivates. Oops forgot to swap out that AA in AG Center :)
I think that’s got it all :)
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@Panzerstahl-Helm oh yea 4 Inf from 1st AG move to W UKR and 4 Inf from Belarus move to Bryansk to reform 1st AG.
Probably an over explanation :)Yea those Brit Paras went a Bridge Too Far but then monty always had an overinflated opinion of his capabilities lol
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Konnichiwa and good night!
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 Hvy_Ind_2, 4 Japan_destroyers, 2 air_transports, 1 elite and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units - Japanese Units in Japan being upgraded or consumed: 1 factory_major 1 Hvy_Ind_2 placed in Japan Politics - Japanese Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Malaya to Shan State 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines 1 carrier moved from 37 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from Americans 2 transports moved from 37 Sea Zone to 36 Sea Zone 1 armour, 1 artillery, 1 elite and 3 infantry moved from Kwangsi to 36 Sea Zone 1 armour, 1 artillery, 1 elite, 3 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 elite and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 elite, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 armour, 2 artilleries, 2 elites and 5 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 artillery and 1 infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Kweichow to Yunnan 2 bombers moved from Kwangsi to Philippines 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan 1 fighter moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan 1 fighter moved from Anhwe to Yunnan EDIT: 1 Japanese_LCV and 1 elite moved from Hainan to Philippines Combat - Japanese Battle in Yunnan Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 artilleries, 4 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 7/11 hits, 5,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/5 hits, 2,33 expected hits British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/5 hits, 2,33 expected hits British roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 1 Japanese_LCV, 1 armour, 2 artilleries, 2 bombers, 3 elites, 2 fighters, 5 infantry and 2 tactical_bombers Changer defend; Americans defend with 4 Fortifications, 1 aaGun, 4 infantry and 2 usa_fighters Americans roll AA dice in Philippines : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 Japanese_LCV, 1 armour, 2 artilleries, 2 bombers, 3 elites, 2 fighters, 5 infantry and 2 tactical_bombers in Philippines, round 2 : 5/20 hits, 7,33 expected hits Americans roll dice for 4 Fortifications, 1 aaGun, 4 infantry and 2 usa_fighters in Philippines, round 2 : 2/7 hits, 3,50 expected hits 1 Japanese_LCV owned by the Japanese and 1 infantry owned by the Japanese lost in Philippines 1 usa_fighter owned by the Americans, 1 aaGun owned by the Americans and 4 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 3 elites, 2 fighters, 4 infantry and 2 tactical_bombers in Philippines, round 3 : 8/19 hits, 7,17 expected hits Americans roll dice for 4 Fortifications and 1 usa_fighter in Philippines, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Philippines 1 usa_fighter owned by the Americans and 4 Fortifications owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 2 artilleries, 2 bombers, 3 elites, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 30 Casualties for Japanese: 1 Japanese_LCV and 2 infantry Casualties for Americans: 4 Fortifications, 1 aaGun, 4 infantry and 2 usa_fighters Non Combat Move - Japanese Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu 2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 bombers moved from Philippines to Kwangsi 1 infantry moved from Kiangsi to Kwangsi 1 Japan_destroyer, 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 Japan_destroyer moved from 36 Sea Zone to 42 Sea Zone 1 Japan_destroyer moved from 36 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Shan State to Kwangsi 1 infantry moved from Chahar to Hopei 2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow 1 japanese_para moved from Hunan to Kweichow 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters moved from Yunnan to Hopei 1 air_transport and 1 infantry moved from Japan to Kwangsi 1 Japan_destroyer moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 4 Japan_destroyers placed in 6 Sea Zone 2 air_transports, 1 elite and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 49 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -1,17 Japanese regular : -2,67 Americans AA : -0,50 British regular : -0,67
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Game History
Round: 4 Purchase Units - Americans Americans buy 1 ArmoredInfantry, 2 Escorts, 1 Heavy_BB, 2 NavyFighters, 1 carrier, 1 destroyer, 1 elite, 1 submarine, 1 transport and 1 usa_fighter; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 usa_fighters moved from 91 Sea Zone to 104 Sea Zone 2 usa_fighters moved from Gibraltar to 104 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux Combat - Americans Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in 104 Sea Zone Americans attack with 1 destroyer and 4 usa_fighters Germans defend with 1 GermanUBoat Germans roll Wolfpack_Attack dice in 104 Sea Zone : 0/0 hits, 0.00 expected hits Americans roll dice for 1 destroyer and 4 usa_fighters in 104 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 GermanUBoat owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 4 usa_fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Alaska 2 usa_fighters moved from 104 Sea Zone to Gibraltar 2 usa_fighters moved from 104 Sea Zone to 91 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Algeria to Tunisia 1 ArmoredInfantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 elite moved from Eastern United States to 101 Sea Zone 1 ArmoredInfantry, 1 elite, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 ArmoredInfantry and 1 elite moved from 91 Sea Zone to Morocco 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 ArmoredInfantry moved from Western United States to Central United States 1 mech_infantry moved from Western United States to Central United States 1 mech_infantry moved from Western United States to Alaska 2 usa_armours moved from Western United States to 10 Sea Zone 4 NavyFighters, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine, 3 transports and 2 usa_armours moved from 10 Sea Zone to 8 Sea Zone 1 usa_armour moved from Aleutian Islands to 8 Sea Zone 4 NavyFighters, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine, 3 transports and 3 usa_armours moved from 8 Sea Zone to 3 Sea Zone 3 usa_armours moved from 3 Sea Zone to Soviet Far East 1 usa_fighter moved from Java to India 2 Rails moved from Eastern United States to Western United States 2 Rails and 2 infantry moved from Western United States to Alaska Place Units - Americans 1 Escort, 1 Heavy_BB, 1 destroyer and 1 transport placed in 101 Sea Zone 1 Escort, 1 carrier and 1 submarine placed in 10 Sea Zone 2 NavyFighters placed in 10 Sea Zone 1 elite and 1 usa_fighter placed in Eastern United States 1 ArmoredInfantry placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs Trigger Americans Loses Philippines Turn4: Americans met a national objective for an additional -3 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 Escort EDIT: Adding units owned by Americans to 101 Sea Zone: 1 Escort_Convoy EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Sikang to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Szechwan 1 fighter moved from Suiyuyan to Szechwan 8 infantry moved from Sikang to Szechwan 1 Rail moved from Kansu to Tsinghai 1 Rail and 1 infantry moved from Tsinghai to Szechwan 1 Rail moved from Kansu to Tsinghai 1 Rail and 1 infantry moved from Tsinghai to Szechwan Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 7 infantry, 3 uk_armours, 1 uk_fighter and 3 uk_paras; Remaining resources: 2 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Burma to Yunnan 3 uk_armours moved from India to Yunnan 2 uk_fighters moved from India to Yunnan 2 infantry moved from Persia to Iraq 1 infantry moved from Northwest Persia to Iraq 1 uk_tactical_bomber moved from India to Iraq 1 infantry and 1 uk_armour moved from Union of South Africa to 71 Sea Zone 1 battleship, 1 infantry, 1 transport and 1 uk_armour moved from 71 Sea Zone to 80 Sea Zone 1 infantry and 1 uk_armour moved from 80 Sea Zone to Iraq 2 uk_fighters moved from Scotland to Norway EDIT: 2 uk_paras moved from United Kingdom to Norway Combat - British Battle in Iraq British attack with 4 infantry, 1 uk_armour and 1 uk_tactical_bomber Italians defend with 3 infantry and 1 italian_para Italians roll ItalianAirborneAttack dice in Iraq : 0/0 hits, 0.00 expected hits British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 4 infantry, 1 uk_armour and 1 uk_tactical_bomber in Iraq, round 2 : 2/6 hits, 1.83 expected hits Italians roll dice for 3 infantry and 1 italian_para in Iraq, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the British lost in Iraq 3 infantry owned by the Italians lost in Iraq British roll dice for 3 infantry, 1 uk_armour and 1 uk_tactical_bomber in Iraq, round 3 : 1/5 hits, 1.67 expected hits Italians roll dice for 1 italian_para in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq 1 italian_para owned by the Italians lost in Iraq British win, taking Iraq from Italians with 2 infantry, 1 uk_armour and 1 uk_tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 2 infantry Casualties for Italians: 3 infantry and 1 italian_para Battle in Yunnan British attack with 2 infantry, 3 uk_armours and 2 uk_fighters Japanese defend with 2 artilleries and 1 infantry British roll dice for 2 infantry, 3 uk_armours and 2 uk_fighters in Yunnan, round 2 : 2/7 hits, 2.83 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Yunnan 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan British roll dice for 1 infantry, 3 uk_armours and 2 uk_fighters in Yunnan, round 3 : 0/6 hits, 2.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan British roll dice for 3 uk_armours and 2 uk_fighters in Yunnan, round 4 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 3 uk_armours and 2 uk_fighters remaining. Battle score for attacker is 5 Casualties for British: 2 infantry Casualties for Japanese: 2 artilleries and 1 infantry Battle in Norway British attack with 2 uk_fighters and 2 uk_paras Germans defend with 2 infantry British roll BritishAirborneAttack dice in Norway : 0/0 hits, 0.00 expected hits British roll dice for 2 uk_fighters and 2 uk_paras in Norway, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 uk_para owned by the British lost in Norway 2 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 2 uk_fighters and 1 uk_para remaining. Battle score for attacker is 2 Casualties for British: 1 uk_para Casualties for Germans: 2 infantry Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan 2 uk_fighters moved from Norway to Karelia 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 infantry and 1 uk_armour moved from Gibraltar to 91 Sea Zone 1 infantry, 1 transport and 1 uk_armour moved from 91 Sea Zone to 92 Sea Zone 1 infantry and 1 uk_armour moved from 92 Sea Zone to Algeria 2 infantry moved from Morocco to Algeria 1 uk_tactical_bomber moved from Iraq to Persia 2 Rails, 1 infantry and 1 uk_armour moved from Union of South Africa to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Belgian Congo 2 uk_fighters moved from Yunnan to India 1 aaGun moved from India to Burma 2 uk_armours moved from India to Burma 6 infantry moved from India to Burma Place Units - British 5 infantry and 1 uk_armour placed in India 2 infantry and 2 uk_armours placed in Union of South Africa 1 uk_fighter and 3 uk_paras placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,2,1,2,5 British collect 48 PUs (1 lost to blockades); end with 50 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 1.67 Italians regular : 0.33 Japanese regular : 0.00 Italians ItalianAirborneAttack : 0.00 Germans AA : -0.17 Germans regular : 0.17 British BritishAirborneAttack : 0.00 British regular : -4.50 Germans Wolfpack_Attack : 0.00
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@Panzerstahl-Helm seems theres always something lol I forgot to move UK Ftr to Gib :)
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GD it my machine fckn up. Got a grub error on startup with linux. Was able to get the old dell to fire up :) Never shoulda bought lenovo lol
Took a couple hours to remember old pw lol Already forgot it. I wrote it down this time though hee hee
Anyway, don’t think i can play on this old guy. Should be able to fix within 24 hrs or I’m even stupider than i thought lol
Rock on
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@Panzerstahl-Helm well the machine magically fixed itself overnight. I’m sure it’ll happen again though.
I can’t fix it until it breaks, so if i go silent that’s why or I got dusted by one of lifes many hazards lol
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@Panzerstahl-Helm I just noticed you have 3 Elites in PHI. You can only have 1 Elite per TTy. Including Allied ones.
I’m not worried about the Battle outcome, you were gonna win, but maybe kill 1 and put another back in china ?
Does that seem reasonable ?
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Or actually, just put both back in china. You had plenty of dudes to win.
I guess one from JPN was with another dude on the trprt though and Hainin on the LCV.
Put one in Kwangsi and then kill one of the remaining in PHI ?
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Good morning/afternoon,
thanks fir the hint. I missed that restriction about Elite Infantry. I will adf this to the unit overview sheet I amworking on.
This is a 2-pager and is planned to be a quick overview.
I will move 2 back to China and place 1 in each territory (need to check if these movements aill be legal) and remove 1 inf from PHI as compensation.
I also will edit your fighters from London to Gibraltar as you stated.
I will do that once I am back home from work.Br
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@Panzerstahl-Helm Awesome ! Will link document to Game Notes when you’re done. :+1:
Yea, so I tried deleting the Elites and since they were transported it won’t let you. You have to delete the trprt and it’s cargo at the same time and you can’t do it since there in two different places now.
Probably need to file a bug report. I think Panther set up a place here for them.
Anyway, edit the Elites where they need to go and a trprt to PHI. Then on NCM you can load up 2 Elites from PHI. Leave them onboard and during place kill them all.
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@Panzerstahl-Helm F yea ! Document looking real Good :)